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Annexed Mod Team ([personal profile] modaccount) wrote in [community profile] annexedlogs2022-08-14 08:50 pm

Mission Log #1

How It Works

Welcome to the first mission log in Annexed!

How Mission Logs Work: There will generally be two main missions per month, with different focuses tailored to different skillsets (usually stealth vs. fighting, though other skillsets will be tapped on). Each mission will be posted in phases, with a prompt for the start of each phase. The plotting post will give you a rundown of what the missions are, how they might go, and what might be discovered. Characters may partake in whichever pat of the operation they choose, whether it's a large prominent part or a more supporting role. Characters may participate in both missions, and as many phases as they wish.

Mod Guidance: Players may request occasional scene-setting when they hit a point where they're unsure what might happen next in a log or what their characters might encounter. There will be a "Mod Guidance" comment that players can reply to in order to request this kind of scene-setting.

Completion of Missions: There will be a submissions comment for anyone who's threaded out a portion of the mission. Once a thread has been completed at least halfway, please submit your character's progress and plans for the thread to the submissions thread. These submissions are the main way that the mod will decide how the mission went in the next month's wrap-up post, so they are very important!

Plotting Post: Here!

The Cure For Immunity

The Witches have received intel through their spies in Zephyr that a lab located just outside the outskirts of the city is engaged in experiments on sentient beings to create a serum that will change those people who are incompatible with Sylphid reproduction. This serum would allow the Sylphid to take over the bodies of people who would usually be fatal to them.

The serum is said to function at a 45% success rate already.

Obviously this would be a major blow to all life on the Broken World, as 70% of the population is immune to being taken over by Sylphid. This serum would allow them to increase their population numbers exponentially and turn a powerful takeover into a nigh-unstoppable one.

The Witch will be calling a general meeting at the Command Center where she will explain the situation and the proposed missions to stop it.

Mission A: Into the Lab

Mission Appropriateness: Chipped or Stripped
Mission Focus: Stealth and recon.

This mission will focus on stealth and recon, with operatives conducting surveillance on the lab to work out the rounds of the guards and other staff so they can infiltrate and take the information on the Sylphid serum in order to reverse engineer it and hopefully make a serum to make everyone immune to Sylphid takeover. The Witch passionately states in her opening speech that this would be an immense blow against the Sylphid and is a very important mission.

PHASE I

Nestled in the jungle a few blocks outside city limits is a low cement building with a high barbed-wire-topped chain-link fence around it. The lab is built like a fortress with thick walls, very few windows, and a thick roof made of cement and tile, almost bomb-proof. All in all, the Sylphid aren't exactly subtle, the place might as well scream 'secret lab to create top-secret serums.' There's also a regular round of security guards accompanied by guard dogs that make their way around the perimeter, and security cameras at every entrance and exit.

There is plenty of cover around the building for operatives to watch the rounds of the guards, the way the cameras swivel, and get a feeling for what kind of people enter and exit the building. Surveillance can be conducted the old-fashioned way, by just watching the building from many different angles and sharing observations by camera. They can also be done in a variety of other ways, depending on individual powers and abilities - want to pretend to be making a delivery so you can scope out the front desk? take photos or videos of rounds or entrances and exits to study? draw a rough map of the grounds to show everybody? Go for it!

There are a variety of ways to get into the building, but surveillance will boil down to four main routes of entry:

The first is a direct frontal entry, where characters may bluff their way inside the building in a variety of ways including pretending to make a delivery, taking down a single guard and stealing their uniform, or otherwise working out a ruse to get inside.
The second is a through a single bulletproof glass skylight in the roof of the building, directly above the mess hall, which should be empty just after lunch time. There is a strong lock on the skylight, but it can be picked and there are no traps.
The third is through the back entrance, near where the guards' staff room is, in a secondary building. This route will require taking out several guards as silently as possible and entering disguised as guards.
The fourth is through a ventilation system that can be accessed by a panel high up on the wall at the one side of the building that is facing the jungle. This one will require some acrobatic skill and flexibility and might be best for a small character.

PHASE II

There are four major routes of entry into the lab, and characters who try any route of entry should keep in contact with people outside via radio or network to relay information found out during the infiltration phase. The rebels are trying to get as much information about the internal layout of the lab as possible in case the Sylphid opt to reuse it for another purpose in the future. They would ideally like to be able to map the entire internal structure of the facility. In all cases, photos, videos, and sketches of the inside of the lab would be welcome to the rebels.

Frontal Entry: Characters who opt to enter through the front via some kind of ruse and who gain entry will find themselves faced with a maze of corridors and rooms. This may be difficult because anyone who is allowed entry into the building generally knows their way around. Success of this particular route of entry will depend on confidence and being able to keep the ruse alive as the characters run into various different people - scientists, guards, deliverypersons, janitorial staff, and other staff. Keep the ruse up for as long as possible and make sure you get as many details of the inside of the building as possible to relay to your colleagues outside as possible.

