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Annexed Mod Team ([personal profile] modaccount) wrote in [community profile] annexedlogs2022-09-30 08:53 pm

Mission Log #2

How It Works

Welcome to the first mission log in Annexed!

How Mission Logs Work: There will generally be two main missions per month, with different focuses tailored to different skillsets (usually stealth vs. fighting, though other skillsets will be tapped on). Each mission will be posted in phases, with a prompt for the start of each phase. The plotting post will give you a rundown of what the missions are, how they might go, and what might be discovered. Characters may partake in whichever pat of the operation they choose, whether it's a large prominent part or a more supporting role. Characters may participate in both missions, and as many phases as they wish.

Mod Guidance: Players may request occasional scene-setting when they hit a point where they're unsure what might happen next in a log or what their characters might encounter. There will be a "Mod Guidance" comment that players can reply to in order to request this kind of scene-setting.

Completion of Missions: There will be a submissions comment for anyone who's threaded out a portion of the mission. Once a thread has been completed at least halfway, please submit your character's progress and plans for the thread to the submissions thread. These submissions are the main way that the mod will decide how the mission went in the next month's wrap-up post, so they are very important!

Plotting Post: Here!

The Magic of Sensors

After last month's failed attempt at setting up sensor networks in the jungle outside the city, the Sylphid are taking a new tack. Still intent on expanding their territory and disrupting the magical spell that keeps the Witches hidden from their sensors despite being chipped, the Sylphid are trying to use magic to create a new type of sensor network.

For many years, the Witches have relied on an area-of-effect magic spell that disrupts the chips and feeds false information back to the Sylphid sensor network about where Chipped rebels are and their biodata. Over the past week or two, the Sylphid have been sketching out the leylines in the jungle and through the communities outside the city limits to set up a new magical sensor network that will disrupt the spell protecting chipped Witches from detection.

This means that, if the network is successful, the new sensors will be able to pick up and identify chipped rebels, both old and new. This could be very, very bad for missions and a massive blow against the Witches, allowing the Sylphid to locate and capture chipped Witches.

The Witch will be calling a general meeting at the Command Center where she will explain the situation and the proposed missions to stop it.

Mission A: Disrupting the Leylines

Mission Appropriateness: Chipped or Stripped
Mission Focus: Recon, battle.

This mission will focus on recon and battle with the Sylphid. The leylines outside the city have been sketched out with a magic-focusing paint that amplifies their magical output. Operatives will be armed with cannisters of spray paint that have been treated with samples collected from the Troop, and taught disruptive and magic-dampening runes that they can then graffiti the leylines with to cause a disruption to their magic. They will also be outfitted with a sort of hoverboard for faster and more agile movement.

PHASE I: LOCATION

Last month, the Sylphid made some attempts at setting up sensor towers in the jungle outside the outskirts of Zephyr, and were thwarted by the rebels, with a lot of help from the new extrauniversal arrivals. While there has been some celebration of the new arrivals for their considerable help in stopping this particular mission, the job is not over. The Sylphid are determined to set up a sensor network outside the city to expand their territory and their hold over the people who don't live in Zephyr.

One of the major sticking points the Sylphid have with the rebels is their magical ability to disrupt the feed of the chips they've implanted into all non-Sylphid citizens of the Broken World, and the ability of this same magic spell to feed back false information on the biodata and location of chipped rebels. In order to combat this, the Sylphid have been experimenting with a magical solution - new magic-oriented sensor towers that will operate throughout the jungle and settled areas outside Zephyr and which will, more importantly, disrupt the magic spell that hides chipped rebels. This would result in the Sylphid knowing the exact location and identity of every chipped rebel, and the only response the rebels would have would be to remove the chips from every one of their number, seriously hampering their ability to operate inside Zephyr and other Sylphid-claimed areas...such as the new area claimed by this sensor network.

The Sylphid have been hard at work clearing the jungle around the leylines in the area outside of the city of Zephyr. In these cleared areas, they have been marking the leylines themselves with a type of glowing blue paint that enhances the power of the leylines, which they are using to power and maintain their new magical sensor system.

Phase one of the mission involves finding these leylines, avoiding Sylphid detection, and mapping them out on a leyline map to be provided by the rebels. They will also need to destroy or deactivate electric fences, especially in inhabited areas.

