newmemorywhodis: (Default)
Link ([personal profile] newmemorywhodis) wrote in [community profile] annexedlogs2023-01-15 12:12 pm

Mission: Stealing Back Our Stuff

Who: Everyone involved in the plot
What: Several simultaneous hits are made on Sylphid locations, in an attempt to retrieve stolen items
When: A few weeks after the winter holiday party
Where: Witches Camp & the surrounding jungle
Content Warnings: None

[[ooc: plotting post & sign up info here. Any questions can also be directed there as well]]

i. Pre-mission / planning
Fortunately - for Link, and for everyone else who has been dispairing at his complete and utter lack of leadership and organisational ability - someone has in fact taken the reigns to try and organise this motley crew.

Codi, having volunteered herself to organise this mission, has contacted the Rebel's HQ for access to their resources, including the mission PA system. With this, she's been able to contact everyone to gather them together at the Rebel's nearest waystation to Zephyr.

From here, they can plan further, divide up into groups, and make their way to their destinations.

ii. The depots
There are four Sylphid depots. As each is located in the city of Zephyr - one to the North, South, East, and West - at least one Chipped person will be needed to even dream of getting close. From the outside, the depots look like large, unassuming warehouses. But closer observation will soon reveal heavy security.

Each is bordered by a tall, electrified fence. The gate is manned at all times by four Sylphid guards, and they question and inspect everyone coming through. At least two pieces of identification are needed: a swipe card coded with the appropriate authorisations, and a bio-security scanner to ensure that the holder's identity matches with the authorised card.

Once inside, that same card will be required to get through additional security checks. Not one door in the facility will open without it.

And then, there's the final challenge - finding the items that are actually theirs, in these massive spaces.

iii. The post offices
Comparatively easier to get to are the post offices. Located in the residential areas to the south of the city, these locations are outside the areas where only Chipped characters can go without notice.

Heavy traffic makes it way to and from these locations - trucks are frequently arriving, unloading unmarked crates and boxes, and leaving after being loaded up again. There's altogether more people to deal with here - in addition to the drivers and the workers loading and unloading the trucks, there's the Sylphid guards who patrol and keep watch over the deliveries, and more workers inside who sort through it all.

There's also another group at play - ordinary citizens of Zephyr, who are apparently in the business of just trying to get their mail done. Even if they are watched closely by the guards as they do so.

iv. The transports
Of course, those trucks going in and out of the post offices don't necessarily need to be hit up at the post offices. There's always the possibility of striking at one while out on the road, alone and unprotected...

There might be a few challenges once they open them up, however. Such as the robotic guard dogs that the Sylphid have taken to keeping inside, apparently as a last line of defense against rebel attacks just like this one.
scarabwings: (Default)

[personal profile] scarabwings 2023-03-23 04:35 am (UTC)(link)
"Missing the lasers yet?" Layla asks, the corners of her mouth quirking in a small, wry smile. Breaking into secure facilities with potentially lethal security: harrowing, but much more straightforward than dealing with an interstellar invasion force.
purplexing: (weighing pizza)

[personal profile] purplexing 2023-03-23 04:39 am (UTC)(link)
The softshell gives her a pained grin in turn. "Is it that sad when I can almost say yes?" He's tired of dealing with aliens. Committing crimes is much more appealing! Wait. Okay, well, not actually committing crimes. More like...reverse crimes. Whatever that means.