Skylight Entry: Characters who opt to enter through the skylight will find themselves faced with a heavy lock as their first obstacle. The lock is able to be picked or hacked, depending on the characters' skillset. Once the skylight is open they will have to lower themselves into the room underneath, a mess hall for the staff in the lab, and subdue the cafeteria workers. From this point, they will need to keep themselves hidden from passers-by in the hallways, and rely on stealth and silence as much as possible while mapping out the inside of the lab, and keep in radio or network contact with those on the outside.

Back Entry: This is the method of entry that requires the most fighting. Characters will enter the back area of the building where there is a smaller outbuilding that is used by the guards for a sort of staff room while they are taking breaks, and subdue several guards to take their uniforms. After the uniforms and keycards for the building are secured, they can enter through the back door and maintain the ruse of being guards that are patrolling the building. This is where knowledge of the guard rounds comes in handy, and all that surveillance will certainly help. These characters will have to be careful to avoid the real guards as they will be able to clock that they aren't their coworkers and the "I'm new" story will only work so many times! Characters in guard uniforms will have an easier time communicating out loud on radios and the network as they're expected to be communicating by radio, and will also be able to give spare walkie-talkies to those on the outside.

Ventilation Entry: This is the most physically challenging method of entry, but a very valuable one. After accessing the ventilation system, characters will be able to crawl through the duct work in a virtually undetectable way and take photos, videos, or sketches of the rooms they can view through vents. The duct work goes everywhere throughout the building and mostly poses obstacles in the form of the mazelike system of them, occasional fans and other blockages in the ductwork, and dust and debris in the ducts including possibly rats and spiders. Some of the spiders are poisonous, as jungle spiders tend to be, and anyone bitten by the spiders will experience pain and hallucinations that may hinder them. As with all other entry methods, the people in the ventilation system should be communicating with those on the outside by radio or network.

PHASE III

Phase III is more straightforward than the other phases of this mission - once the infiltrators have mapped out the inside of the lab, they should locate the central computer banks and anyone with the technical expertise should make a copy of the databanks. This will require some hacking and all characters doing infiltration will be provided with a device that will allow them to hack through any passcodes required by the computer to access the information inside. Copying the database will take at least a half hour, so characters may have to create diversions, talk themselves out of hot water when people come to stop by the computer room, and otherwise distract the true staff of the building from entering the room and catching them in the act.

Once the computer banks have been copied, characters should use another device they will be given before infiltration to plant a virus in the computer banks that will corrupt everything in them. The virus will take about 10 minutes to get to the point of critical mass, a guaranteed disruption of the whole system. This phase of the mission will take at least 40 minutes total, during which characters are going to have to keep any of the real staff of the lab out of the computer room through whatever means possible, making it the point in the mission most likely to go off the rails.

After the computer system has been disrupted by the virus, characters will have to escape the building without being caught by the Sylphid staff, and may leave through any exit available so they can melt into the forest and make a clean escape.

ADDITIONAL MISSION

Characters infiltrating the lab will discover several rooms where sentient test subjects are located. Some of them will be in very ill health due to side effects of the treatments they've been enduring, and all will be very willing and eager to be rescued. While some characters stay with the computer banks to copy and sabotage them, other characters may go find these rooms full of test subjects, about 45 in total, and smuggle them out of the building. Once the rebel force has been alerted to the presence of test subjects, they will send a truck to wait near the back entrance, and operatives will simply have to cut the chain link fence to make space for the subjects to get into the truck to be transported back to the Witches Camp. This mission will likely involve having to subdue several guards as the back entrance is near the guards' room.

Mission B: Disrupt The Supply Chain

Mission Appropriateness: Chipped or Stripped
Mission Focus: Recon and open battle.

This mission will focus on open battle and guerilla tactics, with operatives locating and disrupting the supply chain to the lab. It will focus on identifying shipments of equipment, food, and other supplies to the lab and interrupting them, destroying the vehicles, subduing the enemy, and taking whatever supplies they can back to the Witches Camp.

PHASE I

The highway leading past the lab is a seldom-used four-lane highway that snakes its way through the jungle in a mostly uninhabited area. While there are a few scattered farms and other occupied areas, most of the highway is bordered on by wild jungle, which provides a lot of cover for surveillance of the delivery vehicles that approach the lab to drop off supplies. Most of the trucks will contain food, equipment, and other sundries for the function of the lab. The trucks can be wheeled or hover, and will have various brand names emblazoned on them. Characters tasked with surveillance in these areas will settle at safe and well-hidden spots in the jungle to watch the roads and keep detailed notes on which trucks with which brand names enter the lab to deliver supplies. They will also need to keep in close contact with home base to relay this information, with notes on the times the deliveries happen and what sort of supplies may be being delivered, based on the logos on the trucks.

