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Annexed Mod Team ([personal profile] modaccount) wrote in [community profile] annexedlogs2022-08-14 08:50 pm

Mission Log #1

How It Works

Welcome to the first mission log in Annexed!

How Mission Logs Work: There will generally be two main missions per month, with different focuses tailored to different skillsets (usually stealth vs. fighting, though other skillsets will be tapped on). Each mission will be posted in phases, with a prompt for the start of each phase. The plotting post will give you a rundown of what the missions are, how they might go, and what might be discovered. Characters may partake in whichever pat of the operation they choose, whether it's a large prominent part or a more supporting role. Characters may participate in both missions, and as many phases as they wish.

Mod Guidance: Players may request occasional scene-setting when they hit a point where they're unsure what might happen next in a log or what their characters might encounter. There will be a "Mod Guidance" comment that players can reply to in order to request this kind of scene-setting.

Completion of Missions: There will be a submissions comment for anyone who's threaded out a portion of the mission. Once a thread has been completed at least halfway, please submit your character's progress and plans for the thread to the submissions thread. These submissions are the main way that the mod will decide how the mission went in the next month's wrap-up post, so they are very important!

Plotting Post: Here!

The Cure For Immunity

The Witches have received intel through their spies in Zephyr that a lab located just outside the outskirts of the city is engaged in experiments on sentient beings to create a serum that will change those people who are incompatible with Sylphid reproduction. This serum would allow the Sylphid to take over the bodies of people who would usually be fatal to them.

The serum is said to function at a 45% success rate already.

Obviously this would be a major blow to all life on the Broken World, as 70% of the population is immune to being taken over by Sylphid. This serum would allow them to increase their population numbers exponentially and turn a powerful takeover into a nigh-unstoppable one.

The Witch will be calling a general meeting at the Command Center where she will explain the situation and the proposed missions to stop it.

Mission A: Into the Lab

Mission Appropriateness: Chipped or Stripped
Mission Focus: Stealth and recon.

This mission will focus on stealth and recon, with operatives conducting surveillance on the lab to work out the rounds of the guards and other staff so they can infiltrate and take the information on the Sylphid serum in order to reverse engineer it and hopefully make a serum to make everyone immune to Sylphid takeover. The Witch passionately states in her opening speech that this would be an immense blow against the Sylphid and is a very important mission.

PHASE I

Nestled in the jungle a few blocks outside city limits is a low cement building with a high barbed-wire-topped chain-link fence around it. The lab is built like a fortress with thick walls, very few windows, and a thick roof made of cement and tile, almost bomb-proof. All in all, the Sylphid aren't exactly subtle, the place might as well scream 'secret lab to create top-secret serums.' There's also a regular round of security guards accompanied by guard dogs that make their way around the perimeter, and security cameras at every entrance and exit.

There is plenty of cover around the building for operatives to watch the rounds of the guards, the way the cameras swivel, and get a feeling for what kind of people enter and exit the building. Surveillance can be conducted the old-fashioned way, by just watching the building from many different angles and sharing observations by camera. They can also be done in a variety of other ways, depending on individual powers and abilities - want to pretend to be making a delivery so you can scope out the front desk? take photos or videos of rounds or entrances and exits to study? draw a rough map of the grounds to show everybody? Go for it!

There are a variety of ways to get into the building, but surveillance will boil down to four main routes of entry:

The first is a direct frontal entry, where characters may bluff their way inside the building in a variety of ways including pretending to make a delivery, taking down a single guard and stealing their uniform, or otherwise working out a ruse to get inside.
The second is a through a single bulletproof glass skylight in the roof of the building, directly above the mess hall, which should be empty just after lunch time. There is a strong lock on the skylight, but it can be picked and there are no traps.
The third is through the back entrance, near where the guards' staff room is, in a secondary building. This route will require taking out several guards as silently as possible and entering disguised as guards.
The fourth is through a ventilation system that can be accessed by a panel high up on the wall at the one side of the building that is facing the jungle. This one will require some acrobatic skill and flexibility and might be best for a small character.

