modaccount: (Default)
Annexed Mod Team ([personal profile] modaccount) wrote in [community profile] annexedlogs2022-08-14 08:50 pm

Mission Log #1

How It Works

Welcome to the first mission log in Annexed!

How Mission Logs Work: There will generally be two main missions per month, with different focuses tailored to different skillsets (usually stealth vs. fighting, though other skillsets will be tapped on). Each mission will be posted in phases, with a prompt for the start of each phase. The plotting post will give you a rundown of what the missions are, how they might go, and what might be discovered. Characters may partake in whichever pat of the operation they choose, whether it's a large prominent part or a more supporting role. Characters may participate in both missions, and as many phases as they wish.

Mod Guidance: Players may request occasional scene-setting when they hit a point where they're unsure what might happen next in a log or what their characters might encounter. There will be a "Mod Guidance" comment that players can reply to in order to request this kind of scene-setting.

Completion of Missions: There will be a submissions comment for anyone who's threaded out a portion of the mission. Once a thread has been completed at least halfway, please submit your character's progress and plans for the thread to the submissions thread. These submissions are the main way that the mod will decide how the mission went in the next month's wrap-up post, so they are very important!

Plotting Post: Here!

The Cure For Immunity

The Witches have received intel through their spies in Zephyr that a lab located just outside the outskirts of the city is engaged in experiments on sentient beings to create a serum that will change those people who are incompatible with Sylphid reproduction. This serum would allow the Sylphid to take over the bodies of people who would usually be fatal to them.

The serum is said to function at a 45% success rate already.

Obviously this would be a major blow to all life on the Broken World, as 70% of the population is immune to being taken over by Sylphid. This serum would allow them to increase their population numbers exponentially and turn a powerful takeover into a nigh-unstoppable one.

The Witch will be calling a general meeting at the Command Center where she will explain the situation and the proposed missions to stop it.

Mission A: Into the Lab

Mission Appropriateness: Chipped or Stripped
Mission Focus: Stealth and recon.

This mission will focus on stealth and recon, with operatives conducting surveillance on the lab to work out the rounds of the guards and other staff so they can infiltrate and take the information on the Sylphid serum in order to reverse engineer it and hopefully make a serum to make everyone immune to Sylphid takeover. The Witch passionately states in her opening speech that this would be an immense blow against the Sylphid and is a very important mission.

PHASE I

Nestled in the jungle a few blocks outside city limits is a low cement building with a high barbed-wire-topped chain-link fence around it. The lab is built like a fortress with thick walls, very few windows, and a thick roof made of cement and tile, almost bomb-proof. All in all, the Sylphid aren't exactly subtle, the place might as well scream 'secret lab to create top-secret serums.' There's also a regular round of security guards accompanied by guard dogs that make their way around the perimeter, and security cameras at every entrance and exit.

There is plenty of cover around the building for operatives to watch the rounds of the guards, the way the cameras swivel, and get a feeling for what kind of people enter and exit the building. Surveillance can be conducted the old-fashioned way, by just watching the building from many different angles and sharing observations by camera. They can also be done in a variety of other ways, depending on individual powers and abilities - want to pretend to be making a delivery so you can scope out the front desk? take photos or videos of rounds or entrances and exits to study? draw a rough map of the grounds to show everybody? Go for it!

There are a variety of ways to get into the building, but surveillance will boil down to four main routes of entry:

The first is a direct frontal entry, where characters may bluff their way inside the building in a variety of ways including pretending to make a delivery, taking down a single guard and stealing their uniform, or otherwise working out a ruse to get inside.
The second is a through a single bulletproof glass skylight in the roof of the building, directly above the mess hall, which should be empty just after lunch time. There is a strong lock on the skylight, but it can be picked and there are no traps.
The third is through the back entrance, near where the guards' staff room is, in a secondary building. This route will require taking out several guards as silently as possible and entering disguised as guards.
The fourth is through a ventilation system that can be accessed by a panel high up on the wall at the one side of the building that is facing the jungle. This one will require some acrobatic skill and flexibility and might be best for a small character.

PHASE II

There are four major routes of entry into the lab, and characters who try any route of entry should keep in contact with people outside via radio or network to relay information found out during the infiltration phase. The rebels are trying to get as much information about the internal layout of the lab as possible in case the Sylphid opt to reuse it for another purpose in the future. They would ideally like to be able to map the entire internal structure of the facility. In all cases, photos, videos, and sketches of the inside of the lab would be welcome to the rebels.