Characters will discover that there are actually several routes delivery trucks are taking to get to the lab, contrary to previous intel-gathering, which pointed to the quickest and most obvious route being the one the trucks used. Some trucks are taking side streets through a nearby occupied area, at the center of which is a rather skeezy truck stop where drivers stop for food before completing their deliveries. Characters will need to spread out to cover these additional routes in order to make sure they don't miss any delivery trucks.

Additionally, the truck stop may become a good source of intel, with staff being amenable through convincing, coercion, or bribing to give information on the drivers that stop in on a regular basis, what they haul, and what their timetables are like. Players are more than welcome to NPC some of the staff at the truck stop for mild interrogation, including waitresses, cashiers, station attendants, and janitorial staff.

PHASE II

As Mission A moves into its final phase, and much more likely to be discovered, phase II of Mission B will go into full effect. Operatives will have discovered four routes that trucks are taking into the lab, and will need to cover all of them for both surveillance and to blockade them or sabotage them and stop the trucks.

Route 1: The main and quickest route that trucks are taking to the lab, which is directly down the highway and off of it into the lab driveway. This will be the toughest one to blockade due to the size of the highway - four lanes, though seldom used, is quite a distance to cover.

Route 2: A winding side road that goes over a small creek and then beside it, only two lanes across and through a mostly uninhabited area. Because it's uninhabited and a smaller road with less traffic, it will be easier to blockade and is also the second most used route by the trucks.

Route 3: A relatively direct route from the truck stop through some back streets that straightforwardly traverse farmland. There is more traffic on this road that is civilian because of its proximity to farmland, and will require a bit more effort due to this civilian traffic.

Route 4: Another straightforward route, though this time through a civilian-occupied area, and close to a school for the small community surrounding the truck stop. This will be the most difficult to blockade without doing too much collateral damage to the civilian area around it and the school.

Characters will have been given bombs that they may use to destroy the roads themselves as well as access to heavy machinery they can use to move cement blocks into the roadways to block traffic from getting through. Once the roads are blocked or destroyed, characters will have to subdue the Sylphid staff on the trucks through force, which might be a significant fight, as all Sylphid, even down to truck drivers, are well-trained in combat. These drivers are also well-armed, considering the mission they're on to supply the lab, which is one of the top priorities for the Sylphid as of now.

PHASE III

Phase III is relatively straightforward compared to the rest of the missions - unload the trucks and carry the supplies back to the Witches Camp via truck or hover-ATV, then destroy the trucks. This will mostly be through demolitions or by setting the trucks on fire, leaving them as a signal to the Sylphid that they can't go about their research without being challenged.

Characters may disable the trucks in whatever fashion they wish, so long as it leaves a good, lasting message to the Sylphid. The Sylphid drivers that aren't killed should be captured and bound and loaded into a truck to be taken back to the Witches Camp to be interrogated or used as bargaining chips for the more diplomatic side of the rebellion.

Damage to civilian property or injury of civilians, especially children who may be playing at the playground by the school would be seriously looked down on and a huge blow to the rebellion's reputation, so characters are encouraged to keep destruction to a minimum on Route 4 in particular. In fact, the rebellion would prefer if operatives could load the trucks onto heavy machinery and take them to the Witches Camp for demolition instead of leaving them on Route 4.

Additionally, operatives along the routes will find that some of the trucks contain caged and restrained test subjects. Once these are discovered, they should be taken by truck back to the Witches Camp. Unfortunately, these test subjects can't be returned to their families in Zephyr because their chips would immediately mark them for death - the Sylphid would, without thinking twice, kill people that were marked as test subjects who escaped, especially after being rescued by the rebellion, in case they were corrupted by the rebellion. These test subjects will have to be comforted and brought back to the Camp to either join the rebellion or be civilians in the Camp.



newmemorywhodis: (Neutral 01)

Link | Mission B

[personal profile] newmemorywhodis 2022-08-15 10:34 am (UTC)(link)
B: Phase II
Link doesn’t exactly look particularly mission-ready, as he darts light-footed across the highway of Route 1. He’s wearing a green hoodie and a pair of checkered pajama pants, and on his back he’s carrying - of all things - a broom and a round trash can lid.

Apparently, a proper arsenal isn’t something Link’s managed to pull together just yet.

Thankfully however, he doesn’t need a decent weapon to deal with the current problem. Instead he taps at the Sheikah Slate at his hip, summoning forth out of nowhere a glowing blue cube, which he sets down on top of the road.

Then he takes a good few steps away from the cube. Once he’s far enough away from it, he taps at the Slate again.

The cube goes BOOM!

B: Phase III
Link is somewhat oddly invested in seeing what’s in the trucks.

