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Annexed Mod Team ([personal profile] modaccount) wrote in [community profile] annexedlogs2022-08-14 08:50 pm

Mission Log #1

How It Works

Welcome to the first mission log in Annexed!

How Mission Logs Work: There will generally be two main missions per month, with different focuses tailored to different skillsets (usually stealth vs. fighting, though other skillsets will be tapped on). Each mission will be posted in phases, with a prompt for the start of each phase. The plotting post will give you a rundown of what the missions are, how they might go, and what might be discovered. Characters may partake in whichever pat of the operation they choose, whether it's a large prominent part or a more supporting role. Characters may participate in both missions, and as many phases as they wish.

Mod Guidance: Players may request occasional scene-setting when they hit a point where they're unsure what might happen next in a log or what their characters might encounter. There will be a "Mod Guidance" comment that players can reply to in order to request this kind of scene-setting.

Completion of Missions: There will be a submissions comment for anyone who's threaded out a portion of the mission. Once a thread has been completed at least halfway, please submit your character's progress and plans for the thread to the submissions thread. These submissions are the main way that the mod will decide how the mission went in the next month's wrap-up post, so they are very important!

Plotting Post: Here!

The Cure For Immunity

The Witches have received intel through their spies in Zephyr that a lab located just outside the outskirts of the city is engaged in experiments on sentient beings to create a serum that will change those people who are incompatible with Sylphid reproduction. This serum would allow the Sylphid to take over the bodies of people who would usually be fatal to them.

The serum is said to function at a 45% success rate already.

Obviously this would be a major blow to all life on the Broken World, as 70% of the population is immune to being taken over by Sylphid. This serum would allow them to increase their population numbers exponentially and turn a powerful takeover into a nigh-unstoppable one.

The Witch will be calling a general meeting at the Command Center where she will explain the situation and the proposed missions to stop it.

Mission A: Into the Lab

Mission Appropriateness: Chipped or Stripped
Mission Focus: Stealth and recon.

This mission will focus on stealth and recon, with operatives conducting surveillance on the lab to work out the rounds of the guards and other staff so they can infiltrate and take the information on the Sylphid serum in order to reverse engineer it and hopefully make a serum to make everyone immune to Sylphid takeover. The Witch passionately states in her opening speech that this would be an immense blow against the Sylphid and is a very important mission.

PHASE I

Nestled in the jungle a few blocks outside city limits is a low cement building with a high barbed-wire-topped chain-link fence around it. The lab is built like a fortress with thick walls, very few windows, and a thick roof made of cement and tile, almost bomb-proof. All in all, the Sylphid aren't exactly subtle, the place might as well scream 'secret lab to create top-secret serums.' There's also a regular round of security guards accompanied by guard dogs that make their way around the perimeter, and security cameras at every entrance and exit.

There is plenty of cover around the building for operatives to watch the rounds of the guards, the way the cameras swivel, and get a feeling for what kind of people enter and exit the building. Surveillance can be conducted the old-fashioned way, by just watching the building from many different angles and sharing observations by camera. They can also be done in a variety of other ways, depending on individual powers and abilities - want to pretend to be making a delivery so you can scope out the front desk? take photos or videos of rounds or entrances and exits to study? draw a rough map of the grounds to show everybody? Go for it!

There are a variety of ways to get into the building, but surveillance will boil down to four main routes of entry:

The first is a direct frontal entry, where characters may bluff their way inside the building in a variety of ways including pretending to make a delivery, taking down a single guard and stealing their uniform, or otherwise working out a ruse to get inside.
The second is a through a single bulletproof glass skylight in the roof of the building, directly above the mess hall, which should be empty just after lunch time. There is a strong lock on the skylight, but it can be picked and there are no traps.
The third is through the back entrance, near where the guards' staff room is, in a secondary building. This route will require taking out several guards as silently as possible and entering disguised as guards.
The fourth is through a ventilation system that can be accessed by a panel high up on the wall at the one side of the building that is facing the jungle. This one will require some acrobatic skill and flexibility and might be best for a small character.

PHASE II

There are four major routes of entry into the lab, and characters who try any route of entry should keep in contact with people outside via radio or network to relay information found out during the infiltration phase. The rebels are trying to get as much information about the internal layout of the lab as possible in case the Sylphid opt to reuse it for another purpose in the future. They would ideally like to be able to map the entire internal structure of the facility. In all cases, photos, videos, and sketches of the inside of the lab would be welcome to the rebels.

