Link (
newmemorywhodis) wrote in
annexedlogs2023-01-15 12:12 pm
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Mission: Stealing Back Our Stuff
Who: Everyone involved in the plot
What: Several simultaneous hits are made on Sylphid locations, in an attempt to retrieve stolen items
When: A few weeks after the winter holiday party
Where: Witches Camp & the surrounding jungle
Content Warnings: None
[[ooc: plotting post & sign up info here. Any questions can also be directed there as well]]
i. Pre-mission / planning
Fortunately - for Link, and for everyone else who has been dispairing at his complete and utter lack of leadership and organisational ability - someone has in fact taken the reigns to try and organise this motley crew.
Codi, having volunteered herself to organise this mission, has contacted the Rebel's HQ for access to their resources, including the mission PA system. With this, she's been able to contact everyone to gather them together at the Rebel's nearest waystation to Zephyr.
From here, they can plan further, divide up into groups, and make their way to their destinations.
ii. The depots
There are four Sylphid depots. As each is located in the city of Zephyr - one to the North, South, East, and West - at least one Chipped person will be needed to even dream of getting close. From the outside, the depots look like large, unassuming warehouses. But closer observation will soon reveal heavy security.
Each is bordered by a tall, electrified fence. The gate is manned at all times by four Sylphid guards, and they question and inspect everyone coming through. At least two pieces of identification are needed: a swipe card coded with the appropriate authorisations, and a bio-security scanner to ensure that the holder's identity matches with the authorised card.
Once inside, that same card will be required to get through additional security checks. Not one door in the facility will open without it.
And then, there's the final challenge - finding the items that are actually theirs, in these massive spaces.
iii. The post offices
Comparatively easier to get to are the post offices. Located in the residential areas to the south of the city, these locations are outside the areas where only Chipped characters can go without notice.
Heavy traffic makes it way to and from these locations - trucks are frequently arriving, unloading unmarked crates and boxes, and leaving after being loaded up again. There's altogether more people to deal with here - in addition to the drivers and the workers loading and unloading the trucks, there's the Sylphid guards who patrol and keep watch over the deliveries, and more workers inside who sort through it all.
There's also another group at play - ordinary citizens of Zephyr, who are apparently in the business of just trying to get their mail done. Even if they are watched closely by the guards as they do so.
iv. The transports
Of course, those trucks going in and out of the post offices don't necessarily need to be hit up at the post offices. There's always the possibility of striking at one while out on the road, alone and unprotected...
There might be a few challenges once they open them up, however. Such as the robotic guard dogs that the Sylphid have taken to keeping inside, apparently as a last line of defense against rebel attacks just like this one.
What: Several simultaneous hits are made on Sylphid locations, in an attempt to retrieve stolen items
When: A few weeks after the winter holiday party
Where: Witches Camp & the surrounding jungle
Content Warnings: None
[[ooc: plotting post & sign up info here. Any questions can also be directed there as well]]
i. Pre-mission / planning
Fortunately - for Link, and for everyone else who has been dispairing at his complete and utter lack of leadership and organisational ability - someone has in fact taken the reigns to try and organise this motley crew.
Codi, having volunteered herself to organise this mission, has contacted the Rebel's HQ for access to their resources, including the mission PA system. With this, she's been able to contact everyone to gather them together at the Rebel's nearest waystation to Zephyr.
From here, they can plan further, divide up into groups, and make their way to their destinations.
ii. The depots
There are four Sylphid depots. As each is located in the city of Zephyr - one to the North, South, East, and West - at least one Chipped person will be needed to even dream of getting close. From the outside, the depots look like large, unassuming warehouses. But closer observation will soon reveal heavy security.
Each is bordered by a tall, electrified fence. The gate is manned at all times by four Sylphid guards, and they question and inspect everyone coming through. At least two pieces of identification are needed: a swipe card coded with the appropriate authorisations, and a bio-security scanner to ensure that the holder's identity matches with the authorised card.
Once inside, that same card will be required to get through additional security checks. Not one door in the facility will open without it.