Uninhabited Areas: Many of the leylines are specifically chosen to be in less populated areas of jungle, to avoid disrupting the lives of civilians in the area too much. These areas will have been cleared of foliage all along the length of the leyline and the area will have been painted with wide swatches of glowing blue paint. Wherever this paint is applied, the leyline will glow along the ground, letting out quite a bit of light. In these areas, characters will encounter a variety of dangers, including wildlife that will not hesitate to attack them, and aggressive sometimes carnivorous plants, besides the Sylphid guards that are constantly patrolling the leylines with their golem automaton dogs, which are programmed only to hunt strange scents, including the scent of magic, and attack intruders. Occasionally, in high wildlife areas, the Sylphid have erected electric fences that must be disabled or destroyed for Phase II to succeed.

Inhabited Areas: In the more inhabited areas around the leylines, the disruption to everyday life in the area is severe. Roads have been closed down where they coincide with leylines, and the Sylphid have forcibly bought out several family homes, which have been demolished to accommodate the leyline painting. This is definitely an important mission as far as the Sylphid are concerned, and they are obviously willing to do whatever is necessary to complete it, including displace their own citizens. There are a large number of guards with canine automatons in these areas, patrolling along electric fences that have been erected to keep out passers-by and which must be deactivated or destroyed in order for Phase II to succeed.

PHASE II: DISRUPTION

Once the leylines have been scouted and mapped, and the electric fences have been taken care of, a somewhat chaotic and decentralized phase of the mission will begin. Characters will be given weapons, a hoverboard, as well as several cannisters of spray paint that has been treated with spore matter from the Troop, which was cloned in the Witches' labs from samples provided by kind volunteers from last month. These cannisters, when used to spray paint runes that will be taught to every rebel involved in this mission, will be able to disrupt the boost in power that the Sylphid have given to the leylines. This will decrease the energy that the leylines put out and degrade their magical power to the usual, which will be insufficient for the demands of the Sylphid sensor system.

There will be an opportunity, before heading out, to customize hoverboards with regular spray paint and stickers. This is really for no reason other than morale and hyping characters up for the fast-paced mission, but will give characters a chance to quickly interact, make last-minute plans, and get hyped. Coffee, energy drinks, and sugary treats will be available for a quick fuel-up! Characters will be told at this particular meet-up that there is a specific troupe of Witches who fight and do recon on hoverboards called the Skyclad, who have an almost roller-derby style culture, and trade badges based on cool tricks they pull off on hoverboards, or other hoverbattle maneuvers. Characters with an aptitude for hoverboarding and who pull off cool tricks or other maneuvers may be gifted with badges and may eventually ask to join the Skyclad.

Characters will be asked to use the hoverboards to fly along the mapped leylines as quickly as possible and graffiti runes every 20 feet or so, in order to fully disrupt their amped-up power. At first, they will be mostly undetected, and will be able to move quickly and easily.

Or, at least, in theory they should be able to move quickly and easily. There are still some serious dangers in both areas. In uninhabited areas, this will include the leftover rubble from the clearing of the areas such as giant brush piles, stumps, and still-living remnants of carnivorous plants, all of which will pose a serious obstacle course even for the most proficient hoverboarder. That's not even counting wildlife and encroaching living plants that are already trying to reclaim cleared areas, with predators hunting in the much easier terrain presented by cleared areas, and carnivorous plants putting out feelers for new soil that isn't shaded by the much taller trees of the jungle. In inhabited areas, there will be more guards with their canine automaton companions that could alert the Sylphid to the mission very quickly, as well as piles of rubble from demolished houses providing obstacles to their hoverboard paths, not even counting bystanders who might be trying to get items from their ruined houses.

Be quick and move light, fair rebels, because this mission is a rough one, still stealthy or not!

PHASE III: BATTLE

Unfortunately, some missions that start off as stealth missions are simply doomed to become battles. Such is the case with this one. About a third of the way through graffitiing the leylines, the Sylphid will catch on to what the Witches, led by the Skyclad, are doing, and send out reinforcements for the existing guards. These reinforcements will come bearing drones armed with magic-seeking missiles that will target the cannisters carried by rebels as they hoverboard along the leylines. These drones are extremely agile and well-armed, and will transform the previously stealth mission into something far more like an aerial dogfight with the hoverboarders.

The hoverboards are capable of reaching a maximum height equivalent to a 30-story building, and the drones have a similar height limit, so there's a lot of room for people to do in-air fighting. Taking these drones out is particularly crucial because this phase of the mission will be taking place around the same time as phase I of the second mission, and the drones will be capable of locating and attacking vulnerable Tians casting location spells in areas around the leylines, searching for sensor towers. At this point, while still working on graffitiing the leylines, the hoverboard fighters will also be providing a distraction for the drones and guards that are flooding the cleared areas of the leylines.

