modaccount: (Default)
Annexed Mod Team ([personal profile] modaccount) wrote in [community profile] annexedlogs2022-08-14 08:50 pm

Mission Log #1

How It Works

Welcome to the first mission log in Annexed!

How Mission Logs Work: There will generally be two main missions per month, with different focuses tailored to different skillsets (usually stealth vs. fighting, though other skillsets will be tapped on). Each mission will be posted in phases, with a prompt for the start of each phase. The plotting post will give you a rundown of what the missions are, how they might go, and what might be discovered. Characters may partake in whichever pat of the operation they choose, whether it's a large prominent part or a more supporting role. Characters may participate in both missions, and as many phases as they wish.

Mod Guidance: Players may request occasional scene-setting when they hit a point where they're unsure what might happen next in a log or what their characters might encounter. There will be a "Mod Guidance" comment that players can reply to in order to request this kind of scene-setting.

Completion of Missions: There will be a submissions comment for anyone who's threaded out a portion of the mission. Once a thread has been completed at least halfway, please submit your character's progress and plans for the thread to the submissions thread. These submissions are the main way that the mod will decide how the mission went in the next month's wrap-up post, so they are very important!

Plotting Post: Here!

The Cure For Immunity

The Witches have received intel through their spies in Zephyr that a lab located just outside the outskirts of the city is engaged in experiments on sentient beings to create a serum that will change those people who are incompatible with Sylphid reproduction. This serum would allow the Sylphid to take over the bodies of people who would usually be fatal to them.

The serum is said to function at a 45% success rate already.

Obviously this would be a major blow to all life on the Broken World, as 70% of the population is immune to being taken over by Sylphid. This serum would allow them to increase their population numbers exponentially and turn a powerful takeover into a nigh-unstoppable one.

The Witch will be calling a general meeting at the Command Center where she will explain the situation and the proposed missions to stop it.

Mission A: Into the Lab

Mission Appropriateness: Chipped or Stripped
Mission Focus: Stealth and recon.

This mission will focus on stealth and recon, with operatives conducting surveillance on the lab to work out the rounds of the guards and other staff so they can infiltrate and take the information on the Sylphid serum in order to reverse engineer it and hopefully make a serum to make everyone immune to Sylphid takeover. The Witch passionately states in her opening speech that this would be an immense blow against the Sylphid and is a very important mission.

PHASE I

Nestled in the jungle a few blocks outside city limits is a low cement building with a high barbed-wire-topped chain-link fence around it. The lab is built like a fortress with thick walls, very few windows, and a thick roof made of cement and tile, almost bomb-proof. All in all, the Sylphid aren't exactly subtle, the place might as well scream 'secret lab to create top-secret serums.' There's also a regular round of security guards accompanied by guard dogs that make their way around the perimeter, and security cameras at every entrance and exit.

There is plenty of cover around the building for operatives to watch the rounds of the guards, the way the cameras swivel, and get a feeling for what kind of people enter and exit the building. Surveillance can be conducted the old-fashioned way, by just watching the building from many different angles and sharing observations by camera. They can also be done in a variety of other ways, depending on individual powers and abilities - want to pretend to be making a delivery so you can scope out the front desk? take photos or videos of rounds or entrances and exits to study? draw a rough map of the grounds to show everybody? Go for it!

There are a variety of ways to get into the building, but surveillance will boil down to four main routes of entry:

The first is a direct frontal entry, where characters may bluff their way inside the building in a variety of ways including pretending to make a delivery, taking down a single guard and stealing their uniform, or otherwise working out a ruse to get inside.
The second is a through a single bulletproof glass skylight in the roof of the building, directly above the mess hall, which should be empty just after lunch time. There is a strong lock on the skylight, but it can be picked and there are no traps.
The third is through the back entrance, near where the guards' staff room is, in a secondary building. This route will require taking out several guards as silently as possible and entering disguised as guards.
The fourth is through a ventilation system that can be accessed by a panel high up on the wall at the one side of the building that is facing the jungle. This one will require some acrobatic skill and flexibility and might be best for a small character.

PHASE II

There are four major routes of entry into the lab, and characters who try any route of entry should keep in contact with people outside via radio or network to relay information found out during the infiltration phase. The rebels are trying to get as much information about the internal layout of the lab as possible in case the Sylphid opt to reuse it for another purpose in the future. They would ideally like to be able to map the entire internal structure of the facility. In all cases, photos, videos, and sketches of the inside of the lab would be welcome to the rebels.