PHASE II

There are four major routes of entry into the lab, and characters who try any route of entry should keep in contact with people outside via radio or network to relay information found out during the infiltration phase. The rebels are trying to get as much information about the internal layout of the lab as possible in case the Sylphid opt to reuse it for another purpose in the future. They would ideally like to be able to map the entire internal structure of the facility. In all cases, photos, videos, and sketches of the inside of the lab would be welcome to the rebels.

Frontal Entry: Characters who opt to enter through the front via some kind of ruse and who gain entry will find themselves faced with a maze of corridors and rooms. This may be difficult because anyone who is allowed entry into the building generally knows their way around. Success of this particular route of entry will depend on confidence and being able to keep the ruse alive as the characters run into various different people - scientists, guards, deliverypersons, janitorial staff, and other staff. Keep the ruse up for as long as possible and make sure you get as many details of the inside of the building as possible to relay to your colleagues outside as possible.

Skylight Entry: Characters who opt to enter through the skylight will find themselves faced with a heavy lock as their first obstacle. The lock is able to be picked or hacked, depending on the characters' skillset. Once the skylight is open they will have to lower themselves into the room underneath, a mess hall for the staff in the lab, and subdue the cafeteria workers. From this point, they will need to keep themselves hidden from passers-by in the hallways, and rely on stealth and silence as much as possible while mapping out the inside of the lab, and keep in radio or network contact with those on the outside.

Back Entry: This is the method of entry that requires the most fighting. Characters will enter the back area of the building where there is a smaller outbuilding that is used by the guards for a sort of staff room while they are taking breaks, and subdue several guards to take their uniforms. After the uniforms and keycards for the building are secured, they can enter through the back door and maintain the ruse of being guards that are patrolling the building. This is where knowledge of the guard rounds comes in handy, and all that surveillance will certainly help. These characters will have to be careful to avoid the real guards as they will be able to clock that they aren't their coworkers and the "I'm new" story will only work so many times! Characters in guard uniforms will have an easier time communicating out loud on radios and the network as they're expected to be communicating by radio, and will also be able to give spare walkie-talkies to those on the outside.

Ventilation Entry: This is the most physically challenging method of entry, but a very valuable one. After accessing the ventilation system, characters will be able to crawl through the duct work in a virtually undetectable way and take photos, videos, or sketches of the rooms they can view through vents. The duct work goes everywhere throughout the building and mostly poses obstacles in the form of the mazelike system of them, occasional fans and other blockages in the ductwork, and dust and debris in the ducts including possibly rats and spiders. Some of the spiders are poisonous, as jungle spiders tend to be, and anyone bitten by the spiders will experience pain and hallucinations that may hinder them. As with all other entry methods, the people in the ventilation system should be communicating with those on the outside by radio or network.

PHASE III

Phase III is more straightforward than the other phases of this mission - once the infiltrators have mapped out the inside of the lab, they should locate the central computer banks and anyone with the technical expertise should make a copy of the databanks. This will require some hacking and all characters doing infiltration will be provided with a device that will allow them to hack through any passcodes required by the computer to access the information inside. Copying the database will take at least a half hour, so characters may have to create diversions, talk themselves out of hot water when people come to stop by the computer room, and otherwise distract the true staff of the building from entering the room and catching them in the act.

Once the computer banks have been copied, characters should use another device they will be given before infiltration to plant a virus in the computer banks that will corrupt everything in them. The virus will take about 10 minutes to get to the point of critical mass, a guaranteed disruption of the whole system. This phase of the mission will take at least 40 minutes total, during which characters are going to have to keep any of the real staff of the lab out of the computer room through whatever means possible, making it the point in the mission most likely to go off the rails.

After the computer system has been disrupted by the virus, characters will have to escape the building without being caught by the Sylphid staff, and may leave through any exit available so they can melt into the forest and make a clean escape.

ADDITIONAL MISSION

Characters infiltrating the lab will discover several rooms where sentient test subjects are located. Some of them will be in very ill health due to side effects of the treatments they've been enduring, and all will be very willing and eager to be rescued. While some characters stay with the computer banks to copy and sabotage them, other characters may go find these rooms full of test subjects, about 45 in total, and smuggle them out of the building. Once the rebel force has been alerted to the presence of test subjects, they will send a truck to wait near the back entrance, and operatives will simply have to cut the chain link fence to make space for the subjects to get into the truck to be transported back to the Witches Camp. This mission will likely involve having to subdue several guards as the back entrance is near the guards' room.