The drones aren't the only dangers of this battle, though. The hoverboarders will be pursued by Sylphid on fast-moving hover-ATVs armed heavily with guns that shoot both bullets and bursts of energy. They will also be armed with EMP-type weapons that can cause the hoverboards to completely malfunction. And along with the hover-ATVs will be the magic-sensing canine automatons that might just catch anyone who gets too close to the ground - as they might when trying to continue their graffiti attack on the leylines.

Mission B: Sensing the Sensors

Mission Appropriateness: Chipped or Stripped
Mission Focus: Stealth, recon, some battle.

This mission will focus on stealth, recon, and possible battle with the Sylphid if discovered. Tian characters will be taught a simplified location spell and a spell to shut down the magical sensors that have been set up and accompanied by one or two Heba companions for protection while they locate and shut down the magical sensor towers. They will be pursued by canine-like golem automatons that run on magitech and must be taken down with magic and weapons, along with their handlers. These automatons can be stalled out with magic, but with the appropriate tech knowledge can be reprogrammed into domesticated pets.

PHASE I: LOCATION

While there were advance lessons for any adventurous Tians who wish to participate in both missions, the bulk of the training in location and disruption spells for Tians participating in the second mission will be conducted while the first mission is being done, so it's fresh in everyone's minds. They will be trained in the use of a simplified location spell - generally, a location spell is beyond the level of most newly-arrived Tians, but the Witches have created a lower level version that will be well within the grasp of anyone willing to study it. This spell will only be able to locate the traces of magic done by Sylphid, which has a slightly different signature than regular Tian magic, and Tians will be told that the sensor towers will be giving off very powerful magical traces, which they can then follow to find the sensor towers.

Once the training is complete, Tians will be able to either choose a Heba protector or be randomly assigned a Heba protector and sent out into the jungle fully armed with their weapons of choice along with plastic explosive, and with camouflage gear and either hoverboards or hover-ATVs to cover more ground. Stealth will be an incredibly important part of this mission, as the spells that the Tians were taught require a great deal of concentration and quite a large amount of time - up to five minutes per cast - leaving Tians extremely vulnerable while casting unless they interrupt their spells. Interrupting spells can leave the Tians with a pounding headache and full-body shakiness.

Tians will be able to locate several large clusters of sensor towers, located on different leyline webs, placed approximately a 20 minute walk apart. Each cluster has a circular sensor range with a radius of about 50 miles, with each tower within the cluster channeling magical energy from its leyline and contributing to the cluster's combined power and range. It is a somewhat delicate balance and a truly impressive bit of magic, with each cluster consisting of about 10 towers arranged in the general shape of a pentagram, and the range of the cluster decreasing by 5 miles with every tower destroyed.

Once the clusters are located and identified, characters will be tasked with adding these locations to a shared digital map that will be accessible via every character's device. Adding these locations aids the hoverboard mission to continue to distract enemies away from the clusters, allowing Tians more opportunity to destroy the towers without interruption.

Cluster A: The first cluster is located the furthest away from the Witches Camp, along the northeastern border of the city of Zephyr. It is situated in deep jungle, dense enough that the cleared areas around the leylines are the only method of access to the towers, and require a hard, fast 2 hour long ride on the hover-ATVs or hoverboards provided. Dangers in this area are primarily from the jungle itself, with rough terrain, wildlife, and predatory plants abundant.

Cluster B: The second cluster is located about 50 miles south along the eastern border of Zephyr, situated in a jungle area, though less dense than the area around Cluster A. There are various directions of approach to this cluster, with the jungle being penetrable enough to approach from angles other than the cleared leylines. The dangers in this area are also primarily from the jungle itself, though there are guards with canine automatons in this area as well.

Cluster C: The third cluster is located about 50 miles away from Cluster B, at the south border of Zephyr, and is situated in an area that is partially settled. Most of the settlement in this area is farmland that's been cleared out of the jungle and is generally quite rural, so there aren't a lot of civilians to run into. However, there have been several farmhouses that were forcibly bought out and occupied in this area, which means that teams may run into angry civilians as well as guards with canine automatons.

Cluster D: The fourth cluster is located about 50 miles away from Cluster C, at the southwest border of Zephyr, and is situated in an almost suburban settled area. In this area, many houses have been forcibly bought out and demolished to make room for the towers. These towers are not difficult to locate, but are heavily guarded by well-armed Sylphid with canine automatons and in this area in particular, the guards have started to rebuild the electric fences, which will need to be deactivated and moved before teams can truly pinpoint the tower locations.

