modaccount: (Default)
Annexed Mod Team ([personal profile] modaccount) wrote in [community profile] annexedlogs2022-09-30 08:53 pm

Mission Log #2

How It Works

Welcome to the first mission log in Annexed!

How Mission Logs Work: There will generally be two main missions per month, with different focuses tailored to different skillsets (usually stealth vs. fighting, though other skillsets will be tapped on). Each mission will be posted in phases, with a prompt for the start of each phase. The plotting post will give you a rundown of what the missions are, how they might go, and what might be discovered. Characters may partake in whichever pat of the operation they choose, whether it's a large prominent part or a more supporting role. Characters may participate in both missions, and as many phases as they wish.

Mod Guidance: Players may request occasional scene-setting when they hit a point where they're unsure what might happen next in a log or what their characters might encounter. There will be a "Mod Guidance" comment that players can reply to in order to request this kind of scene-setting.

Completion of Missions: There will be a submissions comment for anyone who's threaded out a portion of the mission. Once a thread has been completed at least halfway, please submit your character's progress and plans for the thread to the submissions thread. These submissions are the main way that the mod will decide how the mission went in the next month's wrap-up post, so they are very important!

Plotting Post: Here!

The Magic of Sensors

After last month's failed attempt at setting up sensor networks in the jungle outside the city, the Sylphid are taking a new tack. Still intent on expanding their territory and disrupting the magical spell that keeps the Witches hidden from their sensors despite being chipped, the Sylphid are trying to use magic to create a new type of sensor network.

For many years, the Witches have relied on an area-of-effect magic spell that disrupts the chips and feeds false information back to the Sylphid sensor network about where Chipped rebels are and their biodata. Over the past week or two, the Sylphid have been sketching out the leylines in the jungle and through the communities outside the city limits to set up a new magical sensor network that will disrupt the spell protecting chipped Witches from detection.

This means that, if the network is successful, the new sensors will be able to pick up and identify chipped rebels, both old and new. This could be very, very bad for missions and a massive blow against the Witches, allowing the Sylphid to locate and capture chipped Witches.

The Witch will be calling a general meeting at the Command Center where she will explain the situation and the proposed missions to stop it.

Mission A: Disrupting the Leylines

Mission Appropriateness: Chipped or Stripped
Mission Focus: Recon, battle.

This mission will focus on recon and battle with the Sylphid. The leylines outside the city have been sketched out with a magic-focusing paint that amplifies their magical output. Operatives will be armed with cannisters of spray paint that have been treated with samples collected from the Troop, and taught disruptive and magic-dampening runes that they can then graffiti the leylines with to cause a disruption to their magic. They will also be outfitted with a sort of hoverboard for faster and more agile movement.

PHASE I: LOCATION

Last month, the Sylphid made some attempts at setting up sensor towers in the jungle outside the outskirts of Zephyr, and were thwarted by the rebels, with a lot of help from the new extrauniversal arrivals. While there has been some celebration of the new arrivals for their considerable help in stopping this particular mission, the job is not over. The Sylphid are determined to set up a sensor network outside the city to expand their territory and their hold over the people who don't live in Zephyr.

One of the major sticking points the Sylphid have with the rebels is their magical ability to disrupt the feed of the chips they've implanted into all non-Sylphid citizens of the Broken World, and the ability of this same magic spell to feed back false information on the biodata and location of chipped rebels. In order to combat this, the Sylphid have been experimenting with a magical solution - new magic-oriented sensor towers that will operate throughout the jungle and settled areas outside Zephyr and which will, more importantly, disrupt the magic spell that hides chipped rebels. This would result in the Sylphid knowing the exact location and identity of every chipped rebel, and the only response the rebels would have would be to remove the chips from every one of their number, seriously hampering their ability to operate inside Zephyr and other Sylphid-claimed areas...such as the new area claimed by this sensor network.

The Sylphid have been hard at work clearing the jungle around the leylines in the area outside of the city of Zephyr. In these cleared areas, they have been marking the leylines themselves with a type of glowing blue paint that enhances the power of the leylines, which they are using to power and maintain their new magical sensor system.

Phase one of the mission involves finding these leylines, avoiding Sylphid detection, and mapping them out on a leyline map to be provided by the rebels. They will also need to destroy or deactivate electric fences, especially in inhabited areas.