Frontal Entry: Characters who opt to enter through the front via some kind of ruse and who gain entry will find themselves faced with a maze of corridors and rooms. This may be difficult because anyone who is allowed entry into the building generally knows their way around. Success of this particular route of entry will depend on confidence and being able to keep the ruse alive as the characters run into various different people - scientists, guards, deliverypersons, janitorial staff, and other staff. Keep the ruse up for as long as possible and make sure you get as many details of the inside of the building as possible to relay to your colleagues outside as possible.

Skylight Entry: Characters who opt to enter through the skylight will find themselves faced with a heavy lock as their first obstacle. The lock is able to be picked or hacked, depending on the characters' skillset. Once the skylight is open they will have to lower themselves into the room underneath, a mess hall for the staff in the lab, and subdue the cafeteria workers. From this point, they will need to keep themselves hidden from passers-by in the hallways, and rely on stealth and silence as much as possible while mapping out the inside of the lab, and keep in radio or network contact with those on the outside.

Back Entry: This is the method of entry that requires the most fighting. Characters will enter the back area of the building where there is a smaller outbuilding that is used by the guards for a sort of staff room while they are taking breaks, and subdue several guards to take their uniforms. After the uniforms and keycards for the building are secured, they can enter through the back door and maintain the ruse of being guards that are patrolling the building. This is where knowledge of the guard rounds comes in handy, and all that surveillance will certainly help. These characters will have to be careful to avoid the real guards as they will be able to clock that they aren't their coworkers and the "I'm new" story will only work so many times! Characters in guard uniforms will have an easier time communicating out loud on radios and the network as they're expected to be communicating by radio, and will also be able to give spare walkie-talkies to those on the outside.

Ventilation Entry: This is the most physically challenging method of entry, but a very valuable one. After accessing the ventilation system, characters will be able to crawl through the duct work in a virtually undetectable way and take photos, videos, or sketches of the rooms they can view through vents. The duct work goes everywhere throughout the building and mostly poses obstacles in the form of the mazelike system of them, occasional fans and other blockages in the ductwork, and dust and debris in the ducts including possibly rats and spiders. Some of the spiders are poisonous, as jungle spiders tend to be, and anyone bitten by the spiders will experience pain and hallucinations that may hinder them. As with all other entry methods, the people in the ventilation system should be communicating with those on the outside by radio or network.

PHASE III

Phase III is more straightforward than the other phases of this mission - once the infiltrators have mapped out the inside of the lab, they should locate the central computer banks and anyone with the technical expertise should make a copy of the databanks. This will require some hacking and all characters doing infiltration will be provided with a device that will allow them to hack through any passcodes required by the computer to access the information inside. Copying the database will take at least a half hour, so characters may have to create diversions, talk themselves out of hot water when people come to stop by the computer room, and otherwise distract the true staff of the building from entering the room and catching them in the act.

Once the computer banks have been copied, characters should use another device they will be given before infiltration to plant a virus in the computer banks that will corrupt everything in them. The virus will take about 10 minutes to get to the point of critical mass, a guaranteed disruption of the whole system. This phase of the mission will take at least 40 minutes total, during which characters are going to have to keep any of the real staff of the lab out of the computer room through whatever means possible, making it the point in the mission most likely to go off the rails.

After the computer system has been disrupted by the virus, characters will have to escape the building without being caught by the Sylphid staff, and may leave through any exit available so they can melt into the forest and make a clean escape.

ADDITIONAL MISSION

Characters infiltrating the lab will discover several rooms where sentient test subjects are located. Some of them will be in very ill health due to side effects of the treatments they've been enduring, and all will be very willing and eager to be rescued. While some characters stay with the computer banks to copy and sabotage them, other characters may go find these rooms full of test subjects, about 45 in total, and smuggle them out of the building. Once the rebel force has been alerted to the presence of test subjects, they will send a truck to wait near the back entrance, and operatives will simply have to cut the chain link fence to make space for the subjects to get into the truck to be transported back to the Witches Camp. This mission will likely involve having to subdue several guards as the back entrance is near the guards' room.

Mission B: Disrupt The Supply Chain

Mission Appropriateness: Chipped or Stripped
Mission Focus: Recon and open battle.