PHASE II - DISRUPTION

Once the towers are located, teams will be asked to, on a command, start to deactivate the towers, preferably with one Tian on each tower in every cluster casting a spell to deactivate it at the same time. The spell that the Tians must cast is very complicated, bordering on slightly too complicated for the level of magic that the new arrivals are capable of and will require at least 15 minutes of full concentration, and leaves them very vulnerable to attack from wildlife, Sylphid guards, drones, and other dangers in the area. They will be relying heavily on their Heba teammates to protect them during this vulnerable time.

As the Tians are casting their spells, they will be inundated with several types of dangers. Not only will there be wildlife and predatory plants in the areas around most of the clusters of towers, there will also be Sylphid guards with their canine automatons and their drones armed with magic-seeking missiles, or on hover-ATVs, heavily armed. Heba protectors will have to go into overtime protecting their vulnerable Tian counterparts as they cast spells to deactivate the towers.

Beyond this, Tians will be dealing with a mental onslaught - as the Sylphid built the towers, they built in a magical defense system that will flood the minds of Tians with visions of their worst fears and memories. These spellcasters will have to fight to keep their concentration as they are bombarded with terrifying and anxiety-inducing images, visions, sensations, scents, and sounds. Any interruption of the spell will result in a pounding headache, nosebleed, dizziness, and full-body shakes; completing the spell will leave the Tians quite exhausted.

PHASE III: DESTRUCTION & SABOTAGE

Relatively more straightforward than most of the other phases of this mission, the final phase will still be difficult. After the towers are deactivated, they will be tasked with destroying the structures, which are 50-foot-tall metal towers with a glowing ball situated at the top. The glowing ball will cease glowing after the tower is deactivated, but will still need to be destroyed, or else the Sylphid will be able to quite easily reactivate them.

This is where the plastic explosive comes in. Every team was well-stocked with a large amount of plastic explosive, enough to destroy two towers completely. This will need to be set up while the team is still being beset with all the dangers already described - jungle dangers, guards, canine automatons, and drones. The automatons and drones are both able to scent out magic, so exhausted Tians will still need to be on guard even as they try to recover from the difficulty of casting the deactivation spells.

Thankfully, the hoverboard team from the first mission should still be on duty, providing they aren't engaged elsewhere with distraction or have left the first mission to participate in the second mission. The Skyclad and anyone else still on hoverboards will gladly swoop in to help protect vulnerable teams from the remaining dangers in the area.

stargazed: (the more i burn)

Mikumo Guynemer | Macross Delta

[personal profile] stargazed 2022-10-01 01:53 pm (UTC)(link)
[a: mission a]
(i. disruption)


[This isn't Mikumo's first time using a hoverboard, at least, though it's not typically her vehicle of choice for missions. But it's hard to argue with it being the best option for something like this, where they're going to need to move fast and stop and start regularly - it's similar logic to why she wears a jump pack for most performances back home. No telling when you're going to suddenly need to move quickly, or get blown off a building by enemy fire.

The runes are something a little different, so instead of customising her board, she takes the time before leaving to practice the motions of drawing them quite a bit, using her water as a substitute for the spray paint. Once she's out into the forest, it makes getting started quite a bit smoother, and means she can knock out the runes that tiny little bit quicker that might become significant later.

However, the smooth sailing is only going to continue for so long, and Mikumo is alert for any signs of abnormality in the surroundings. Even when someone else joins her, whether it's because they're following the same path or because they've come from another part of the leylines to join this one, it's the first thing on her mind.]


Any trouble yet? [She looks prepared for it, though in the sense of someone who feels like this has all been going rather too nicely so far.]

(ii. battle)

[Once information gets out of what they're doing, Mikumo appreciates having weapons to hand, though the gun she's carrying isn't what she reaches for first. Having one hand to still spray as she's going is much more useful for keeping the speed up, so once the drones start buzzing overhead, it's time to open one of the two canteens of water she's carrying along with everything else.

With one hand, she conducts a cluster of water "bubbles" in the air, though they act more like bullets, dense and thudding into drones and their artillery to knock off wings or break open their housing so a second shot goes straight into the innards. With the other, she continues spraying the lines - though as soon as she encounters someone else, she won't hesitate to propose the more effective solution here.]


I can cover you while you spray, or vice versa. Which do you prefer?

--

[b: mission b]
(i. location + disruption focus - closed to codi)

[Smaller team missions are the type that strike Mikumo as being able to go wrong more easily - fewer people, higher potential for incompatibility to affect the mission when they're not so experienced with each other, and so on. But the assignment for this mission is on the Tians or random, so she doesn't get much of a choice in trying to create a good dynamic.

