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Mission Log #3

How It Works
Welcome to the third mission log in Annexed!
How Mission Logs Work: There will generally be two main missions per month, with different focuses tailored to different skillsets (usually stealth vs. fighting, though other skillsets will be tapped on). Each mission will be posted in phases, with a prompt for the start of each phase. The plotting post will give you a rundown of what the missions are, how they might go, and what might be discovered. Characters may partake in whichever pat of the operation they choose, whether it's a large prominent part or a more supporting role. Characters may participate in both missions, and as many phases as they wish.
Mod Guidance: Players may request occasional scene-setting when they hit a point where they're unsure what might happen next in a log or what their characters might encounter. There will be a "Mod Guidance" comment that players can reply to in order to request this kind of scene-setting.
Completion of Missions: There will be a submissions comment for anyone who's threaded out a portion of the mission. Once a thread has been completed at least halfway, please submit your character's progress and plans for the thread to the submissions thread. These submissions are the main way that the mod will decide how the mission went in the next month's wrap-up post, so they are very important!
Plotting Post: Here!
Insert Creative Mission Name Here
So far, the rebels have mostly been reacting to the Sylphid - they plan something and the rebels stop them. This month, the vibe around the Camp is significantly different because this time, they're making the first move. They're not just reacting, they're acting.
Remember last month, when the Witches put out a call for propaganda materials - for videos and posters and interviews and all the other footage and information that was gathered? Well, the Witches have cobbled that footage and those videos and interviews together into beautiful propaganda videos with special effects and a powerful message for anyone in the city who may be desiring freedom but who is too afraid to pursue it alone.
This month's meeting and mission overview will start off with a screening of three different propaganda videos that were made from the gathered footage and interview excerpts that were turned in by new arrivals and existing Witches alike. After the videos are screened, the Witch will be calling a general meeting at the Command Center where she will explain the situation and the steps to be taken to distribute the propaganda.
Mission A: Distributing Posters
Mission Appropriateness: Chipped or Stripped
Mission Focus: piloting, riding magical creatures, air battle
This mission will focus on distributing the posters that have been created by the Rebels. The Witch has had printing presses busy making up the posters and flyers created by player characters and NPCs alike. These posters will be distributed through a combination of a fleet of cobbled-together magic and tech based flying machines, a bevy of flying animals, and the Skyclad on hoverboards along with anyone who wants to join them.
The first phase of the mission involves the methods of flying over the city to deliver the posters and flyers. Characters will be invited to familiarize themselves with a variety of flying methods that will allow them to transport the flyers and posters to the city and drop them in various areas around the city that have been identified by operatives as having rebel-sympathetic populations, primarily the lower-income areas around the edges of the city and the education district where students attend post-secondary education.
The first mission is relatively straightforward and is presented without much fanfare. There are three different methods of delivering the posters and characters will require some training. Hopefully, they will also come equipped with some mechanical knowledge, because some of the flying machines are in a state of disrepair. Hopefully, others will come with some amount of familiarity with riding large animals, as well, because part of the delivery system involves riding on the backs of flying creatures resembling manta rays that range in size from that of an average horse to the size of a small building. Thankfully, many characters already have experience using the hoverboards that the Skyclad use, and these will be available as well for quick delivery of posters and flyers.
Before the mission officially even runs, characters are invited to choose a method of delivery - flying machines, hoverboards, or sky mantas - and to come to the various areas set up to train in how to use them.
⇝ Hoverboards: While many are familiar with the hoverboards used in the last mission, this mission will require a higher level of agility, more intricate maneuvers, and a higher altitude than the previous mission due to the fact that they are traveling through a city rather than cleared leylines and will be dropping posters from above, at the maximum height that the hoverboards are capable of (around the height of a 30-story building). At this height they will need to weave around skyscrapers and hover vehicles that are used in the city, and avoid various other obstacles. The Skyclad have opened their training grounds and will divide volunteers into small groups of around 5-10 people to train them how to be more agile in the air, how to do some complex maneuvers, and to get used to how the hoverboards perform at their maximum height.