Frontal Entry: Characters who opt to enter through the front via some kind of ruse and who gain entry will find themselves faced with a maze of corridors and rooms. This may be difficult because anyone who is allowed entry into the building generally knows their way around. Success of this particular route of entry will depend on confidence and being able to keep the ruse alive as the characters run into various different people - scientists, guards, deliverypersons, janitorial staff, and other staff. Keep the ruse up for as long as possible and make sure you get as many details of the inside of the building as possible to relay to your colleagues outside as possible.

Skylight Entry: Characters who opt to enter through the skylight will find themselves faced with a heavy lock as their first obstacle. The lock is able to be picked or hacked, depending on the characters' skillset. Once the skylight is open they will have to lower themselves into the room underneath, a mess hall for the staff in the lab, and subdue the cafeteria workers. From this point, they will need to keep themselves hidden from passers-by in the hallways, and rely on stealth and silence as much as possible while mapping out the inside of the lab, and keep in radio or network contact with those on the outside.

Back Entry: This is the method of entry that requires the most fighting. Characters will enter the back area of the building where there is a smaller outbuilding that is used by the guards for a sort of staff room while they are taking breaks, and subdue several guards to take their uniforms. After the uniforms and keycards for the building are secured, they can enter through the back door and maintain the ruse of being guards that are patrolling the building. This is where knowledge of the guard rounds comes in handy, and all that surveillance will certainly help. These characters will have to be careful to avoid the real guards as they will be able to clock that they aren't their coworkers and the "I'm new" story will only work so many times! Characters in guard uniforms will have an easier time communicating out loud on radios and the network as they're expected to be communicating by radio, and will also be able to give spare walkie-talkies to those on the outside.

Ventilation Entry: This is the most physically challenging method of entry, but a very valuable one. After accessing the ventilation system, characters will be able to crawl through the duct work in a virtually undetectable way and take photos, videos, or sketches of the rooms they can view through vents. The duct work goes everywhere throughout the building and mostly poses obstacles in the form of the mazelike system of them, occasional fans and other blockages in the ductwork, and dust and debris in the ducts including possibly rats and spiders. Some of the spiders are poisonous, as jungle spiders tend to be, and anyone bitten by the spiders will experience pain and hallucinations that may hinder them. As with all other entry methods, the people in the ventilation system should be communicating with those on the outside by radio or network.

PHASE III

Phase III is more straightforward than the other phases of this mission - once the infiltrators have mapped out the inside of the lab, they should locate the central computer banks and anyone with the technical expertise should make a copy of the databanks. This will require some hacking and all characters doing infiltration will be provided with a device that will allow them to hack through any passcodes required by the computer to access the information inside. Copying the database will take at least a half hour, so characters may have to create diversions, talk themselves out of hot water when people come to stop by the computer room, and otherwise distract the true staff of the building from entering the room and catching them in the act.

Once the computer banks have been copied, characters should use another device they will be given before infiltration to plant a virus in the computer banks that will corrupt everything in them. The virus will take about 10 minutes to get to the point of critical mass, a guaranteed disruption of the whole system. This phase of the mission will take at least 40 minutes total, during which characters are going to have to keep any of the real staff of the lab out of the computer room through whatever means possible, making it the point in the mission most likely to go off the rails.

After the computer system has been disrupted by the virus, characters will have to escape the building without being caught by the Sylphid staff, and may leave through any exit available so they can melt into the forest and make a clean escape.

ADDITIONAL MISSION

Characters infiltrating the lab will discover several rooms where sentient test subjects are located. Some of them will be in very ill health due to side effects of the treatments they've been enduring, and all will be very willing and eager to be rescued. While some characters stay with the computer banks to copy and sabotage them, other characters may go find these rooms full of test subjects, about 45 in total, and smuggle them out of the building. Once the rebel force has been alerted to the presence of test subjects, they will send a truck to wait near the back entrance, and operatives will simply have to cut the chain link fence to make space for the subjects to get into the truck to be transported back to the Witches Camp. This mission will likely involve having to subdue several guards as the back entrance is near the guards' room.