This one, at least, might be interesting. Piloting the ATV towards one of the locations marked on the maps, Mikumo glances towards the supplies they're carrying - she took a hoverboard from the first mission in case she needs extra speed on her own at any point, and there's an "emergency" tank or two of water in the back for helping deal with whatever comes to stop them, but the supply of plastic explosive makes her think she's going to have to park this thing somewhere it's not going to get touched by a fight. Probably as close to the tower as they can get it.]


How far out are we? [Mikumo can't map hunt while she's driving terrain like this, so that falls on Codi for the moment.]

(ii. destruction and sabotage*)

[Rather than stick to the one tower for the final section, Mikumo moves between multiple towers within the one cluster using her hoverboard, essentially joining up with the Skyclad and disruption team to ensure no one area is being overwhelmed. Once she's done with her original location, she may move outwards to the other towers to help clear up any last minute problems or assist in taking down any towers that haven't yet been completely destroyed.

It means anyone still dealing with the various dangers around the towers may well get a hand from the sky - a literal hand, big and made of water, reaching down to grab the problem in question. If it's something living, it gets tossed aside with the intent to concuss or knock out, if it's robotic the hand starts to smash it against the ground and compress it, intending to break it apart. Mikumo follows it down to the ground, directing the hand with one of her own and leaving the other near the weapons on her belt, in case she needs to grab for one quickly.]


Where do you need me?

[[*Location for this prompt is deliberately a bit vague, as in this part of the mission Mikumo will likely be using her hoverboard to circle around to different clusters/different towers within the same cluster to assist both Heba and Tian members of teams in getting rid of any final dangers.]]
--

[c: wildcard]

[[If you'd like to do something with Phase I of either mission or plot for something else, hit me up at [plurk.com profile] reviseleviathan or the plot post!]]
newmemorywhodis: (Fight 03)

A:ii

[personal profile] newmemorywhodis 2022-10-02 12:58 am (UTC)(link)
Link hadn't so much arrived as catapulted himself into the scene, his hoverboard going at recklessly fast speeds. He'd slammed into one drone, knocking it off course.

As for Mikumo's question, Link's response pretty clear. He glances at her briefly, before grabbing the sword from his back.

"Hyah!" he yells, before slicing the drone in half. He doesn't even wait for it to fall before moving onto the next one.

"Fight please!" he yells, as he stabs another.
stargazed: (even if it's the worst possible outcome)

[personal profile] stargazed 2022-10-02 03:05 pm (UTC)(link)
Well, that speaks for itself enough. Rather than question the leap straight into combat before words are exchanged, Mikumo takes the opportunity to do the rune spray for this section of the line, since she's been making quick work of them when not having to dispatch other things at the same time. She still keeps her supply of water at the ready, but rather than have it actively up at all times, she keeps it circled around the wrist of her free hand, ready to direct if she ends up needing it again.

"This one's done. Let's keep moving, before anything living follows the drones," she says, turning her head quickly to listen out for the sound of any further drones approaching besides the ones that Link is already dealing with. Depending on numbers, they might have to outfly them for a bit, if destroying all of them is going to make for an extended hold-up.
newmemorywhodis: (Neutral 10)

[personal profile] newmemorywhodis 2022-10-03 01:29 am (UTC)(link)
There's two more drones harrying Link - but he dispatches them with another two swift strikes with his sword before replying. A bit of a pattern is emerging; Link definitely prioritises combat over things like communication. Why talk about it, after all, when you can just get in there and take out the enemy?

"Okay," he says, pulling out the Sheikah Slate and checking the map. Where's the next one?

"This way!" Destination determined, Link starts zooming off. But like Mikumo, he keeps an eye out for more drones. He hasn't spotted any yet - but there's a distinctive hum in the distance, suggesting that more might quickly be upon them.
stargazed: (you were too close before i knew it)

[personal profile] stargazed 2022-10-03 01:57 pm (UTC)(link)
Mikumo isn't against minimal communication, honestly - she comes from a combat background herself, so she understands that it's neccesary at times. Particularly on stealth missions, which she's very familiar with, though in this one the stealth element has pretty much gone out the window already.

She kicks off at the same time he does, and while her hearing has been dampened down to a human level since she arrived here, it's still at peak human level, so that hum is unmistakeable. She turns her head again to pinpoint the direction the sound is strongest - it sounds like they're either outrunning or keeping pace with the drones currently, but they're very likely to catch up once they stop next.

"The ones behind should be trailing until we slow down," she says, turning her attention towards what's ahead - if any come from the route in front, they don't have the issue of catching up to them.
newmemorywhodis: (Focused 06)

[personal profile] newmemorywhodis 2022-10-04 09:00 am (UTC)(link)
Link glances back, confirming for himself that what Mikumo says is true; they're going to catch up once they slows down. He gives no verbal acknowledgement, but it's clear that he's taken note, all the same.

