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Annexed Mod Team ([personal profile] modaccount) wrote in [community profile] annexedlogs2022-08-14 08:50 pm

Mission Log #1

How It Works

Welcome to the first mission log in Annexed!

How Mission Logs Work: There will generally be two main missions per month, with different focuses tailored to different skillsets (usually stealth vs. fighting, though other skillsets will be tapped on). Each mission will be posted in phases, with a prompt for the start of each phase. The plotting post will give you a rundown of what the missions are, how they might go, and what might be discovered. Characters may partake in whichever pat of the operation they choose, whether it's a large prominent part or a more supporting role. Characters may participate in both missions, and as many phases as they wish.

Mod Guidance: Players may request occasional scene-setting when they hit a point where they're unsure what might happen next in a log or what their characters might encounter. There will be a "Mod Guidance" comment that players can reply to in order to request this kind of scene-setting.

Completion of Missions: There will be a submissions comment for anyone who's threaded out a portion of the mission. Once a thread has been completed at least halfway, please submit your character's progress and plans for the thread to the submissions thread. These submissions are the main way that the mod will decide how the mission went in the next month's wrap-up post, so they are very important!

Plotting Post: Here!

The Cure For Immunity

The Witches have received intel through their spies in Zephyr that a lab located just outside the outskirts of the city is engaged in experiments on sentient beings to create a serum that will change those people who are incompatible with Sylphid reproduction. This serum would allow the Sylphid to take over the bodies of people who would usually be fatal to them.

The serum is said to function at a 45% success rate already.

Obviously this would be a major blow to all life on the Broken World, as 70% of the population is immune to being taken over by Sylphid. This serum would allow them to increase their population numbers exponentially and turn a powerful takeover into a nigh-unstoppable one.

The Witch will be calling a general meeting at the Command Center where she will explain the situation and the proposed missions to stop it.

Mission A: Into the Lab

Mission Appropriateness: Chipped or Stripped
Mission Focus: Stealth and recon.

This mission will focus on stealth and recon, with operatives conducting surveillance on the lab to work out the rounds of the guards and other staff so they can infiltrate and take the information on the Sylphid serum in order to reverse engineer it and hopefully make a serum to make everyone immune to Sylphid takeover. The Witch passionately states in her opening speech that this would be an immense blow against the Sylphid and is a very important mission.

PHASE I

Nestled in the jungle a few blocks outside city limits is a low cement building with a high barbed-wire-topped chain-link fence around it. The lab is built like a fortress with thick walls, very few windows, and a thick roof made of cement and tile, almost bomb-proof. All in all, the Sylphid aren't exactly subtle, the place might as well scream 'secret lab to create top-secret serums.' There's also a regular round of security guards accompanied by guard dogs that make their way around the perimeter, and security cameras at every entrance and exit.

There is plenty of cover around the building for operatives to watch the rounds of the guards, the way the cameras swivel, and get a feeling for what kind of people enter and exit the building. Surveillance can be conducted the old-fashioned way, by just watching the building from many different angles and sharing observations by camera. They can also be done in a variety of other ways, depending on individual powers and abilities - want to pretend to be making a delivery so you can scope out the front desk? take photos or videos of rounds or entrances and exits to study? draw a rough map of the grounds to show everybody? Go for it!

There are a variety of ways to get into the building, but surveillance will boil down to four main routes of entry:

The first is a direct frontal entry, where characters may bluff their way inside the building in a variety of ways including pretending to make a delivery, taking down a single guard and stealing their uniform, or otherwise working out a ruse to get inside.
The second is a through a single bulletproof glass skylight in the roof of the building, directly above the mess hall, which should be empty just after lunch time. There is a strong lock on the skylight, but it can be picked and there are no traps.
The third is through the back entrance, near where the guards' staff room is, in a secondary building. This route will require taking out several guards as silently as possible and entering disguised as guards.
The fourth is through a ventilation system that can be accessed by a panel high up on the wall at the one side of the building that is facing the jungle. This one will require some acrobatic skill and flexibility and might be best for a small character.