Mission B: Disrupt The Supply Chain

Mission Appropriateness: Chipped or Stripped
Mission Focus: Recon and open battle.

This mission will focus on open battle and guerilla tactics, with operatives locating and disrupting the supply chain to the lab. It will focus on identifying shipments of equipment, food, and other supplies to the lab and interrupting them, destroying the vehicles, subduing the enemy, and taking whatever supplies they can back to the Witches Camp.

PHASE I

The highway leading past the lab is a seldom-used four-lane highway that snakes its way through the jungle in a mostly uninhabited area. While there are a few scattered farms and other occupied areas, most of the highway is bordered on by wild jungle, which provides a lot of cover for surveillance of the delivery vehicles that approach the lab to drop off supplies. Most of the trucks will contain food, equipment, and other sundries for the function of the lab. The trucks can be wheeled or hover, and will have various brand names emblazoned on them. Characters tasked with surveillance in these areas will settle at safe and well-hidden spots in the jungle to watch the roads and keep detailed notes on which trucks with which brand names enter the lab to deliver supplies. They will also need to keep in close contact with home base to relay this information, with notes on the times the deliveries happen and what sort of supplies may be being delivered, based on the logos on the trucks.

Characters will discover that there are actually several routes delivery trucks are taking to get to the lab, contrary to previous intel-gathering, which pointed to the quickest and most obvious route being the one the trucks used. Some trucks are taking side streets through a nearby occupied area, at the center of which is a rather skeezy truck stop where drivers stop for food before completing their deliveries. Characters will need to spread out to cover these additional routes in order to make sure they don't miss any delivery trucks.

Additionally, the truck stop may become a good source of intel, with staff being amenable through convincing, coercion, or bribing to give information on the drivers that stop in on a regular basis, what they haul, and what their timetables are like. Players are more than welcome to NPC some of the staff at the truck stop for mild interrogation, including waitresses, cashiers, station attendants, and janitorial staff.

PHASE II

As Mission A moves into its final phase, and much more likely to be discovered, phase II of Mission B will go into full effect. Operatives will have discovered four routes that trucks are taking into the lab, and will need to cover all of them for both surveillance and to blockade them or sabotage them and stop the trucks.

Route 1: The main and quickest route that trucks are taking to the lab, which is directly down the highway and off of it into the lab driveway. This will be the toughest one to blockade due to the size of the highway - four lanes, though seldom used, is quite a distance to cover.

Route 2: A winding side road that goes over a small creek and then beside it, only two lanes across and through a mostly uninhabited area. Because it's uninhabited and a smaller road with less traffic, it will be easier to blockade and is also the second most used route by the trucks.

Route 3: A relatively direct route from the truck stop through some back streets that straightforwardly traverse farmland. There is more traffic on this road that is civilian because of its proximity to farmland, and will require a bit more effort due to this civilian traffic.

Route 4: Another straightforward route, though this time through a civilian-occupied area, and close to a school for the small community surrounding the truck stop. This will be the most difficult to blockade without doing too much collateral damage to the civilian area around it and the school.

Characters will have been given bombs that they may use to destroy the roads themselves as well as access to heavy machinery they can use to move cement blocks into the roadways to block traffic from getting through. Once the roads are blocked or destroyed, characters will have to subdue the Sylphid staff on the trucks through force, which might be a significant fight, as all Sylphid, even down to truck drivers, are well-trained in combat. These drivers are also well-armed, considering the mission they're on to supply the lab, which is one of the top priorities for the Sylphid as of now.

PHASE III

Phase III is relatively straightforward compared to the rest of the missions - unload the trucks and carry the supplies back to the Witches Camp via truck or hover-ATV, then destroy the trucks. This will mostly be through demolitions or by setting the trucks on fire, leaving them as a signal to the Sylphid that they can't go about their research without being challenged.

Characters may disable the trucks in whatever fashion they wish, so long as it leaves a good, lasting message to the Sylphid. The Sylphid drivers that aren't killed should be captured and bound and loaded into a truck to be taken back to the Witches Camp to be interrogated or used as bargaining chips for the more diplomatic side of the rebellion.