Frontal Entry: Characters who opt to enter through the front via some kind of ruse and who gain entry will find themselves faced with a maze of corridors and rooms. This may be difficult because anyone who is allowed entry into the building generally knows their way around. Success of this particular route of entry will depend on confidence and being able to keep the ruse alive as the characters run into various different people - scientists, guards, deliverypersons, janitorial staff, and other staff. Keep the ruse up for as long as possible and make sure you get as many details of the inside of the building as possible to relay to your colleagues outside as possible.

Skylight Entry: Characters who opt to enter through the skylight will find themselves faced with a heavy lock as their first obstacle. The lock is able to be picked or hacked, depending on the characters' skillset. Once the skylight is open they will have to lower themselves into the room underneath, a mess hall for the staff in the lab, and subdue the cafeteria workers. From this point, they will need to keep themselves hidden from passers-by in the hallways, and rely on stealth and silence as much as possible while mapping out the inside of the lab, and keep in radio or network contact with those on the outside.

Back Entry: This is the method of entry that requires the most fighting. Characters will enter the back area of the building where there is a smaller outbuilding that is used by the guards for a sort of staff room while they are taking breaks, and subdue several guards to take their uniforms. After the uniforms and keycards for the building are secured, they can enter through the back door and maintain the ruse of being guards that are patrolling the building. This is where knowledge of the guard rounds comes in handy, and all that surveillance will certainly help. These characters will have to be careful to avoid the real guards as they will be able to clock that they aren't their coworkers and the "I'm new" story will only work so many times! Characters in guard uniforms will have an easier time communicating out loud on radios and the network as they're expected to be communicating by radio, and will also be able to give spare walkie-talkies to those on the outside.

Ventilation Entry: This is the most physically challenging method of entry, but a very valuable one. After accessing the ventilation system, characters will be able to crawl through the duct work in a virtually undetectable way and take photos, videos, or sketches of the rooms they can view through vents. The duct work goes everywhere throughout the building and mostly poses obstacles in the form of the mazelike system of them, occasional fans and other blockages in the ductwork, and dust and debris in the ducts including possibly rats and spiders. Some of the spiders are poisonous, as jungle spiders tend to be, and anyone bitten by the spiders will experience pain and hallucinations that may hinder them. As with all other entry methods, the people in the ventilation system should be communicating with those on the outside by radio or network.

PHASE III

Phase III is more straightforward than the other phases of this mission - once the infiltrators have mapped out the inside of the lab, they should locate the central computer banks and anyone with the technical expertise should make a copy of the databanks. This will require some hacking and all characters doing infiltration will be provided with a device that will allow them to hack through any passcodes required by the computer to access the information inside. Copying the database will take at least a half hour, so characters may have to create diversions, talk themselves out of hot water when people come to stop by the computer room, and otherwise distract the true staff of the building from entering the room and catching them in the act.

Once the computer banks have been copied, characters should use another device they will be given before infiltration to plant a virus in the computer banks that will corrupt everything in them. The virus will take about 10 minutes to get to the point of critical mass, a guaranteed disruption of the whole system. This phase of the mission will take at least 40 minutes total, during which characters are going to have to keep any of the real staff of the lab out of the computer room through whatever means possible, making it the point in the mission most likely to go off the rails.

After the computer system has been disrupted by the virus, characters will have to escape the building without being caught by the Sylphid staff, and may leave through any exit available so they can melt into the forest and make a clean escape.

ADDITIONAL MISSION

Characters infiltrating the lab will discover several rooms where sentient test subjects are located. Some of them will be in very ill health due to side effects of the treatments they've been enduring, and all will be very willing and eager to be rescued. While some characters stay with the computer banks to copy and sabotage them, other characters may go find these rooms full of test subjects, about 45 in total, and smuggle them out of the building. Once the rebel force has been alerted to the presence of test subjects, they will send a truck to wait near the back entrance, and operatives will simply have to cut the chain link fence to make space for the subjects to get into the truck to be transported back to the Witches Camp. This mission will likely involve having to subdue several guards as the back entrance is near the guards' room.

