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Annexed Mod Team ([personal profile] modaccount) wrote in [community profile] annexedlogs2022-10-21 09:04 pm

Relief Log #2

I. In The Aftermath

After the mission is complete, the new recruits are invited back to Central Command for a patch-up and celebration to let loose and socialize a little bit.

The first order of business is the patching up. Anyone who was injured is welcome to go to the Hospital, if the injuries are more serious. Everyone else, those with smaller injuries like scrapes and bruises, minor cuts or burns or abrasions, are welcome to come to the Infirmary in Central Command. There will also be attendants that tell returning new recruits that if they'd like to learn a little first aid and tend to their comrades, they can also head to the Infirmary.

In the Infirmary, anyone who's not injured but shows up will be instructed in basic first aid so they can tend to their teammates and friends. Nurses will be rotating around to check in on people and make sure nothing is more serious than it looks, but generally, the new recruits will be encouraged to tend to their teammates in order to encourage group bonding.

II. A Fine Meal

On an evening a few days after the mission is complete, all the extra-universal new arrivals will be summoned to one of the large meeting rooms in the Central Command for a feast. When they arrive in the room, it is decorated with orange and brown streamers and fall iconography - bundles of twigs and dried flowers, bundles of fragrant herbs, dried pumpkins with faces and fall scenes carved into them, and other decorations. In the center of the room there is a large table laden with delicious-looking fall foods - poultry birds so large they had to have been roasted on a spit, huge roasted portobello-style mushrooms, mashed tubers, gravy, stuffing, bean casserole, candied yams, mooncakes, boiled spicy crayfish, roast herring, various types of stews ranging from traditional stew to fish stew to mushroom stew, and tons of desserts like tarte tatin, ice cream, apple crumble, pumpkin pie, and almost any other fall food you can think of.

Characters will be invited to sit around the table and feast together, while quiet music plays in the background, facilitating conversation. Some of the rebels have volunteered to keep restocking the table as people wander in and out to sit at the table and eat in rough shifts, and these volunteers will encourage characters to share things they're thankful for, things that make their lives better. All of those things that make life worth living, that make the fight worth fighting.

On a table near the door to the room, there is a stack of beautifully cloth-wrapped bento-style boxes that characters are invited to take with them. They are told by volunteers that these boxes aren't just leftovers for later, but a necessary component of the night's test of courage. They encourage characters to take one and participate, as it's a particularly bright feather in the cap of anyone who undertakes it.

III. The Skyclad Light Show

Once the feasting throughout the late afternoon and early evening is about complete, characters will be invited out into the courtyard of the Central Command for the evening's entertainment. The courtyard is essentially a small but beautiful park, with benches, patches of grass, a few ornamental trees and gardens, and plenty of places to spread out a blanket (provided by friendly volunteers!) and watch the show. And what a show it is!

Every year around this time the Skyclad take magical lights that trail behind them, and put on a spectacular light show in the sky. Streaks of vibrant color follow each hoverboard as those riding them in the sky flip, twirl, dive, and perform other feats of hoverboard artistry for the crowd below. The show goes on for about 45 minutes, with the Skyclad twisting and twirling, drawing beautiful designs against the evening sky.

Characters who really bonded with their hoverboards and took to tricks and flips and kicks after the mission would have been invited to participate, especially if they were interested in joining the Skyclad. The Skydance, as they call it, is quite highly choreographed to avoid midair collisions, all with the goal of producing something truly beautiful and ephemeral. Try not to choke!

IV. Night of Remembrance

The final tradition of the evening is a solemn remembrance of the warriors who have fallen in the fight against the Sylphid. After the Skydance, volunteers would have set up another table of those bento boxes from earlier as well as little bags containing 5 mandarin oranges, and would brief the people in small groups about the traditional Night of Remembrance. The Night of Remembrance is a really big deal among the Witches, and is a great opportunity to prove yourself if you're looking to gain respect and rise up the ranks, as it's also partially a test of courage. The tradition involves taking leftover food from the feast to the shrine at the cemetery in the Mages Sector in order to 'prepare a feast' for the dead and honor those who have fallen, and offering oranges to the fallen along the way. The food must still be at least a little warm when it's presented to the spirits. Sounds simple, right?

Once characters who wish to participate find their way to the cemetery, they will discover a couple more volunteers with a variety of lanterns. For some reason, nothing electric, battery-powered, or at all technological will work in the cemetery, and they haven't for as long as anyone can remember. Any light source must be either very old-school or magical in nature, and texting someone for help would be completely impossible. But why would you need to call someone for help?

Well, it wouldn't be a test of courage without a little danger, right? On this night, every year, the spirits in the cemetery are stirred up and come back into the land of the living. Yes, ghosts do really exist. The ghosts have a variety of temperaments - some of the ghosts are very pleasant and will chat with people for a while before accepting their orange, some are playful and mischievous and will play pranks on people coming into the cemetery (these pranks are sometimes harmless and sometimes very not-harmless), and others are angry and resentful at being dead and won't hesitate to viciously attack interlopers. Some of the more unfriendly ghosts can be calmed down with pleasantries and shows of respect, but others cannot be and will continue to attack interlopers until offered one of the oranges that they've brought.

