modaccount: (Default)
Annexed Mod Team ([personal profile] modaccount) wrote in [community profile] annexedlogs2022-08-14 08:50 pm

Mission Log #1

How It Works

Welcome to the first mission log in Annexed!

How Mission Logs Work: There will generally be two main missions per month, with different focuses tailored to different skillsets (usually stealth vs. fighting, though other skillsets will be tapped on). Each mission will be posted in phases, with a prompt for the start of each phase. The plotting post will give you a rundown of what the missions are, how they might go, and what might be discovered. Characters may partake in whichever pat of the operation they choose, whether it's a large prominent part or a more supporting role. Characters may participate in both missions, and as many phases as they wish.

Mod Guidance: Players may request occasional scene-setting when they hit a point where they're unsure what might happen next in a log or what their characters might encounter. There will be a "Mod Guidance" comment that players can reply to in order to request this kind of scene-setting.

Completion of Missions: There will be a submissions comment for anyone who's threaded out a portion of the mission. Once a thread has been completed at least halfway, please submit your character's progress and plans for the thread to the submissions thread. These submissions are the main way that the mod will decide how the mission went in the next month's wrap-up post, so they are very important!

Plotting Post: Here!

The Cure For Immunity

The Witches have received intel through their spies in Zephyr that a lab located just outside the outskirts of the city is engaged in experiments on sentient beings to create a serum that will change those people who are incompatible with Sylphid reproduction. This serum would allow the Sylphid to take over the bodies of people who would usually be fatal to them.

The serum is said to function at a 45% success rate already.

Obviously this would be a major blow to all life on the Broken World, as 70% of the population is immune to being taken over by Sylphid. This serum would allow them to increase their population numbers exponentially and turn a powerful takeover into a nigh-unstoppable one.

The Witch will be calling a general meeting at the Command Center where she will explain the situation and the proposed missions to stop it.

Mission A: Into the Lab

Mission Appropriateness: Chipped or Stripped
Mission Focus: Stealth and recon.

This mission will focus on stealth and recon, with operatives conducting surveillance on the lab to work out the rounds of the guards and other staff so they can infiltrate and take the information on the Sylphid serum in order to reverse engineer it and hopefully make a serum to make everyone immune to Sylphid takeover. The Witch passionately states in her opening speech that this would be an immense blow against the Sylphid and is a very important mission.

PHASE I

Nestled in the jungle a few blocks outside city limits is a low cement building with a high barbed-wire-topped chain-link fence around it. The lab is built like a fortress with thick walls, very few windows, and a thick roof made of cement and tile, almost bomb-proof. All in all, the Sylphid aren't exactly subtle, the place might as well scream 'secret lab to create top-secret serums.' There's also a regular round of security guards accompanied by guard dogs that make their way around the perimeter, and security cameras at every entrance and exit.

There is plenty of cover around the building for operatives to watch the rounds of the guards, the way the cameras swivel, and get a feeling for what kind of people enter and exit the building. Surveillance can be conducted the old-fashioned way, by just watching the building from many different angles and sharing observations by camera. They can also be done in a variety of other ways, depending on individual powers and abilities - want to pretend to be making a delivery so you can scope out the front desk? take photos or videos of rounds or entrances and exits to study? draw a rough map of the grounds to show everybody? Go for it!

There are a variety of ways to get into the building, but surveillance will boil down to four main routes of entry:

The first is a direct frontal entry, where characters may bluff their way inside the building in a variety of ways including pretending to make a delivery, taking down a single guard and stealing their uniform, or otherwise working out a ruse to get inside.
The second is a through a single bulletproof glass skylight in the roof of the building, directly above the mess hall, which should be empty just after lunch time. There is a strong lock on the skylight, but it can be picked and there are no traps.
The third is through the back entrance, near where the guards' staff room is, in a secondary building. This route will require taking out several guards as silently as possible and entering disguised as guards.
The fourth is through a ventilation system that can be accessed by a panel high up on the wall at the one side of the building that is facing the jungle. This one will require some acrobatic skill and flexibility and might be best for a small character.