Mission B: Disrupt The Supply Chain

Mission Appropriateness: Chipped or Stripped
Mission Focus: Recon and open battle.

This mission will focus on open battle and guerilla tactics, with operatives locating and disrupting the supply chain to the lab. It will focus on identifying shipments of equipment, food, and other supplies to the lab and interrupting them, destroying the vehicles, subduing the enemy, and taking whatever supplies they can back to the Witches Camp.

PHASE I

The highway leading past the lab is a seldom-used four-lane highway that snakes its way through the jungle in a mostly uninhabited area. While there are a few scattered farms and other occupied areas, most of the highway is bordered on by wild jungle, which provides a lot of cover for surveillance of the delivery vehicles that approach the lab to drop off supplies. Most of the trucks will contain food, equipment, and other sundries for the function of the lab. The trucks can be wheeled or hover, and will have various brand names emblazoned on them. Characters tasked with surveillance in these areas will settle at safe and well-hidden spots in the jungle to watch the roads and keep detailed notes on which trucks with which brand names enter the lab to deliver supplies. They will also need to keep in close contact with home base to relay this information, with notes on the times the deliveries happen and what sort of supplies may be being delivered, based on the logos on the trucks.

Characters will discover that there are actually several routes delivery trucks are taking to get to the lab, contrary to previous intel-gathering, which pointed to the quickest and most obvious route being the one the trucks used. Some trucks are taking side streets through a nearby occupied area, at the center of which is a rather skeezy truck stop where drivers stop for food before completing their deliveries. Characters will need to spread out to cover these additional routes in order to make sure they don't miss any delivery trucks.

Additionally, the truck stop may become a good source of intel, with staff being amenable through convincing, coercion, or bribing to give information on the drivers that stop in on a regular basis, what they haul, and what their timetables are like. Players are more than welcome to NPC some of the staff at the truck stop for mild interrogation, including waitresses, cashiers, station attendants, and janitorial staff.

PHASE II

As Mission A moves into its final phase, and much more likely to be discovered, phase II of Mission B will go into full effect. Operatives will have discovered four routes that trucks are taking into the lab, and will need to cover all of them for both surveillance and to blockade them or sabotage them and stop the trucks.

Route 1: The main and quickest route that trucks are taking to the lab, which is directly down the highway and off of it into the lab driveway. This will be the toughest one to blockade due to the size of the highway - four lanes, though seldom used, is quite a distance to cover.

Route 2: A winding side road that goes over a small creek and then beside it, only two lanes across and through a mostly uninhabited area. Because it's uninhabited and a smaller road with less traffic, it will be easier to blockade and is also the second most used route by the trucks.

Route 3: A relatively direct route from the truck stop through some back streets that straightforwardly traverse farmland. There is more traffic on this road that is civilian because of its proximity to farmland, and will require a bit more effort due to this civilian traffic.

Route 4: Another straightforward route, though this time through a civilian-occupied area, and close to a school for the small community surrounding the truck stop. This will be the most difficult to blockade without doing too much collateral damage to the civilian area around it and the school.

Characters will have been given bombs that they may use to destroy the roads themselves as well as access to heavy machinery they can use to move cement blocks into the roadways to block traffic from getting through. Once the roads are blocked or destroyed, characters will have to subdue the Sylphid staff on the trucks through force, which might be a significant fight, as all Sylphid, even down to truck drivers, are well-trained in combat. These drivers are also well-armed, considering the mission they're on to supply the lab, which is one of the top priorities for the Sylphid as of now.

PHASE III

Phase III is relatively straightforward compared to the rest of the missions - unload the trucks and carry the supplies back to the Witches Camp via truck or hover-ATV, then destroy the trucks. This will mostly be through demolitions or by setting the trucks on fire, leaving them as a signal to the Sylphid that they can't go about their research without being challenged.

Characters may disable the trucks in whatever fashion they wish, so long as it leaves a good, lasting message to the Sylphid. The Sylphid drivers that aren't killed should be captured and bound and loaded into a truck to be taken back to the Witches Camp to be interrogated or used as bargaining chips for the more diplomatic side of the rebellion.

Damage to civilian property or injury of civilians, especially children who may be playing at the playground by the school would be seriously looked down on and a huge blow to the rebellion's reputation, so characters are encouraged to keep destruction to a minimum on Route 4 in particular. In fact, the rebellion would prefer if operatives could load the trucks onto heavy machinery and take them to the Witches Camp for demolition instead of leaving them on Route 4.

