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Annexed Mod Team ([personal profile] modaccount) wrote in [community profile] annexedlogs2022-08-14 08:50 pm

Mission Log #1

How It Works

Welcome to the first mission log in Annexed!

How Mission Logs Work: There will generally be two main missions per month, with different focuses tailored to different skillsets (usually stealth vs. fighting, though other skillsets will be tapped on). Each mission will be posted in phases, with a prompt for the start of each phase. The plotting post will give you a rundown of what the missions are, how they might go, and what might be discovered. Characters may partake in whichever pat of the operation they choose, whether it's a large prominent part or a more supporting role. Characters may participate in both missions, and as many phases as they wish.

Mod Guidance: Players may request occasional scene-setting when they hit a point where they're unsure what might happen next in a log or what their characters might encounter. There will be a "Mod Guidance" comment that players can reply to in order to request this kind of scene-setting.

Completion of Missions: There will be a submissions comment for anyone who's threaded out a portion of the mission. Once a thread has been completed at least halfway, please submit your character's progress and plans for the thread to the submissions thread. These submissions are the main way that the mod will decide how the mission went in the next month's wrap-up post, so they are very important!

Plotting Post: Here!

The Cure For Immunity

The Witches have received intel through their spies in Zephyr that a lab located just outside the outskirts of the city is engaged in experiments on sentient beings to create a serum that will change those people who are incompatible with Sylphid reproduction. This serum would allow the Sylphid to take over the bodies of people who would usually be fatal to them.

The serum is said to function at a 45% success rate already.

Obviously this would be a major blow to all life on the Broken World, as 70% of the population is immune to being taken over by Sylphid. This serum would allow them to increase their population numbers exponentially and turn a powerful takeover into a nigh-unstoppable one.

The Witch will be calling a general meeting at the Command Center where she will explain the situation and the proposed missions to stop it.

Mission A: Into the Lab

Mission Appropriateness: Chipped or Stripped
Mission Focus: Stealth and recon.

This mission will focus on stealth and recon, with operatives conducting surveillance on the lab to work out the rounds of the guards and other staff so they can infiltrate and take the information on the Sylphid serum in order to reverse engineer it and hopefully make a serum to make everyone immune to Sylphid takeover. The Witch passionately states in her opening speech that this would be an immense blow against the Sylphid and is a very important mission.

PHASE I

Nestled in the jungle a few blocks outside city limits is a low cement building with a high barbed-wire-topped chain-link fence around it. The lab is built like a fortress with thick walls, very few windows, and a thick roof made of cement and tile, almost bomb-proof. All in all, the Sylphid aren't exactly subtle, the place might as well scream 'secret lab to create top-secret serums.' There's also a regular round of security guards accompanied by guard dogs that make their way around the perimeter, and security cameras at every entrance and exit.

There is plenty of cover around the building for operatives to watch the rounds of the guards, the way the cameras swivel, and get a feeling for what kind of people enter and exit the building. Surveillance can be conducted the old-fashioned way, by just watching the building from many different angles and sharing observations by camera. They can also be done in a variety of other ways, depending on individual powers and abilities - want to pretend to be making a delivery so you can scope out the front desk? take photos or videos of rounds or entrances and exits to study? draw a rough map of the grounds to show everybody? Go for it!

There are a variety of ways to get into the building, but surveillance will boil down to four main routes of entry:

The first is a direct frontal entry, where characters may bluff their way inside the building in a variety of ways including pretending to make a delivery, taking down a single guard and stealing their uniform, or otherwise working out a ruse to get inside.
The second is a through a single bulletproof glass skylight in the roof of the building, directly above the mess hall, which should be empty just after lunch time. There is a strong lock on the skylight, but it can be picked and there are no traps.
The third is through the back entrance, near where the guards' staff room is, in a secondary building. This route will require taking out several guards as silently as possible and entering disguised as guards.
The fourth is through a ventilation system that can be accessed by a panel high up on the wall at the one side of the building that is facing the jungle. This one will require some acrobatic skill and flexibility and might be best for a small character.

PHASE II

There are four major routes of entry into the lab, and characters who try any route of entry should keep in contact with people outside via radio or network to relay information found out during the infiltration phase. The rebels are trying to get as much information about the internal layout of the lab as possible in case the Sylphid opt to reuse it for another purpose in the future. They would ideally like to be able to map the entire internal structure of the facility. In all cases, photos, videos, and sketches of the inside of the lab would be welcome to the rebels.