This mission will focus on open battle and guerilla tactics, with operatives locating and disrupting the supply chain to the lab. It will focus on identifying shipments of equipment, food, and other supplies to the lab and interrupting them, destroying the vehicles, subduing the enemy, and taking whatever supplies they can back to the Witches Camp.

PHASE I

The highway leading past the lab is a seldom-used four-lane highway that snakes its way through the jungle in a mostly uninhabited area. While there are a few scattered farms and other occupied areas, most of the highway is bordered on by wild jungle, which provides a lot of cover for surveillance of the delivery vehicles that approach the lab to drop off supplies. Most of the trucks will contain food, equipment, and other sundries for the function of the lab. The trucks can be wheeled or hover, and will have various brand names emblazoned on them. Characters tasked with surveillance in these areas will settle at safe and well-hidden spots in the jungle to watch the roads and keep detailed notes on which trucks with which brand names enter the lab to deliver supplies. They will also need to keep in close contact with home base to relay this information, with notes on the times the deliveries happen and what sort of supplies may be being delivered, based on the logos on the trucks.

Characters will discover that there are actually several routes delivery trucks are taking to get to the lab, contrary to previous intel-gathering, which pointed to the quickest and most obvious route being the one the trucks used. Some trucks are taking side streets through a nearby occupied area, at the center of which is a rather skeezy truck stop where drivers stop for food before completing their deliveries. Characters will need to spread out to cover these additional routes in order to make sure they don't miss any delivery trucks.

Additionally, the truck stop may become a good source of intel, with staff being amenable through convincing, coercion, or bribing to give information on the drivers that stop in on a regular basis, what they haul, and what their timetables are like. Players are more than welcome to NPC some of the staff at the truck stop for mild interrogation, including waitresses, cashiers, station attendants, and janitorial staff.

PHASE II

As Mission A moves into its final phase, and much more likely to be discovered, phase II of Mission B will go into full effect. Operatives will have discovered four routes that trucks are taking into the lab, and will need to cover all of them for both surveillance and to blockade them or sabotage them and stop the trucks.

Route 1: The main and quickest route that trucks are taking to the lab, which is directly down the highway and off of it into the lab driveway. This will be the toughest one to blockade due to the size of the highway - four lanes, though seldom used, is quite a distance to cover.

Route 2: A winding side road that goes over a small creek and then beside it, only two lanes across and through a mostly uninhabited area. Because it's uninhabited and a smaller road with less traffic, it will be easier to blockade and is also the second most used route by the trucks.

Route 3: A relatively direct route from the truck stop through some back streets that straightforwardly traverse farmland. There is more traffic on this road that is civilian because of its proximity to farmland, and will require a bit more effort due to this civilian traffic.

Route 4: Another straightforward route, though this time through a civilian-occupied area, and close to a school for the small community surrounding the truck stop. This will be the most difficult to blockade without doing too much collateral damage to the civilian area around it and the school.

Characters will have been given bombs that they may use to destroy the roads themselves as well as access to heavy machinery they can use to move cement blocks into the roadways to block traffic from getting through. Once the roads are blocked or destroyed, characters will have to subdue the Sylphid staff on the trucks through force, which might be a significant fight, as all Sylphid, even down to truck drivers, are well-trained in combat. These drivers are also well-armed, considering the mission they're on to supply the lab, which is one of the top priorities for the Sylphid as of now.

PHASE III

Phase III is relatively straightforward compared to the rest of the missions - unload the trucks and carry the supplies back to the Witches Camp via truck or hover-ATV, then destroy the trucks. This will mostly be through demolitions or by setting the trucks on fire, leaving them as a signal to the Sylphid that they can't go about their research without being challenged.

Characters may disable the trucks in whatever fashion they wish, so long as it leaves a good, lasting message to the Sylphid. The Sylphid drivers that aren't killed should be captured and bound and loaded into a truck to be taken back to the Witches Camp to be interrogated or used as bargaining chips for the more diplomatic side of the rebellion.

Damage to civilian property or injury of civilians, especially children who may be playing at the playground by the school would be seriously looked down on and a huge blow to the rebellion's reputation, so characters are encouraged to keep destruction to a minimum on Route 4 in particular. In fact, the rebellion would prefer if operatives could load the trucks onto heavy machinery and take them to the Witches Camp for demolition instead of leaving them on Route 4.