Damage to civilian property or injury of civilians, especially children who may be playing at the playground by the school would be seriously looked down on and a huge blow to the rebellion's reputation, so characters are encouraged to keep destruction to a minimum on Route 4 in particular. In fact, the rebellion would prefer if operatives could load the trucks onto heavy machinery and take them to the Witches Camp for demolition instead of leaving them on Route 4.

Additionally, operatives along the routes will find that some of the trucks contain caged and restrained test subjects. Once these are discovered, they should be taken by truck back to the Witches Camp. Unfortunately, these test subjects can't be returned to their families in Zephyr because their chips would immediately mark them for death - the Sylphid would, without thinking twice, kill people that were marked as test subjects who escaped, especially after being rescued by the rebellion, in case they were corrupted by the rebellion. These test subjects will have to be comforted and brought back to the Camp to either join the rebellion or be civilians in the Camp.



newmemorywhodis: (Inquisitive 03)

[personal profile] newmemorywhodis 2022-09-03 10:40 am (UTC)(link)
It takes Link a little longer to find his own tree. But eventually he manages to find one where it's roots are exposed above the ground, so Link can nestle the bomb between them. There, at least, it won't be at risk of rolling away.

"Yes," Link says, before finding a spot with a good vantage point to sit and wait. Luke might not be fond of waiting, but Link from the way Link's setting in, he's got no problem with it.

In fact that's a good chance that if Luke doesn't strike up more conversation, Link will just happy keep watch and stay silent for hours.
stargazed: (but i forgot to seal it with a kiss)

[personal profile] stargazed 2022-09-03 12:52 pm (UTC)(link)
[A slightly amused smile quirks Mikumo's mouth at that, as if enjoying some kind of personal joke. But she's made her decision for what she's doing this time around, so for the moment, there's no change of plans there.]

I'll consider it for next time, perhaps. [And then she's gone, disappearing into the trees like she was never there in the first place. She might not have access to her powers here, but she has plenty of experience with stealth.]
stargazed: (at the edge of a dangerous borderless)

[personal profile] stargazed 2022-09-03 12:52 pm (UTC)(link)
"I would guess closer to five. So we may have one last interruption," she says, though it does depend on how "lucky" they are where that's concerned. While they've already had a number of people walk past, there's a possibility that some have mentioned why they were turned away, which could prevent further people trying to come down for just long enough. On the other hand, it could have the opposite effect and make people wonder why it's taking so long.
nutbuckets: (pic#15862813)

[personal profile] nutbuckets 2022-09-03 06:34 pm (UTC)(link)
[Along with everyone else, Harley turns to look when she hears Mikumo's clear voice ringing out across the short distance, telling them to support the people around them.

And thankfully, someone far more well-equipped than her comforts the kid, who's still crying from the show of violence. Harley feels guilty about it, she's not one to traumatize kids for no reason, and it's already fucked up that they were planning to experiment on kids.

These Sylphid are bastards, she decides.]


Yeah! What she said!

[That having been said, she manages to lead the rest of the group back to the other truck and helps them get settled in, picking the kid up and putting it in the back of the truck with an apologetic smile. After everyone's packed in, she lopes back to the first truck to meet up with Mikumo again.]

Need me to bring another group over?
nutbuckets: (pic#15862814)

[personal profile] nutbuckets 2022-09-03 07:02 pm (UTC)(link)
Harley lopes her way over to the truck where Link is standing, and peers into the cab of it, spotting the gnarly-looking bodies of a couple of Sylphid inside. It doesn't look like they died pleasant deaths, but at least they were quick.

Resting the mallet on one shoulder, Harley blows a strand of hair out of her face and nods, "Doubt anyone wants to come this way anymore, after these guys." Using a foot, she nudges one of the bodies and then makes a face, "Eww."
nutbuckets: (pic#15862820)

[personal profile] nutbuckets 2022-09-03 07:17 pm (UTC)(link)
"Maybe, maybe not." she says, with a wink, and then gives a grave shake of her head when Juhani guesses 'T.'

"Alas, I'm gonna have to add a....hmmmm....an arm!" she says, and draws in a little arm on the man on the gallows.
heeroized: (Vow to the light and darkness)

[personal profile] heeroized 2022-09-03 07:41 pm (UTC)(link)
[And none of that would surprise Heero. Only bright lights from his near death experiences were the explosions that caused them usually.]