Frontal Entry: Characters who opt to enter through the front via some kind of ruse and who gain entry will find themselves faced with a maze of corridors and rooms. This may be difficult because anyone who is allowed entry into the building generally knows their way around. Success of this particular route of entry will depend on confidence and being able to keep the ruse alive as the characters run into various different people - scientists, guards, deliverypersons, janitorial staff, and other staff. Keep the ruse up for as long as possible and make sure you get as many details of the inside of the building as possible to relay to your colleagues outside as possible.

Skylight Entry: Characters who opt to enter through the skylight will find themselves faced with a heavy lock as their first obstacle. The lock is able to be picked or hacked, depending on the characters' skillset. Once the skylight is open they will have to lower themselves into the room underneath, a mess hall for the staff in the lab, and subdue the cafeteria workers. From this point, they will need to keep themselves hidden from passers-by in the hallways, and rely on stealth and silence as much as possible while mapping out the inside of the lab, and keep in radio or network contact with those on the outside.

Back Entry: This is the method of entry that requires the most fighting. Characters will enter the back area of the building where there is a smaller outbuilding that is used by the guards for a sort of staff room while they are taking breaks, and subdue several guards to take their uniforms. After the uniforms and keycards for the building are secured, they can enter through the back door and maintain the ruse of being guards that are patrolling the building. This is where knowledge of the guard rounds comes in handy, and all that surveillance will certainly help. These characters will have to be careful to avoid the real guards as they will be able to clock that they aren't their coworkers and the "I'm new" story will only work so many times! Characters in guard uniforms will have an easier time communicating out loud on radios and the network as they're expected to be communicating by radio, and will also be able to give spare walkie-talkies to those on the outside.

Ventilation Entry: This is the most physically challenging method of entry, but a very valuable one. After accessing the ventilation system, characters will be able to crawl through the duct work in a virtually undetectable way and take photos, videos, or sketches of the rooms they can view through vents. The duct work goes everywhere throughout the building and mostly poses obstacles in the form of the mazelike system of them, occasional fans and other blockages in the ductwork, and dust and debris in the ducts including possibly rats and spiders. Some of the spiders are poisonous, as jungle spiders tend to be, and anyone bitten by the spiders will experience pain and hallucinations that may hinder them. As with all other entry methods, the people in the ventilation system should be communicating with those on the outside by radio or network.

PHASE III

Phase III is more straightforward than the other phases of this mission - once the infiltrators have mapped out the inside of the lab, they should locate the central computer banks and anyone with the technical expertise should make a copy of the databanks. This will require some hacking and all characters doing infiltration will be provided with a device that will allow them to hack through any passcodes required by the computer to access the information inside. Copying the database will take at least a half hour, so characters may have to create diversions, talk themselves out of hot water when people come to stop by the computer room, and otherwise distract the true staff of the building from entering the room and catching them in the act.

Once the computer banks have been copied, characters should use another device they will be given before infiltration to plant a virus in the computer banks that will corrupt everything in them. The virus will take about 10 minutes to get to the point of critical mass, a guaranteed disruption of the whole system. This phase of the mission will take at least 40 minutes total, during which characters are going to have to keep any of the real staff of the lab out of the computer room through whatever means possible, making it the point in the mission most likely to go off the rails.

After the computer system has been disrupted by the virus, characters will have to escape the building without being caught by the Sylphid staff, and may leave through any exit available so they can melt into the forest and make a clean escape.

ADDITIONAL MISSION

Characters infiltrating the lab will discover several rooms where sentient test subjects are located. Some of them will be in very ill health due to side effects of the treatments they've been enduring, and all will be very willing and eager to be rescued. While some characters stay with the computer banks to copy and sabotage them, other characters may go find these rooms full of test subjects, about 45 in total, and smuggle them out of the building. Once the rebel force has been alerted to the presence of test subjects, they will send a truck to wait near the back entrance, and operatives will simply have to cut the chain link fence to make space for the subjects to get into the truck to be transported back to the Witches Camp. This mission will likely involve having to subdue several guards as the back entrance is near the guards' room.

