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annexedlogs2022-12-26 01:30 pm
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Relief Log #3

I. In The Aftermath
After the mission is complete, the new recruits are invited back to Central Command for a patch-up and celebration to let loose and socialize a little bit.
The first order of business is the patching up. Anyone who was injured is welcome to go to the Hospital, if the injuries are more serious. Everyone else, those with smaller injuries like scrapes and bruises, minor cuts or burns or abrasions, are welcome to come to the Infirmary in Central Command. There will also be attendants that tell returning new recruits that if they'd like to learn a little first aid and tend to their comrades, they can also head to the Infirmary.
In the Infirmary, anyone who's not injured but shows up will be instructed in basic first aid so they can tend to their teammates and friends. Nurses will be rotating around to check in on people and make sure nothing is more serious than it looks, but generally, the new recruits will be encouraged to tend to their teammates in order to encourage group bonding.
II. The Winter Feast
The relief effort comes at about the same time as the traditional Winter Celebration on the Broken World this month. The Winter Celebration is characterized by spending time with family or loved ones, eating a lot of food, exchanging gifts, lighting candles, and usually drinking a lot (for those who drink). Considering how diverse the residents of the Broken World are, the traditions are relatively loose, with variations that can include fireworks displays, airing grievances, special food dishes, and a wide variety of others. Feel free to pick and choose what winter traditions your characters are introduced to and want to observe.
The rebels at Central Command are celebrating this year by opening the kitchens and inviting all the residents, and any extra-universal arrivals, to participate in cooking the winter feast. Anyone is welcome, including those who don't know how to cook yet, as there will be several cooks giving lessons on how to prepare some of the simpler dishes, like mashed tubers, gravy, and roasting various types of meat, usually pork or poultry. Characters who can cook are encouraged to make traditional winter foods from their own cultures, and the recipes will be met with much interest from NPC residents. Those who can't cook are invited to share their traditional winter foods for the resident cooks to try to figure out - how close they get to making your cherished family recipe is up to you.
After all the food has been prepared, characters are invited to help bring it to one of the big conference rooms that's been decorated by NPCs (and those who aren't into cooking are welcome to help decorate). The setting is cozy and warm, with a temporary fireplace installed with bean bag chairs pulled up around it, and in the corner there is a pile of presents with the names of each extra-universal arrival on them. Before any present-opening happens, though, everyone is invited to dish out a plate of food and settle at the table to eat with friends, tethers, and loved ones. There's also an extensive drink bar with everything from egg nog and milk to hard liquor to various wines and other drinks available to help wash the heavy food down.
III. The Gift Exchange
After dinner has been consumed and everyone is relaxing, The Witch herself enters the room and gestures to the pile of presents in the corner. She makes a short speech about the values of the season - togetherness, forming bonds with each other, keeping each other safe, loving one another - and invites the extra-universal arrivals to approach the pile of presents and find one with their name on it.
Inside the package with your character's name on it is one item from their app inventory that has been retrieved by the rebels from Sylphid strongholds in a series of secret sting operations for this specific purpose. The rebels who were involved are invited in as well, if anyone wants to thank them, and The Witch is available for short meet and greets if characters wish to speak to her.
This is also when characters may exchange gifts with each other, a Winter Celebration tradition they would have heard about extensively through NPCs, advertisements, and other media.
IV. Prank Poppers
Finally, after the gifts have been exchanged, each character is given a party popper - a cardboard candy shaped device that can be pulled at either end and open with a loud popping sound. Inside are several pieces of candy, a foil crown to wear, and a little trinket made of metal - these can be almost anything, from a necklace to a useful mini tool to an ornament to a set of measuring cups.
What's special about these trinkets, however, is that once they're handled, they have a variety of effects on people! The effects are temporary and are very much in the spirit of 'trick or treat' - some of the effects are very positive, some are total pranks. Which one your character gets is up to you!
Some of the effects can be as follows, though you are welcome to come up with effects of your own.
⇝ Happiness: Your character will be just unexplainably happy for 24 hours, regardless of what happens or what struggles they're going through. It's not happiness to the exclusion of looking after themselves or dealing with their problems, it's just a feeling of everything being okay in the end and resiliency.
⇝ Luck: Within an hour of activating this effect, your character will receive a random and totally valid deposit of $1000 into their bank account, and the following 24 hours will be marked by incredible good luck, with everything going their way!
⇝ Animal Features: Upon handling the trinket, the character will find that they sprout animal features, as many as the player wishes, from cute animal ears and tail to a full humanoid fursona to turning completely into a talking animal.
⇝ Forced Honesty: Upon handling the trinket, characters will find that they cannot lie for 24 hours, including lies of omission. They're essentially forced to be honest and blab out all their secrets for the duration of the effect.
⇝ Flying: Characters will find that they float up a few feet from the ground and are unable to stand on their own two feet for a duration of 24 hours. They will float around, and are able to fly to the height of a 40 story building for the duration, moving at will in whatever direction they choose. Other than touching the ground. They can't touch the ground.
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Clearly, he's waiting for Steven to select the track. And then, Link will win.
sorry guys, totally lost this notif...
no worries!
Re: no worries!
Okay. With the route now firmly in mind, Link also heads to the starting position - and stands, ready to run (or...float), the moment Steven says go.
Re: no worries!
"Okay. Okay... on your mark. Get set."
He gives them a long pause, then yells, "Go!"
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He tears through the air, legs running at full gallop even though the motion isn't strictly necessary.
feel free to skip me for a couple tags so they can race :3
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Their goal appears to have been to let their long hair blow dramatically as they take a selfie...but the wind just happens to blow the same way that Link is running, giving him a boost.
It's an unusual spot of luck...except for the fact that one of the many poppers took earlier has made him very, very lucky for the next day.
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Shame he gets his antlers tangled in those festive streamers stretched out along this span of street. That's going to slow him down by quite a lot.
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There's only the wind, and the drive to go as fast as he can.
Now he starts pulling well ahead - reaching the end of the block, where he starts to turn around. Soon he's starting the race back, on the last leg.
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For a moment, it seems like Link might hit it - but then they just happen to tilt it to the side, giving Link just enough room to maneuver past without slowing.
...And then it tilts back again, now blocking Hajime's way.
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It's fine he's fine he's just going to keep right on going, even if he's been slowed down significantly, there's a bit of confused yelling from a great many people, and he's picked up a couple small cuts that are bleeding a rather unusual shade of light green.
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...and then he's across the finish line, victorious.
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He scrambles back to his feet, looking between Link and Hajime bringing up the rear and bleeding a little.
He's not sure that's a fair race, what with the glass thing, personally.
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"You hit the glass?" he says to Hajime, with a wince in sympathy.
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He knows the name only because Marc mentioned him, really.
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