⇝ Flying Vehicles: Characters who would rather drop flyers from more secure vehicles with a seat, or who have any kind of piloting experience, will probably be more drawn to the small fleet of flying vehicles that are available for the mission. The group of vehicles is parked at The Hangar, a large empty building located in the Electric Heart. The vehicles are a bit of a motley crew, having been scavenged from abandoned Sylphid magitech, and no two are alike. Some operate much like planes, others like small space shuttles, and others are completely magic-based, responding to the psychic desires of the pilot. Many of the vehicles are in poor repair and the existing mechanics will welcome the assistance of anyone with mechanical or magical know-how to get them fixed up and reliable for the big mission. They will also teach people to fly the machines, including the individual quirks of the out-of-date vehicles, so they can successfully fly them on the mission, including test flights!
⇝ Sky Mantas: The final method of flight for dropping posters and flyers are the sky mantas, a sort of domesticated flying beast that resembles a manta ray with bubbles of pure energy on their underbellies. Due to the fact that they are a local and native species that can be easily spotted in the wild, the sky mantas make for perfect recon assistants, with riders having perfected methods of camouflaging themselves while they ride on their backs. Each sky manta is domesticated and well-trained, dressed up with a saddle that characters can stand on, and a set of reins that will guide the manta in the desired direction. The sky manta stables will be open for anyone interested in riding one to distribute flyers and posters to take a crash course in how to ride them, guide them in the sky, and perform the few tricks the mantas are capable of. They are also invited to bond with the beasts, who are almost like flying horses, and who must scent and become familiar with a new rider before they will perform at their full capacity.
Once everyone is acquainted with and comfortable with their distribution method of choice, the mission itself will properly begin. Characters will be given large packages of propaganda materials, both larger posters and smaller flyers, which they will load into or onto their preferred method of flight. Both the flying vehicles and sky mantas will be able to carry large amounts of flyers and posters, but those riding hoverboards will need to take only what they can carry and return several times to load up on new materials from supply points set up in the wild jungle while the others will carry out the mission in a single slower pass over the city.
There will be a variety of obstacles that will beset the people distributing propaganda, including flying around the tops of skyscrapers, hovering vehicles, low-flying aircraft, birds, and other airborne obstacles that may get in their way. Beyond that, after the first propaganda has been dropped, there will be retaliation in the form of several magic using Sylphid that will band together and create adverse weather conditions - rain, snow, fog, thunder, and lightning will be making the sky hazardous for anyone flying. While this will ground some of the air traffic going on, it will mostly be causing problems for people delivering the propaganda. Not only will it get the posters and flyers wet, causing them to drop in wet sheafs that stick together, it will also create terrible visibility, the danger of being struck by lightning that almost seems to be targeted, and will cause slippery conditions for those who are riding hoverboards or sky mantas.
What's the one thing that's worse than terrible weather and bad flying conditions? Those things plus being pursued by enemy fliers. It won't be long until the Sylphid start catching on to the mission and very quickly they will be pursuing with their own methods of flight. The Sylphid will be calling in anyone with any kind of method of flight from superpowers and magic to hovercars to hoverboards to flying vehicles of various types to even the drones that were used in the last mission. Characters flying the mission will find themselves pursued through the terrible weather, being shot at with superpowers, magic spells, and traditional projectile weapons of varying varieties.
And then there are the Para-Sylph, a group of Sylphid who specialize in air takedowns. This crew, using upward of 15 fighter vehicles, will hover above rebels carrying out the mission and drop from their fighters in groups of two. The goal of these drop-ins is to incapacitate the pilots of whatever method of flight is being used. Prepare yourselves for an epic swordfight, gunfight, or magic duel at 30 stories up! The Para-Sylph are extremely well-trained and adept at fighting in mid-air, at taking people down quickly, and excel in the areas of stamina, fighting prowess, and strategy. They are a well-oiled machine, best avoided rather than engaged.
Mission B: ELECTRONIC INTERVENTION
Mission Appropriateness: Chipped (mostly)
Mission Focus: stealth, recon, sabotage, battle
This mission will focus on a stealthy invasion of the city to locate and overtake the broadcasting equipment and facilities in the city and infiltrate them. Once inside, characters will be asked to stop all transmissions on every channel and broadcast the propaganda films created by the Rebels. This will require significant stealth in order to infiltrate and some electronic know-how to work out how to broadcast the propaganda on the fly. They will eventually be pursued by the Sylphid as they catch onto the plan and make efforts to stop the broadcast in its tracks, and need to fight and/or flee the area as quickly as possible, either using hoverboards or hover-ATVs.
