newmemorywhodis: (Default)
Link ([personal profile] newmemorywhodis) wrote in [community profile] annexedlogs2023-01-15 12:12 pm

Mission: Stealing Back Our Stuff

Who: Everyone involved in the plot
What: Several simultaneous hits are made on Sylphid locations, in an attempt to retrieve stolen items
When: A few weeks after the winter holiday party
Where: Witches Camp & the surrounding jungle
Content Warnings: None

[[ooc: plotting post & sign up info here. Any questions can also be directed there as well]]

i. Pre-mission / planning
Fortunately - for Link, and for everyone else who has been dispairing at his complete and utter lack of leadership and organisational ability - someone has in fact taken the reigns to try and organise this motley crew.

Codi, having volunteered herself to organise this mission, has contacted the Rebel's HQ for access to their resources, including the mission PA system. With this, she's been able to contact everyone to gather them together at the Rebel's nearest waystation to Zephyr.

From here, they can plan further, divide up into groups, and make their way to their destinations.

ii. The depots
There are four Sylphid depots. As each is located in the city of Zephyr - one to the North, South, East, and West - at least one Chipped person will be needed to even dream of getting close. From the outside, the depots look like large, unassuming warehouses. But closer observation will soon reveal heavy security.

Each is bordered by a tall, electrified fence. The gate is manned at all times by four Sylphid guards, and they question and inspect everyone coming through. At least two pieces of identification are needed: a swipe card coded with the appropriate authorisations, and a bio-security scanner to ensure that the holder's identity matches with the authorised card.

Once inside, that same card will be required to get through additional security checks. Not one door in the facility will open without it.

And then, there's the final challenge - finding the items that are actually theirs, in these massive spaces.

iii. The post offices
Comparatively easier to get to are the post offices. Located in the residential areas to the south of the city, these locations are outside the areas where only Chipped characters can go without notice.

Heavy traffic makes it way to and from these locations - trucks are frequently arriving, unloading unmarked crates and boxes, and leaving after being loaded up again. There's altogether more people to deal with here - in addition to the drivers and the workers loading and unloading the trucks, there's the Sylphid guards who patrol and keep watch over the deliveries, and more workers inside who sort through it all.

There's also another group at play - ordinary citizens of Zephyr, who are apparently in the business of just trying to get their mail done. Even if they are watched closely by the guards as they do so.

iv. The transports
Of course, those trucks going in and out of the post offices don't necessarily need to be hit up at the post offices. There's always the possibility of striking at one while out on the road, alone and unprotected...

There might be a few challenges once they open them up, however. Such as the robotic guard dogs that the Sylphid have taken to keeping inside, apparently as a last line of defense against rebel attacks just like this one.
scarabwings: (plotty)

[personal profile] scarabwings 2023-02-06 04:42 am (UTC)(link)
Her expression shades a little thoughtful, eyes narrowing as she turns the possibilities over in her head. Multiple sites complicates the matter - but it always does.

"Perhaps," she says. "If we have our pick of equipment, there might be a way to do it with less risk of exposure."
maskedtyrant: (Grin | Conversational)

[personal profile] maskedtyrant 2023-02-08 04:01 pm (UTC)(link)
Codi smiles wide. "What's mine is yours," she says, with an exaggerated, open-armed gesture at the room around them - as if she's provided the provisions already here. These outposts generally come stocked with Witch-standard equipment, and this one isn't any different, but Codi won't turn down the opportunity to look magnanimous about it anyway. "Do what you need to in order to get the job done. Equipment, people - whatever it takes to make sure we can reduce potential casualties and ensure a successful mission, the resource cost is acceptable."
scarabwings: (intent)

[personal profile] scarabwings 2023-02-13 12:18 am (UTC)(link)
"Good thing the rebels feel the same way," Layla says, tone light, expression taking on an almost playful cast, though it retains a faint, sharp edge - banter is all well and good, but she's still a professional, with a job to do.

Her gaze flicks over the meeting room, and the small team gathered there. "What's the plan for extraction if anyone does get pinned down?"
maskedtyrant: (Coy | Eyebrow Raise | ???)

[personal profile] maskedtyrant 2023-02-15 09:01 pm (UTC)(link)
Codi provides a polite chuckle, but likewise sticks to the plot. This is a mission briefing, not a brunch date.

"We should rotate active teams at each storage location," she answers, tapping a foot on each facility marked on the holographic map for emphasis. "When the scouting teams are doing their thing, the infiltration teams should be waiting at extraction, and vice versa. Ideally we would have a separate emergency team holding back at the extraction point specifically for this purpose, but manpower is spread thin enough as it is. Everyone should be prepared to get their teammates out in a hurry."
scarabwings: (intent)

[personal profile] scarabwings 2023-02-21 05:25 am (UTC)(link)
"We should designate a secondary extraction point, in case the patrols change without warning," Layla muses. She considers the map, then indicates a few likely locations. "Those, maybe. That's one benefit to the smaller teams - they can vanish more easily, if they need to."
maskedtyrant: (Deadpan | go on?)

[personal profile] maskedtyrant 2023-02-23 10:06 pm (UTC)(link)
Codi nods, only briefly considering the spots indicated on the map underfoot before looking back into the crowd. She'll be able to study them more before she goes out with her own team.

"You can hash the specifics out with the teams, once they're organized," she says, before turning her voice to the assembled rebels. "Everyone not currently in view of the map: Layla will help you and your team determine an extraction point. Make sure you meet with her before you leave - this is not optional. We need coordinates to give to HQ in case things get dicey."