Uninhabited Areas: Many of the leylines are specifically chosen to be in less populated areas of jungle, to avoid disrupting the lives of civilians in the area too much. These areas will have been cleared of foliage all along the length of the leyline and the area will have been painted with wide swatches of glowing blue paint. Wherever this paint is applied, the leyline will glow along the ground, letting out quite a bit of light. In these areas, characters will encounter a variety of dangers, including wildlife that will not hesitate to attack them, and aggressive sometimes carnivorous plants, besides the Sylphid guards that are constantly patrolling the leylines with their golem automaton dogs, which are programmed only to hunt strange scents, including the scent of magic, and attack intruders. Occasionally, in high wildlife areas, the Sylphid have erected electric fences that must be disabled or destroyed for Phase II to succeed.

Inhabited Areas: In the more inhabited areas around the leylines, the disruption to everyday life in the area is severe. Roads have been closed down where they coincide with leylines, and the Sylphid have forcibly bought out several family homes, which have been demolished to accommodate the leyline painting. This is definitely an important mission as far as the Sylphid are concerned, and they are obviously willing to do whatever is necessary to complete it, including displace their own citizens. There are a large number of guards with canine automatons in these areas, patrolling along electric fences that have been erected to keep out passers-by and which must be deactivated or destroyed in order for Phase II to succeed.

PHASE II: DISRUPTION

Once the leylines have been scouted and mapped, and the electric fences have been taken care of, a somewhat chaotic and decentralized phase of the mission will begin. Characters will be given weapons, a hoverboard, as well as several cannisters of spray paint that has been treated with spore matter from the Troop, which was cloned in the Witches' labs from samples provided by kind volunteers from last month. These cannisters, when used to spray paint runes that will be taught to every rebel involved in this mission, will be able to disrupt the boost in power that the Sylphid have given to the leylines. This will decrease the energy that the leylines put out and degrade their magical power to the usual, which will be insufficient for the demands of the Sylphid sensor system.

There will be an opportunity, before heading out, to customize hoverboards with regular spray paint and stickers. This is really for no reason other than morale and hyping characters up for the fast-paced mission, but will give characters a chance to quickly interact, make last-minute plans, and get hyped. Coffee, energy drinks, and sugary treats will be available for a quick fuel-up! Characters will be told at this particular meet-up that there is a specific troupe of Witches who fight and do recon on hoverboards called the Skyclad, who have an almost roller-derby style culture, and trade badges based on cool tricks they pull off on hoverboards, or other hoverbattle maneuvers. Characters with an aptitude for hoverboarding and who pull off cool tricks or other maneuvers may be gifted with badges and may eventually ask to join the Skyclad.

Characters will be asked to use the hoverboards to fly along the mapped leylines as quickly as possible and graffiti runes every 20 feet or so, in order to fully disrupt their amped-up power. At first, they will be mostly undetected, and will be able to move quickly and easily.

Or, at least, in theory they should be able to move quickly and easily. There are still some serious dangers in both areas. In uninhabited areas, this will include the leftover rubble from the clearing of the areas such as giant brush piles, stumps, and still-living remnants of carnivorous plants, all of which will pose a serious obstacle course even for the most proficient hoverboarder. That's not even counting wildlife and encroaching living plants that are already trying to reclaim cleared areas, with predators hunting in the much easier terrain presented by cleared areas, and carnivorous plants putting out feelers for new soil that isn't shaded by the much taller trees of the jungle. In inhabited areas, there will be more guards with their canine automaton companions that could alert the Sylphid to the mission very quickly, as well as piles of rubble from demolished houses providing obstacles to their hoverboard paths, not even counting bystanders who might be trying to get items from their ruined houses.

Be quick and move light, fair rebels, because this mission is a rough one, still stealthy or not!

PHASE III: BATTLE

Unfortunately, some missions that start off as stealth missions are simply doomed to become battles. Such is the case with this one. About a third of the way through graffitiing the leylines, the Sylphid will catch on to what the Witches, led by the Skyclad, are doing, and send out reinforcements for the existing guards. These reinforcements will come bearing drones armed with magic-seeking missiles that will target the cannisters carried by rebels as they hoverboard along the leylines. These drones are extremely agile and well-armed, and will transform the previously stealth mission into something far more like an aerial dogfight with the hoverboarders.

The hoverboards are capable of reaching a maximum height equivalent to a 30-story building, and the drones have a similar height limit, so there's a lot of room for people to do in-air fighting. Taking these drones out is particularly crucial because this phase of the mission will be taking place around the same time as phase I of the second mission, and the drones will be capable of locating and attacking vulnerable Tians casting location spells in areas around the leylines, searching for sensor towers. At this point, while still working on graffitiing the leylines, the hoverboard fighters will also be providing a distraction for the drones and guards that are flooding the cleared areas of the leylines.