Strictly a stealth and recon mission, characters who are still chipped will make their way into the city and use the Sylphid internet and other methods to locate the broadcasting stations in the city. Since characters are chipped, this should be relatively straightforward and not come with a lot of risk. Characters can easily pretend to be tourists, fans of various shows, or new employees to ask directions, or simply use the city's equivalent of Google Maps to find the stations. Once the stations are located, characters will be asked to locate the closest manhole cover that's available and mark it on a shared map on the Rebel intranet, though any efforts to infiltrate deeper into the recording stations through stealth or charisma will be met with a lot of joy, and characters who manage that will be asked to make rough maps of the stations themselves.
There are three main broadcasting stations in the city to be located and scouted out.
⇝ NorthWest Broadcasting: Located in the outskirts of the city on the northeast side, this station broadcasts mainly local news, low-budget TV shows, and ads for neighborhood businesses such as corner stores, small car lots, and furniture stores. It is the least well-guarded of the three stations but also reaches the smallest (albeit perhaps the most amenable) audience, mainly being watched by low-income households that can't afford the more expensive stations, generally on the outskirts of the city. There is a manhole cover on the west side of the building where the plumbing from the building can be accessed. It could easily be accessed by people willing to give it a try - there are actually tours of the broadcasting station that can be booked for school groups and the like. Additionally, the security is very low, with only one patrolling security guard, and the receptionists at the front desk could easily be bribed or tricked into allowing access to the building itself.
⇝ The Ring: Located in the southwest side of the city in what is called the Inner Circle, this station broadcasts citywide news, weather reports, mid-budget TV shows, and ads from medium-size corporations in the city such as family restaurant chains, smaller bank chains, and video game companies. It has better security, with security staff on-site that are hired out from a local security company and reaches a larger population in the city, mainly on the Inner Circle, where the city's middle-class population thrives. There is a manhole cover on the north side of the building where the plumbing from the building can be accessed. It could be accessed by people with a little luck and skill on their side - while there are patrolling security guards, a good story could convince the receptionists at the front desk to issue a guest pass.
⇝ City Skyline: Located in the central ring of the city, on the block that contains most of the city's government buildings and major banks, this station broadcasts planet-wide news, high-budget TV shows and popular movies, and ads for major corporations in the city such as fast food chains, major banks, and electronics giants. It is the most well-guarded of the three stations and reaches the largest audience, being watched by anyone in the city who can afford it, and a neighborhoods outside the city as well. There are manhole covers to the east and west of the building where the plumbing from the building can be accessed. Getting access inside this building will be extremely difficult, as anyone permitted entry must present ID to be issued a guest pass that serves as a keycard for elevators, doors to the stairwells, and entry to some doors in the building. Even if characters manage to get a guest pass, they will still lack access to some areas of the building. City Skyline also employs its own in-house security guards, with a flock of them patrolling every floor in the building every half hour, asking to see and scan guest and other passes.
The next step after recon is to actually infiltrate the buildings, which is much easier said than done. This step would need to be carried out by chipped individuals as well, or groups of two or three where there is at least one chipped person. Where anyone without a chip would usually set off an alarm, anyone with a chip would be presumed to be a service worker of some kind by anyone watching the monitors, and as the sewers are less strictly monitored than the surface, this chipped signal could mask the signals of up to two stripped characters. Each building will have different security systems in place to make sure that no one is able to enter via the sewer ducts, which open into the basements of the buildings. Infiltration of the rest of the building would be guided by the situations listed in Phase I.
The sewers themselves have some dangers, mainly the presence of...well, what sewers are known to contain, which can carry some danger of disease, bad smell, nausea, and dizziness from the fumes. Other than just the waste product itself, large mutated rats can be found in abundance in the sewers, with sharp teeth and insatiable appetites, and any bite from these rats will need to be treated and the victim inoculated with a shot as soon as possible to avoid tetanus and various other diseases. Besides the rats, there are also spiders whose bite can cause mild poisoning that has effects of nausea, extreme dizziness, blacking out, disorientation, and extreme pain at the site of the bite, as well as hallucinations.