Up ahead, meanwhile, is the next painted leyline. It's the intersection of two nature trails in the jungle, merging together into one. There's no drones there - yet - so it's only the ones behind them that they have to worry about.

As they arrive, Link just hovers above the tree line, sword at the ready, looking back at the drones. His last assertion clearly still stands; he'll fight, while Mikumo paints.

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twelfthsong: (113)

a, disruption

[personal profile] twelfthsong 2022-10-02 01:46 am (UTC)(link)
[ Where it's obvious that Mikumo is alert and keeping sign of any particular threats, it's not entirely clear if the Doctor is. You wouldn't be able to tell with the child-like grin plastered across his face as he zips through the trees on his customized hoverboard avoiding the various obstacles along the way.

He pulls up alongside Mikumo as closely as he can so he can avoid shouting in case there was a patrol somewhere nearby. ]


Almost ran into a carnivorous plant - but nothing some maneuvering and some persuasion couldn't handle. [ The Doctor sounds entirely too excited about the run in with the plant, but he's on a hoverboard. Cut the guy some slack. ] Anything on your end?
Edited 2022-10-02 01:47 (UTC)
stargazed: (even if you claim them as yours)

[personal profile] stargazed 2022-10-02 03:05 pm (UTC)(link)
[Mikumo tries not to judge people on first glance - she's seen some very competent eccentrics in even her short time in existence, so if someone's managed to not paste themselves against a tree yet, she'll give at least some benefit of the doubt. If nothing else, she takes his response with a level of mild amusement, seemingly used enough to these types of environments to maintain a little banter.]

One or two wild animals, but they're easily distracted. It's the eventual other kinds of attention we'll be getting that I'm preparing for.

[Mikumo's gone on one too many undercover or stealth missions that went pear-shaped halfway through to expect this one's going to go smoothly. The area's going to be highly scrutinised - in situations like this, it tends not to be a matter of if they're discovered, but when.

For now, she sprays another rune, making quick work of it so they can continue forward.]
twelfthsong: (18)

[personal profile] twelfthsong 2022-10-03 02:15 am (UTC)(link)
[ Just as his new companion completes her rune, he's taking off again following the glowing blue paint. There was plenty of leyline still to be graffitied over, but he was still in the throws of his childish antics and frankly hyped on the sugar he had poured into his coffee before setting out. ]

I'm hoping for a canine automaton myself.

[ They close the next 20 feet quickly and he hops off his hoverboard, retrieving a spray can from his pack and prepares to draw the rune they had been instructed to.

The dense jungle around them is a double edged sword. Despite the clearing of the ground around the leylines , the chances of them seeing anything creeping up on them was difficult at best. But surely something like a canine automaton or a drone would be something they'd hear from a mile away, right? ]
Edited 2022-10-03 02:15 (UTC)
stargazed: (my consciousness melts away)

[personal profile] stargazed 2022-10-03 01:57 pm (UTC)(link)
[An eager type, then. Mikumo doesn't waste any time lingering once the rune is done, zooming off after him and coming to a stop as he prepares to spray.]

Planning to reprogram it? I prefer my robots a little smaller. [She's still a little irritated she didn't have her insect bot on her when she was pulled here - it was an almost literal fly-on-the-wall robot that would've been extremely useful for some of the infiltrations they've been doing. But she's been working with what she has for the moment, and scraping the night market to see if anything similar pops up.

As they talk, Mikumo turns her head from side to side. Her usually superhuman senses have been dampened since coming here and being chipped, but she's still at peak human hearing and still very good at isolating sounds. At the moment, she can only pick up the expected wildlife noises around them, and nothing that sounds like it's going to cross their path on this stop.]
twelfthsong: (pic#15987699)

[personal profile] twelfthsong 2022-10-04 03:52 am (UTC)(link)
Ideally. Consider it me helping out the cause. [ There's a hint of sarcasm betraying something of a reluctance towards their inherited cause. ] Short of capturing them understanding the Sylphid's technology is the best way for us to understand them. And if we can utilize their magitech to protect the rebels, why not?

[ The Doctor mimics her earlier actions, painting the rune onto the leyline. ]

We might even be able to make you a small canine automaton. Is this your first mission?

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chalicejoker: (Contemplative)

A, II

[personal profile] chalicejoker 2022-10-04 01:55 am (UTC)(link)
[Hell. Hajime badly wants to not be the one spraying, but he is forced to admit one thing.]

I'm really better suited for close combat.

[A pause.]

If you draw them closer, I can take care of them while you spray.