There are two types of lanterns available: traditional lamps that are simply a candle in a glass bell that can be easily carried with a ring on the top, and magic lamps that attract spirits and appear as a glowing blue-green orb floating in a glass bell fitted with a ring for portability. People carrying traditional lamps are seen as quite brave, but those who take a magical lamp are absolute legends.

Participants will need to take a bento, some oranges, and a lantern of either variety, present the oranges to various ghosts as they make their way to a shrine on the other side of the cemetery, where they will set out the food from the bento as beautifully as possible...and don't let that food get cold, or your offering will be worthless - who wants congealed gravy and soggy stuffing?! At the shrine, they will find an assortment of delicate beaded charms attached to the branches of a large weeping willow tree. These are protected by magic, and can only be taken by someone who's completed the tradition. They will light up a different color depending on what kind of lantern the participant is carrying. These charms will provide a one-time magical boon to whoever takes them.

Characters carrying traditional lanterns will find their charms lighting up orange and these charms will, when used through the calling of a keyword by either Heba or Tian characters, summon the spirits of the dead in an area with a radius of around 50 feet to attack an enemy or group of enemies. The keyword can be set simply by speaking it to the charm. This charm can be offered to another person as a gift or kept for the character's own use, and can be used only once. If the charm has been gifted to someone, it will turn red, but will still be functional.

Characters carrying magical lanterns will find their charms lighting up blue and these charms will, when carried on a character's person, provide one resurrection from death without the loss of memory that usually comes as a side effect of resurrections. This charm can be offered to another person as a gift or kept for the character's own use, and can be used only once. If the charm has been gifted to someone, it will turn purple, but will still be functional.

Regardless of which charms are given, characters are encouraged to show them off as evidence of having participated in the Night of Remembrance. Anyone who is gifted one of these charms should be grateful, they are regarded as high-value gifts to be given only to someone you care about a great deal. Many people, regardless of whether they've earned the charms themselves or been gifted them, will attach them to their network devices to show them off.

newmemorywhodis: (Neutral 10)

[personal profile] newmemorywhodis 2022-11-04 09:02 am (UTC)(link)
"Riddles?" That sounds...fun, actually. Like solving a puzzle. Link wouldn't mind talking to a ghost with riddles.

He turns to the gathering of spirits. "Who has riddles?"

The ghosts all stare back, silent. Apparently, none of these ghosts have riddles. Link deflates a little bit.

However, one ghosts takes the opportunity the moment of silence offers. The spirit of a child drifts forth, and tugs on Link's hand.

"I want a story," she whispers.
bladebabysitter: (oh look it's telethia)

[personal profile] bladebabysitter 2022-11-07 08:42 pm (UTC)(link)
That's better. Elma nudges the orange into the shy ghost's grasp, then tosses another at one trying to sneak up behind her. That ghost catches it automatically, and is gone before it can cause trouble.

Still. she's not moving on yet. Elma's terribly curious about how 'storytime' is going to go. (And possibly concerned that she'll have to intervene lest Link get into trouble with his... let's say, slightly less than stellar storytelling abilities.)
newmemorywhodis: (Neutral 02)

[personal profile] newmemorywhodis 2022-11-08 12:41 am (UTC)(link)
Tell a story. Does Link know how to tell a story? He doesn't remember having ever told any.

There's a few long, silent moments as Link just...stares, at the ghost girl. There's another, more pressing question - what would Link even tell a story about?

Maybe if he just...repeats a story that was told to him? That, at least, he remembers. And the only one that comes to mind right now is the one Impa told to him. Okay. He can do that, right?

"Ten thousand years ago the Ancient Sheikah built the divine beasts and guardians," he says, apparently deciding to go with the 'just plough through' approach. Then they fought Calamity Ganon with the warrior with the Sword that Seals the Darkness and the Princess with the Goddess's blood. They won. So they sealed Calamity Ganon away."

There, story done. It was a little bit (maybe a lot) shorter than when Impa told it. But it covered all the essentials, so it was okay, right?
Edited (curse you typos) 2022-11-08 03:12 (UTC)
bladebabysitter: (time to get a pizza for the ma-non)

[personal profile] bladebabysitter 2022-11-11 10:30 pm (UTC)(link)
"Why did they need to fight?" Elma asks, attention split between Link and the ghost she's cajoling. Maybe she can help him a bit -- he just doesn't seem wired to say anything more than the most obvious and immediate.

Some days, Elma feels well-socialized, and that's always alarming.
newmemorywhodis: (Neutral 05)

[personal profile] newmemorywhodis 2022-11-12 07:13 am (UTC)(link)
"...Because Calamity Ganon is a primal evil that would destroy the world?" Link says, blinking and looking at Elma. Did he not explain that bit?