And then, there's the final challenge - finding the items that are actually theirs, in these massive spaces.
iii. The post offices
Comparatively easier to get to are the post offices. Located in the residential areas to the south of the city, these locations are outside the areas where only Chipped characters can go without notice.
Heavy traffic makes it way to and from these locations - trucks are frequently arriving, unloading unmarked crates and boxes, and leaving after being loaded up again. There's altogether more people to deal with here - in addition to the drivers and the workers loading and unloading the trucks, there's the Sylphid guards who patrol and keep watch over the deliveries, and more workers inside who sort through it all.
There's also another group at play - ordinary citizens of Zephyr, who are apparently in the business of just trying to get their mail done. Even if they are watched closely by the guards as they do so.
iv. The transports
Of course, those trucks going in and out of the post offices don't necessarily need to be hit up at the post offices. There's always the possibility of striking at one while out on the road, alone and unprotected...
There might be a few challenges once they open them up, however. Such as the robotic guard dogs that the Sylphid have taken to keeping inside, apparently as a last line of defense against rebel attacks just like this one.
aftermath ok?
He's wandering back towards central command with a small box tucked under an arm containing his latest findings that he looks forward to installing, a cup of some coffee drink fresh from Cyborg in his other hand.
perfect!
"There you are. I was hoping to catch you before you got too deep into a project."
no subject
"A very close thing. Hopefully I'll get closer to finishing up this one, and then I won't have to carry around this tablet everywhere!" he says. "But for you I can spare a moment or two, what did you need?"
no subject
She certainly would, if it was any of her specialized gear - and nothing she's owned is anywhere near that custom.
no subject
"Excellent call, that is something I should definitely check. Where'd you find it? They just chuck these things in storage if they're not potentially doing something weird with it?"
no subject
A moment's pause, and she adds, "But there's got to be more to it than that, unless they're bringing in a lot more things than they are people. The warehouses are huge - might be worth going back with a bit less of a time crunch to see what information can be pulled from their systems."
no subject
He nods as they start walking again. "I'm not even sure how many people they are bringing in, which...is concerning if the warehouses are anything to say about it," he frowns. "Good point though, probably a lot of things that people might want to get back. If the Sylphid are as organized as their storage methods suggest then they should have that kind of information digitally accessible."
no subject
She falls easily into step with him as they head back towards the command centre, expression still thoughtful.
"I think what they keep depends a bit on their ultimate plans. Equipment would be key if they're just looking at winning the war here, but if they want to start infiltrating our worlds instead of just bringing us here, mundane objects will come in handy. You can get a lot of information if you can pass as a local."
no subject
Donnie looks a little queasy at the thought of having to deal with another alien invasion back home. "That'd be the worst part of it, wouldn't it? No one'd know their world was being infiltrated until it's too late." He swallows. "At least the other aliens we had to deal with were painfully obvious." Not that it made them any more pleasant.
no subject
"But yeah, the Sylphid are a bit of a nightmare scenario, if they can figure out how to pass. I'm sure some worlds would have defenses - if there's a species of psychic parasite, there've got to be worlds where telepathy would be common place - but most wouldn't have great odds."
no subject
no subject
"They were experimenting on people, trying to find a way around the immunity. Not just drug regimens, either, which means it can't just be some psychic thing they want to suppress. Which means it probably would be replicable, if it could be pinned down. Which is definitely not my area."
no subject
He frowns but can't really say he's surprised that the Sylphid have been trying to find a workaround. It only makes sense, logically. "Know if the reverse has been happening here? Research-wise, I mean."
no subject
"No. --No, I don't know, that is. It's not my area of expertise, and if they have been making advances in that area, it's the sort of thing that would be best kept quiet. So far, the Sylphid haven't seemed interested in making a hard push on the camp, but if they thought the rebels were close to developing something that could prevent them from taking new hosts on this world, or make the ones they currently have toxic to them..."
no subject
"Oh..." Being reminded that there are other worlds beyond possibly dealing with or taken over by the Sylphid is a disturbing thought. He's not sure he wants to know the scale of how much they've spread. It's overwhelming just thinking about how bad things can get if they got past this broken world and traced their way to the homes of the people they'd brought in.
no subject
no subject