PHASE II

There are four major routes of entry into the lab, and characters who try any route of entry should keep in contact with people outside via radio or network to relay information found out during the infiltration phase. The rebels are trying to get as much information about the internal layout of the lab as possible in case the Sylphid opt to reuse it for another purpose in the future. They would ideally like to be able to map the entire internal structure of the facility. In all cases, photos, videos, and sketches of the inside of the lab would be welcome to the rebels.

Frontal Entry: Characters who opt to enter through the front via some kind of ruse and who gain entry will find themselves faced with a maze of corridors and rooms. This may be difficult because anyone who is allowed entry into the building generally knows their way around. Success of this particular route of entry will depend on confidence and being able to keep the ruse alive as the characters run into various different people - scientists, guards, deliverypersons, janitorial staff, and other staff. Keep the ruse up for as long as possible and make sure you get as many details of the inside of the building as possible to relay to your colleagues outside as possible.

Skylight Entry: Characters who opt to enter through the skylight will find themselves faced with a heavy lock as their first obstacle. The lock is able to be picked or hacked, depending on the characters' skillset. Once the skylight is open they will have to lower themselves into the room underneath, a mess hall for the staff in the lab, and subdue the cafeteria workers. From this point, they will need to keep themselves hidden from passers-by in the hallways, and rely on stealth and silence as much as possible while mapping out the inside of the lab, and keep in radio or network contact with those on the outside.

Back Entry: This is the method of entry that requires the most fighting. Characters will enter the back area of the building where there is a smaller outbuilding that is used by the guards for a sort of staff room while they are taking breaks, and subdue several guards to take their uniforms. After the uniforms and keycards for the building are secured, they can enter through the back door and maintain the ruse of being guards that are patrolling the building. This is where knowledge of the guard rounds comes in handy, and all that surveillance will certainly help. These characters will have to be careful to avoid the real guards as they will be able to clock that they aren't their coworkers and the "I'm new" story will only work so many times! Characters in guard uniforms will have an easier time communicating out loud on radios and the network as they're expected to be communicating by radio, and will also be able to give spare walkie-talkies to those on the outside.

Ventilation Entry: This is the most physically challenging method of entry, but a very valuable one. After accessing the ventilation system, characters will be able to crawl through the duct work in a virtually undetectable way and take photos, videos, or sketches of the rooms they can view through vents. The duct work goes everywhere throughout the building and mostly poses obstacles in the form of the mazelike system of them, occasional fans and other blockages in the ductwork, and dust and debris in the ducts including possibly rats and spiders. Some of the spiders are poisonous, as jungle spiders tend to be, and anyone bitten by the spiders will experience pain and hallucinations that may hinder them. As with all other entry methods, the people in the ventilation system should be communicating with those on the outside by radio or network.

PHASE III

Phase III is more straightforward than the other phases of this mission - once the infiltrators have mapped out the inside of the lab, they should locate the central computer banks and anyone with the technical expertise should make a copy of the databanks. This will require some hacking and all characters doing infiltration will be provided with a device that will allow them to hack through any passcodes required by the computer to access the information inside. Copying the database will take at least a half hour, so characters may have to create diversions, talk themselves out of hot water when people come to stop by the computer room, and otherwise distract the true staff of the building from entering the room and catching them in the act.

Once the computer banks have been copied, characters should use another device they will be given before infiltration to plant a virus in the computer banks that will corrupt everything in them. The virus will take about 10 minutes to get to the point of critical mass, a guaranteed disruption of the whole system. This phase of the mission will take at least 40 minutes total, during which characters are going to have to keep any of the real staff of the lab out of the computer room through whatever means possible, making it the point in the mission most likely to go off the rails.

After the computer system has been disrupted by the virus, characters will have to escape the building without being caught by the Sylphid staff, and may leave through any exit available so they can melt into the forest and make a clean escape.