Mission B: Disrupt The Supply Chain

Mission Appropriateness: Chipped or Stripped
Mission Focus: Recon and open battle.

This mission will focus on open battle and guerilla tactics, with operatives locating and disrupting the supply chain to the lab. It will focus on identifying shipments of equipment, food, and other supplies to the lab and interrupting them, destroying the vehicles, subduing the enemy, and taking whatever supplies they can back to the Witches Camp.

PHASE I

The highway leading past the lab is a seldom-used four-lane highway that snakes its way through the jungle in a mostly uninhabited area. While there are a few scattered farms and other occupied areas, most of the highway is bordered on by wild jungle, which provides a lot of cover for surveillance of the delivery vehicles that approach the lab to drop off supplies. Most of the trucks will contain food, equipment, and other sundries for the function of the lab. The trucks can be wheeled or hover, and will have various brand names emblazoned on them. Characters tasked with surveillance in these areas will settle at safe and well-hidden spots in the jungle to watch the roads and keep detailed notes on which trucks with which brand names enter the lab to deliver supplies. They will also need to keep in close contact with home base to relay this information, with notes on the times the deliveries happen and what sort of supplies may be being delivered, based on the logos on the trucks.

Characters will discover that there are actually several routes delivery trucks are taking to get to the lab, contrary to previous intel-gathering, which pointed to the quickest and most obvious route being the one the trucks used. Some trucks are taking side streets through a nearby occupied area, at the center of which is a rather skeezy truck stop where drivers stop for food before completing their deliveries. Characters will need to spread out to cover these additional routes in order to make sure they don't miss any delivery trucks.

Additionally, the truck stop may become a good source of intel, with staff being amenable through convincing, coercion, or bribing to give information on the drivers that stop in on a regular basis, what they haul, and what their timetables are like. Players are more than welcome to NPC some of the staff at the truck stop for mild interrogation, including waitresses, cashiers, station attendants, and janitorial staff.

PHASE II

As Mission A moves into its final phase, and much more likely to be discovered, phase II of Mission B will go into full effect. Operatives will have discovered four routes that trucks are taking into the lab, and will need to cover all of them for both surveillance and to blockade them or sabotage them and stop the trucks.

Route 1: The main and quickest route that trucks are taking to the lab, which is directly down the highway and off of it into the lab driveway. This will be the toughest one to blockade due to the size of the highway - four lanes, though seldom used, is quite a distance to cover.

Route 2: A winding side road that goes over a small creek and then beside it, only two lanes across and through a mostly uninhabited area. Because it's uninhabited and a smaller road with less traffic, it will be easier to blockade and is also the second most used route by the trucks.

Route 3: A relatively direct route from the truck stop through some back streets that straightforwardly traverse farmland. There is more traffic on this road that is civilian because of its proximity to farmland, and will require a bit more effort due to this civilian traffic.

Route 4: Another straightforward route, though this time through a civilian-occupied area, and close to a school for the small community surrounding the truck stop. This will be the most difficult to blockade without doing too much collateral damage to the civilian area around it and the school.

Characters will have been given bombs that they may use to destroy the roads themselves as well as access to heavy machinery they can use to move cement blocks into the roadways to block traffic from getting through. Once the roads are blocked or destroyed, characters will have to subdue the Sylphid staff on the trucks through force, which might be a significant fight, as all Sylphid, even down to truck drivers, are well-trained in combat. These drivers are also well-armed, considering the mission they're on to supply the lab, which is one of the top priorities for the Sylphid as of now.

PHASE III

Phase III is relatively straightforward compared to the rest of the missions - unload the trucks and carry the supplies back to the Witches Camp via truck or hover-ATV, then destroy the trucks. This will mostly be through demolitions or by setting the trucks on fire, leaving them as a signal to the Sylphid that they can't go about their research without being challenged.

Characters may disable the trucks in whatever fashion they wish, so long as it leaves a good, lasting message to the Sylphid. The Sylphid drivers that aren't killed should be captured and bound and loaded into a truck to be taken back to the Witches Camp to be interrogated or used as bargaining chips for the more diplomatic side of the rebellion.

Damage to civilian property or injury of civilians, especially children who may be playing at the playground by the school would be seriously looked down on and a huge blow to the rebellion's reputation, so characters are encouraged to keep destruction to a minimum on Route 4 in particular. In fact, the rebellion would prefer if operatives could load the trucks onto heavy machinery and take them to the Witches Camp for demolition instead of leaving them on Route 4.