Additionally, operatives along the routes will find that some of the trucks contain caged and restrained test subjects. Once these are discovered, they should be taken by truck back to the Witches Camp. Unfortunately, these test subjects can't be returned to their families in Zephyr because their chips would immediately mark them for death - the Sylphid would, without thinking twice, kill people that were marked as test subjects who escaped, especially after being rescued by the rebellion, in case they were corrupted by the rebellion. These test subjects will have to be comforted and brought back to the Camp to either join the rebellion or be civilians in the Camp.



nutbuckets: (pic#15862810)

[personal profile] nutbuckets 2022-08-31 03:09 am (UTC)(link)
Some part of her had been expecting him to refuse to help her, so she'd continued tugging on the piece of cloth with her teeth and manipulating it with her hand. But when he comes over and starts tying it off with a little bow, her heart melts a little.

Aww, this guy is nice too. And a badass.

"Thanks. That was real nice of you." she says, then pulls her jacket back on and looks up the road a little. There's another truck coming, and she pulls out a rocket launcher, sighing a little.

"Shall we?"
nutbuckets: (pic#15862807)

[personal profile] nutbuckets 2022-08-31 03:15 am (UTC)(link)
[It doesn't take her long to snap out of her emotional moment, thankfully. Most of Harley's emotions are pretty transient, surging and fading quickly, and this seems to be one of them. The realization remains though, sitting in the back of her mind, that this is war. Something new. A new fight.

It's not special ops with a side of fighting a kaiju, it's not a mission. It's war. She'll have to adjust to that.

When Mikumo says that one of them should escort them to the truck, and the other should stay with the people staying behind, Harley salutes her agreement to Mikumo's suggestion that she go with the ones who want to leave now.]


Aye aye Captain. I've got plenty of guns.

[With that, she gestures for the people moving toward the back door of the truck, pauses to put her javelin down and help a kid down, then heads for the other truck, making sure she's keeping an eye on all the people she's with. No stragglers.]

Seriously, it'll be okay. You don't have to fight or nothin' and the rebels took real good care of us, they'll do the same for you.

[She rambles a little bit as she leads them, until she spots a Sylphid coming toward them, struggling his way out of a ruined truck that's just a few feet away.]

Shit. Everyone cover your eyes.

[She asks them that, then bounds forward, javelin at the ready and the guy takes a couple shots at her but misses because she's dodging like crazy. She whips the javelin across the Sylphid's throat with a roar, and the guy crumples like cooked spaghetti.

Then she hears a child crying behind her.]


Shit. Shit! I said to cover your eyes.
scarabwings: (serious)

[personal profile] scarabwings 2022-08-31 03:28 am (UTC)(link)
[Layla hadn't been intending to protest. It's a reasonable division of responsibility, and she expects concern for the captives would've kept the girl - she thinks, it's difficult to accurately determine age for another species entirely, particularly when she only really incidentally interacts with adolescents of her own species - close by until they could arrange evac.

Still, she gives Eight a quick smile of approval.]


All right. Tell me what you find - the more accurate numbers we have, the more certain we can be that we've got everyone out.
scarabwings: (sideeye)

[personal profile] scarabwings 2022-08-31 03:36 am (UTC)(link)
"All right," Layla says with a crisp nod. She eases ahead out the door leading for the rear exit, keeping close enough to the inside wall that she's unlikely to be spotted at a casual glance, though not so close that she looks like she's trying to pass unnoticed. Just making room for the inevitable gurneys wheeling some prisoner or another for testing, clearly.

For the moment, their path is clear. Whether or not that luck holds remains to be seen.
consider8: (Scrutinize)

[personal profile] consider8 2022-08-31 03:38 am (UTC)(link)
Mm... [She nods, her attention turning to the ventilation entry. It was a little high off the ground but she thinks she can manage it. Though perhaps she wouldn't have to push herself that hard as other people seemed to have determined that as the way they wanted to go.]

[There wasn't much longer before she returns her attention to Mikumo.]
Are you going to be on comms? You seem to have a pretty good handle on the situation.
consider8: (Agent 8)

[personal profile] consider8 2022-08-31 03:42 am (UTC)(link)
[With permission granted (not that she was going to wait to be given), Eight made her way down one wing of the vents. For a mercy, the route was mostly straight, with a 45-degree bend a few meters out.]