Mission B: Disrupt The Supply Chain

Mission Appropriateness: Chipped or Stripped
Mission Focus: Recon and open battle.

This mission will focus on open battle and guerilla tactics, with operatives locating and disrupting the supply chain to the lab. It will focus on identifying shipments of equipment, food, and other supplies to the lab and interrupting them, destroying the vehicles, subduing the enemy, and taking whatever supplies they can back to the Witches Camp.

PHASE I

The highway leading past the lab is a seldom-used four-lane highway that snakes its way through the jungle in a mostly uninhabited area. While there are a few scattered farms and other occupied areas, most of the highway is bordered on by wild jungle, which provides a lot of cover for surveillance of the delivery vehicles that approach the lab to drop off supplies. Most of the trucks will contain food, equipment, and other sundries for the function of the lab. The trucks can be wheeled or hover, and will have various brand names emblazoned on them. Characters tasked with surveillance in these areas will settle at safe and well-hidden spots in the jungle to watch the roads and keep detailed notes on which trucks with which brand names enter the lab to deliver supplies. They will also need to keep in close contact with home base to relay this information, with notes on the times the deliveries happen and what sort of supplies may be being delivered, based on the logos on the trucks.

Characters will discover that there are actually several routes delivery trucks are taking to get to the lab, contrary to previous intel-gathering, which pointed to the quickest and most obvious route being the one the trucks used. Some trucks are taking side streets through a nearby occupied area, at the center of which is a rather skeezy truck stop where drivers stop for food before completing their deliveries. Characters will need to spread out to cover these additional routes in order to make sure they don't miss any delivery trucks.

Additionally, the truck stop may become a good source of intel, with staff being amenable through convincing, coercion, or bribing to give information on the drivers that stop in on a regular basis, what they haul, and what their timetables are like. Players are more than welcome to NPC some of the staff at the truck stop for mild interrogation, including waitresses, cashiers, station attendants, and janitorial staff.

PHASE II

As Mission A moves into its final phase, and much more likely to be discovered, phase II of Mission B will go into full effect. Operatives will have discovered four routes that trucks are taking into the lab, and will need to cover all of them for both surveillance and to blockade them or sabotage them and stop the trucks.

Route 1: The main and quickest route that trucks are taking to the lab, which is directly down the highway and off of it into the lab driveway. This will be the toughest one to blockade due to the size of the highway - four lanes, though seldom used, is quite a distance to cover.

Route 2: A winding side road that goes over a small creek and then beside it, only two lanes across and through a mostly uninhabited area. Because it's uninhabited and a smaller road with less traffic, it will be easier to blockade and is also the second most used route by the trucks.

Route 3: A relatively direct route from the truck stop through some back streets that straightforwardly traverse farmland. There is more traffic on this road that is civilian because of its proximity to farmland, and will require a bit more effort due to this civilian traffic.

Route 4: Another straightforward route, though this time through a civilian-occupied area, and close to a school for the small community surrounding the truck stop. This will be the most difficult to blockade without doing too much collateral damage to the civilian area around it and the school.

Characters will have been given bombs that they may use to destroy the roads themselves as well as access to heavy machinery they can use to move cement blocks into the roadways to block traffic from getting through. Once the roads are blocked or destroyed, characters will have to subdue the Sylphid staff on the trucks through force, which might be a significant fight, as all Sylphid, even down to truck drivers, are well-trained in combat. These drivers are also well-armed, considering the mission they're on to supply the lab, which is one of the top priorities for the Sylphid as of now.

PHASE III

Phase III is relatively straightforward compared to the rest of the missions - unload the trucks and carry the supplies back to the Witches Camp via truck or hover-ATV, then destroy the trucks. This will mostly be through demolitions or by setting the trucks on fire, leaving them as a signal to the Sylphid that they can't go about their research without being challenged.

Characters may disable the trucks in whatever fashion they wish, so long as it leaves a good, lasting message to the Sylphid. The Sylphid drivers that aren't killed should be captured and bound and loaded into a truck to be taken back to the Witches Camp to be interrogated or used as bargaining chips for the more diplomatic side of the rebellion.

Damage to civilian property or injury of civilians, especially children who may be playing at the playground by the school would be seriously looked down on and a huge blow to the rebellion's reputation, so characters are encouraged to keep destruction to a minimum on Route 4 in particular. In fact, the rebellion would prefer if operatives could load the trucks onto heavy machinery and take them to the Witches Camp for demolition instead of leaving them on Route 4.