The drones aren't the only dangers of this battle, though. The hoverboarders will be pursued by Sylphid on fast-moving hover-ATVs armed heavily with guns that shoot both bullets and bursts of energy. They will also be armed with EMP-type weapons that can cause the hoverboards to completely malfunction. And along with the hover-ATVs will be the magic-sensing canine automatons that might just catch anyone who gets too close to the ground - as they might when trying to continue their graffiti attack on the leylines.

Mission B: Sensing the Sensors

Mission Appropriateness: Chipped or Stripped
Mission Focus: Stealth, recon, some battle.

This mission will focus on stealth, recon, and possible battle with the Sylphid if discovered. Tian characters will be taught a simplified location spell and a spell to shut down the magical sensors that have been set up and accompanied by one or two Heba companions for protection while they locate and shut down the magical sensor towers. They will be pursued by canine-like golem automatons that run on magitech and must be taken down with magic and weapons, along with their handlers. These automatons can be stalled out with magic, but with the appropriate tech knowledge can be reprogrammed into domesticated pets.

PHASE I: LOCATION

While there were advance lessons for any adventurous Tians who wish to participate in both missions, the bulk of the training in location and disruption spells for Tians participating in the second mission will be conducted while the first mission is being done, so it's fresh in everyone's minds. They will be trained in the use of a simplified location spell - generally, a location spell is beyond the level of most newly-arrived Tians, but the Witches have created a lower level version that will be well within the grasp of anyone willing to study it. This spell will only be able to locate the traces of magic done by Sylphid, which has a slightly different signature than regular Tian magic, and Tians will be told that the sensor towers will be giving off very powerful magical traces, which they can then follow to find the sensor towers.

Once the training is complete, Tians will be able to either choose a Heba protector or be randomly assigned a Heba protector and sent out into the jungle fully armed with their weapons of choice along with plastic explosive, and with camouflage gear and either hoverboards or hover-ATVs to cover more ground. Stealth will be an incredibly important part of this mission, as the spells that the Tians were taught require a great deal of concentration and quite a large amount of time - up to five minutes per cast - leaving Tians extremely vulnerable while casting unless they interrupt their spells. Interrupting spells can leave the Tians with a pounding headache and full-body shakiness.

Tians will be able to locate several large clusters of sensor towers, located on different leyline webs, placed approximately a 20 minute walk apart. Each cluster has a circular sensor range with a radius of about 50 miles, with each tower within the cluster channeling magical energy from its leyline and contributing to the cluster's combined power and range. It is a somewhat delicate balance and a truly impressive bit of magic, with each cluster consisting of about 10 towers arranged in the general shape of a pentagram, and the range of the cluster decreasing by 5 miles with every tower destroyed.

Once the clusters are located and identified, characters will be tasked with adding these locations to a shared digital map that will be accessible via every character's device. Adding these locations aids the hoverboard mission to continue to distract enemies away from the clusters, allowing Tians more opportunity to destroy the towers without interruption.

Cluster A: The first cluster is located the furthest away from the Witches Camp, along the northeastern border of the city of Zephyr. It is situated in deep jungle, dense enough that the cleared areas around the leylines are the only method of access to the towers, and require a hard, fast 2 hour long ride on the hover-ATVs or hoverboards provided. Dangers in this area are primarily from the jungle itself, with rough terrain, wildlife, and predatory plants abundant.

Cluster B: The second cluster is located about 50 miles south along the eastern border of Zephyr, situated in a jungle area, though less dense than the area around Cluster A. There are various directions of approach to this cluster, with the jungle being penetrable enough to approach from angles other than the cleared leylines. The dangers in this area are also primarily from the jungle itself, though there are guards with canine automatons in this area as well.

Cluster C: The third cluster is located about 50 miles away from Cluster B, at the south border of Zephyr, and is situated in an area that is partially settled. Most of the settlement in this area is farmland that's been cleared out of the jungle and is generally quite rural, so there aren't a lot of civilians to run into. However, there have been several farmhouses that were forcibly bought out and occupied in this area, which means that teams may run into angry civilians as well as guards with canine automatons.

Cluster D: The fourth cluster is located about 50 miles away from Cluster C, at the southwest border of Zephyr, and is situated in an almost suburban settled area. In this area, many houses have been forcibly bought out and demolished to make room for the towers. These towers are not difficult to locate, but are heavily guarded by well-armed Sylphid with canine automatons and in this area in particular, the guards have started to rebuild the electric fences, which will need to be deactivated and moved before teams can truly pinpoint the tower locations.