(Oh wait, he didn't, did he? Whoops.)
bladebabysitter: (time to get a pizza for the ma-non)

[personal profile] bladebabysitter 2022-11-15 01:34 am (UTC)(link)
"Where did it come from? Is it a creature natural to the world? If so, how had it not destroyed the world beforehand?"

She isn't trying to be deliberately combative, but if getting detail is going to be like pulling teeth, a little pain is inevitable.
newmemorywhodis: (Pensive 01)

[personal profile] newmemorywhodis 2022-11-15 09:34 am (UTC)(link)
"I don't know?" Impa didn't say where it came from. He wasn't sure if she knew, either.

As for how the world wasn't destroyed before... "And there were other heroes and princesses, before them. They stopped Ganon in their times."

So did Link and Zelda. Even if it had been a near thing. If even, for a hundred years, they had failed.
bladebabysitter: (hey look it's elma)

[personal profile] bladebabysitter 2022-11-15 07:33 pm (UTC)(link)
"A cycle, huh." Well, if a world has to have some sort of nobility, and all the inherent superiority that implies, Elma supposes having one that actually has some biological cosmic purpose is a better reason than most. "What made this one different?"
newmemorywhodis: (Neutral 07)

[personal profile] newmemorywhodis 2022-11-16 09:07 am (UTC)(link)
Link nods. A cycle; though Link didn't know where it started, or if it would ever end.

"It was the Calamity before last." Was it different? Link didn't know. Impa didn't tell him about any other Calamities - just that one.
bladebabysitter: (hey look it's elma)

[personal profile] bladebabysitter 2022-11-18 11:20 pm (UTC)(link)
"And they tried to stop it a different way from normal," Elma prompts. Well, she definitely feels like she's learning from this experience, even if it's less 'what happens in Link's story' and more 'how to drag information out of the antisocial'.
newmemorywhodis: (Pensive 04)

[personal profile] newmemorywhodis 2022-11-22 09:01 am (UTC)(link)
It probably didn't help that Link didn't really know all that much himself. Perhaps he used to know much more, once - but now, all he has to go on it's Impa's stories and some half-scattered memories.

"They made the Divine beasts," he says, frowning slightly as he tries to figure out how to answer. "They were probably new then?"
bladebabysitter: (i'll tell you again so don't mess up thi)

[personal profile] bladebabysitter 2022-11-26 09:14 pm (UTC)(link)
"They were trying to fight the calamity a new way, in the hopes that it would break the cycle." She probably shouldn't assume, but at some point human mortality would catch up with one of them, and she'd prefer not to still be hearing this story when it does.
newmemorywhodis: (Pensive 08)

[personal profile] newmemorywhodis 2022-11-26 10:38 pm (UTC)(link)
No, that wasn't quite right, was it? Not from what little Link had been told.

"...No," he says. "They wanted to create something for the next cycle." Something that could help in the fight, again and again, so that no one would have to fear Ganon again.
bladebabysitter: (i don't believe this crap)

[personal profile] bladebabysitter 2022-11-29 11:05 pm (UTC)(link)
"That sounds... dangerous, more than anything." After all, it only takes one misstep to surrender those creations to the hands of the enemy, doesn't it?
newmemorywhodis: (Pensive 06)

[personal profile] newmemorywhodis 2022-11-30 09:28 am (UTC)(link)
Elma, as it turns out, was right on the money.

"...They got corrupted by Ganon." And there there was everything else, that followed.
bladebabysitter: (look i'm not a silent protagonist)

[personal profile] bladebabysitter 2022-12-02 06:45 pm (UTC)(link)
Elma nodded with slow resignation. "A dedicated and determined force will always be a struggle, if it can't be permanently put down. Every technique you use against it, it will learn from and prepare against the next time."
newmemorywhodis: (Pensive 08)

[personal profile] newmemorywhodis 2022-12-02 10:26 pm (UTC)(link)
"Yes." Link wondered what would happen next time. One day, Ganon would return again. There would be another princess then. Another hero. Someone else who would wield the Sword that Seals the Darkness.

Link could only hope that things would go better for them.

Meanwhile, the little ghost girl has been...hovering. From the look on her face, this wasn't exactly what she was expecting when she asked for a story. "...I'll have my orange now," she whispers. Link hands it to her, and she fades away as she moves back from them.
bladebabysitter: (another joke about eating tatsu?)

[personal profile] bladebabysitter 2022-12-05 02:26 pm (UTC)(link)
Well, that seemed to work. Does it really count if they bore the ghost so badly she just gives up and abandons existence to escape the story?

"I think we've handled the bulk of them here. Want to move on?"
newmemorywhodis: (Neutral 07)

[personal profile] newmemorywhodis 2022-12-06 08:51 am (UTC)(link)
"Okay," Link says, and then - without bothering to see if Elma is going to follow - starts running off, this time in the direction of shrine.

Though Link was tempted to run back to the beginning instead, to get more oranges...