Additionally, operatives along the routes will find that some of the trucks contain caged and restrained test subjects. Once these are discovered, they should be taken by truck back to the Witches Camp. Unfortunately, these test subjects can't be returned to their families in Zephyr because their chips would immediately mark them for death - the Sylphid would, without thinking twice, kill people that were marked as test subjects who escaped, especially after being rescued by the rebellion, in case they were corrupted by the rebellion. These test subjects will have to be comforted and brought back to the Camp to either join the rebellion or be civilians in the Camp.



noisecomplaint: (r)

swoon~

[personal profile] noisecomplaint 2022-09-08 06:37 am (UTC)(link)
Passing out repeatedly after giving himself a brain hemorrhage isn't Rokuro's idea of a good time either, but shit happens. Violently and frequently. This battle isn't the most brutal or bloody he's taken part in, and yet it may be the most challenging.

Without his heirloom weapons, master, and sworn comrades, to protect and guide him, Rokuro is over-relying on his most easily accessible and damaging powers rather than fighting in a more conservative, intelligent way. This new enemy is terrifying, and the unfamiliar world surrounding him even more-so.

Unconscious, Rokuro is granted a brief reprieve from the chaos. While he would never admit as much aloud (and thankfully doesn't have to), there is a certain comfort in being carried and held close that his body responds to, and his eye slivers open a moment before closing again. Straddling the line of consciousness.

"Moon." Low and breathy, vaguely lifting a hand towards the night sky. Attempting to make his 'preference' known. Kylo likely won't understand the context, but if he sets Rokuro down (or holds him) anywhere bathed in moonlight, he will recover more easily-- though not effortlessly or immediately. Kylo will have to be momentarily patient.
newmemorywhodis: (Neutral 04)

[personal profile] newmemorywhodis 2022-09-08 09:35 am (UTC)(link)
Link nods. "Two runes make bombs. The other four do different things. Like magnesis."

He taps on the rune to demonstrate. It summons forth what looks like a giant, flowing blue magnet, which he uses to pick up something nearby made of metal.

Which, as it turns out, is a a door off of one of the truck's they just attacked. The magnet seems to attach to it like a tether, and the door floats up into the air like it weighs nothing at all.
newmemorywhodis: (Neutral 02)

[personal profile] newmemorywhodis 2022-09-08 10:56 am (UTC)(link)
"Yup," Link says. Materials and supplies, sounds about right.

(It also doesn't occur to Link that it might be people. Dangerous as Hyrule can be, the dangers are likely kill you, not capture you.)

Then Link falls silent again, having nothing else to add again.

He's maybe not the best conversation partner.
bladebabysitter: (time to get a pizza for the ma-non)

[personal profile] bladebabysitter 2022-09-08 01:42 pm (UTC)(link)
"The most straightforward way is if I draw fire at range, while you close, but we can mix that up in any way. I can fight just fine close-up or far away." Might as well give him the preference, since if she's sure of one thing, it's that she's more difficult to actually harm than he is. Even if he were in a Mimeosome, that remains true thanks to the strange effects of this world. Or its moon, either or.
heeroized: (Vow to the light and darkness)

[personal profile] heeroized 2022-09-08 03:57 pm (UTC)(link)
[Yeah, that might work on a different human, but it wouldn't work on this one.]

I'm not the one who slammed on the breaks.

[It's very lucky, and probably one of the only reason Heero hasn't gone on a lecture about compromising the mission.]

Acknowledged.
[But also he's not going to apologize... at least not yet.]
I'm here to act as a decoy. Nothing more.

[After all he's done... so much, just sitting here having a conversation. Though conversing isn't something he's prone to so maybe that's a lot by Heero standards on occasion.

Heero hasn't even considered removing his chip yet, but the second the lack of his usual strength affects a mission outcome it'll be out.]
forceguided: (I'm standing over here reaching for you)

[personal profile] forceguided 2022-09-08 09:12 pm (UTC)(link)
Luckily for Link, Luke's also very used to men who don't talk much. Uncle Owen hadn't always been big on using words either.

Unlike when Luke was a child though, he's more okay with silence now and when he can't think of anything else to say he just gets lost in his own head for a while. Which leads to him quietly sitting over in his section playing with little balls of light because the dazzling light cantrip has become his habitual fidget toy these days.