Additionally, operatives along the routes will find that some of the trucks contain caged and restrained test subjects. Once these are discovered, they should be taken by truck back to the Witches Camp. Unfortunately, these test subjects can't be returned to their families in Zephyr because their chips would immediately mark them for death - the Sylphid would, without thinking twice, kill people that were marked as test subjects who escaped, especially after being rescued by the rebellion, in case they were corrupted by the rebellion. These test subjects will have to be comforted and brought back to the Camp to either join the rebellion or be civilians in the Camp.



tarisian_cathar: (conversation)

[personal profile] tarisian_cathar 2022-08-28 04:43 pm (UTC)(link)
[She nods, trying to assess the situation.]

I take it we need to hold off pursuit?

[She's tiring, but she has this much more in her, she's certain of that much.]
noisecomplaint: (5)

[personal profile] noisecomplaint 2022-08-28 05:27 pm (UTC)(link)
"Yes. You are right." A deep breath, reaching out with one hand as the chalcedony stone in his right eye-socket flares a bright azure blue. It hurts. Like a knife is being driven through said eye-socket and directly into his brain, blood burning hot and acidic in his veins, but perhaps that is penance for taking the life of another in a dishonourable way.

Could Rokuro kill the man with a knife to the throat? Yes, except then he would have actual blood on his hands, and that would be harder to wash away than the memory of what he is about to do. He looks inside of the guard, into his heart which looks like any other heart, and with a soft breath... he stops it. Quickly and quietly. The guard doesn't awaken, struggle, or suffer. He will simply pass on.

"It is done." He wipes a trickle of blood away from his nose, looking anywhere but at the guard, or Tech, until he is able to fix the kabuki mask of calm back onto his face.

"Shall we?"
bladebabysitter: (look i'm not a silent protagonist)

[personal profile] bladebabysitter 2022-08-28 06:02 pm (UTC)(link)
At this point, shots in the dark are all they have. Elma nods. "As good a place to start as any."

Without hesitation, she leads the way, one hand resting lazily on the butt of her pistol. Just in case anyone feels inclined to talk to or approach them and needs a little more discouragement than a cold look alone could give.
bladebabysitter: (guns guns guns)

[personal profile] bladebabysitter 2022-08-28 06:10 pm (UTC)(link)
Elma is starting to notice... let's say a certain pattern, a behavioral trend, among many of the people she's allied with by fiat. Well, nothing to be done, and it isn't as if certain BLADEs she'd worked with in the past hadn't done stuff like that.

So she's out of cover immediately, already hailing fire at the trucks before they even manage to come to a complete stop. Aim doesn't matter, since her goal is to keep its occupants pinned down rather than responding. She sure hopes the kid has a plan.
bladebabysitter: (oh look it's telethia)

[personal profile] bladebabysitter 2022-08-28 06:30 pm (UTC)(link)
"Exactly. It may be a bit ahead of schedule, but we weren't really consulted to begin with. How's your weapon situation?"

This whole 'nanotech body' thing still has her seriously concerned in multiple ways, but she has to admit that ready access to weapons has its advantages.
nutbuckets: (pic#15862819)

[personal profile] nutbuckets 2022-08-28 06:35 pm (UTC)(link)
"That is so cool! You are sooo cool!!" she says, shaking her head a little as she jumps onto the truck and because she's totally distracted by how cool this whole situation is, she completely misses that someone is about to shoot at her.

She catches it a minute too late and gets a graze wound on her upper arm, which has her yelping and grabbing at it for a half-second before she swings the mallet like a croquet mallet and slams it into the side of the Sylphid's head. She scrambles backward at that point because her arm is bleeding a lot into her jacket and she trusts Link to take care of the dazed Sylphid while she ties a bandana around her wound.
nutbuckets: (pic#15862837)

[personal profile] nutbuckets 2022-08-28 06:42 pm (UTC)(link)
The careful reply doesn't escape Harley, but she's frankly used to that kind of voice being used in her vicinity.

"Yeah, hangman. It's a type of game where you pick a word or a phrase or somethin' and then draw a gallows and guess letters and if the letter isn't in the word you draw a part of a dude on the gallows, if it is you write the letter where it belongs. Here, I can show you."