PHASE II - DISRUPTION

Once the towers are located, teams will be asked to, on a command, start to deactivate the towers, preferably with one Tian on each tower in every cluster casting a spell to deactivate it at the same time. The spell that the Tians must cast is very complicated, bordering on slightly too complicated for the level of magic that the new arrivals are capable of and will require at least 15 minutes of full concentration, and leaves them very vulnerable to attack from wildlife, Sylphid guards, drones, and other dangers in the area. They will be relying heavily on their Heba teammates to protect them during this vulnerable time.

As the Tians are casting their spells, they will be inundated with several types of dangers. Not only will there be wildlife and predatory plants in the areas around most of the clusters of towers, there will also be Sylphid guards with their canine automatons and their drones armed with magic-seeking missiles, or on hover-ATVs, heavily armed. Heba protectors will have to go into overtime protecting their vulnerable Tian counterparts as they cast spells to deactivate the towers.

Beyond this, Tians will be dealing with a mental onslaught - as the Sylphid built the towers, they built in a magical defense system that will flood the minds of Tians with visions of their worst fears and memories. These spellcasters will have to fight to keep their concentration as they are bombarded with terrifying and anxiety-inducing images, visions, sensations, scents, and sounds. Any interruption of the spell will result in a pounding headache, nosebleed, dizziness, and full-body shakes; completing the spell will leave the Tians quite exhausted.

PHASE III: DESTRUCTION & SABOTAGE

Relatively more straightforward than most of the other phases of this mission, the final phase will still be difficult. After the towers are deactivated, they will be tasked with destroying the structures, which are 50-foot-tall metal towers with a glowing ball situated at the top. The glowing ball will cease glowing after the tower is deactivated, but will still need to be destroyed, or else the Sylphid will be able to quite easily reactivate them.

This is where the plastic explosive comes in. Every team was well-stocked with a large amount of plastic explosive, enough to destroy two towers completely. This will need to be set up while the team is still being beset with all the dangers already described - jungle dangers, guards, canine automatons, and drones. The automatons and drones are both able to scent out magic, so exhausted Tians will still need to be on guard even as they try to recover from the difficulty of casting the deactivation spells.

Thankfully, the hoverboard team from the first mission should still be on duty, providing they aren't engaged elsewhere with distraction or have left the first mission to participate in the second mission. The Skyclad and anyone else still on hoverboards will gladly swoop in to help protect vulnerable teams from the remaining dangers in the area.

makemeasong: (193)

Clara Oswald (closed + open)

[personal profile] makemeasong 2022-10-01 08:18 pm (UTC)(link)
[ ooc: will be adding opens and other closed top levels over the next few days, so if you want to do something and we haven't hashed it out yet, comment here and lmk! Also feel free to ping me on discord at lifewasawillow#5524 or DM this journal! ]
Edited 2022-10-01 20:19 (UTC)
makemeasong: (180)

take the beeline to the moon }

[personal profile] makemeasong 2022-10-01 08:24 pm (UTC)(link)
𝙼𝙸𝚂𝚂𝙸𝙾𝙽 𝙱 | 𝙰𝙻𝙻 𝙿𝙷𝙰𝚂𝙴𝚂

ɢᴇᴛ ɪɴ ʟᴏsᴇʀs, ᴡᴇ'ʀᴇ ɢᴏɪɴɢ sᴀʙᴏᴛᴀɢɪɴɢ
↳ (ᴄʟᴏsᴇᴅ ᴛᴏ ᴛʜᴇ Dᴏᴄᴛᴏʀ ᴀɴᴅ Tᴇᴄʜ)

[ Another mission. Clara isn't opposed to helping; in fact, all she wants to do is help. It's been easier to compromise with the Doctor by either telling him exactly what she's doing and with whom in case it all goes south, or to simply go with him. For now, she's kept her chip while keeping in mind her conversation with Obi-Wan; either way, because of her Tian alignment, she'll help cast the learned spell with the Doctor and Tech for protection. She knows the risks but so does everyone else - this time, she doesn't need to have an ability. She just has to concentrate. She can do that. Not that long ago she had to empty her mind and not think about anything at all to avoid being seen - she can do this.

Clara's the one to drive the ATV, and once she's on the right path, it's not as difficult to follow as she thought it would be. What she thinks now, is that getting to the location was the easiest part of the day. On the hoverboards, Clara leads them to the outer edges of where the tower should be, through more brush and a denser patch of the jungle before the tower comes into view. Now, they just have to wait for the signal, and then it's up to her. At the base of the tower, Clara checks her watch and then rubs her hands together. ]


Alright, boys. You've kept me alive so far. Think you can keep it up?