PHASE II

There are four major routes of entry into the lab, and characters who try any route of entry should keep in contact with people outside via radio or network to relay information found out during the infiltration phase. The rebels are trying to get as much information about the internal layout of the lab as possible in case the Sylphid opt to reuse it for another purpose in the future. They would ideally like to be able to map the entire internal structure of the facility. In all cases, photos, videos, and sketches of the inside of the lab would be welcome to the rebels.

Frontal Entry: Characters who opt to enter through the front via some kind of ruse and who gain entry will find themselves faced with a maze of corridors and rooms. This may be difficult because anyone who is allowed entry into the building generally knows their way around. Success of this particular route of entry will depend on confidence and being able to keep the ruse alive as the characters run into various different people - scientists, guards, deliverypersons, janitorial staff, and other staff. Keep the ruse up for as long as possible and make sure you get as many details of the inside of the building as possible to relay to your colleagues outside as possible.

Skylight Entry: Characters who opt to enter through the skylight will find themselves faced with a heavy lock as their first obstacle. The lock is able to be picked or hacked, depending on the characters' skillset. Once the skylight is open they will have to lower themselves into the room underneath, a mess hall for the staff in the lab, and subdue the cafeteria workers. From this point, they will need to keep themselves hidden from passers-by in the hallways, and rely on stealth and silence as much as possible while mapping out the inside of the lab, and keep in radio or network contact with those on the outside.

Back Entry: This is the method of entry that requires the most fighting. Characters will enter the back area of the building where there is a smaller outbuilding that is used by the guards for a sort of staff room while they are taking breaks, and subdue several guards to take their uniforms. After the uniforms and keycards for the building are secured, they can enter through the back door and maintain the ruse of being guards that are patrolling the building. This is where knowledge of the guard rounds comes in handy, and all that surveillance will certainly help. These characters will have to be careful to avoid the real guards as they will be able to clock that they aren't their coworkers and the "I'm new" story will only work so many times! Characters in guard uniforms will have an easier time communicating out loud on radios and the network as they're expected to be communicating by radio, and will also be able to give spare walkie-talkies to those on the outside.

Ventilation Entry: This is the most physically challenging method of entry, but a very valuable one. After accessing the ventilation system, characters will be able to crawl through the duct work in a virtually undetectable way and take photos, videos, or sketches of the rooms they can view through vents. The duct work goes everywhere throughout the building and mostly poses obstacles in the form of the mazelike system of them, occasional fans and other blockages in the ductwork, and dust and debris in the ducts including possibly rats and spiders. Some of the spiders are poisonous, as jungle spiders tend to be, and anyone bitten by the spiders will experience pain and hallucinations that may hinder them. As with all other entry methods, the people in the ventilation system should be communicating with those on the outside by radio or network.

PHASE III

Phase III is more straightforward than the other phases of this mission - once the infiltrators have mapped out the inside of the lab, they should locate the central computer banks and anyone with the technical expertise should make a copy of the databanks. This will require some hacking and all characters doing infiltration will be provided with a device that will allow them to hack through any passcodes required by the computer to access the information inside. Copying the database will take at least a half hour, so characters may have to create diversions, talk themselves out of hot water when people come to stop by the computer room, and otherwise distract the true staff of the building from entering the room and catching them in the act.

Once the computer banks have been copied, characters should use another device they will be given before infiltration to plant a virus in the computer banks that will corrupt everything in them. The virus will take about 10 minutes to get to the point of critical mass, a guaranteed disruption of the whole system. This phase of the mission will take at least 40 minutes total, during which characters are going to have to keep any of the real staff of the lab out of the computer room through whatever means possible, making it the point in the mission most likely to go off the rails.

After the computer system has been disrupted by the virus, characters will have to escape the building without being caught by the Sylphid staff, and may leave through any exit available so they can melt into the forest and make a clean escape.