⇝ NorthWest Broadcasting: This is the lowest-security building and because of that has a lower maintenance type of deterrent - a pit with a large drain at the bottom. Once characters make their way from the manhole cover to the area where the sewer enters the building, they will find a deep, square cement pit half-full of sewage products. Characters will need to make their way over the pit without falling by climbing on pipes and other protruding mechanical pieces on the ceiling of the sewer, some of which are very hot due to the water system that also uses these tunnels.
⇝ The Ring: This is a medium-security building, and the security system is a little more dangerous and harmful. In this case, there is a consistent spray of acid from sprinklers on the ceiling. These sprinklers run every 45 seconds, and can only be blocked by a certain type of plastic, which has been used to coat the wall and machinery in the area to avoid erosion. Small umbrellas made of this type of plastic will be provided to anyone who chooses to take this route, but be careful - the umbrellas aren't very big and there's not enough room in the tunnel to stand up straight underneath them. Hiding under the umbrellas will require crouching and huddling underneath, which may not provide full protection. Better to get to the entrance to the building's basement before the spray starts up again...
⇝ City Skyline: This is a very high-security building, and the security system in the sewers is more advanced. In this case, there is a series of lasers which are constantly running, creating very tight space between them, at various angles that will require high agility to make it through. And these aren't just lasers connected to an alarm, either, they are well and truly weapons, capable of searing flesh and removing limbs if handled without care. There are a couple of methods to avoid them. Either extremely flexible characters can flip and maneuver their way through, or mirrors can be carefully used to redirect the beams of laser light. Careful not to lose a finger doing so!
Once the traps in the sewers have been navigated, it's time to deal with the internal security inside the buildings, most of which has been outlined above. Characters will need to dodge, bribe, or sweet-talk guards, hack security doors with provided electronic devices, and make their way to the broadcasting room. This will be a relatively easy task at NorthWest Broadcasting, but more of an ask for either The Ring or City Skyline.
Once characters have made their way to the broadcasting room they will need to subdue any Sylphid running the equipment and take it over. If you don't know how to run the equipment, though, it might be useful to leave one Sylphid alive and bribe or threaten them to explain how to switch out the tapes provided by the Rebels with the ones containing the usual broadcast. Once characters have worked that out, they can set the propaganda to repeat and retreat back through the sewers...or if they're brave, they can just exit through the front doors. Maybe not the best bet, though, after crawling through the nasty sewer system...
Of course, it might be tempting to make a broadcast of your own while you're in the system...for good or for evil.
Mission C: THE RESCUERS
Mission Appropriateness: Chipped or Stripped
Mission Focus: battle
This is relatively straightforward as a mission goes. Anyone who is stripped or who didn't participate in the other missions, or anyone who has completed those missions, is welcome to help people who've already been convinced to join the Rebels by the propaganda. Each propaganda tape had a note at the end of where to go to meet up with Rebel forces, and there will be a significant amount of people, especially from the outer ring of the city, who are willing to pack up and leave almost right away.
At each rendezvous point the Rebels will have set up a large number of trucks to carry new recruits back to the Camp, and these trucks and rendezvous points will need a LOT of protection. Preferably with a lot of firepower. Because the Sylphid are going to catch on pretty quickly to where these points are, and send reinforcements. This will be a running battle relatively quickly, with armed Rebels protecting new recruits and escorting them to trucks, covering the trucks as they head back to the Camp and ensuring that the well-armed Sylphid aren't following them to the Camp.
Jack O' Skully | Mission A: Distributing Posters
Phase I: Flying Lessons
“No Bernard!,” he flinched momentarily, as he witnessed his closest peer downed with a clean shot through his head. “Arrrrrr!!!,” he then cried, blindly hacking whoever got in his way. He wanted to stop by and mourn at his lifeless ally but the ensuing battle just won’t let him. And as he thought he saw the worst, the force of an explosion suddenly sent him flying off a huge tree. As he struggled to raise himself, the sight of a severed arm, containing his pirate captain’s black armband quickly caught his eye. Having secured his footing, he quickly reached for the arm that hung by the tree’s branch, taking off the black arm band to place it on his own.