He goes through the various crates and boxes, opening each of them up so he can brazenly ruffle through all of their contents. Occasionally he pulls out of some of the objects - a microscope, a test tube, a centrifuge. In the vast majority of cases he has no idea what even holding. But he still stares at the items intently, as if looking at them hard enough might reveal all their secrets.

When he finds food, however - fresh, unpackaged food - he perks up a little. And then he pulls it towards the Slate hanging at his hip, and it just…disappears. One moment there - the next moment, gone.
songmother: <user name="inkcharm"> (041 just when you think you)

Alder | A & B (support - radio comms)

[personal profile] songmother 2022-08-15 12:10 pm (UTC)(link)
OOC: Available to any who want to, especially with CR, through the end of Mission A Phase III (unless you want to keep a private channel going as she heads out to join the action starting in Mission B - will post separately for that - either her own radio vs the command center network, or if your character is stripped and capable of some form of telepathy!).

( After seeing off those she knew and watching the rest leave for the first mission, Sarah moves to observe from a part of the command center. More interested in keeping tabs and offering support, but also providing any intel she could to those who may want it.

There were others doing so as well, with different skillsets. Some with mapping and visual, some with proper military speech and coordination. She was better at the latter in person, and would be joining for Mission B, but until then, sought to be as involved and helpful as possible.

Though those who were stripped were allowed on either mission - as both were reportedly in more neutral areas - after studying the reported effects of removing the chip, Alder was unwilling to risk sabotaging the stealth and recon. After all, saving those inside seemed the most important objective, other than sabotaging the facility overall and preventing more experimental subjects. Besides, open conflict and confrontation, ambushing, and disruption were where her skills leaned.

Admittedly, she was used to "radio communication" being a sort of telepathic bond between officers in the field and command at Fort Salem (called Far Speech), and they spoke in brief sentences and naturally, without particular code or radio etiquette. This may be comforting and simpler to some who reach out to her channel, and perplexing and less helpful to others.

But there were other "dispatchers", and she would only be here through the first couple phases before moving out to disrupt the supply chain. A part of her was willing to admit, at least to herself, that finding an excuse to observe how the witches and resistance here operated and insert herself in the middle of things were definitely influencing factors. Also because she could only use her own Far Speech with stripped characters that possessed some kind of telepathy.
)

This is Sarah Alder, signing onto channel three. I'm here when you need me. Goddess guide you all.
Edited (clarification) 2022-08-15 12:11 (UTC)
batleths: (pic#15879313)

[a]

[personal profile] batleths 2022-08-15 12:30 pm (UTC)(link)
How's it looking from there?
stargazed: (that void is only covered by a smile)

Mikumo Guynemer | Macross Delta | A + B

[personal profile] stargazed 2022-08-15 01:36 pm (UTC)(link)
[a: mission a]
(i. phase i)


[Even compared to what else has happened since Mikumo has arrived, this feels eminently up her usual alley. She wishes she had access to something like her bugging robots from back home - literal bug-shaped bots she could leave in important areas to gather information - but she hadn't had them on her when she arrived, and she doubts they wouldn't have been taken off her even if she did.

So for now, it's the old fashioned way, which means manually moving around the vantage points surrounding the laboratory to photograph and film what's going on. While her inbuilt skills have been dampened down to something in the range of a regular human, that's still good enough to get where she wants to be, and she'll remain silently observing in the branches of trees for quite significant lengths of time until either someone lands on the same vantage point as her, or she moves down out of the tree and happens to spot another rebellion member on the way down.]


This part of the facility should be well covered by now, I was up there for quite a while. Which area did you come from? [She assumes they must be building up a decent network of information by now, but it can't hurt to cross-reference what makes it onto the network against the people who have covered certain areas for potential extra details.]

(ii. phase ii [network])

[Getting into the ventilation system isn't exactly easy, but Mikumo isn't particularly large and is still plenty flexible enough to get into a space like that. Not having access to her usual disguise tech means this is preferable to disguising as a guard, since while she has managed to tame her hair under a wrap, there's no guarantee that hair wraps are particularly common among guards in the facility. She might have to get hold of a wig before the next one of these missions.

Either way, as she crawls through the vents, photos of various rooms of the facility from above begin to come up on the intranet, sequential images from one room to the next, sometimes with a quick additional drawing or notes if it's difficult to get the full scope of the room in a photo. Some of them even have members of the rebellion who are infiltrating the facility in disguise visible in them, and after she starts noticing more people getting in, she sends out a text along with the images.]


If you see yourself in the most recent few images at all, you're welcome to message me to scout ahead on your route for you.

(iii. phase iii)

[As soon as the mapping is complete enough for people to reach the computer banks, Mikumo departs the vents into that room, entirely prepared to take point on copying the data. While she knows there's a decent number of people here who should have computer experience, she thinks this might be a little ahead of where some people have come from, so best to be sure.