With that, she whips out a piece of paper and a pen that she'd lifted from one of the conference rooms when they'd been briefed, and writes out five little lines where letters can go, and draws a little gallows.
bladebabysitter: (i'll tell you again so don't mess up thi)

[personal profile] bladebabysitter 2022-08-28 06:46 pm (UTC)(link)
"To the best of my ability. I expect I'll have to intervene somewhere." Color her distantly amused, though if she's being honest, this is going surprisingly well considering the motley crew and lack of planning.
bladebabysitter: (staring down the barrel of a 45)

[personal profile] bladebabysitter 2022-08-28 06:49 pm (UTC)(link)
[Company, in this case, is a woman more familiar by voice than appearance, especially since she's now dressed similar to a guard around her -- though with enough difference to set herself aside as more formal and more important.]

[At the sight of the alleged janitor, Elma slows just a fraction, timing her pace so that if Codi acts or shouts a warning or the like, she can draw the gun at her hip without a moment of delay. With less than half a conversation and a too-brief explanation cut off by their path through more public areas, she isn't taking anything for granted.]
nutbuckets: (pic#15862806)

[personal profile] nutbuckets 2022-08-28 07:01 pm (UTC)(link)
[She's really lucky Mikumo is here, she decides, because she'd totally fuck this up on her own. The people would be scared instead of reassured and she has no idea what she'd say to comfort them that wouldn't backfire.

Mikumo moves to step in front of Harley's weapon, and she takes a step back to kind of get herself out of the way while Mikumo smooths over her mistake by telling them she'd meant that they could protect them so there's nothing to be afraid of.

At least that gets a few of them moving, although someone pipes up to ask if they can go home. For a moment, Harley looks sad, and then she speaks up again, in an uncharacteristically gentle sort of way.]


No. I'm sorry, you can't go home. They'd kill ya if they found out you were there. But...but we can take ya back to the Witches Camp where you'll be taken care of, promise. And maybe we can figure out how to get your people back to the Witches Camp too.
maskedtyrant: (Bashful | Deflect)

[personal profile] maskedtyrant 2022-08-28 07:54 pm (UTC)(link)
[Codi trots alongside Elma, pacing to a more casual amble as they round the corner of the hallway. In spite of her best efforts to look otherwise, the ginger woman dressed in a business-formal suit is a lot more tense than when the two of them started this mission, as if the fewer people they run into along their way the more agitated she gets. This is basically accurate; Codi is confident in her ability to make a scene and use it to disappear into a crowd, but this more cautious subterfuge? Lurking around the empty halls, waiting for someone to spot them and sound the alarm? She hates that. The anticipation is making her terribly paranoid.]

[This janitor, for example. Who is this guy? Should she worry about him? Codi doesn't immediately make the connection between asking for a clear path and the fact that this man is now in it, instead slipping into the assumption that she'll need to bluff her way past, again.]


Surprise inspection! [Codi flashes a fake, but convincingly official-looking badge from inside her jacket lapel.] Excellent use of signage. Sorry that we'll have to disregard it - need to check the emergency exits. If you'll excuse us...
tech_nically: (just a tad concerned)

[personal profile] tech_nically 2022-08-28 08:27 pm (UTC)(link)
Tech kept his hand on Rokuro's shoulder, watching either side of them in case anyone should take notice of the sudden glow between trucks. He nods once Rokuro reports the task completed, and again at the prompt to go.

"Are we clear?" he asks, nodding for Rokuro to check the one side while he looks around the other. "They look like they're starting to get things ready to leave. We'd better grab the body and make ourselves scarce."
maskedtyrant: (Judgement | Irritable)

[personal profile] maskedtyrant 2022-08-28 08:42 pm (UTC)(link)
Rokuro's assistance does more than just soak the seats. Codi is mid-pull when the water column bursts through the opposite door and slams into the one she's wrenching on. The force of it, the other door carried with it, and Codi's own frustrated efforts combine, sending her tumbling backwards with a surprised yelp.

The barrier doesn't protect her from the muddy road, either.

Codi scuttles back to her feet, back and sides coated in mud and a look of utter shock on her face. Abruptly it twists into a grin, accompanied by a high-pitched, manic laugh.