ADDITIONAL MISSION

Characters infiltrating the lab will discover several rooms where sentient test subjects are located. Some of them will be in very ill health due to side effects of the treatments they've been enduring, and all will be very willing and eager to be rescued. While some characters stay with the computer banks to copy and sabotage them, other characters may go find these rooms full of test subjects, about 45 in total, and smuggle them out of the building. Once the rebel force has been alerted to the presence of test subjects, they will send a truck to wait near the back entrance, and operatives will simply have to cut the chain link fence to make space for the subjects to get into the truck to be transported back to the Witches Camp. This mission will likely involve having to subdue several guards as the back entrance is near the guards' room.

Mission B: Disrupt The Supply Chain

Mission Appropriateness: Chipped or Stripped
Mission Focus: Recon and open battle.

This mission will focus on open battle and guerilla tactics, with operatives locating and disrupting the supply chain to the lab. It will focus on identifying shipments of equipment, food, and other supplies to the lab and interrupting them, destroying the vehicles, subduing the enemy, and taking whatever supplies they can back to the Witches Camp.

PHASE I

The highway leading past the lab is a seldom-used four-lane highway that snakes its way through the jungle in a mostly uninhabited area. While there are a few scattered farms and other occupied areas, most of the highway is bordered on by wild jungle, which provides a lot of cover for surveillance of the delivery vehicles that approach the lab to drop off supplies. Most of the trucks will contain food, equipment, and other sundries for the function of the lab. The trucks can be wheeled or hover, and will have various brand names emblazoned on them. Characters tasked with surveillance in these areas will settle at safe and well-hidden spots in the jungle to watch the roads and keep detailed notes on which trucks with which brand names enter the lab to deliver supplies. They will also need to keep in close contact with home base to relay this information, with notes on the times the deliveries happen and what sort of supplies may be being delivered, based on the logos on the trucks.

Characters will discover that there are actually several routes delivery trucks are taking to get to the lab, contrary to previous intel-gathering, which pointed to the quickest and most obvious route being the one the trucks used. Some trucks are taking side streets through a nearby occupied area, at the center of which is a rather skeezy truck stop where drivers stop for food before completing their deliveries. Characters will need to spread out to cover these additional routes in order to make sure they don't miss any delivery trucks.

Additionally, the truck stop may become a good source of intel, with staff being amenable through convincing, coercion, or bribing to give information on the drivers that stop in on a regular basis, what they haul, and what their timetables are like. Players are more than welcome to NPC some of the staff at the truck stop for mild interrogation, including waitresses, cashiers, station attendants, and janitorial staff.

PHASE II

As Mission A moves into its final phase, and much more likely to be discovered, phase II of Mission B will go into full effect. Operatives will have discovered four routes that trucks are taking into the lab, and will need to cover all of them for both surveillance and to blockade them or sabotage them and stop the trucks.

Route 1: The main and quickest route that trucks are taking to the lab, which is directly down the highway and off of it into the lab driveway. This will be the toughest one to blockade due to the size of the highway - four lanes, though seldom used, is quite a distance to cover.

Route 2: A winding side road that goes over a small creek and then beside it, only two lanes across and through a mostly uninhabited area. Because it's uninhabited and a smaller road with less traffic, it will be easier to blockade and is also the second most used route by the trucks.

Route 3: A relatively direct route from the truck stop through some back streets that straightforwardly traverse farmland. There is more traffic on this road that is civilian because of its proximity to farmland, and will require a bit more effort due to this civilian traffic.

Route 4: Another straightforward route, though this time through a civilian-occupied area, and close to a school for the small community surrounding the truck stop. This will be the most difficult to blockade without doing too much collateral damage to the civilian area around it and the school.