ADDITIONAL MISSION

Characters infiltrating the lab will discover several rooms where sentient test subjects are located. Some of them will be in very ill health due to side effects of the treatments they've been enduring, and all will be very willing and eager to be rescued. While some characters stay with the computer banks to copy and sabotage them, other characters may go find these rooms full of test subjects, about 45 in total, and smuggle them out of the building. Once the rebel force has been alerted to the presence of test subjects, they will send a truck to wait near the back entrance, and operatives will simply have to cut the chain link fence to make space for the subjects to get into the truck to be transported back to the Witches Camp. This mission will likely involve having to subdue several guards as the back entrance is near the guards' room.

Mission B: Disrupt The Supply Chain

Mission Appropriateness: Chipped or Stripped
Mission Focus: Recon and open battle.

This mission will focus on open battle and guerilla tactics, with operatives locating and disrupting the supply chain to the lab. It will focus on identifying shipments of equipment, food, and other supplies to the lab and interrupting them, destroying the vehicles, subduing the enemy, and taking whatever supplies they can back to the Witches Camp.

PHASE I

The highway leading past the lab is a seldom-used four-lane highway that snakes its way through the jungle in a mostly uninhabited area. While there are a few scattered farms and other occupied areas, most of the highway is bordered on by wild jungle, which provides a lot of cover for surveillance of the delivery vehicles that approach the lab to drop off supplies. Most of the trucks will contain food, equipment, and other sundries for the function of the lab. The trucks can be wheeled or hover, and will have various brand names emblazoned on them. Characters tasked with surveillance in these areas will settle at safe and well-hidden spots in the jungle to watch the roads and keep detailed notes on which trucks with which brand names enter the lab to deliver supplies. They will also need to keep in close contact with home base to relay this information, with notes on the times the deliveries happen and what sort of supplies may be being delivered, based on the logos on the trucks.

Characters will discover that there are actually several routes delivery trucks are taking to get to the lab, contrary to previous intel-gathering, which pointed to the quickest and most obvious route being the one the trucks used. Some trucks are taking side streets through a nearby occupied area, at the center of which is a rather skeezy truck stop where drivers stop for food before completing their deliveries. Characters will need to spread out to cover these additional routes in order to make sure they don't miss any delivery trucks.

Additionally, the truck stop may become a good source of intel, with staff being amenable through convincing, coercion, or bribing to give information on the drivers that stop in on a regular basis, what they haul, and what their timetables are like. Players are more than welcome to NPC some of the staff at the truck stop for mild interrogation, including waitresses, cashiers, station attendants, and janitorial staff.

PHASE II

As Mission A moves into its final phase, and much more likely to be discovered, phase II of Mission B will go into full effect. Operatives will have discovered four routes that trucks are taking into the lab, and will need to cover all of them for both surveillance and to blockade them or sabotage them and stop the trucks.

Route 1: The main and quickest route that trucks are taking to the lab, which is directly down the highway and off of it into the lab driveway. This will be the toughest one to blockade due to the size of the highway - four lanes, though seldom used, is quite a distance to cover.

Route 2: A winding side road that goes over a small creek and then beside it, only two lanes across and through a mostly uninhabited area. Because it's uninhabited and a smaller road with less traffic, it will be easier to blockade and is also the second most used route by the trucks.

Route 3: A relatively direct route from the truck stop through some back streets that straightforwardly traverse farmland. There is more traffic on this road that is civilian because of its proximity to farmland, and will require a bit more effort due to this civilian traffic.

Route 4: Another straightforward route, though this time through a civilian-occupied area, and close to a school for the small community surrounding the truck stop. This will be the most difficult to blockade without doing too much collateral damage to the civilian area around it and the school.

Characters will have been given bombs that they may use to destroy the roads themselves as well as access to heavy machinery they can use to move cement blocks into the roadways to block traffic from getting through. Once the roads are blocked or destroyed, characters will have to subdue the Sylphid staff on the trucks through force, which might be a significant fight, as all Sylphid, even down to truck drivers, are well-trained in combat. These drivers are also well-armed, considering the mission they're on to supply the lab, which is one of the top priorities for the Sylphid as of now.