Additionally, operatives along the routes will find that some of the trucks contain caged and restrained test subjects. Once these are discovered, they should be taken by truck back to the Witches Camp. Unfortunately, these test subjects can't be returned to their families in Zephyr because their chips would immediately mark them for death - the Sylphid would, without thinking twice, kill people that were marked as test subjects who escaped, especially after being rescued by the rebellion, in case they were corrupted by the rebellion. These test subjects will have to be comforted and brought back to the Camp to either join the rebellion or be civilians in the Camp.



scarabwings: (Default)

IIIa

[personal profile] scarabwings 2022-08-26 02:28 am (UTC)(link)
Are they mobile?

[It's a little tinny, but calm. Reasonable. Much calmer than she feels as her mind races, cataloguing the rooms she's passed and equipment she's seen as she evaluates just how likely they'll be to get an injured prisoner out if they're not mobile.]
tarisian_cathar: (Default)

[personal profile] tarisian_cathar 2022-08-26 02:43 am (UTC)(link)
She nods. Keeping as many people alive as possible was definitely the preferred option.

She put the stick down, straightening up.

"Nets, perhaps?"
scarabwings: (intent)

[personal profile] scarabwings 2022-08-26 02:53 am (UTC)(link)
"Hmm. Camouflage them in the undergrowth and...yeah, that should work."

She taps one finger against her knee, the rhythm absent and carrying no particular meaning.

"We can't account for any powers they might have in advance, but that's true regardless of our plans."
tarisian_cathar: (relaxed)

[personal profile] tarisian_cathar 2022-08-26 03:00 am (UTC)(link)
"Easily made or obtained," she added. The rest also made significant sense.

"True enough - how about you? Are you still chipped? I have had it removed."

Seemed a smart idea to get that sort of thing out of the way first.
scarabwings: (down)

[personal profile] scarabwings 2022-08-26 03:19 am (UTC)(link)
Her hand strays up to touch the back of her neck, beneath the tightly bound coil of her hair. It's an absent gesture, and a new habit born of the knowledge that there's something inside her skull that ought not be there.

"Yeah. I don't like having it in there, but if the trade off for removing it is sending up an alarm the second I step into enemy territory..." She smiles, brief and humourless. "Besides, I've spent most of my life without any superpowers. I can work with what I've gained here."
tech_nically: (silently suspicious)

[personal profile] tech_nically 2022-08-26 03:24 am (UTC)(link)
Now that, Tech could relate to. He nods. "I would much prefer having better equipment to cover all our bases. Usually I'd run scans and be able to tap into cameras and comms. I feel that this particular mission has too many moving parts."

More people to keep aware of, possibly more than might be needed for the actual run, but since they're just starting their observations, he can't be too certain. Or he can, because he's just used to running with a group of four or five.
tech_nically: (riiiight)

[personal profile] tech_nically 2022-08-26 03:50 am (UTC)(link)
[It's something to take up the time they'll otherwise spend just staring at an upload window as they monitor the comm chatter, at least.]

Well, we'd be doing missions throughout the galaxy, but I'd say a fair amount of time would be in space, yes.

I'm Tech, by the way.
noisecomplaint: (19)

[personal profile] noisecomplaint 2022-08-26 04:10 am (UTC)(link)
Rokuro lands quietly on the roof, steadying himself with his hand. Pulling a small knife from the front of his cropped shirt, he slices a straight line through the canvas between two metal struts and slips inside.

This truck is even more full than the last, loaded nearly to the ceiling with large boxes covered in a wide variety of text, emblems, and slogans. He raps lightly on the metal siding so Tech knows he made it in alright and starts taking photos. As many and as fast as he can. No front-facing camera jump-scare this time. Rokuro is all business.

At least until he recognizes the contents of a certain box, and is so overjoyed at the fact something is the same that he can't quite help himself. Climbing up the boxes and popping back out, he takes a quick look in both directions to make certain the coast is clear before tossing Tech something.