Characters will have been given bombs that they may use to destroy the roads themselves as well as access to heavy machinery they can use to move cement blocks into the roadways to block traffic from getting through. Once the roads are blocked or destroyed, characters will have to subdue the Sylphid staff on the trucks through force, which might be a significant fight, as all Sylphid, even down to truck drivers, are well-trained in combat. These drivers are also well-armed, considering the mission they're on to supply the lab, which is one of the top priorities for the Sylphid as of now.

PHASE III

Phase III is relatively straightforward compared to the rest of the missions - unload the trucks and carry the supplies back to the Witches Camp via truck or hover-ATV, then destroy the trucks. This will mostly be through demolitions or by setting the trucks on fire, leaving them as a signal to the Sylphid that they can't go about their research without being challenged.

Characters may disable the trucks in whatever fashion they wish, so long as it leaves a good, lasting message to the Sylphid. The Sylphid drivers that aren't killed should be captured and bound and loaded into a truck to be taken back to the Witches Camp to be interrogated or used as bargaining chips for the more diplomatic side of the rebellion.

Damage to civilian property or injury of civilians, especially children who may be playing at the playground by the school would be seriously looked down on and a huge blow to the rebellion's reputation, so characters are encouraged to keep destruction to a minimum on Route 4 in particular. In fact, the rebellion would prefer if operatives could load the trucks onto heavy machinery and take them to the Witches Camp for demolition instead of leaving them on Route 4.

Additionally, operatives along the routes will find that some of the trucks contain caged and restrained test subjects. Once these are discovered, they should be taken by truck back to the Witches Camp. Unfortunately, these test subjects can't be returned to their families in Zephyr because their chips would immediately mark them for death - the Sylphid would, without thinking twice, kill people that were marked as test subjects who escaped, especially after being rescued by the rebellion, in case they were corrupted by the rebellion. These test subjects will have to be comforted and brought back to the Camp to either join the rebellion or be civilians in the Camp.



tech_nically: (silently suspicious)

Phase I

[personal profile] tech_nically 2022-08-17 06:13 am (UTC)(link)
At first glance, the man replacing him doesn't seem much of a soldier type. He stands with a slight hunch, although the pack he has behind him is at a lower center of balance than a standard backpack. Yet he has two guns holstered, one at each hip, and his eyes are constantly on the move behind his goggles as he remains on the alert until even as Marc makes his way down.

"Unfortunately that's something I neglected to think of bringing," Tech replies as he reaches out to take the binoculars. Food is usually the last thing he thinks about when it comes to missions, but most of the time they're too busy getting elbow-deep into things to worry about a snack. Rations are always best savored after the explosions and in the relatively peaceful confines of one's ship.

"What have we got so far?" His accent seems to hint at something British, although not nearly as heavy as Steven's.
fightingevilbymoonknight: (knowing-marc)

[personal profile] fightingevilbymoonknight 2022-08-18 08:05 pm (UTC)(link)
Who needs to be a soldier type for recon work? Hell, who needs to be a soldier type for infiltration? Marc ain't gonna judge. He does take in the guns with interest-- he has one, but it's in a holster under his shirt, not obvious. "You're gonna be hungry if you're out here for a full shift," he warns, and after a moment offers the last of the bag of pretzels (or little pretzel like crackers with a name he couldn't pronounce, so he just calls them pretzels, dammit) he'd mostly eaten through during his own shift.

"The dogs are gonna be a problem unless we time entrances right," he says first. "That's really the biggest one. There's holes to exploit if you go in at the right time or with the right people. Or with the right disguise on. But we gotta be careful to avoid times when the dogs are passing by."
tech_nically: (just a tad concerned)

[personal profile] tech_nically 2022-08-19 05:00 am (UTC)(link)
Being offered the man's rations- no wait, what are these? -isn't something Tech expects, so he does take a moment to indulge curiosity as he picks out one of the twisty cracker things for inspection. It is quite clear he's never seen anything like it, but then when you're used to your food either being from the military cafeteria or in compacted geometric shapes, actual (?) food is a novelty.