PHASE III

Phase III is relatively straightforward compared to the rest of the missions - unload the trucks and carry the supplies back to the Witches Camp via truck or hover-ATV, then destroy the trucks. This will mostly be through demolitions or by setting the trucks on fire, leaving them as a signal to the Sylphid that they can't go about their research without being challenged.

Characters may disable the trucks in whatever fashion they wish, so long as it leaves a good, lasting message to the Sylphid. The Sylphid drivers that aren't killed should be captured and bound and loaded into a truck to be taken back to the Witches Camp to be interrogated or used as bargaining chips for the more diplomatic side of the rebellion.

Damage to civilian property or injury of civilians, especially children who may be playing at the playground by the school would be seriously looked down on and a huge blow to the rebellion's reputation, so characters are encouraged to keep destruction to a minimum on Route 4 in particular. In fact, the rebellion would prefer if operatives could load the trucks onto heavy machinery and take them to the Witches Camp for demolition instead of leaving them on Route 4.

Additionally, operatives along the routes will find that some of the trucks contain caged and restrained test subjects. Once these are discovered, they should be taken by truck back to the Witches Camp. Unfortunately, these test subjects can't be returned to their families in Zephyr because their chips would immediately mark them for death - the Sylphid would, without thinking twice, kill people that were marked as test subjects who escaped, especially after being rescued by the rebellion, in case they were corrupted by the rebellion. These test subjects will have to be comforted and brought back to the Camp to either join the rebellion or be civilians in the Camp.



newmemorywhodis: (Neutral 02)

BIII

[personal profile] newmemorywhodis 2022-08-16 07:42 am (UTC)(link)
Link would, in fact, like to drive himself back. He's used to riding his own horse, and doesn't see how this is any different. But he's not exactly experienced at this, and and at this point there aren't any free ATVs for him to commandeer anyway.

So he hops in behind to her. He huffs softly - like pretty much almost everyone else, she's taller than he is. Which means he's going to have to try and peer around her to see what's ahead properly.

"...I could tame a horse. If we see one," he says.
stargazed: (even if you claim them as yours)

[personal profile] stargazed 2022-08-16 01:38 pm (UTC)(link)
Mikumo, somewhat lacking in sensitivity to other people's gripes, actually laughs at that, even if it's short and rather dry.

"This doesn't strike me as a horse environment, but if we see one, I'll be sure to let you off," she says, starting to shift gears. Now that the extra seat is filled, there's no real point hanging around any longer, so she gets the vehicle lifted off the ground and following the tracks of the one that left just before them. She's keeping the speed fairly average for now, but once they get back into the jungle and the ATVs have a bit more maneuverability than the trucks, she'll pick up.

"Were you here the whole time, or at the lab as well?"
newmemorywhodis: (Neutral 10)

[personal profile] newmemorywhodis 2022-08-16 08:26 pm (UTC)(link)
She's probably right, much to Link's regret. Horses like grasslands and wide open spaces, not dense jungles.

"Just here," he answers to her question. As they move he watches the landscape go by, looking for interesting landmarks and places. Maybe he can't explore them right now, but maybe later he can.

"You were at the lab?"
stargazed: (dreams cannot be drawn by you alone)

[personal profile] stargazed 2022-08-17 01:35 pm (UTC)(link)
Mikumo's eyes scan the road ahead, or what road remains before they get into the trees. She doubts this will be as rough of a trip as the one from the compound they escaped, but she also doubts it's going to be smooth.

"Yes, I joined up with this mission once that one was done. I thought they could at least use an extra driver, or an extra set of hands," she says, checking the road one last time as they head down it. It doesn't look as if there's anything else they need to take care of - besides any remaining trucks to move or destroy, but she figures that's better left to those with the firepower to destroy them. With that established, she passes through the treeline, kicking up the speed a bit and following another ATV on the way back.