Either way, it's not straightforward work when they keep getting interrupted by people stopping by the rooms for one reason or another, and as the sound of people coming down the outside hallway picks up again for the third time in what can't be more than ten minutes, Mikumo gives a quiet sigh and glances to the person next to her.]


I can go talk them back the way they came, but if you have a better idea for a diversion, I'll work with it. I'd rather be here if something else needs to be run.

--

[b: mission b]
(i. phase iii - rescuing test subjects)


[Once the lab escape is done, Mikumo figures she may as well hook up with the tail end of the other mission, because another driver can't hurt considering how many vehicles they're probably going to need to be moving. But the movement of supplies comes first, and while Mikumo figures there are people better poised to do the heavy lifting part, she slips into the forces moving items between the trucks and starts moving ahead to check the contents of the ones that haven't been opened yet, just to ensure nobody's left a nasty surprise. She can't imagine this is the first time the rebellion has attacked a convoy, so it's not beyond expectations.

The nasty surprise she gets isn't the type she was thinking, though, and after opening the doors of one truck, she visibly pauses. While she's not heavily emotive about negative things a lot of the time, a subdued sort of disgust and what might even be anger crosses her face before she gestures to the nearest person who looks like they might be able to help out.]


We need to get these people out of their cages and onto another truck. The quicker the better.

(ii. phase iii - the ride home)

[Once supplies and people have been moved where they need to be, Mikumo takes the wheel of a loaded-up ATV, since she's more familiar with this type of vehicle than the trucks. While she keeps an eye on the departing vehicles, she's also keeping an eye out for anyone who looks like they don't have a ride back to the camp yet, because the last thing they need is anyone getting left behind who can't then find their way back.

If someone approaches her or catches her eye, she'll nod to the free seat in the ATV.]


If you're not planning to drive back yourself, then you may as well ride with me.

--

[c: wildcard]

[[If there's an aspect of the mission you'd like to play with Mikumo that I haven't got here, feel free to tag in with a wildcard or hit me up on the plot post for anything more specific.]]
songmother: <user name="inkcharm"> (026 the very thing you're best at)

[a-i] (for now)

[personal profile] songmother 2022-08-15 01:39 pm (UTC)(link)
Exactly as debriefed. No deviation in patrol routes. Vent access clear, for now. Mess hall too crowded to attempt skylight entry, will update when the enemy disperses.

Anything unusual on your end?
batleths: (pic#15879209)

[personal profile] batleths 2022-08-15 02:09 pm (UTC)(link)
I'm not sure what's supposed to be usual.

The front doesn't look like the best access and I'd rather come across as few of these as I can.
bentheredonethat: (pic#15877735)

Obi-Wan Kenobi | Star Wars | Mission A with a smidge of Mission B

[personal profile] bentheredonethat 2022-08-15 03:37 pm (UTC)(link)
Mission A - Phase I

[ooc: I am going to be trying to hit up other TLs for characters who are on Mission A, Phase I rather than adding to this TL. BUT if anyone has an idea want's to hiss at Ben that he's about to walk right into a nest of guards please feel free to hit me up here!

He will be doing his best to coordinate with folks, but oopsies happen??]


Mission A - Phase II

After a considerable amount of time spent staking out all four sides of the building -and my didn't this building scream 'bad stuff here'- Obi-Wan determined that his best point of entrance was going to be through the back. A fact he would belatedly remember to share across the network to anyone who might be listening on the comms.

"This is Ben," his voice is a whisper but somehow still carries. "I am going to make an entrance through the back. I won't kill, but will attempt to ensure that any guards I incapacitate will be down for at least the next couple of hours." He may sound confident in this; he's really just hopeful.

When he reaches a good staging area to make for the smaller building, he will pause and wait, either for anyone who responded to him, or to see if anyone else has had the same idea. Better to work as a team if at all possible!

Mission A - Phase III

Could he figure out the tech if he had to? Probably. Does he have to? No. Which is why he's going to leave that part of the mission to the people who are a lot more fluent in all things computer.

If and when there is a divvying up of who is best suited to be where, Ben will speak up.

"I can help provide distractions from this lab, but I want to prioritize the release of some of the captives if we can." He won't conscript anyone to come assist him with that last bit, but there may be a hopeful look in his eyes that suggests, more hands make for lighter work?

Mission B - Phase lazy

Ben had not gone out with the group on the supply chain raid. He didn't have his lightsaber, he didn't have access to the Force, and the truth was ... he was still tired of outright fighting. Something he'd need to meditate on; his meditation list was turning into a kreking novel.

However, he could be on comms providing moral support! Or what passed for moral support. Either way, Ben was on comms with a mug of tea in at his right hand.