But it does mean their time can pass in silence, at least for a little while.
forcecalls: (borderglitz-adamdriver-tlj-127)

[personal profile] forcecalls 2022-09-09 01:18 am (UTC)(link)
Moon. Nope, that doesn't make a bit of sense to him. It sounds like the incoherent rambling of someone who's still mostly unconscious.

There is a bit of moonlight, though, filtering through the trees in the small clearing he sets Rokuro down in. It's not far from the road, but at least far enough that they won't be obviously visible to anyone else who shows up.

That done, Kylo sits nearby, leaning his back against one of the trees. He won't try to patch Rokuro up any further--he doesn't have supplies for that, anyway--but he'll sit there as long as it takes for him to wake up again.
forcecalls: (this outfit was not made for a desert)

[personal profile] forcecalls 2022-09-09 01:25 am (UTC)(link)
"That works for me." Less well defended that usual or not, he's most confident with a sword, and that means that close range fighting is the better choice. Plus, after all the quiet of sitting out here with his own confused thoughts, it might be nice to have someone to stab.

As soon as the words are out of his mouth, a sound down the road draws his attention. He peers through the brush as the low rumble of a truck grows nearer.
noisecomplaint: (29)

[personal profile] noisecomplaint 2022-09-09 02:47 am (UTC)(link)
It's better Kylo preserves his strength and keeps watch.

There's no patching up what's wrong with Rokuro. Not unless he has the ability to heal another person from the inside out, and even if Kylo managed to stop the internal bleeding, the soul is what truly keeps a person alive... and a piece of Rokuro's dies every time he pushes himself past mortal capacity.

The moon helps. Or maybe it's the space and quiet. Either way, Rokuro will wake eventually, and with no concept of how long he has been out.

"M-my apologies." Low and hoarse, before rolling onto his side to retch into the dirt.
stargazed: (dancing round and round)

[personal profile] stargazed 2022-09-09 01:34 pm (UTC)(link)
[Mikumo moves around the flank of the group, making sure nobody's falling behind, and moving them away from the rocket launcher fire - the people who have hands free cover their ears, but not everyone does given the situation with the children, so she tries to urge them on towards the front in the few seconds they have before the fire. It might not help much, but being further away is still preferable to being closer.

With the truck handled, the couple of rebellion members who'd grabbed for weapons split up, two coming to check the truck and the rest helping Mikumo flank the group and get them to the half-packed truck. She takes the opportunity to listen out for any further interruptions - and catches the faint sound of what might be an ATV. It could be one of the ones being taken to carry supplies, but it sounds like it's getting nearer awfully quickly, and is coming from a direction conveniently hidden by the way the trucks in the area are parked or have been abandoned.]


Tighten the group, and get to the truck! [She splits off, half-turning back to where that case of water had fallen and making a pulling motion with her hands. The bottles shake, then rupture under the pressure of the water in them trying to escape, coming forward in a wave that lifts Mikumo up high enough to see over the trucks. There's a half-packed ATV that an opportunistic Sylphid has grabbed back to try and mow through some people, and before they can break through the line of trucks, Mikumo reshapes the water into a large hand and simply snatches the driver out of his seat, throwing him forcefully into a wrecked truck before turning the ATV back, letting it burn out its remaining momentum and stop.]
consider8: (8othered)

[personal profile] consider8 2022-09-09 02:52 pm (UTC)(link)
[Eight nods, pointing to the grate. From this angle she could make out two other individuals, their shadow's outlines just barely discernible from their vantage point.]

This group seems worse off than the last ones...

[As she looks down through the grate her hands balled up. This... she couldn't forgive this...]
nutbuckets: (pic#15862819)

[personal profile] nutbuckets 2022-09-09 07:20 pm (UTC)(link)
"Oh yeah? You got some superpowers or somethin'?" she asks, withdrawing her javelin with another artistic splatter of blood and turning to face the oncoming Sylphid who are streaming out of the back of the truck. Seems like this was a personnel truck of some kind.

"Isn't it illegal for these guys to go without seatbelts?"

Whipping around the end of her javelin, she runs at one of the Sylphid, letting out a primal yell, and stabs the javelin into the guy's foot, flips over his head and rams the back of the javelin, also sharp, into the guy's back.