"Catch." It's a can of iced tea. The can is different, as is the (sacrilegious) concept of icing tea, but tea is tea. And Rokuro Unno loves tea. "This truck is full of food and medicine. I imagine the rebels would find it quite useful."
Edited 2022-08-26 04:11 (UTC)
tech_nically: (just a tad concerned)

[personal profile] tech_nically 2022-08-26 04:53 am (UTC)(link)
So far so good. No sudden noise or muffled panic, it's enough to allow the clone a quiet sigh in relief. Tech remains on guard as he leaves Rokuro to it.

He glances up as he hears movement from within the truck, blinking as Rokuro emerges and then tosses something down. Looting hadn't been part of the plan, but he can't imagine the man picking up something completely random without good reason to-

Tea. It's a can of tea. Tech stares at it a moment before shrugging. He will not question the man for what is probably some comfort of familiarity. And really, having never had much of an opportunity to drink tea, he can't question taste either. Tech tucks the can of iced tea carefully into his bag, nodding at Rokuro's report.

"I'm sure they will. Good work."
consider8: (Ponder)

[personal profile] consider8 2022-08-26 06:13 am (UTC)(link)
( a soft smile broaches Eight's face as she made her way into the vents. The coolness of the air and stale scent of metal mingling with undisturbed dust. Memories returned of playing hide and seek in the Octarian domes. In hindsight, they encouraged that type of play for infiltration like this. )

( B'elanna's words is enough to break her from the reverie, and she nods quietly in response. She reaches for the communication device that they were given up to her to see. )
Be mindful, these places can cause echoes. You may want to use your communication device instead of your voice. It is an old trick we used to use. What is your handle? Mine is "hachi"
consider8: (Challenge)

[personal profile] consider8 2022-08-26 06:30 am (UTC)(link)
My memory is kind of fuzzy, but I'm pretty sure it's 2108 ME. [A slight consequence of memory alteration, you see. Though she's pretty confident that it wasn't enough to lose entire years... she hopes.]

[The mention of the ventilation system draws her attention to it. Intentional or not, that was the path she was thinking would be important to go. Plus, that kind of quiet, claustrophobic form of infiltration that was out sight of everyone was a comfort. She could chart out the interior layout and hopefully make things run smoother.]


Copy. Since there does seem to be a little time, let's wait her for the moment and see what else people know. I have not really looked at the building, but saw some people noting patrols and other points of interest.

And you're right. Everyone does seem skilled, but we're not quite working together like a unified team. More like... highly skilled solo operatives. [A chuckle.] ...or agents.
cheezburger: (ur not my boss)

[personal profile] cheezburger 2022-08-26 02:57 pm (UTC)(link)
He's more than happy to follow rather than lead in this instance, so he has no qualms about staying behind. When his partner looks away to check down the hall, though, he does roll his eyes.

"G'raha. And yours?"
maskedtyrant: (Coy | Eyebrow Raise | ???)

[personal profile] maskedtyrant 2022-08-26 03:21 pm (UTC)(link)
Cooperative and resourceful - Codi's liking this guy more and more. Her grin widens, accentuated by her tilting her head and popping her hands on her hips in appreciation.

"Marcus, right?" She doesn't give him too much time to correct her (or potentially point out the pun). "I take back all the mean things I've ever said about you. You wanna drive, or me?"
anewhero: (Default)

[personal profile] anewhero 2022-08-26 03:26 pm (UTC)(link)
"Yeah. Well, I'll drive if you want."

"I'm glad we are on the same page at least now, Codi."

As long as you don't mind a little music on the ride.
maskedtyrant: (Thinking | subtle eyeroll)

[personal profile] maskedtyrant 2022-08-26 03:45 pm (UTC)(link)
Codi chuckles into the palm of her other hand, a smirk playing at the corner of her mouth. Juhani seems to be getting more comfortable with the charade - or she's earnestly growing to like the circumstances. Behind the mask of their trucker personas, it's kind of difficult for Codi to gauge which is more accurate.

Either way, this doesn't affect her pursuit of the mission. "But don't you have a delivery later today?" she asks, concern wrinkling her brow. "That's really short notice! Where did you say the destination was, again? Some kind of lab?"