How goes the destruction efforts? He deliberately keeps his tone calm, light and matter of fact. He found that sometimes that helps when people are in the middle of absolute chaos. Are there any issues with egress routes? Can we help advise resources in your direction?

He heard whispers of more captives, more sentient beings in need of rescue. It seems as if the teams should have all the people, equipment they need, but it never hurts to ask.

Wildcard: [ooc: Have something you want to do/try/engage on that doesn't fit in one of these prompts? Please, feel free to just throw it at me!]
batleths: (pic#15879281)

b'elanna torres ► star trek

[personal profile] batleths 2022-08-15 03:41 pm (UTC)(link)
► mission a | phase i
( the waiting is the worst. she keeps listening to the radio chatter, waiting for the updates on what the patrols inside looked like. it had her fiddling with some of the equipment that she had, trying not to pace just in case something caught them on a camera or by chance.

from the information feeding through there are two possible options, the back entrance and the vents. b'elanna says two but one of them feels like they've got a better chance of not running into anyone. that's the vents, something that she's eyeing up with a little more seriousness )


I bet I could fit in there if you gave me a boost.

( she's short, she can't reach. but she can wiggle down the vent easily. alternatively, you could try and convince her that another option is better )
► mission a | phase ii
Did you bring the imager?

( she's used to a holo-imager rather than a camera, after all. they made it into the vent, b'elanna wasn't alone in this venture and she's doing hushed conversation whilst they crawl down the vents. at least until they get to somewhere with an access point and then she's quiet again, not wanting to risk anyone overhearing any sounds.

whenever they do get to one of those panels or a bit more light she stops, peering through to see what is on the other side. which might include any of the following: )


[a] Alright, get some images. ( to whoever might be holding the camera )
[b] Damn, I can't get a good angle. ( could someone else see, is the vent panel just too small to see and they need to move onto the next one? )
[c] I think we got turned around. ( does this room look like one they've peeked into already? did anyone start sketching a map? )
► mission a | phase iii
Damn it.

( her hand ends up hitting the side of the computer that she's trying to work on, probably a little harder (and louder) than she should hit it but maybe they'll be fine. they'd gotten the information downloaded but trying to work this computer now was frustrating. give her alien systems, she can butcher her way through those no problem, they all end up being pretty similar, but something from a different time, a completely different system? her usual methods of attack aren't getting her anywhere )

I might end up having a better chance at destroying this than planting a virus.

( that's just frustration, she hasn't given up yet. she's working on another route to get this virus going )
► mission a | comms
[ give me comms chatter, updates, passing the time etc through all phases of the mission ]
songmother: <user name="inkcharm"> (019 we'll run with the shadows)

[personal profile] songmother 2022-08-15 04:10 pm (UTC)(link)
…a fair point.

Back entrance guards are distracted. I saw five go in. There may be more inside.

If someone is able to [what is the word?] hack internal camera feed, I can be your eyes.
batleths: (pic#15879290)

[personal profile] batleths 2022-08-15 04:13 pm (UTC)(link)
Sounds risky.

You said the vents were clear?
maskedtyrant: (Thinking | subtle eyeroll)

Codi | Missions A & B

[personal profile] maskedtyrant 2022-08-15 04:25 pm (UTC)(link)
Mission A | Phase II (-> Phase III maybe?) | Front Entrance
As soon as intel comes back from the first phase of this operation, Codi knows how she'll be able to assist. She's already done some homework related to acceptable office wear and the local styles, particularly near the capital, and consequently blown more of her stipend on the outfit to match.

Which probably explains why she's embarking on this stealth mission in a meticulously ironed three-piece suit and dress flats. A pair of reading glasses and a simple band to bundle her bright ginger hair into a bun, deliberately tussled, completes the look. The papers she's printed from the Sylphid network are tucked into a dainty travel briefcase carried at her side. It's a bit of an odd look, given the circumstances, and Codi seems notably perturbed whenever too much dirt scuffs her pants or wrinkles mar her jacket, but she does let a few of them go. It'll help with the story, she figures.

It's a story that the rest of her team will have to figure out on their own, because Codi's only warning before she rounds the corner on the path to the front gates is a wide grin and a whispered, "Follow my lead!"

Then she's off, strutting down the dirt path like she simultaneously owns the place and is incredibly frazzled about it. Codi flips the lapel of her suit jacket around to flash a badge - a fake that she photocopied and edited with her picture before slapping it onto a piece of laminated cardstock - midway on her walk, as an answer to the guns trained on her.

"Kelly Miles, workplace safety division," she says, sounding out of breath. "Supervisor called for a surprise inspection of this site. Really wish you had offices closer to civilization - it's gonna take weeks to get the stains out of these pants..."