"Considering it wasn't just goods that ended up needing to be transported, I'm glad I stopped by."
newmemorywhodis: (Neutral 07)

[personal profile] newmemorywhodis 2022-08-17 08:47 pm (UTC)(link)
The jungle here reminds Link a little of Faron, back home. Same kind of dense canopy, same kind of lush greenery. He's vaguely disappointed that Mikumo is driving and not him; he'd like to stop every now and then and see if he can find some mushrooms.

"Not just goods?" he asks, looking back at her. What else was there to find?
stargazed: (you were too close before i knew it)

[personal profile] stargazed 2022-08-18 02:14 pm (UTC)(link)
Mikumo glances back, brows raised slightly as if curious at whether he missed that unfortunate discovery.

"A few of the opened trucks had people in them. I would guess test subjects for the lab, since there were a number of rooms in there for those kinds of experiments," she says, not sounding as affected by it as some people might, but still certainly not sounding impressed. "I would say they're still in the process of transporting them back to camp, since that's a far harder ask than simply moving supplies."

At least an ATV is relatively maneuverable in this sort of forest, and could disappear into the plantlife easily enough. Trucks are somewhat less capable of either.
newmemorywhodis: (Pensive 02)

[personal profile] newmemorywhodis 2022-08-18 08:48 pm (UTC)(link)
He hadn't seen people. The trucks he'd searched had all had lab equipment and food. Items, not people.

He's quiet, for a moment, after she speaks.

"They're like us," he says softly, remembering that waking up in that small locked room just a few weeks ago. Not the first time he'd waken up confused and alone, with no idea how he got there. But he hadn't been trapped like that before. The experience wasn't one Link wanted to repeat.

Or wished upon others.
stargazed: (dreams cannot be drawn by you alone)

[personal profile] stargazed 2022-08-19 01:43 pm (UTC)(link)
"If it wasn't for the fact that they apparently brought us here specifically to use as hosts, I'd wonder if they weren't exactly like us. But it certainly goes to show how they treat incompatible residents of this world," she says, eyes on the trees to ensure they don't hit anything, but tone very clear and weighty. It's not the first time she's seen these sorts of control experiments happening on people, and she doesn't like it any more here than she did back home. If nothing else, it does give them some more tangible experience of what the rebellion are fighting against.

"And if they're willing to experiment on people, that bodes poorly for any allies that might be captured as well, compatible or not."
newmemorywhodis: (Aggressive 07)

[personal profile] newmemorywhodis 2022-08-19 09:20 pm (UTC)(link)
She may have seen then before, but Link hasn't. He's fought all sorts of monsters and enemies, but they always just wanted to kill him. None of them had wanted to...take him over, make him into something that was not Link.

He was quiet as he thought about this. Even after being here for several weeks now, he still didn't know how to feel about it. All he knew was that it made something twist uncomfortably in his stomach.

"We'll stop them," was all he ended up saying.
stargazed: (you were too close before i knew it)

[personal profile] stargazed 2022-08-20 02:19 pm (UTC)(link)
While Mikumo is focusing on driving the rough terrain, the lengthy pause is hard to miss. And while she tends to have little patience for people who join the battlefield halfheartedly, this isn't exactly a situation that they willingly put themselves into.

"You sound like you're having trouble processing this," she initially notes, rather straightforwardly. It's not in her nature to dance around topics that involve other people, just facts about herself. "Understandable enough, but to stay strong in a conflict like this, you need to be sure of what you're fighting for. Which should be a little more complicated than 'stop them'."

And typically means having to process these things at some point. Since she was designed for combat, she does that better than most people, but the things she does file away to process later also don't tend to be the ones directly relevant to conflicts she's involved in.
newmemorywhodis: (Pensive 06)

[personal profile] newmemorywhodis 2022-08-20 10:07 pm (UTC)(link)
Link feels much like there's something in this conversation that he's missing. Does she want him to...give her a detailed plan of attack? A battle strategy?

No one expected him to have a detailed plan to defeat Hyrule. If anything, other people told him the plan. Go see Impa, free the divine beasts, go fight that monster in the Castle. Interspersed with a lot of him roaming the land, trying to figure out who he even was. The hard part had been trying to figure out when; when was he strong enough, when had he remembered enough of who he used to be to defeat the monster?