“Ye’ll pay for this!,” he grunted, as the armband glowed in a deep purplish light opening a dark portal that suddenly swallowed the pirate midair.
Jack jerked up his bed, realizing that it was all but a dream. As he recovered from momentary daze, a rhythmic noise quickly snatched his attention. His eyes darted at the comms device that lay on his side table. After drawing a sighing breath, he reached for the device and checked for its notifications.
Another list of missions populated his inbox, making his eyes busy after letting out a soft yawn. There were a few lists but what caught his attention the most was the mission that included flying lessons as one of its phases. His vision zoomed at the mission details, presenting him the options of learning about hoverboards, flying vehicles and sky mantas. A familiar photo made him take an even closer look at the hoverboards section. “Ah so there’s more to that thing indeed,” he exclaimed fervently reading more into the training details that involves the hoverboard.
Without reading much further into the mission briefing, the pirate closed his comms device, greatly drawn by the opportunity to learn more about the hoverboard. Picking up his own newly repaired one, he immediately raced towards the training ground as his comms device directed him.
I
"That should do it," the turtle teen grinned, spinning the welder between his fingers as he flipped the hoverboard over.
Re: I
"Ahoi matey! Could ye' be a mechanic or somethin'?," the pirate asked after the stranger seemingly confirmed the completion of whatever he was working at. He held his hoverboard loosely beside him, its other end firmly resting on the ground. His visage spelt genuine curiosity, but it was more to the stranger itself rather than his profession.
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"Been watching too much Jupiter Jim? Anyway, you need something?"
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"Are ye' a turtle?," he responded tactlessly, and with yet another question instead of a definitive answer. Most would have gotten awkward at such a foolish speech but Jack kept his composure - or dumb state, as he stood in wait for the stranger's answer.
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The question, tactless as it was, was hardly the first time he'd be hearing it. It probably showed in the way his expression flattened. "Sigh- Yes, I am a turtle- mutant, of course, as you can probably tell by my unnatural bipedal stature and height, and the fact that I am talking to you. If you're going to scream then I'd suggest you do that on your own, personal time because I've got things to do and this whole mission thing to prep for. Unless you got something more pertinent you wanna ask, pal?"
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"This...hoverboard...right...here," he stuttered, looking for the right words to play with. "...was just repaired yesterday. But I bet ye' could do better!," he exclaimed, regaining his confidence as he aimed to compliment the mutant. "The name's Jack by the way. And I think yer' great with these, so could ye' take a look at me ship 'ere?" he continued, moving closer to mutant as he spoke.
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"Jack. Right. Donatello," he said, supposing he should introduce himself as well. He eyed the hoverboard even as the man started closer, unable to help for a smug look. "Assumptions, however correct," he shrugged, always one to respond quite nicely when his ego's stoked. "Your...ship? You mean the hoverboard. Right?"
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Phase II: Distribution
“Woohooo!,” he screamed, racing against the spears of golden rays from the rising sun. The azure hue of the almost cloudless sky further stimulated his fervor, giving him the nostalgia of navigating the vastness of the open sea. Momentary gust of strong winds whistled around him, as if serenading his aerial exploit.
Much as he enjoyed his free flight however, the view of a tall skyscraper forced him into a sudden halt. Luckily, he was more trained than before to make more agile moves in response to danger. He slowed down, after evading a near collision with the building he just passed by. The deceleration however, made him finally aware of the fleet of allies around and below him.
As he looked down, the sight of scattered papers in the air thrown by some of his comrades in hoverboards, flying vehicles, and sky mantas, reminded him of the actual mission that he was supposed to fulfill.
He stared at the same posters that he had in his hand before suddenly diving down past most of his allies. “Ahoy me hearties! Join us an’ ‘ave yer taste of freedom!,” he cheered, letting go of a couple of posters while racing as low as he could. His action did earn a few glares from the other friendly flyers but none did catch his attention until a sudden flash of lightning split the sky from a distance. The following rumble of thunder finally zipped his lips, the environment around him earning a wary look from himself.