Mission B | Phase I | Truck Stop/Network
Having finished her breaking-and-entering duties with the other mission, Codi returns to Mission Control so she can be debriefed and, accordingly, change disguises. This one is a bit easier to pull off with what she already has; some oil rubbed into her prison grays masks them as grease rags, tucked conspicuously into the back pocket of a pair of shorts that she lets ride low, same as her blouse. The bun from earlier leaves her hair wavy when she lets it down, and wiping off her makeup and upper chest with the oily prison shirt leaves grime in just the right places. This will do nicely, she thinks.

Her story this time is, in spite of the more...flamboyant outfit and location, a bit subtler in execution, which inspires Codi to actually try and communicate with others ahead of time to coordinate. She's been a little spoiled the last six months with having a telepath on-demand to disseminate her plans; having to carefully type messages on her phone from under the table she's sitting at feels clunky and a little dangerous, but is the best option she has available right now.

Network Text - un: Tyrant

Anyone else headed to the truck stop?

I'm sitting at the booth second on the left from the door. Told the waitress I'm meeting someone here. Join me?? I don't wanna be stood up on my fake date lol
Edited (clarifying a thing) 2022-08-15 18:10 (UTC)
songmother: <user name="inkcharm"> (021 we argue in the kitchen)

[personal profile] songmother 2022-08-15 04:28 pm (UTC)(link)
I agree.

Clear…from the outside. Report suggests a tight fit, we’re unsure what obstacles are inside. Probably the safest route though.
batleths: (pic#15879299)

[personal profile] batleths 2022-08-15 04:30 pm (UTC)(link)
I think I can fit. We'll be able to get more eyes inside.
tarisian_cathar: (Default)

[personal profile] tarisian_cathar 2022-08-15 05:19 pm (UTC)(link)
If I remember rightly, Juhani would be without her lightsaber since that's something she'd regain through missions - would she be able to equip herself with other weapons or is she hand-to-handing this one?
tarisian_cathar: (Default)

[personal profile] tarisian_cathar 2022-08-15 05:40 pm (UTC)(link)
Thank you :) Follow-up: how space-y could I get there? Like a Star Wars-style vibrosword? (Which are dead common where she's from?
tarisian_cathar: (Default)

[personal profile] tarisian_cathar 2022-08-15 05:41 pm (UTC)(link)
Thanks again!
tarisian_cathar: (attack)

Juhani | Star Wars: Knights of the Old Republic

[personal profile] tarisian_cathar 2022-08-15 06:07 pm (UTC)(link)
Mission A - Phase III

She's not a technical person, in any way. She is of precious little use for that particular sort of infiltration. But what she can do is stand by to provide a distraction.

Step one, remain in radio contact with the infiltrating members. Step two, obtain from the rebels a bag of small devices that go boom but in a very loud way. Step three, when called upon, head into the terrain around the facility whenever people need that time to upload the virus and begin to play merry hell with drawing attention away.

And if anybody needs a rearguard for extracting test subjects...that will gain her passionate support.

Mission B - Phase I

Surveillance isn't her favourite task in the world, but she does so diligently from a post high in a tree. Her retractable claws make short work of getting up there, even if she didn't have the Force to aid her. Her ability to blend in through the Force helps there, too. One could pull up onto the same branch when she's fully hidden and not know she's there, barring their own powers of perception...

Phase II

She takes hold of a stick, drawing in the dirt.

"We do not need to destroy entire convoys, or even cause collateral damage for most of the locations."

It's a trick Revan, a master tactician, had taught her, one she's eager to share.

"See, here - disable the vehicle at the front of the column and the rear - they predictably travel in groups so in narrow terrain, we can tie up the entire road with just simple caltrops or single, well aimed strikes. Then we can focus our force on the larger roads while our opponent wastes time extracting disabled vehicles to free up the others."

She paused, tapping the stick in thought.

"And if the trucks are stationary - if we draw the enemy away into the surrounding bush, we can simply take what we want, surely?"

Phase III

"We are with the Rebellion, we are here to help."

So she begins with the civilians, pointing them towards safe spots out of the line of fire, asking them to voluntarily evacuate in case of Slyphid counterattack. Many comply, others don't, looking at her, a strange outsider, with considerable suspicion. The children being moved is, of course, top priority. She looks down as one, a little girl, gently pulls at the leg of her pants.

"What are you?" the child asks. Juhani chuckles, a small smile coming to her face, crouching down.

"I am a Jedi Knight. A defender of the innocent. But I am a Cathar, by species. We're pretty much like you. Just a bit furrier, neh?"

She held out a hand, open and palm down. "Go ahead, feel. Just a bit furrier."

-

Later on, of course, when the time comes to fight, the vibrosword she got from the rebels is held ready in her hand, her shield bubble ready to be placed around anyone in danger or in need of support. Everywhere the battle seems to be in danger of going poorly, there she will be found - moving from one trouble spot to the next.