[ She's trying to make light of the situation, tense as the air is. She doesn't know how intense it's going to be, she's never been assaulted via the mind before. But she's always brave, and Clara trusts the Doctor to keep her safe. And if he trusts Tech, then she does too. He was already kind to her when she drank more than she meant to - he didn't have to be. That's already put him in the 'good' category in her mind. ]
twelfthsong: (pic#15987662)

[personal profile] twelfthsong 2022-10-01 11:08 pm (UTC)(link)
[ While there had been more of a pep in the Doctor's step when it came to the first mission, there was considerably less of one now. Maybe it had to do with the fact that Clara was there and their last conversation had ended with the both of them coming to their own respective realizations about the realities of this new universe they were in.

For the Doctor, that meant that he was more aware about his concern for her than he was about anyone else here. That wasn't to say it was a competition or that he didn't care about Tech who had been slotted into this mission with them, but Tech had a background that made him suited to these sorts of things - things being missions and fighting - whereas Clara, to put it plainly, didn't. Knowing that she was about to experience something that would likely put her mind under strain didn't soothe his worries either. Were there other things wrapped up in that feeling of concern? Absolutely. Was he going to think about them? Absolutely not.

But the other reason he didn't have as much pep could be chalked up to Clara's driving. After what felt like being catapulted through the jungle with her aggressive driving skills, he was still trying to recover from the mild nauseous feeling he had developed and he has to lean against the base of the tower with one hand to catch his breath. ]


Depends, are you planning on driving us back?
tech_nically: (not now I'm texting)

[personal profile] tech_nically 2022-10-02 05:04 am (UTC)(link)
[Tech hadn't been completely aware of the fact that the two obviously know each other, but really, that's all needed to piece together at least the Who in the conversation he'd had with Clara that day at the bar. Then again there's only been these two whom have unabashedly spoken of time travel like an everyday option. There's unmistakable familiarity between her and the Doctor, a subtle thing that reveals itself only in the smallest gestures and looks.

The ribbing.

Looking none the worse for wear, Tech's already tapping away at his tablet, measuring and scanning for who-know's-what. He flips down the visor of his helmet, nodding to himself as the sync between his equipment has been holding up.
]

We got here in good time and one piece. [A brief glance at the Doctor.] -more or less. I'd say you're not getting rid of us so easily, Clara. Best we catch our breath while we can, I anticipate things will be get rather busy once the Sylphid catch wind of things, if they haven't already.

[Nothing's popped up on his scanner yet, but he doesn't like how open a space they're in. Hopefully two to protect one will be efficient enough, and that the Sylphid will have to spread their own numbers between the clusters.]
makemeasong: (𝑖 𝑡ℎ𝑖𝑛𝑘 𝑡ℎ𝑒𝑟𝑒'𝑠)

[personal profile] makemeasong 2022-10-02 12:38 pm (UTC)(link)
[ Clara shoots the Doctor a look of total dismissal. ] Now you know what it can be like on the TARDIS. [ She says it so casually, waving her hand like swatting away a fly. But she does have coy amusement in her eyes when she glances at him. There was no realization on her end that Tech and the Doctor knew one another, not until a few days ago. The Doctor makes it his business to know as many people as possible, though, so with a name like Tech, Clara truly isn't surprised. She just hopes that Tech didn't go into details about their first meeting because it truly wasn't flattering.

Looking up at the tower, Clara glances down at her wrist to check the time. ]


I've synched my watch with my orders. I'm supposed to start within the next ten minutes to make sure everything's happening as concurrently as possible. Which gives me about nine minutes to try and get my head in a right space.

[ Taking a deep breath, she shakes her hands out and tries to keep her worst thoughts, everything that hurts, tucked away in a little big box back in the furthers corner of her mind. She's nervous but trying not to show it; the failure or success of this mission is, for the most part, up to her, and it's beginning to truly sink in now. ]
twelfthsong: (129)

[personal profile] twelfthsong 2022-10-02 10:10 pm (UTC)(link)
It is not like this on the TARDIS, it's different.

[ And he'll stand by that. He's never had motion sickness on the TARDIS, not once! At least Tech is there to keep the peace. Kind of.

Time Lord physiology is a great thing in many respects because even the chip can't stop it from helping him stabilize. Within seconds he's fine, straightening up to pull out a pair of binoculars to keep a closer watch on the sky in case any Sylphid's dropped by to surprise them that way. ]


Nine minutes is plenty of time. You could take a stand up cat nap. [ With his eyes trained upwards and on the jungle's horizon he speaks to the both of them but for different reasons. ] Are we ready?