"Hm. I can see how that can complicate matters," Tech says, nodding as he absently pockets the pretzel. "So I'm gathering that it isn't with every rotation that a dog is present. Is it just one at any given time?" Accounting for the possible need of a distraction for an animal had not been something he'd considered, but then that's probably a good thing that they're putting in the hours for recon.
fightingevilbymoonknight: (browsup-marc)

[personal profile] fightingevilbymoonknight 2022-08-19 07:12 am (UTC)(link)
Marc continues to hold out the bag, brows going up pointedly. He's offering you the whole bag, buddy. There's only like four more in there, but it's still better than nothing. "The dogs walk around the building, so if you time it right, you can avoid them. You just gotta make sure you're in before they come around again. It's maybe a ten minute window. You'll see, there's some out there now."
tech_nically: (silently suspicious)

[personal profile] tech_nically 2022-08-19 07:22 am (UTC)(link)
There's a clear moment where Tech looks uncertain of what's expected of him with the pack of snacks still being held out towards him, but he finally, if somewhat hesitantly, plucks the bag from Marc's hand. He carefully tucks it into the same pocket as the singular cracker, gauging the other man with a look that seems to suggest he's seeing some sort of approval.

Just as well it's back to business. Nodding as he soaks in that information, Tech has a quick look through the binoculars to see what he can from where they stand before he looks up at the tree. Definitely going to be a better vantage point above.

"Ten minutes sounds like a good enough span of time to get in, but we'll definitely need eyes outside to signal when it's clear again once whoever's inside needs to get back out."
fightingevilbymoonknight: (Default)

[personal profile] fightingevilbymoonknight 2022-08-20 08:09 pm (UTC)(link)
"I have a feeling by the time we're needing to get out again, it won't matter too much," Marc says. "If we manage to do all of what they want us to in there, the escape probably ain't gonna be quiet."

He regards the distant walls with a frown. "Though if we can get the non-combatants out first, before the computer system melts down, that'll be useful. I'm sure we'll have somebody outside on comms either way."
tech_nically: (riiiight)

[personal profile] tech_nically 2022-08-20 10:51 pm (UTC)(link)
"True," Tech admits with the sigh of one who has all too many times gone the noisy route.

"Still, better to keep things discreet for as long as we can," he agrees, "In order to make sure all our people are evacuated."

If there are going to be multiple parties at just as many entry points, things could get complicated an confusing rather fast.
fightingevilbymoonknight: (dubious-marc)

[personal profile] fightingevilbymoonknight 2022-08-23 05:03 am (UTC)(link)
"I'm not used to working with this many people," Marc mutters. And back when he was, there was actually a chain of command that he understood.

He runs a hand over his hair, turns back to Tech, and says, "I'm Marc, by the way." Might as well get each other's names, right?
tech_nically: (silently suspicious)

[personal profile] tech_nically 2022-08-23 05:38 am (UTC)(link)
"I can admit to the same," the clone agrees. "Usually it would just be my squad, and we'd be left to our own devices for the mission's entirety so long as we got the job done." In and out, usually a lot noisier but that couldn't be helped much when one of your brothers had a penchant for explosions over stealth.

It takes him a moment before he realizes it's an introduction given then. "Tech," he says with a nod.
fightingevilbymoonknight: (profile-marc)

[personal profile] fightingevilbymoonknight 2022-08-23 06:16 pm (UTC)(link)
Tech. Interesting name. Or more likely a nickname, honestly, it sounds like the kind of thing a squad would pick to call their geekiest member. So Marc doesn't question it.

"Usually it was just me and--" He hesitates very briefly before finishing, "My partner." His wife, but he's not sure how free Layla wants to be with that information. "We did a lot of heists to liberate stolen artifacts and repatriate them." And also kill evil people, thanks to a cranky god, but that's over with now, thankfully.

Well. Killing people for a cranky god is over with. He might have to kill people here. He's not liking that idea a whole lot, but he'll manage.
tech_nically: (riiiight)

[personal profile] tech_nically 2022-08-24 04:55 am (UTC)(link)
Well, it isn't too far off the mark. Tech wouldn't discount it either, and he knows where his talents lie.