He doesn't know what the plan is now. Doesn't know how to defeat the enemy. Doesn't know how to even process the new unsettling nightmares he's started having, where he wakes up and he's not Link anymore. But he hadn't planned to let everything he didn't know get in the way of fighting them. He never has before.

"I'm sure enough," he says. And this, at least, he can say firmly. The rest, however, he doesn't sound quite so confident of. "But...I don't...you want me to have a plan? Now?"
stargazed: (dreams cannot be drawn by you alone)

[personal profile] stargazed 2022-08-21 01:28 pm (UTC)(link)
"Not a plan," she says, because she may as well shoot that misunderstanding down before it can go anywhere further. "Planning before you know your enemy well enough is asking to go down to the first twist they throw. I'm saying that this will likely be drawn-out and messy, and I find people who approach these kinds of conflicts with simpler, less fully-formed motivations are the ones who tend to be most thrown for a loop when the worst happens."

It's why she tends to be so bluntly insistent about people who work with her being absolutely certain of what their motivations are and what they're willing to do - at least in this case, there's not a matter of people stepping onto the battlefield frivolously, but lacking clear-cut motivations can still bite someone.

"Think what we've landed in and how you feel about it through while you actually have the opportunity, would be more accurate."
newmemorywhodis: (Pensive 01)

[personal profile] newmemorywhodis 2022-08-22 01:08 am (UTC)(link)
Link feels like the more she talks, the more something inside him shrinks. Perhaps if he was better with people, or had more of his memories and experiences to draw from, he'd realise that what she was trying to do was to help. That she was trying to give advice, not pass judgement.

But Link wasn't good with people. And while he didn't remember, there was some deep familiarity about this, that felt like judgement. Like there had been people in that forgotten past who had questioned his motivation, his abilities. Had expected him to be someone confident and convicted and without any doubts at all. People who Mikumo, unwittingly, was reminding him of.

Don't say anything, something inside him said. Stay silent. No one can judge you for what you say if you don't say anything at all.

Link said nothing.
stargazed: (you were too close before i knew it)

[personal profile] stargazed 2022-08-22 12:01 pm (UTC)(link)
Mikumo, on the contrary, seems more openly judgemental of the silence - to a certain value of judgemental. She lets out a bit of a disappointed sigh and turns her full attention back to the trees, because while she does understand that most people find it harder than her to deal with this sort of thing upfront, lacking conviction is something she has little patience for at the best of times.

"Hold on," is all the warning that comes before they're headed through a denser section of trees, one that requires her to swerve back and forth like she's going through slalom poles to stop them getting pasted against something. It's a very controlled motion, leaving no doubt that she's experienced with this sort of driving, but that doesn't make it any more of a pleasant experience for anyone in the vehicle. It's a good thing the resistance knows how to secure a load properly.
newmemorywhodis: (Pensive 06)

[personal profile] newmemorywhodis 2022-08-22 12:44 pm (UTC)(link)
The funny thing is, conviction isn't at all the issue for Link. He knows how to keep going even when it's hard, even when the way ahead isn't clear. The Sylphid are a danger to the them all, and he knows that means he needs to fight them. That part, he isn't uncertain about at all. What has him ill-at-ease is just...the other stuff that comes with them.

And it's unfortunate that he doesn't have the words or desire to communicate any of this.

So he just holds on, wishes he had his own horse to ride, and keeps saying nothing.
stargazed: (the more i wish to know)

[personal profile] stargazed 2022-08-23 01:16 pm (UTC)(link)
At the very least, Mikumo isn't particularly talkative on her own merits, and the silence gives her a chance to focus on the route. It gets rougher the deeper they get into the jungle, the close-together trees being replaced by jutting rocks, severely uneven ground, or other obstacles, but the ride continues relatively uneventfully besides the bumps. It's obvious enough Mikumo knows how to handle the terrain, but skill can only smooth the way to a certain degree.

As the ATVs visible here and there in the trees around them begin to steady their speed, indicating they're getting nearer the camp again, she breaks the silence.