[Her luck wasn't as good at first, as the vent appeared to return back to the hallway. She was grunting with frustration until she had reached the fourth vent port, where she saw another. A girl, who seemed to be staring out at a wall with a blank gaze.]

[She turned around to Layla's attention, both to see what she was doing and to flag her over to the new group that she had uncovered.]
nutbuckets: (pic#15862823)

[personal profile] nutbuckets 2022-08-31 04:48 am (UTC)(link)
"You're seriously good at this. Right....there!"

And on the second little line, she writes an 'R,' then levels a playful little pout at the other woman, "C'mon, you gotta guess wrong at least once or I won't even have his little head on there."
forceguided: (Never blame the world)

[personal profile] forceguided 2022-08-31 05:17 am (UTC)(link)
"Woah!" He holds the bomb very carefully. Seeing as it's.. a bomb.

"Do they do different things?"

He's already heading for the trees, debating which one is the best to set the bomb under.
newmemorywhodis: (Neutral 10)

[personal profile] newmemorywhodis 2022-08-31 05:26 am (UTC)(link)
"Yes," Link says. "This one rolls."

Apparently, that's it.
newmemorywhodis: (Focused 06)

[personal profile] newmemorywhodis 2022-08-31 09:24 am (UTC)(link)
Link doesn't say anything. He just summons another glowing blue bomb, and looks at her - which is answer enough, really.

The fact that he then runs around the side of the first try, using it for cover while he aims his bomb towards the second, is probably also a pretty good answer. Getting the bomb underneath worked pretty well last time, so he tries that again.

If Harley times her rocket launcher just right, she might be able to hit it at the same time Link's bomb rolls under.
solartrauma: (112)

[personal profile] solartrauma 2022-08-31 10:33 am (UTC)(link)
I don't care if you are or aren't. Humanity isn't as important to the grand scheme o the universe as you think it is.

[He notices another truck passing by and taking a right. The other side of their team is finally getting rid of the truck they highjacked. Good. He slows down and turns a left corner into an alley. The side streets make it easier to stay out of the way.]

I'm a Cybertronian, sentient mechanoid. This pathetic disguise is for the sake of convenience, nothing else.
bladebabysitter: (guns guns guns)

[personal profile] bladebabysitter 2022-08-31 01:09 pm (UTC)(link)
This isn't pleasant or enjoyable, and truth be told, Elma still has some qualms about this. She still isn't sure they have the whole picture, and even if they do, she has to question just how much involvement these individuals have in the whole bigger picture.

Still, you do what you have to in order to survive, and right now she didn't have any other choices anyway.

At full charge, Elma vaults to the hood of the truck, then the roof. The seemingly-reckless charge draws all eyes up to her as she starts up her suppressive fire again, giving Link the chance to advance without danger.
heeroized: (Vow to the light and darkness)

[personal profile] heeroized 2022-08-31 05:12 pm (UTC)(link)
Who said I think it's important?

[That's a tall assumption to make for someone you've just met Mr Talking Truck Sir.]

We are a small blip on a cosmic scale.
Humans being only important to humanity is only rational.

[Even if there turns out to be no other form of sentient life in his universe, that doesn't change the fact that the universe existed before his species and will continue to exist long after it as well.]

Sentient mechanoid.

[That feels interesting to say.]

Variable physiology then?

[Because if this is just a disguise that's... hm, interesting.]
fightingevilbymoonknight: (profile-marc)

[personal profile] fightingevilbymoonknight 2022-08-31 07:34 pm (UTC)(link)
Marc waves the prisoners ahead of him, then follows along behind them. He's got his gun out but low, half-hidden by his body and pointed at the floor.

He looks over his shoulder as the other team files out behind him and turns the other direction, gives them an encouraging nod.

The more groups of them there are, the more likely somebody gets out. "Comms say it's still clear ahead?" he murmurs, just loud enough for Layla to hear.
fightingevilbymoonknight: (knowing-marc)

[personal profile] fightingevilbymoonknight 2022-08-31 08:01 pm (UTC)(link)
"Well, kinda. Apparently there's a lot of books on theory. And whether you wanna use words or gestures or both." He shakes his head a little, looking up and down the hall. "It's a lot. A least yours is probably pretty straight-forward."
tarisian_cathar: (banter)

[personal profile] tarisian_cathar 2022-08-31 08:06 pm (UTC)(link)
She gives Harley a look of bemusement.