"Guess I deserved that, huh?" she chortles - moments before her head whips around to Rokuro. The laughter dies in her throat and her eyes narrow, a hint of murder behind them.

"In the car. Passenger side." The side of Codi's mouth twitches. "You have done enough."
doitinthree: (pic#15900572)

[personal profile] doitinthree 2022-08-28 08:54 pm (UTC)(link)
I hear you on that.

I'll check in, let B'Elanna know to keep a watch on your guys' position, so she can feed you info. She's working on drawing out a map.

Quill and I are about to head in, we'll give it a minute or two so anyone in there doesn't get too suspicious over a bunch of new guys suddenly walking around.
doitinthree: (pic#15900573)

[personal profile] doitinthree 2022-08-28 08:54 pm (UTC)(link)
James Kirk, but call me Jim.

[The files seem to be uploading, so there really is not much else to do for a few minutes, as they keep an ear out for intruders.]

So, what do you think is in these files exactly? Once they're copied over, I see no harm in taking a quick look before we execute the virus.

[They may be in here to steal it and ruin their systems, but it would be nice to know what it is they are taking.]
newmemorywhodis: (Aggressive 07)

[personal profile] newmemorywhodis 2022-08-28 08:57 pm (UTC)(link)
Turns out that when you wake up alone with no memories, and then spend the next year or so alone in the wilds as you fight monsters and solve puzzles, you don't do so well at things like working with others. Go figure.

As for the plan, well, the plan is for Link to launch himself right into the middle of the action and then start slashing at the enemy with his shiny new rail sword. The trash can lid is raised up like a shield on one hand, while he strikes and parries with the sword in the other.

The fact that some of the guards are still in the trucks doesn't stop him; he just shoves the sword straight through the window, shattering it.
songmother: <user name="inkcharm"> (029 dazzling pain like diamond rings)

[personal profile] songmother 2022-08-28 09:37 pm (UTC)(link)
In her world, the original ancestors of her people appeared human, but were not. They split and went to settle among humans and give them the gift of language stemming from their own. As such, in modern time, witches proficient in Mothertongue could understand and communicate in any language they encountered. But here was different, and the words of unknown other languages fascinated her.

That word, however, did not require translation. It sounded virtually the same as the word for Singer, in the country she was born and had to flee, which would later become Germany.

Sarah faced him more attentively, blinking, face relaxing both in hearing the word and as a result of her Work.

“Yes. I always preferred the more accurate and poetic Sänger to ignorant mobs spitting Hexe at me while waving torches in my face and dangling nooses behind their backs.” Perhaps a tone of bitterness slipped.

“Later they called us witches in America. We built a life for ourselves there, and reclaimed the word. But it is all just a name they call us.” She could go more into detail but all in good time.

As she finished hacking the last bit of verdant obstacle and they entered the clearing before the road, she titled her head curiously back at her companion. “You are…familiar?”
Edited 2022-08-28 21:42 (UTC)
tech_nically: (ackshually)

[personal profile] tech_nically 2022-08-28 09:49 pm (UTC)(link)
[A nod in acknowledgment.]

Hm. Well, from the mission briefing, it's supposedly information regarding the creation of some type of serum that would be detrimental to the natural immunity of those otherwise incompatible with the Sylphid's ability to reproduce through their questionable methods. But I'm hardly going to object to having a look at what we're dealing with here.
scathes: (5)

[personal profile] scathes 2022-08-28 10:31 pm (UTC)(link)
For all that gets lost in the small gaps between their experiences and words, they're somehow still able to communicate a similar sentiment. It comes as a surprise to Leaks as much as to Alder, and he responds to her more focused attention with his own intrigued gaze. He hadn't given anyone any mind, here. He hadn't expected anything. Perhaps he'd been too dismissive too quickly?

It's a homonym, clearly; Hexe, America, it means nothing to him, but he understands enough to follow her story. Sänger and witch... based on her description, it's not necessarily like a sanga alone, after all. It's something he understands even more intimately than that.

The thought feels almost uncanny, somehow. Like he's seeing it from the other side for the first time.

"'Familiar'... in my own way."

It's on that thought that they stumble into the narrow clearing, twisted roots and vines and jungle encroaching across the overgrown path. As the small group begins to disperse around them, finding their positions and following the strategy outlined at the briefing, Leaks gives Alder a close, scrutinising look.