And, when the chance comes, lancing forward into the Slyphid ranks with all the power and speed of a Jedi of the Old Republic - leaping high into the air before slamming down into their midst, spinning a low kick out to trip those around her before the blade lashes out, cutting the barrel of a Slyphid gun in half.

"Surrender, or I will be your doom!"

Choose Your Own Adventure

[Always open to suggestions/suggested prompts!]
Edited 2022-08-15 18:07 (UTC)
songmother: <user name="inkcharm"> (022 about whether to have children)

[personal profile] songmother 2022-08-15 06:22 pm (UTC)(link)
An excellent plan, Torres. Look out for (insert whoever else is going vent-side here), they are also headed to the vents, if you want to meet up.
anewhero: (Default)

Marcus Wright II Terminator Salvation: Final Battle [Mission B, I, II, III]

[personal profile] anewhero 2022-08-15 06:23 pm (UTC)(link)
I and II combined

Marcus had spent the time around HQ, not wondering what to do but making his own homemade weapons to take along for the ride after Kyle Reese as a teenager had spent time with him showing him how to make them and the supplies needed to make them.

After Marcus finished the weapons, He packed them near him in a small bag. Looking towards the rebels offering him a sword or gun, he’d take what he could get so far.

He had a bag of “homemade” explosives on his back and a gun with him.

He had a limited amount, so he had to make them count.

Keeping down, he watched a truck path follow a certain order with different labels representing different shops and they stopped, he moved toward the back, hitching a ride on a truck quietly.

The truck stop is small but could be a useful source of info needed

As one of the trucks stopped, Marcus quietly slipped off the ride and caught the truck driver and held him up at gunpoint “If you don’t want to get hurt, I need something from you. “Just maybe those past criminal skills might come in handy here.

The man seemed like the brutal type like Marcus but as they hopped out, armed, the terminator was able to pull the weapon right from under the man’s hands leaving the man no choice but to fight knuckle to gun or give up valuable info or die.

The man tried to run but the terminator was already subduing the truck driver and grabbed him. The truck driver looked around nervously “There’s four routes, we are headin’ to the lab. All you gotta do is take one of those routes.

Marcus shook him “WHAT routes?”

The truck driver pointed “That way.”

Certain bombs were given to Marcus to block off a certain path the truck driver had somewhat sputtered out.

Setting the C4 was another thing as the trucks moved in a certain pattern.

The cyborg kept down low and set the homemade C4 in certain areas, letting the bombs do its work.


III: Busting Prisoners out of the Cages

This feels familiar like he was going on a prisoner rescue mission for this Resistance instead of Connor. He bit his lip as he gritted his teeth watching the poor test subjects be subjected to experiments that would harm them as much as Skynet made terminators out of people instead.

It made him sick to remember his own body that was cut up and experimented on a long time ago since he sold his body to science.

He felt bad for the prisoners subjected to the same fates as he once did, except turned to Sypids instead.

Marcus used his double strength to rip the door off some of the trucks that contained prisoners restrained and cut the bonds holding them to tables or elsewhere.

The prisoners cheered as they were freed and ran for their lives after Marcus convinced them it was safe to go back to the Resistance camp but not home.

batleths: (pic#15879281)

[personal profile] batleths 2022-08-15 06:38 pm (UTC)(link)
Well, I might need the help getting up. Just don't repeat that.

( she can absolutely scale a wall but sometimes a boost is just easier )
ezra_of_lothal: (yeesh by malagraphic)

mission a | phase i (more phases later?)

[personal profile] ezra_of_lothal 2022-08-15 06:50 pm (UTC)(link)
I could get us both there easily if - [Ezra rubs at his face in frustration.]

If I'd insisted they get this chip out of me.

Ok, yeah, let's try you first.
tech_nically: (silently suspicious)

A-II

[personal profile] tech_nically 2022-08-15 06:50 pm (UTC)(link)
With so many moving parts to this operation, Tech has been hanging back somewhat. Gathering intel, watching for changes of the guard and movement of cameras is all part and parcel with his usual line of work, but the obvious absence of his brothers and no one giving direct orders makes it strangely more difficult for him to commit to a task. By now he's aware it's likely also to do with the chip implant, forcing him to choose his focus rather than split it as easily as he's been used to. It's annoying, but he deals. He really doesn't have much choice at the moment.

The voice that comes up on the comm channel strikes him as vaguely familiar, but he can't quite place it, nor does the name help cement things, and it's quickly dismissed as he turns his attention to the building, mentally drawing up the map of his current location and the best route around.

"Tech here. I'm heading towards your position," he replies, carefully making his way. It's still strange to be doing any sort of mission (or anything in general) without his usual gear, but at least it makes it a little easier to sneak around.

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