"I'll try to make his peril real," she replies, before adding: "T?"
forcecalls: (i have pretty eyes)

[personal profile] forcecalls 2022-08-31 08:11 pm (UTC)(link)
Under other circumstances, he might be more hesitant to allow a stranger to help. For now, he will accept it grudgingly, interest piqued by the process. He has no way of knowing offhand whether what she uses is the same as the Force he's used to. Her abilities have seemed similar thus far, but he hasn't seen anything precisely like this. There are questions in his mind, but he'll ask them later, once they aren't under active fire.

He nods to the plan, taking up a position at the edge of their current cover, ready to move once she creates an opening.
tarisian_cathar: (Default)

[personal profile] tarisian_cathar 2022-08-31 08:19 pm (UTC)(link)
That thinking might be dispelled in the next few moments, and she bursts from cover using Force Speed, crossing the open ground in seconds, lancing immediately into the enemy, the first one flung back with a force push before the vibrosword flashes, slashing through the weapon the man leaves behind, tumbling down through the air.

Distraction indeed.

"Face your doom!" she calls, adding to the effect.
solartrauma: (058)

[personal profile] solartrauma 2022-08-31 10:10 pm (UTC)(link)
[He is actually surprised by someone saying that. Especially after listening to so many humans go on like humans are the Most Important Thing Ever. Laughable considering how short-lived their entire species was, but humans were so species-centric. Like he has any right to say anything about someone being species-centric.]

You could say that. This isn't my alt-mode, but it has its uses.
forceguided: (Ever doubt your dream will come true)

This isn't inspired by the many times I've basically killed myself in Various Zelda games with bombs

[personal profile] forceguided 2022-09-01 12:29 am (UTC)(link)
"Huh. Okay."

And with that Luke trots off to plant the bomb under the appropriate tree. Now hoping that it doesn't just.. roll off or blow up randomly. Especially not blowing up randomly, that sounds like it'd hurt.

Once under the appropriate tree, he turns back to Link. "So I just put it wherever and then it blows up when you say it does?"
newmemorywhodis: (Focused 04)

It’s a long and noble tradition, which this version of Link has absolutely continued

[personal profile] newmemorywhodis 2022-09-01 02:01 am (UTC)(link)
The bomb Luke has was square, so it at least was likely to stay where Luke put it. For the one Link had though, he’d need to find a spot it couldn’t roll from.

“Yes,” Link answers. “Two bomb runes. One bomb each. They explode when I tap each rune again.”
Edited 2022-09-01 02:02 (UTC)
nutbuckets: (pic#15862810)

[personal profile] nutbuckets 2022-09-01 02:23 am (UTC)(link)
Turns out that is answer enough for Harley.

She grins when she sees another bomb come out, and Link rolls it, and she picks up on what he's putting down almost immediately, and takes aim with her rocket launcher. She shoots it off right at the exact moment she needs to so that it hits home right when the bomb goes off, so they both explode at the same time.

It basically demolishes the entire front of the truck and half the back, and Harley lets out a whoop of glee, putting the rocket launcher away and pulling out a mallet just in case anyone survived that conflagration.
nutbuckets: (pic#15862804)

[personal profile] nutbuckets 2022-09-01 02:53 am (UTC)(link)
"You're a woman of her word." Harley says with a little grin, drawing a little stick figure head under the gallows, "Though y'know, I can make it real easy on you by adding fingers and toes and clothes on this guy, if I like you enough."

A wink.
doitinthree: (pic#15653541)

[personal profile] doitinthree 2022-09-01 03:04 am (UTC)(link)
I do know where I'm going, I'd just rather be efficient about it.

[Thankfully he gets the answer though, turning left and heading down the hallway which is thankfully empty for now.]

So listen, I'm thinking that once we're in the server rooms it might be easier to use the vents to escape? Frying their systems is bound to set off every alarm in the vicinity.
doitinthree: (pic#15653581)

[personal profile] doitinthree 2022-09-01 03:06 am (UTC)(link)
That's what they told us, but I'd rather see it with my own eyes before we hand it over.

[Their new hosts appear to be trustworthy, and certainly haven't locked them up like the Sylphids attempted too, but still. For peace of mind if nothing else, Jim would like to confirm it himself.]

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