[Efficiency is not a priority.]
stargazed: (for your sake)

[personal profile] stargazed 2022-10-04 12:33 pm (UTC)(link)
[Mikumo's brows arch slightly at that, and while she does take the opportunity to spray, she keeps her water "bullets" up for the moment, because the drones are still firing their arsenal - they are getting closer, but not exactly quickly.]

They seem to be attracted to the spray, so I think they'll get close enough for you to hit eventually. [She shoots another drone missile out of the sky as it gets nearer.] Is there any reason you can't attract them closer? Otherwise we're spending two people on destroying them, when I could do it myself and you spray.

[Mikumo, on the other hand, does prioritise being efficient on missions like this, so she's not going to hesitate to call out that it might be a better idea for her to do the fighting part of this if she's the only one of the two of them with a long-distance weapon option.]
chalicejoker: (Skeptical)

[personal profile] chalicejoker 2022-10-13 02:56 am (UTC)(link)
Fair enough.

[There's a pause, and something occurs to him. He could try to draw them closer without just charging at them like a madman, couldn't he?]

I'll...try some magic.

[A cantrip. He's practiced a couple of the simple ones. Dancing Lights should draw some attention, right? He's sending the lights out ahead to draw in his prey, and he's trying to creep after them to make it easier to jump an enemy, surely this will work.]
stargazed: (i'll embrace you...)

[personal profile] stargazed 2022-10-13 12:26 pm (UTC)(link)
[Since they're drawn to magic, the magical lights do actually snare the attention of the drones, and Mikumo takes the opportunity to start moving the short distance forward to the next spray point while they're distracted. However, while they are certainly getting closer to the lights, they're also preparing missiles to fire - the question is whether they get close enough for a good attack before they actually shoot something.]
chalicejoker: (Very Unhappy)

apologies for the delay!

[personal profile] chalicejoker 2022-10-29 12:15 am (UTC)(link)
[When they're closer, Hajime draws his weapon--why he didn't draw the bow sooner is not immediately apparent, but it isn't strung--and casts Green-Flame Blade on it. And now he's bludgeoning the hell out of one enemy, aided by the element of surprise that someone would be enough of a lunatic to use a bow in this manner.]
maskedtyrant: (Startled | Aggressive | nah)

B:i (!!! sorry I thought I already tagged into this for some reason)

[personal profile] maskedtyrant 2022-10-06 06:06 pm (UTC)(link)
[Codi, riding her own ATV with a blatant disregard for the hoverboards provided in the first mission, gives a distracted shake of her head.]

Map says, ah... [Her eyes rove over the control panel on her vehicle for a moment before - much like Mikumo was fearing herself - she's forced to swerve around a fallen branch in their path. It takes her by surprise, as if it hopped out in front of her just to be a nuisance.] --Shit! Ugh--half a mile? Tops? ETA, two minutes.

[Mikumo may have noticed already, but Codi is...especially uncoordinated right now. That's a bit to do with this not being her first time out to the towers, and a lot more to do with what happened on that first run with Elma. She is shaken, and doing a poor job of hiding it.]

[Maybe chatting with Mikumo will help?]


Are you ready? Battle plans?
stargazed: (at the edge of a dangerous borderless)

[personal profile] stargazed 2022-10-07 12:19 pm (UTC)(link)
[Well, Mikumo might have to do the map reading from here on. It's not ideal, but it looks like Codi isn't in the position to multitask in this sort of terrain, which isn't too surprising given what little she's seen of the Tians coming off the first mission so far.

It's understandable, but still something she'll have to work through, so she takes the question as an opportunity to probe a bit more.]


It'll depend on exactly what we're dealing with at this location. Broadly, deactivate anything robotic on sight, humans or Sylphid will depend on how many we're dealing with and who. [She's more likely to knock out an angry civilian than anything worse, whereas Sylphid she might have to deal with more decisively if there's enough that she can't knock them out until the tower is beyond being reactivated.] Depending on existing cover and how much I can extend the water I've got, I might be able to make you a defensive wall, but I'll likely need it for offense too.

[Particularly of the non-fatal kind, since Mikumo's going to be using guns for the automatons and she's not sure she wants to risk hand-to-hand with someone armed in her chipped state.]

You look a little distracted, though. Are you going to be able to hold up to this tower?

[It's not judging at this point, but it's serious and no-nonsense, impressing the importance of the position. If she goes down during the deactivation, then it'll compromise the whole thing.]
maskedtyrant: (Bashful | Deflect)

[personal profile] maskedtyrant 2022-10-10 05:05 pm (UTC)(link)
[Codi half-listens to Mikumo's plan, keeping the other half of her focus on the path ahead in the hopes that this will leave no room for her mind to wander on the images she saw through her Tether connection with Elma. The weird, impossibly large enemies, the frantic battle, the confusion--]

[She snaps back with a jerk of her head.]
--What? Yeah! Yeah, I've got this. Did it once already, I can do it again, no problem.