[ He had taken the equivalent of an energy stun gun begrudgingly and he was only planning to use it in order to get them out of a sticky situation if it arose. But he hoped that wouldn't be the case. ]

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makemeasong: (Default)

jumping right into fears }

[personal profile] makemeasong 2022-10-01 10:57 pm (UTC)(link)
ᴛʜᴇ ᴘᴏᴡᴇʀ ᴏғ ᴄʜʀɪsᴛ Cʟᴀʀᴀ ᴄᴏᴍᴘᴇʟs ʏᴏᴜ
↳ (ᴏᴘᴇɴ ᴛᴏ ᴀɴʏ Hᴇʙᴀs)


[ Getting to the tower - not as tricky as it could've been, although not a walk in the park. Now that they're here, Clara can already hear noises in the jungle around them, which makes her more nervous than she was before. The animals are disturbed, and she wonders if they can sense the inherent danger around them.

She doesn't want to get hurt or captured, but now she's worried about the fact that it's only the two of them and she looks over at her Heba partner. ]


Really starting to regret not living by the motto 'strength in numbers.'

[ What were they supposed to do though? Wait around for a third until it was too late to be of any use? ]
newmemorywhodis: (Focused 04)

[personal profile] newmemorywhodis 2022-10-02 12:40 am (UTC)(link)
Link just looks at Clara, and the hefts his spear. Clara might be worried, but he's not; he's used to fighting alone. It's fighting with other people that's strange, and different.

"I'll protect you," he says simply, without any doubt.
makemeasong: (ℎ𝑜𝑤 𝑐𝑎𝑛 𝑦𝑜𝑢)

[personal profile] makemeasong 2022-10-02 01:34 am (UTC)(link)
"I believe you." She believes that he'll try, and to her, that's what matters. He says he'll protect her, and she doesn't doubt him. What she doesn't know is just how much he's had to take on alone in his world.

"Gonna go ahead and admit that I'm nervous and my hands are sweating like mad. Hate when that happens. Does that ever happen to you?"

When she's scared, she rambles because it makes her feel brave on the outside, like nothing has truly gotten to her. She also thinks it would be better to be on the same page, or at least let Link know she isn't a hundred percent confident in herself. She wants and is trying to be, but this is her first time using magic under pressure.
newmemorywhodis: (Neutral 07)

[personal profile] newmemorywhodis 2022-10-02 03:55 am (UTC)(link)
"No." Probably not a reassuring answer for Clara, but it's the truth. It's not that he never feels fear; he does. But he doesn't show it. He just moves forward, and deals with it.

Link looks at the tower, then back at Clara. "Are you going to start?" Or is she going to keep talking? She seems to want to keep talking.
makemeasong: (𝑦𝑜𝑢 𝑎𝑟𝑒 𝑎)

[personal profile] makemeasong 2022-10-02 01:45 pm (UTC)(link)
Clara looks at her watch and takes a deep breath. "They gave me a range of time to start but it's within the next five minutes."

That gives her a second to move in front of the tower and try to focus on how best to do this. Should she sit? She makes the decision to do just that because it's going to take time, and she needs to be comfortable in order to focus. Breathing deeply, she tries to empty her mind out and keep the worst of her thoughts tucked back in the recesses of her mind.

When it's finally time to start, she looks over her shoulder.

"Here we go."

Closing her eyes, Clara begins to focus, hands hovering out in front of her as she begins the magic.

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makemeasong: (𝑏𝑢𝑡 𝑤ℎ𝑒𝑟𝑒 𝑤𝑜𝑢𝑙𝑑)

In every job that must be done, there is an element of fun }

[personal profile] makemeasong 2022-10-01 11:04 pm (UTC)(link)
ʏᴏᴜ ғɪɴᴅ ᴛʜᴇ ғᴜɴ ᴀɴᴅ...sɴᴀᴘ!
↳ (OTA ғᴏʀ ᴘʀᴇ-ᴍɪssɪᴏɴ ᴍᴀɢɪᴄ ᴘʀᴀᴄᴛɪᴄᴇ/ᴘʟᴀɴɴɪɴɢ/ɢᴇɴᴇʀᴀʟ ᴏᴛʜᴇʀɴᴇss.)


[ Clara's been practicing for the upcoming misson as much as she can, curious about being able to do something out of what feels like nothing at all. It makes her really think for the first time about being a Tian. Magic is hers to learn, but does she want to lose the advantage she has with being stealthy? Does it matter or will it stop mattering the more she learns? Magic is a skill that builds and grows stronger over time. Maybe one day the chip will be irrelevant.