He's still not sold on the notion of a hierarchy, of serving a higher ideal... but at least now, there's something he's interested to see. He smiles thinly.

"We await your signal, correct? You've established a high standard of expectation. I'm interested to see what you can do, if anything."

Inside him, a familiar resonance begins to sound — quiet enough that only the two of them can hear it, for now. It's a decidedly dark, dissonant song compared to Alder's clear tone. The feel of his magic, even after an incredibly brief reprieve, brings a comfortable familiarity to things, but it certainly isn't pleasant to the ear.

Within a moment, Leaks abruptly vanishes from sight.
noisecomplaint: (12)

[personal profile] noisecomplaint 2022-08-29 12:55 am (UTC)(link)
"Yes, exactly that." Probably. The bombs of Rokuro's time, anyway.

He nods, carefully, so he doesn't disturb his already aching head further.

"On occasion. What common people wish to know is often more trifling. Such as an auspicious day to marry, and which will crops yield the most that season."
noisecomplaint: (29)

[personal profile] noisecomplaint 2022-08-29 01:05 am (UTC)(link)
The touch is appreciated, and maybe necessary, because after looking 'through' the trucks around them to detect the still-beating hearts of every guard and driver left remaining, Rokuro is struck with a sever wave of vertigo.

"Y-Yes."

He weaves slightly on his feet before physically shaking it off, replacing the bandages over his chalcedony eye to dull the glow and ease some of the strain. Just to look requires a substantial amount of energy, and when covered Rokuro is less tempted to 'cheat' with his godly vision.

"Yes, we are clear." He inhales through his nose, breathes out through his mouth, and nods in affirmation. Ready to assist Tech with the removal of the body-- or at least attempt to.
tarisian_cathar: (pleasant)

[personal profile] tarisian_cathar 2022-08-29 01:14 am (UTC)(link)
She seems to relax once it's explained. "Oh, I see," she replied, settling in next to her and peering at the little gallows.

"Ah, a guessing game, yes, a race to stop the hanging. Oh, this is most acceptable to pass the time."

She pauses. "Five letters. Is there a difference between vowels or consonants?"

That being asked, she folds her hands and looks actually rather enthused, by her standards.

"Do I go first?"
tech_nically: (not amused)

[personal profile] tech_nically 2022-08-29 01:58 am (UTC)(link)
After seeing the initial reaction of Rokuro's ability, Tech already anticipated there'd be some kind of toll taken. He'd rather not have the man strain himself too much, already regretting asking him to check as Tech steadies him. Nodding, he waits to make sure Rokuro's truly ready to move before he begins to hug the rear truck on their way back to where the body had been left.

It's a little awkward trying to drag a deadweight from beneath a truck, and Tech hopes that the remaining guards will be more careless in studying the ground as he stoops to pull one of the limp arms over his shoulders. He won't stop Rokuro if the other tries to help, but otherwise he won't argue if the man wishes to either take point back towards the trees or bring up the rear.

noisecomplaint: (1)

[personal profile] noisecomplaint 2022-08-29 03:25 am (UTC)(link)
"My apologies." Rokuro doesn't sound or look particularly sorry, because he isn't. Appearing foolish on the battlefield is the least of their problems. A light coat of mud is a more triumphant fashion statement than being soaked in blood, after all.

An incline of his head, more out of habit than any real deference, and he gracefully climbs up into the truck behind her. Rokuro spent the earlier half of the mission investigating the trucks, and at this point has stopped/wrecked a great many of them, but this is his first time inside of one.

And his first time as a passenger in any automobile. Before arriving on this planet, Rokuro had exclusively traveled by horse and carriage. Between the squelching seats, scent of creek water, and claustrophobic interior, he is less than impressed.

Rokuro's body is not ready for this. He also has no idea what a seatbelt is.

"What an inelegant form of transportation."
fightingevilbymoonknight: (certain-marc)

[personal profile] fightingevilbymoonknight 2022-08-29 03:47 am (UTC)(link)
You and Marc both, Tech. It's always better to do your own recon-- even if it's not always possible.

Marc steps back at the dismissal. "Sure, man. I'll report back in." And go get dinner. Next time he is definitely bringing more snacks. "See you next time."

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