Once again he stopped, witnessing the odd, rapid formation of grey clouds from above. “Now that ain’t good.” he mused, holding a tight grip at the remaining rolled posters on his hand.
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Having a face full of flier was definitely not ideal when you were navigating a hoverboard at such heights. Donatello flailed a bit before ripping the paper off, letting it fly off and flutter below. He windmilled his arms a bit before managing to lean forward and regain his balance, casting a mild glare over in Jack's direction. Well, the guy had certainly caught on pretty well. "Hey pal, wanna watch where you throw those?" he asked once he came up beside the pirate.
At the sound of thunder, the turtle teen's eyes tracked above as he warily studied the skies. "We are in agreement there... I am pretty sure the weather called for clear skies today."
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"Should we scamper out of 'ere?," he hollered, as he tanked another gust of wind followed by the distant sound of thunder which seemed to get louder each second. Leaning forward slightly, he peered around checking for the actions of the other rebels. At the back of his mind, however, all he wanted was a little push to brave the sudden weather disturbance and finish off the mission.
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"Sounds like a plan. These are rapidly becoming less than ideal conditions for this particular mission. But then that might just be the point..." A counter-attack somehow? He'd never encountered anything by way of weather control before, so the thought was a bit difficult to believe.
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Heavy rain began to pour, harassing the pirate like a barrage of tiny spears. His shoulders hunched forward, refusing to yield to the harsh element. The posters however, seemed to cry a different tune as their pages started to wear away in the rain. A few more minutes and they would likely be reduced to nothing more than a soggy mess of wet paper and ink. The pirate, however, seemed to be paying no attention.
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"Ack!" He dodged a wad of wet paper as it made a less than graceful plummet towards the ground, smacking another soaking leaflet aside with his hand. "Jack, this isn't working! This weather's rendering our payload useless!"
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"Over there!," he exclaimed, pointing over a huge radio dish, perched above a building that stood just a few skyscrapers ahead of them. Just as his speech ended, he thrusted his foot forward and started to make his way towards the structure for cover.
[OOC: This could lead to the dogfights. I'll be making a separate thread after your reply.]
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Off he went after Jack, hunkering low against the board as he mopped the water from his goggles.
Phase III: Dogfights
He waved at Donnie, making sure the turtle could still notice him through the thining visibility of the skies. Just as he thought that he'd be safe however, the radio dish let off rapid rhythmic beeps that escalated into an alarm.
It wasn't that long when familiar flashes of light started to dot the darkened skyline from a distance, which rapidly formed into a platoon of Sylphid flyers.
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"Oh...that's not good," he murmured, wincing as the volume picked up. It made him less inclined to want to land on the rooftop once he found it, but he remained on the hoverboard as he neared, taking the opportunity to look around. Strangely enough, the rain started to lighten, if just a bit. It made more sense as to why once Donatello caught sight of the lights beyond as he cleared off his goggles again.
"Uh-oh. I don't like the looks of that..."
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"Ye got any tricks in ye' mate?!", he then called out at Donnie, as he rushed towards the only ally he had in sight.
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"I don't think we should stick around," he advised. "We need to move or they'll be between us and our best path of egress."
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"Arrr...off we go then!," he roared, pushing towards his ally as a note of retreat. "We ought to 'ave allies 'ere somewhere!," he continued, evading a couple of shots that started to barrage them from the distance then diving lower provide him a bit more cover from their pursuers.
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"By the looks of things they might be having their own problems," he noted, but he didn't let his attention stray too long as the incoming fighters were quickly making it clear they were here to take them down. He juked his hoverboard wide and away from Jack at the shots, deciding to keep some distance. Being too close would make for too easy a target. He gasped as he heard a shot ring off the edge of his hoverboard, gritting his teeth as he looked towards the incoming Sylphid forces. They were fast.
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He kept himself low, momentarily shooting back at their pursuers before swerving his board to dodge several other shots. "Did ye' see any cover?," he called out once again at Donnie, as he focused on small feats of retaliation.
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"Nothing here! Maybe we can lose them in the jungle, but we can't lead them back to the supply point!" he shouted back.
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