She's around camp, writing notes, reading books from the library and in general, trying to get a solid handle on what to expect. She's signed up for magic tutoring classes, eager to begin after her mission. Wanting to get ahead, she's reading the first few pages of a book she needs. ]


Introduction to Rituals. Sounds cozy.

[ Looking out into the distance at exactly nothing, Clara's talking aloud to herself. ]

Doesn't seem at all cult-y in any way. [ Shaking her head as if to clear it, she goes back to her book, taking notes and reading a particularly interesting passage. ]

You must be sure to properly complete a ritual by closing the energy generated within. [ She makes eye contact with an obvious eavesdropper. ] What does that even mean? What energy?
Edited 2022-10-01 23:06 (UTC)
ezra_of_lothal: (Ezra eyebrow raised by redacreuse)

[personal profile] ezra_of_lothal 2022-10-01 11:08 pm (UTC)(link)
Cult-y? [He genuinely has no idea what Clara means by that.

And then when she looks up and come over to peer down at the book.]


Well. I'm not Tian aligned. But what's confusing you?

The magic here has to require energy, right? A ritual would be...a focus. Yes?
makemeasong: (𝑁𝑜 𝐼 𝑤𝑎𝑠 𝑖𝑛)

[personal profile] makemeasong 2022-10-02 01:22 am (UTC)(link)
A cult is a group of people who've been brainwashed over time into being devoted to someone or something, worshipping them and performing rituals in their name to varying degrees. Quite often whatever or whoever it is doesn't deserve it.

[ Clara looks apologetic for a second. ] Sorry, I don't mean to be a teacher everywhere I go. As for a focus - I think that makes sense? I've never been a part of a ritual before, let alone conducted one on my own.

[ She's never meditated, and she's never been a part of a major religion because both of her parents were agnostic. ]

What do I focus on?
ezra_of_lothal: (fuck off sidious by malagraphic)

[personal profile] ezra_of_lothal 2022-10-02 01:29 am (UTC)(link)
Oh. Well, the Emperor back home has a cult, then. [He shrugs philosophically.]

When I'm using the Force, I sometime start with my breath. Or one of the mantras my master taught me.

I imagine Tian magic users from here have different traditions. Although everyone that's us shaped people does have breath as a steady constant, too...



makemeasong: (𝑡ℎ𝑒𝑟𝑒'𝑠 𝑛𝑜 𝑛𝑒𝑒𝑑 𝑡𝑜)

[personal profile] makemeasong 2022-10-02 01:12 pm (UTC)(link)
That was very casual. Is the Emperor using his power for good or evil? [ She has a guess. She hasn't talked to anyone from his world about the finer details or who they're fighting against, but it doesn't sound like the Emperor has anyone's best interests in mind. ]

I honestly never thought of meditating to use magic. I always thought it would be chants and hand gestures like - [ Clara does her best impression of a Halliwell sister. ]

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unas: ᴘʟᴇᴀsᴇ ᴅᴏɴ'ᴛ ᴛᴀᴋᴇ (Default)

[personal profile] unas 2022-10-04 08:00 pm (UTC)(link)
I don't know.

( una frowns, because whilst she'd technically understood each of clara's words put together in this context she had no idea what they actually meant )

Though I've never thought about magic before to know what it means.
makemeasong: (𝑏𝑢𝑡 𝑖 𝑛𝑒𝑒𝑑 𝑎)

[personal profile] makemeasong 2022-10-05 01:24 pm (UTC)(link)
[ Clara looks up at her company and puts down the book. ]

Magic at home is fictional. You watch movies and wish you could actually do this stuff and now here I am. Reading a book on a different planet in a galaxy that has magic.

[ Stories have to come from somewhere in the universe, after all. ]
unas: ᴘʟᴇᴀsᴇ ᴅᴏɴ'ᴛ ᴛᴀᴋᴇ (Default)

[personal profile] unas 2022-10-09 12:36 pm (UTC)(link)
How often is the magic actually magic like the book says?

( her fictional reading has never included magic and those books still exist. but it hadn't been a concept where she was from to really dig into it after she came to earth )

What makes it magic and not biology?
makemeasong: (𝑜ℎ 𝑦𝑜𝑢 𝑎𝑟𝑒)

[personal profile] makemeasong 2022-10-10 05:27 pm (UTC)(link)
Good questions. Maybe on this planet or even in the entire galaxy, magic is as common as breathing for anyone humanoid. Could be an ability they're born with and learn to control over time. But the fact that I can learn it? That's what gets me. I'm capable of doing this, too, but I definitely don't have magic in my biology.