[Mikumo might not have posed the question as such, but Codi sees it as a direct challenge to her competence. She will not disgrace herself like that.]
stargazed: (for your sake)

[personal profile] stargazed 2022-10-11 12:03 pm (UTC)(link)
If you did it already, my concern is more whether you can mentally handle more than one.

[It's somewhat difficult to miss the condition of any Tians who've gotten involved with the tower dismantling already - very vividly spelling out why the Heba protectors were needed on this mission. Mikumo is primarily focused on making sure the mission goes smoothly, but she's also seen people overestimating their abilities leading to breakdowns at best and deaths at worst, which isn't something she wants to see happen today.]

But you can focus on yourself and your role completely. I don't intend to let anything happen to you.

[There's a straightforward confidence in that which speaks to Mikumo's experience with the battlefield - no room for doubt, just a statement of what has to and will happen.]
maskedtyrant: (Judgement | Irritable)

[personal profile] maskedtyrant 2022-10-13 03:44 pm (UTC)(link)
[Whether she can mentally--?! Codi blusters a bit, mouth working through several silent but no less furious retorts before settling on the most restrained one she can think of: ]

Yeah, I've got it! Definitely! [She passes Mikumo an exasperated look.] You do your thing, I'll do mine, we're golden! It's simple. [Then, more earnestly as she gives herself some time to think,] I know you won't let me down.

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nutbuckets: (pic#15928732)

i.

[personal profile] nutbuckets 2022-10-08 02:45 am (UTC)(link)
[It's definitely Harley's first time using a hoverboard, but she'd caught on pretty quick how to work it, how to do tricks and all that. A gymnastics background will make you good at that kind of thing. She'd also taken the opportunity to trick it out a little, giving the underside and sides of it a sweet pink and blue fire paint job.

So far the whole thing has been pretty much smooth sailing. Too smooth. Both because she's itching for a little battle and because it's suspicious. Nothing is this easy. Or fun.

Letting out a little whoop, she surfs up and over a pile of rubble and lands hard at the other side of it, the board connecting with the ground for a moment before surging back up. She glances around, cannister of paint in hand, and spots Mikumo right as the other woman asks if there's any trouble yet.]


Nuh-uh! Not yet! You?
stargazed: (the higher my fever goes)

[personal profile] stargazed 2022-10-08 12:26 pm (UTC)(link)
[Mikumo shakes her head, slowing down a bit for the next spray point. She's gotten the rune spraying down to a science by now, drawing it out in a few seconds so they can move on.]

No. It feels an awful lot like the quiet you get before everything goes south, but that might just be personal experience talking.

[There's a faint amusement to the words - since Mikumo often goes off alone during espionage missions back home, there's been instances where the rest of the group has managed to get busted without her present, but she's been involved a few times as well. Infiltrating enemy territory repeatedly will do that, and given what they're doing currently, it feels very applicable to this particular circumstance.

All the more reason to make sure the towers aren't finished, because then she'll have to deal with more of that.]


You seem to be enjoying yourself.
nutbuckets: (pic#15928724)

[personal profile] nutbuckets 2022-10-10 07:38 pm (UTC)(link)
[Harley's not quite as good at the rune spraying as Mikumo is, probably because she'd spent time tricking out her board rather than practicing runes like the other woman had.]

You got that right. It's been my personal experience too that when things are too quiet you're about to get hit with an army out of the jungle or somethin'.

[Too true in several missions from her past. Mikumo's comment about enjoying herself makes Harley laugh, a loud deep-throated thing, and she does a little flip on the board.]

It's fun! You can't tell me it's not fun, flippin' around all over on this thing. I might just join those Skyclad if they'll have me.
stargazed: (that void is only covered by a smile)

[personal profile] stargazed 2022-10-11 12:03 pm (UTC)(link)
Similar experience, yes. In my case it's usually variable fighters.

[Unless it's somewhere enclosed, in which case it might be the pilots of the variable fighters instead, but a lot of the operations her group does have to take place in the open, so attack from above is very typical.

While Mikumo at least doesn't appear to be not enjoying it, it's clear that she's mostly focusing on the practical aspects rather than the experience.]


I think that would suit you. It's certainly not the worst transport I've had for a mission, but I don't know if I'm the type for that sort of hobby.

[Implying she has hobbies besides performing, stargazing and hanging out with jellyfish underwater.]

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