"Hey, man, you got my back?"
nutbuckets: (pic#15928738)

[personal profile] nutbuckets 2022-09-09 07:28 pm (UTC)(link)
"Yesss, now we're getting somewhere!" she says, putting a 'C' in the space right before the last one, where there's an 'E' written already.
nutbuckets: (pic#15862805)

[personal profile] nutbuckets 2022-09-09 07:39 pm (UTC)(link)
"Whooooah, that's nifty." she says, watching as he pulls out what looks like a big magnet, and it picks up a truck door like it's nothing, "That's so useful and cool. What else can it do?"

Leaning in, she tries to take a look at the tablet again, peering curiously at the runes. It's no language she can understand, but it seems like Link gets it, at least, and that's the important part. Thankfully, the idea of stealing the tablet never crosses her mind. She wouldn't know how to use it anyway, better to make friends with the guy who can.

"You're a pretty powerful little guy, huh?"
ssbardock: (pic#15936337)

Mission B

[personal profile] ssbardock 2022-09-09 07:42 pm (UTC)(link)
The Saiyan growled as he looked up, a hand expecting for some kind of Ki ball to come, but it just comes barely.

"Let's just get this over with."
nutbuckets: (pic#15829173)

[personal profile] nutbuckets 2022-09-09 09:48 pm (UTC)(link)
[Harley feels a little proud of herself for considering the children and their trauma by just using a handgun and not letting the Sylphid scream. Her expression shows it, when she turns to look at Mikumo for approval.

Instead, Mikumo is focused on the group, which Harley can't really blame her for. Still a bummer that she didn't get to see Harley being badass, part of her wants to show off for the other woman still. She hears the ATV coming about the same time Mikumo does, though she's at a better vantage point to be able to tell that it's being driven by Sylphid and not one of their teammates.

It seems Mikumo realizes the same thing just a moment after she does, because the other woman is yelling for people to tighten the group and get to the truck. Harley's putting the handgun away and pulling out a semi-automatic and it's only then that she realizes that Mikumo is riding a wave of water and making it into a massive hand that just straight picks the guy up and flings him against a truck. There's a sickening crack when he hits home, but Harley takes her gun over there and unloads a few bullets in his head just in case before jogging back over to Mikumo.]


That. Was so. COOL!

[Her entire face is lit up, her brows raised, a huge grin on her face.]
bladebabysitter: (guns guns guns)

[personal profile] bladebabysitter 2022-09-10 12:39 am (UTC)(link)
"All right. I'll get it to stop, you go."

Elma didn't so much draw her guns as she did lift her hands with guns now in them, but it all works out the same. She crouch-steps a couple of steps sideways so they would be looking at her and not him -- then rises, rattling off a half-dozen shots from each gun as she does. The projectiles ping off the truck's front and punch through the windshield in a couple places, even as the driver slams on the brakes to send the vehicle into a screeching slide.
tarisian_cathar: (curious)

[personal profile] tarisian_cathar 2022-09-10 04:16 am (UTC)(link)
She had a sudden memory, of something Harley had mentioned previously.

"Ah! It is...Bruce! Yes?" She said, rolling the r when she said it. You mentioned a...a...hy-yena?"
nutbuckets: (pic#15928723)

[personal profile] nutbuckets 2022-09-10 05:51 pm (UTC)(link)
"Yes! You got it!"

Harley fills in the rest of the letters so the spaces spell out 'BRUCE' and grins over at Juhani, "Yeah, he was my pet hyena. I sure miss that guy."
noisecomplaint: (6)

[personal profile] noisecomplaint 2022-09-11 02:09 am (UTC)(link)
"You speak to the machines?" He is reminded of an earlier comrade, Tech, who is skilled in all manners of modern technology (at least in Rokuro's eyes) and can command his tablet to do many things. That someone can just as easily harness the power of a truck is terrifying.

"Is it supposed to be so loud? Why is it protesting? Must we fear its displeasure?!" Walking is looking more tempting by the second, even if he's exhausted and dizzy. At least he isn't confined within a small space, at the mercy of a foreign woman and possessed machine.
noisecomplaint: (12)

[personal profile] noisecomplaint 2022-09-11 02:54 am (UTC)(link)
Rokuro is quiet for a long moment, because he is listening, and because the throb of his skull and exhaustion setting into his bones makes it difficult to think or speak with any eloquence. After much internal resistance, Rokuro finally allows his head to rest ever so slightly against Tech's shoulder.