A brow lifts at that hesitation, but Tech doesn't question it. It's even more curious a thing to hear what exactly Marc and his partner did. Liberating stolen artifacts. Stealing from thieves, then. "That certainly sounds like an interesting line of work," he muses, and he's sincere in that. It sounds so cavalier compared to anything he's known. It must be nice not having to be in a galaxy still trying to decide whether it's at peace or war.
fightingevilbymoonknight: (soft-marc)

[personal profile] fightingevilbymoonknight 2022-08-25 07:12 pm (UTC)(link)
"It was, really," Marc agrees. "It was mostly Layla's thing, but it could be almost fun sometimes, helping her out there." More fun than the other job, that's for sure. "A lot of this kinda thing, though usually more through satellites and camera and the roofs of buildings, than in trees."
tech_nically: (silently suspicious)

[personal profile] tech_nically 2022-08-26 03:24 am (UTC)(link)
Now that, Tech could relate to. He nods. "I would much prefer having better equipment to cover all our bases. Usually I'd run scans and be able to tap into cameras and comms. I feel that this particular mission has too many moving parts."

More people to keep aware of, possibly more than might be needed for the actual run, but since they're just starting their observations, he can't be too certain. Or he can, because he's just used to running with a group of four or five.
fightingevilbymoonknight: (Default)

[personal profile] fightingevilbymoonknight 2022-08-26 06:49 pm (UTC)(link)
"That might be a thing we should look into," Marc agrees thoughtfully. "If maybe there's somewhere we can put a-- a splice or something--" Look, the tech stuff isn't really his forte. He's a sneaking-and-hitting kind of guy. "--to get into their network. Having control of their cameras would be really useful for this."
tech_nically: (riiiight)

[personal profile] tech_nically 2022-08-26 09:41 pm (UTC)(link)
"It would be a part of a normal routine for the more stealthier missions we'd undertake," Tech nods. "I have not had the proper time to gather equipment that would supplement what was taken from me, but I also have to familiarize myself with what sort of technology is available here as well. Provided how well things go here, I'll at least have a better baseline for what to expect of the systems and security used."

And then he can prepare for future missions. But he'll try not to get too ahead of himself. They do have something to do right now, after all.
fightingevilbymoonknight: (lookback-marc)

[personal profile] fightingevilbymoonknight 2022-08-28 06:38 am (UTC)(link)
Marc sighs. A link into their camera network would be so useful for this mission.

Fine. He gets it. "So you're one of the prison rescues, too, huh?" Since he doesn't know the local equipment situation, he'd have to be new to the area, too.
tech_nically: (quit shoving)

[personal profile] tech_nically 2022-08-28 07:27 am (UTC)(link)
"That...would be an affirmative," Tech confirms with a sigh of his own. He can't imagine anyone who's been brought here and rescued is very pleased about the situation they've found themselves in. But doing something is better than nothing, and Tech would rather glean as much information as he could personally than accept everything they were spoon-fed.

"Well, I suppose I'd better get up there so I can verify the guard patterns you've observed."
fightingevilbymoonknight: (certain-marc)

[personal profile] fightingevilbymoonknight 2022-08-29 03:47 am (UTC)(link)
You and Marc both, Tech. It's always better to do your own recon-- even if it's not always possible.

Marc steps back at the dismissal. "Sure, man. I'll report back in." And go get dinner. Next time he is definitely bringing more snacks. "See you next time."
tech_nically: (it's just popcorn)

[personal profile] tech_nically 2022-08-29 05:10 am (UTC)(link)
Tech offers him a quick smile and a nod. "Like as we'll see each other back at camp if not during the later stages of this mission itself," he says.

Far be it for him to make the man tarry any longer when he's hungry. Giving a brief wave at Marc, Tech tucks the binoculars into a pouch so he can free his hands up to start climbing that tree.