"Since I did the driving, you may as well help unload when we get back. It's mostly food and water supplies in this one."
newmemorywhodis: (Neutral 06)

[personal profile] newmemorywhodis 2022-08-23 10:12 pm (UTC)(link)
This, at least, is more familiar and comfortable territory: Mikumo wants help, and Link is someone who can give it. He'd never been one to shirk giving assistance where he could before, and he's not going to start now. Not even after the awkward conversation.

"Okay," he says. Not exactly a detailed response. Now that they're talking about something else, Link doesn't feel so much like anything he says will be wrong. He doesn't have that same instinct telling him to keep quiet - but that doesn't mean he's suddenly going to become talkative either.
stargazed: (i'll embrace you...)

[personal profile] stargazed 2022-08-24 01:22 pm (UTC)(link)
Mikumo doesn't care to prompt him to talk either, since she's not particularly driven to engage with people beyond what she needs to, so the rest of the trip passes in silence. The ATVs around them park up in a line to be unloaded, and she brings hers to a stop along with them, leaning back over the seat to survey the load.

"If you're quick enough, I might do another trip back. There's limited drivers and limited vehicles if they're planning to destroy most of them."

She might join in moving the items later, but she wants to see how Link works first, so she gestures for him to go ahead and start.
newmemorywhodis: (Irritated 01)

[personal profile] newmemorywhodis 2022-08-25 09:49 am (UTC)(link)
The moment the ATV stops, Link hops off, landing swiftly back on the ground. He definitely prefers horses. Or least when he's the one to drive. There's something irritating about having someone else choosing the pace and direction instead of him.

He tilts his head at Mikumo. Not that long ago he hadn't wanted to say a word to her, but now he finds himself saying the first thing that pops into his head.

"You're very bossy, aren't you?"

Although if Link objects to that, it doesn't it stop him from moving to start unpacking the cargo. And he is quick.
stargazed: (but i forgot to seal it with a kiss)

[personal profile] stargazed 2022-08-25 01:01 pm (UTC)(link)
Mikumo just gives an amused sort of hum at that, not seeming fazed by the remark at all as she slips out of the ATV. Since Link gets working so quickly, it's easy enough to observe while helping out herself.

"I'd rather be assertive than directionless. Perhaps you shouldn't let words get to you so easily," she says, the second remark something she's fairly prone to say to others in a way that's very matter-of-fact. Anything short of the most horrifying realisations tends to roll off her back, so she never quite understands how easily others can get derailed by just words.

She focuses more on moving the bottled water pallets than the food, since there's a few less of them even if they're quite heavy. She doesn't seem to struggle with the weight, though, making for efficient work between the two of them.
newmemorywhodis: (Neutral 02)

[personal profile] newmemorywhodis 2022-08-25 09:14 pm (UTC)(link)
Link shrugs, not sure to answer that. He's...not completely sure why he didn't want to talk before either. He's never the most talkative person regardless, but usually he doesn't feel to compelled to not talk. (Was this something to do with who he was before the Calamity? Link knew from Zelda's diary and the few memories he did have that he hadn't talked much at all then.)

Between the two of them though, it doesn't take long for everything to get moved over. Link never got the chance to write this task down in his little to-do list, but he still mentally marks it off as 'quest completed'. It was still nice to get something done, to get that feeling of accomplishment. Even if it was for something small, and he wasn't sure what to think about the person the quest was for.

"All moved," he tells her. And then, because she had said she wanted to go back for more and Link was itching to go do his own thing once again, he adds, "Bye."

And then just runs off.
stargazed: (the higher my fever goes)

[personal profile] stargazed 2022-08-27 12:47 pm (UTC)(link)
Mikumo isn't exactly expecting a fond farewell given how the ride went, but even then, the sudden nature of the departure is a surprise. There's a moment of watching after him before she gives a slight laugh, shaking her head and getting back behind the wheel of the ATV. She thought she was bad enough about disappearing on people, but it seems there's some people here even stranger about that than her.