Making assumptions would be pointless.
I have no frame of reference for your natural state of existence.

[It's also pretty slow by Heero's standards too, but with something of this size there's usually a limit. Ugh, trucks. Not Heero's preferred method of transportation to be sure. That said, he remains on alert just in case, but it's looking like they're in the clear. But he's not going to declare this a finished mission just yet.]
tarisian_cathar: (listening)

[personal profile] tarisian_cathar 2022-09-03 11:45 pm (UTC)(link)
"Ah, I see," she replied, with a bemused look. "L?"
newmemorywhodis: (Neutral 07)

[personal profile] newmemorywhodis 2022-09-04 02:04 am (UTC)(link)
Sure, the dead bodies weren't pleasant. But they're also just an inevitable consequence of battle.

Though Link definitely preferred dead game or monsters to people. Even when they were people like the Yiga or the Sylphid - there was always something sad. Even when Link didn't regret it.

"Thank you got the spear," he tells her. "It was better than a broom."
stargazed: (no matter what i search for or find)

[personal profile] stargazed 2022-09-04 01:38 pm (UTC)(link)
[Mikumo turns her attention back to those remaining in the truck once that situation is dealt with, and thankfully, with a little more cajoling, everyone remaining is at least willing to get on another truck, even if some still aren't necessarily happy about it. The last of them is just heading to the open door by the time Harley comes back, and the others are waiting between the shelter of the open truck doors, with Mikumo keeping watch just outside that area to make sure there's no incoming Sylphid.]

I think we can take this group to an empty truck together, we've managed to talk everyone around. I saw a group starting to pack another truck down this way just before I opened this one.

[She points in a different direction to where Harley had had to take the first group, where there does indeed seem to be a few people headed with supply boxes. The remaining portion of the group is probably close to two thirds of the people in the truck, so they're going to need a bit more space than the first group did.]
nutbuckets: (pic#15829174)

[personal profile] nutbuckets 2022-09-04 04:34 pm (UTC)(link)
"Oh noooo, another arm!" Harley says, shaking her head a little bit, "You can do it! Try the vowels!"
nutbuckets: (pic#15862820)

[personal profile] nutbuckets 2022-09-04 04:54 pm (UTC)(link)
Dead bodies don't really bother her, not really, besides being a little icky. So after that nudge, she just leaves them be and turns her attention back to the boy. He's right, there don't seem to be anymore trucks coming, and she looks around at the carnage they've wrought.

"Oh no problem. You want another one, or uh, somethin' else?" she asks, cocking her head to the side, "And d'you know what we're supposed to be doin' now?"
solartrauma: (031)

[personal profile] solartrauma 2022-09-04 05:01 pm (UTC)(link)
[Well, he can't really disagree with that, so he doesn't bother.]

I'm a mechanoid. We have standard mobile bodies. Head, arms, legs. Alt-modes are other forms we transform into. Alt-modes are different for everyone.
bladebabysitter: (staring down the barrel of a 45)

[personal profile] bladebabysitter 2022-09-04 05:10 pm (UTC)(link)
Elma deals with these potshots by completely ignoring them -- in fact, she makes herself a more obvious target by jumping back down to the ground, away from all cover. The bullets that impact her simply get absorbed and broken down by nanomachines (son!), leaving her none the worse for wear.

In turn, that lets her focus on the guard aiming at Link, rattling bullets off the side of the truck to keep him from drawing a bead.
nutbuckets: (pic#15862835)

[personal profile] nutbuckets 2022-09-04 10:43 pm (UTC)(link)
Okie doke. Works for me. I'll keep watch, yeah?

[She follows the direction of Mikumo's pointing finger with her gaze, nodding as she spots the place they're taking some supplies to and figures that's where the people should be going too.

They start moving over there, as a group, and Harley flutters around the edges of the group to keep watch, make sure there's no stragglers, and as she's rounding out the side of the group she spots another truck coming.]


Oh no.

[A tiny pause, and then she's suddenly whipping a rocket launcher out of seemingly nowhere, looking over at Mikumo.]

