newmemorywhodis: (Default)
Link ([personal profile] newmemorywhodis) wrote in [community profile] annexedlogs2023-01-15 12:12 pm

Mission: Stealing Back Our Stuff

Who: Everyone involved in the plot
What: Several simultaneous hits are made on Sylphid locations, in an attempt to retrieve stolen items
When: A few weeks after the winter holiday party
Where: Witches Camp & the surrounding jungle
Content Warnings: None

[[ooc: plotting post & sign up info here. Any questions can also be directed there as well]]

i. Pre-mission / planning
Fortunately - for Link, and for everyone else who has been dispairing at his complete and utter lack of leadership and organisational ability - someone has in fact taken the reigns to try and organise this motley crew.

Codi, having volunteered herself to organise this mission, has contacted the Rebel's HQ for access to their resources, including the mission PA system. With this, she's been able to contact everyone to gather them together at the Rebel's nearest waystation to Zephyr.

From here, they can plan further, divide up into groups, and make their way to their destinations.

ii. The depots
There are four Sylphid depots. As each is located in the city of Zephyr - one to the North, South, East, and West - at least one Chipped person will be needed to even dream of getting close. From the outside, the depots look like large, unassuming warehouses. But closer observation will soon reveal heavy security.

Each is bordered by a tall, electrified fence. The gate is manned at all times by four Sylphid guards, and they question and inspect everyone coming through. At least two pieces of identification are needed: a swipe card coded with the appropriate authorisations, and a bio-security scanner to ensure that the holder's identity matches with the authorised card.

Once inside, that same card will be required to get through additional security checks. Not one door in the facility will open without it.

And then, there's the final challenge - finding the items that are actually theirs, in these massive spaces.

iii. The post offices
Comparatively easier to get to are the post offices. Located in the residential areas to the south of the city, these locations are outside the areas where only Chipped characters can go without notice.

Heavy traffic makes it way to and from these locations - trucks are frequently arriving, unloading unmarked crates and boxes, and leaving after being loaded up again. There's altogether more people to deal with here - in addition to the drivers and the workers loading and unloading the trucks, there's the Sylphid guards who patrol and keep watch over the deliveries, and more workers inside who sort through it all.

There's also another group at play - ordinary citizens of Zephyr, who are apparently in the business of just trying to get their mail done. Even if they are watched closely by the guards as they do so.

iv. The transports
Of course, those trucks going in and out of the post offices don't necessarily need to be hit up at the post offices. There's always the possibility of striking at one while out on the road, alone and unprotected...

There might be a few challenges once they open them up, however. Such as the robotic guard dogs that the Sylphid have taken to keeping inside, apparently as a last line of defense against rebel attacks just like this one.
tech_nically: (as i expected)

[personal profile] tech_nically 2023-02-11 04:36 am (UTC)(link)
"That would be the key element that would make the equipment electricity-resistant," Tech explains. He watches as the armor just disappears. Such a curious way it does so.

With that taken care of, he follows Link's lead, slinging his own armor partially over his shoulder. Hopefully no one comes in while they're helping themselves to their equipment. It might look pretty suspicious.
tech_nically: (oh yes you did)

[personal profile] tech_nically 2023-02-11 11:51 pm (UTC)(link)
"I assumed my earlier request was missed or misunderstood," Tech admits with a shrug "I am fine with you storing it now or whenever we find whatever else of your belongings is stored here."

It's not a huge deal for him to carry for the moment, but if Link opts for the present, he'll hand the armor over.
tech_nically: (rip that out right there)

[personal profile] tech_nically 2023-02-12 05:51 am (UTC)(link)
The clone looks vaguely amused, shaking his head as he dismisses the apology. "No harm done. Let's find this last item before the guards start to wonder what we're doing here," he suggests. "I believe once we reach the end of this row it should be located down one of the aisles left of this one."
tech_nically: (we're more deviant than defective)

[personal profile] tech_nically 2023-02-13 02:12 am (UTC)(link)
Tech doesn't trouble himself to run, but he does quicken his pace so he won't be completely behind. The sooner they got through this, the better. It looks like Link has no trouble in securing the box of his item...items? The clone trooper adjusts his goggles as he steps closer.

"What are those..? Or perhaps I should be asking why so many..."
tech_nically: (forgetting what?)

[personal profile] tech_nically 2023-02-13 06:58 pm (UTC)(link)
"..." Naturally, that answers nothing of what he'd hoped. Tech watches as Link goes on with storing the things.

"...what do you use them for?" Surely there has to be some reason, although he is starting to suspect after the list he'd seen that it might just well be compulsory for Link to store whatever he comes across that might be interesting.
tech_nically: (oh yes you did)

[personal profile] tech_nically 2023-02-15 04:24 pm (UTC)(link)
Tech raises an eyebrow at that, but of course Link doesn't feel the need to expound on that matter. He's hardly surprised that no further explanation is forthcoming regarding eyeballs either, but he wonders if this is the sort of thing that's better not to know about. Certainly he's learning a lot as to just how far Link's tendency to horde things potentially goes.

"I doubt you will find them here. I believe we've retrieved everything relatable, here. With more time I'd be able to copy the manifest from the system so we have it for future reference but the longer we stay, the more suspicious we may be. Is that everything?"
tech_nically: (checking the interwebs)

[personal profile] tech_nically 2023-02-16 05:53 pm (UTC)(link)
With a nod, inwardly thankful that Link is in agreement. Tech leaves him to make sure his weapon and wing pieces are stored, pushing the empty box back into place before starting down the aisle towards the warehouse front.

He checks his tablet for a quick scan once they get closer to the door to make sure no one's approaching. The last thing they need is some questions on potentially suspicious activity, but thankfully it looks clear so far. Guarding these must be a dull job.
tech_nically: (riiiight)

[personal profile] tech_nically 2023-02-19 07:24 am (UTC)(link)
Tech answers likewise with a curt shake of his head. "Negative." He decides that expounding any more on that will just leave more things to raise suspicion, if the guards got any more curious about their being there.

It seems that boredom works in their favor as they're waved on through without further consideration, the other guard only eyeballing them as they go past before offering a nod to confirm things look clear. All that's left is for Link and Tech to play it cool until they're out of sight.