"There is much here beyond our worlds. None of us wish to be here, and yet... it may be an opportunity for discovery. If you try things you have never heard of, then it is highly improbable you were influenced by anyone else." He isn't certain his words are wanted or needed, but as Tech has not shied away from supporting him, he will not shy away from supporting Tech.
tarisian_cathar: (considering)

[personal profile] tarisian_cathar 2022-09-11 03:08 am (UTC)(link)
"I can imagine," she replies. "Do you have...images? Or perhaps can draw him? I am curious about a species from another universe."
tech_nically: (it's not affecting life support)

[personal profile] tech_nically 2022-09-11 05:05 am (UTC)(link)
He's only briefly alarmed to feel that soft weight against his shoulder, wondering if Rokuro's passed out. It isn't that he doesn't anticipate the chance of such happening, but Tech is still relieved when the quiet words speak against the rain once again.

It's an odd position to be in. His brothers were never particularly touchy-feely, save for punches to the shoulders and shoving each other out of the way like nothing more than doors to get through, but that's how they showed camaraderie. Had it been any different when they were younger? It seems like so long ago. Tech looks over at the vague silhouette of Rokuro's head resting there against him as he soaks in those words.

An opportunity for discovery. Yes, this world was full of unknowns, and he'd have to make his own decisions. It's a potentially paralyzing thought, and yet Rokuro's already brought reassurance. None of them were here by choice. They were alone and at the same time not.

"Wise words," he observes quietly. "If I endeavor to follow this advice, wouldn't that still count as partial influence?" His face might not be easy to see, but there's a hint of a smile in his tone.
noisecomplaint: (29)

[personal profile] noisecomplaint 2022-09-11 06:15 am (UTC)(link)
"Without my master I am a man of no real consequence. If I have any influence over anyone, it is far away from here." Rokuro wouldn't consider himself soft, or overly emotional-- or maybe it's that he doesn't feel he can or should. Composure and control are valued above all else in his clan. Rokuro and his brother are the sheaths to their master's sword. They do not choose their targets, or decide when to strike.

To truly serve is to put aside your feelings and wellbeing for that of another, and Rokuro has lived his entire life with the knowledge he would sacrifice himself for his master, and told his heart would harden and become unbreakable with time.

It turns out the all-seeing priests of Unno weren't right about everything. Either that, or Rokuro and his twin had broken the mold, and the stoic spirit of their clan was spread paper-thin between them.

"As I have struggled with what is terrifying and unknown, so will you, and as you have helped me... I will attempt to aid you. It is the honourable thing to do." Is he speaking more softly because of the sentiment behind his words, or the fact his body is slipping further into almost-sleep, now that the adrenaline of battle has faded and he is presented with the security of a trusted shoulder to lean on?
tech_nically: (playing it cool)

[personal profile] tech_nically 2022-09-11 06:43 am (UTC)(link)
Funny how one moment Rokuro can sound encouraging and in the next breath sound like he's passing a sentence.

"...I see," Tech says, just as softly. Disappointed? Well, no. He's really not sure. Reciprocation of actions seems most sensible, after all. They've helped each other out from the start, an alliance forged of convenience, but acknowledged as sustainable.

Honor had become an elusive concept. After all, was it honorable what they'd done? Or did it cancel out when the Empire showed its hand? He doesn't know. There's so much he realized he didn't know. And now he's here, with so much more that he didn't know to know about. With Rokuro falling silent again, the rain only seems to emphasize their isolation, strangers in a strange land. It's hard to be optimistic about new opportunities under such circumstances.

Terrifying and unknown. He now has an identification for these unsettling feelings that he's been for the most part successful in ignoring and knowing what to associate it with doesn't help. But he's a member of the Bad Batch, and his squad never gives up. So neither will he, as far away as he may be from the rest of them.

"We will get through this," he says, as though informing the rain of this decision will serve as enough of a witness to set it in stone. "Things can only be terrifying and unknown for so long, the unknown will become realized and the terrifying will diminish once understanding is gained. And this... Just a minor setback. We're still alive. We have learned from this.

"...so rest. Then we'll both go back to complete this mission."

Page 37 of 40