[ Or maybe everyone does, if they have the right tools to access it. ]

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makemeasong: (𝑐𝑎𝑛 𝑦𝑜𝑢 𝑓𝑒𝑒𝑙 𝑡ℎ𝑒)

fake it 'til you make it }

[personal profile] makemeasong 2022-10-02 12:56 pm (UTC)(link)
ᴛʜᴇ ᴄʟᴀʀᴀ ᴀɴᴅ ᴄᴏᴅɪ ᴄᴏᴍᴇᴅʏ ʜᴏᴜʀ
↳ (ᴄʟᴏsᴇᴅ ᴛᴏ ᴄʟᴀʀᴀ ᴀɴᴅ ᴄᴏᴅɪ, ᴍɪssɪᴏɴ A)


[ Before going out to disrupt the towers, Clara's randomly paired with someone she's never met before to plot ley lines. It's a good way for Clara to get the lay (pun intended) of the land before riding out on her second assignment with the Doctor and Tech. She feels like Goldie Hawn in Private Benjamin wearing her military-type clothes and looks about as threatening as a golden retriever.

The farmland they're currently traversing doesn't seem to be very occupied, not by farmers, anyway, and for the first time since hopping on a hoverboard, Clara's able to glance at her companion and make conversation. ]


So Codi, was it always your dream to work with toxic fungus, or was that just me as a kid?
maskedtyrant: (Laughing | Conversational)

[personal profile] maskedtyrant 2022-10-04 09:56 pm (UTC)(link)
[While Clara is on her hoverboard, looking sporty and fun in her pseudo-military fatigues, Codi has opted for the classic ATV-and-recon gear combination this mission. She can't quite picture herself getting the hang of a hoverboard well enough to make a good impression on anyone in such a short amount of time, let alone get it and herself to their destination in one piece. That little adventure will have to wait for a time after she can practice more.]

[The recon gear, on the other hand, is more a contingency for getting caught than to stealth through the jungle. Codi has seen the Sylphid enough now to get a sense of their typical work outfits and has modified her dress accordingly. Perhaps they'll assume that she's on her own mission and leave them alone. Could buy some valuable time.]

[But that hardly needs to be at the forefront of her mind when there are no enemies in sight. Clara breaking the ice first does a good job of pulling Codi back.]


Do they say that the job picks the person, not the other way around? Does anyone say that? [Codi shrugs and flashes Clara a playful grin.] Whatever. I congratulate you for your remarkably pertinent tastes, Clara.
makemeasong: (𝑝𝑜𝑝 𝑜𝑓𝑓 𝑎𝑛𝑑)

[personal profile] makemeasong 2022-10-05 02:47 pm (UTC)(link)
[ Back when the Doctor was younger, he'd been sillier, more like a kid eager to ride all the best thrill rides and zoom around on the tech wherever they are. She's learned to keep up and while she's no pro, she's at least fairly certain she won't fall on her face.

Laughing at Codi's remark, she shrugs one shoulder. ]


Somehow I wound up collecting the samples that went into this. What a fun time that was. Hopefully, the witches figured out how to make this stuff non-toxic, otherwise prepare to hallucinate and not in a fun way.
maskedtyrant: (Thinking | subtle eyeroll)

[personal profile] maskedtyrant 2022-10-06 06:35 pm (UTC)(link)
[Codi perks up with interest - maybe a little too much given the context. Should people be this excited about dangerously hallucinogenic mushroom dust?]

Oooooh. That sounds like you found out from personal experience!

[She pauses, looking thoughtful.]

--If they didn't, do you think we could weaponize it if we're caught? Just throw a can of it at the Sylphid's faces and run?
makemeasong: (ℎ𝑒 𝑝𝑟𝑒𝑡𝑒𝑛𝑑𝑠 ℎ𝑒'𝑠)

[personal profile] makemeasong 2022-10-07 12:36 pm (UTC)(link)
I got caught up hallucinating my own death in different ways, so if you ever wanna party, expect fun.

[ Clara considers the can in her hand, turning it around. ]

Honestly, might use it like pepper spray? In their eyes, maybe in their mouths, probably the best chance? If we ignore the fact that they'll probably wear all sorts of tactical gear. [ Well there's her addition to the idea shot down. ]

I still say we throw it and run, that's a good one. And if I'm being completely honest, it's what I'm best at. Running, not throwing. I've got rubbish aim.

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