Hate to break it to ya, sister, but there's another truck comin' an' I gotta do what I gotta do, ya know? Keep them eyes closed, and I mean it!
tarisian_cathar: (Default)

[personal profile] tarisian_cathar 2022-09-05 01:03 am (UTC)(link)
"The peril grows," she replies, with a slight chuckle. "A?"
heeroized: (Can’t bear it)

[personal profile] heeroized 2022-09-05 01:26 am (UTC)(link)
I see.

[This might be the first time he's said this phrase where he actually means it since he arrived in this place.]

A sentient mobile suit. Hn.

[That's even more than anything the zero system could offer. He's not sure if that's a good or a bad thing just yet. Wing had been enough without being able to talk back to him. Unlikely it would be an improvement.]

Are you created? How did your kind come to be?

[It's not like there's anything else to do until they're back at the base and at least this isn't idle chatter, it's accomplishing a purpose. So talking in this situation is fine.]
nutbuckets: (pic#15928731)

[personal profile] nutbuckets 2022-09-05 02:03 am (UTC)(link)
"Even more now!" she says cheerfully, drawing a leg onto the stick man, "But you're so close!"
newmemorywhodis: (Neutral 10)

[personal profile] newmemorywhodis 2022-09-05 02:33 am (UTC)(link)
Link shrugs; he doesn’t have a clue what the next part of the plan is. Besides, right now Harley and her ability to just make weapons was still more interesting. And if she was offering to make him more…

“Can you make swords?” He asks. “Or…” he pulls out the Slate and flicks through the Compendium, until he finds the picture of the dragonbone moblin club, and shows it to her. Can she make one of these?
tarisian_cathar: (relaxed)

[personal profile] tarisian_cathar 2022-09-05 02:37 am (UTC)(link)
"Hmm, let us see...I already went with E..."

She paused, looking at Harley, enjoying the woman's own enjoyment. "I?"
solartrauma: (018)

[personal profile] solartrauma 2022-09-05 02:43 am (UTC)(link)
[Sentient mobile suit.
Mobile suit.
Suit.

He doesn't even think about the living cargo in the back of the truck when he slams on his breaks. He can hear the echoes of cries of people falling and banging into each other from the abruptness of it. He only just stops himself from the reflexive action of kicking them all out and shapeshifting back into root-mode.]


No. I'm not some suit for a human to wear and use.
nutbuckets: (pic#15928724)

[personal profile] nutbuckets 2022-09-05 03:18 am (UTC)(link)
Making a little grin, she shakes her head in mock sadness and draws another leg, "Come onnnn, so close..."
tarisian_cathar: (Default)

[personal profile] tarisian_cathar 2022-09-05 03:40 am (UTC)(link)
"O," she replies, quickly, watching this come together. Like a magician with a skeptic, Harley has certain cast a spell over the moment.
noisecomplaint: (10)

[personal profile] noisecomplaint 2022-09-05 04:17 am (UTC)(link)
"Then... it may be prudent to rest here for a moment. At least until the rain subsides." Rokuro can't quite bring himself to request 'recovery' time directly, but he can honour Tech's request not to push himself. Drawing both knees up to his chest, he wraps his arms around them in a bid to keep his body warm and make himself more comfortable.

Of course, Tech's observation of Rokuro's most personal vice does a very good job of making him feel warmer in a far more expedient fashion.

"I, ah-- well. I have studied tea ceremony since my hands were large enough to fit around a cup. It is simply an area of experience and expertise that I also happen to enjoy. I would presume you have a similar... interest, do you not?"
noisecomplaint: (29)

[personal profile] noisecomplaint 2022-09-05 04:39 am (UTC)(link)
As the car sputters and lurches, Rokuro follows suit. So surprised by the sensation of the vehicle rumbling around and beneath him that he clutches at the armrest and whatever else is within grabbing reach.

The truck is supposedly machinery, entirely man-made and without will of its own, but it feels alive. His seat is vibrating, the engine is loud, and Rokuro is suddenly aware of how small and soft he is in comparison to this giant metal beast, which may as well be a mechanical dragon.

"How does one know if it is 'good' or a 'girl'?" Do the trucks have personalities of their own after all? Should Rokuro have made some kind of offering or apology before climbing inside?

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