The waitress is circling back around with the requested cream and sugar; Codi makes sure her last question carries well enough for her to hear it.
fightingevilbymoonknight: (Default)

[personal profile] fightingevilbymoonknight 2022-08-26 06:49 pm (UTC)(link)
"That might be a thing we should look into," Marc agrees thoughtfully. "If maybe there's somewhere we can put a-- a splice or something--" Look, the tech stuff isn't really his forte. He's a sneaking-and-hitting kind of guy. "--to get into their network. Having control of their cameras would be really useful for this."
fightingevilbymoonknight: (Default)

[personal profile] fightingevilbymoonknight 2022-08-26 06:53 pm (UTC)(link)
Sorry, G'raha, he's not at his most polite while mission-focused. Or really ever. That's what Steven is good at, not Marc. "Marc Spector," he answers. "Nice to meet ya."

The coast looks clear, so he asks, "We ready to move out?"
forcecalls: (force logistics are important)

[personal profile] forcecalls 2022-08-26 08:18 pm (UTC)(link)
He does know how to be professional and controlled when he wants to. He couldn't have survived in the First Order, much less in charge of it, if that wasn't true. Being used to a military setting, himself, her staunch practicality sets him at ease.

"We should be prepared for a fight, then." He won't complain if that's what it comes down to. As far as he's concerned, having something to swing a sword at can only be satisfying after sitting here stewing with his own thoughts.
forcecalls: (over shoulder)

[personal profile] forcecalls 2022-08-26 08:27 pm (UTC)(link)
Oh if Rokuro only knew how wrong he was. Kylo has already decided that he's had enough of this lack of that gift/curse and he'll get the chip out as soon as there's a reasonable chance to do so. Until then, he's functioning with less awareness of his surroundings than usual, rendering him capable but certainly not entirely perfect.

He also certainly did not need that enemy knocked down, thanks, but he doesn't mind pressing the advantage now that it's happened.

As for the guns, he's not entirely familiar with that style of weapon, either, but he can make a reasonable guess that they're about to be dealing with projectiles of some sort, which makes working with his lack of powers that much more difficult.

"Just how strong is that barrier of yours?"
forcecalls: (determined)

[personal profile] forcecalls 2022-08-26 08:39 pm (UTC)(link)
That's probably not intended to be insulting, but he can't help hearing it that way, mixed in with any number of ways he can imagine his former master criticizing him for what just happened. Five seems like such a small number to him. If he didn't have this stupid chip... But he does, and that's a poor decision he's going to have to live with until he can get someone to get rid of it.

He nods, if clearly not happy to agree with that assessment. "My sword arm isn't wounded. I can fight." He would argue that this simple fact makes his prior response not a lie, as such, but this version is the truer one, regardless.
tech_nically: (riiiight)

[personal profile] tech_nically 2022-08-26 09:41 pm (UTC)(link)
"It would be a part of a normal routine for the more stealthier missions we'd undertake," Tech nods. "I have not had the proper time to gather equipment that would supplement what was taken from me, but I also have to familiarize myself with what sort of technology is available here as well. Provided how well things go here, I'll at least have a better baseline for what to expect of the systems and security used."

And then he can prepare for future missions. But he'll try not to get too ahead of himself. They do have something to do right now, after all.
tarisian_cathar: (curious)

[personal profile] tarisian_cathar 2022-08-26 10:02 pm (UTC)(link)
It's intended to teach - it's something Revan would have said, and she follows his ways rather closely, all things said and done.

"Here," she says, "let me see the wound." Because the arm it's on doesn't matter - how deeply it goes is the thing. And she's got some of the healing powers of the Order of old; able to heal others to some degree. She'll take his wound in hand, and close her eyes in concentration, as swirls in the air, like ripples in the water, indicate the power of the Force working to close off the bleeding.

When she finishes, she pats him on the shoulder.

"Come, brave friend - I will draw their fire to the left, you flank them on the other side."
tarisian_cathar: (Default)

[personal profile] tarisian_cathar 2022-08-26 10:06 pm (UTC)(link)
She nods at that.

"For me, it was the other sort of answer - with it in place, I cannot be...myself. But for you, with abilities being new - that is an understandable choice."
noisecomplaint: (OG -3)

[personal profile] noisecomplaint 2022-08-26 10:39 pm (UTC)(link)
"As strong as is necessary." It takes more than a mere mortal to destroy one of Rokuro's barriers, he has protected himself and others against an onslaught by actual gods, however... this modern weaponry is almost god-like in its capacity for destruction. No human should have the power to mow down an entire army with just a twitch of his finger.

A deep breath, fingers spreading as he widens the barrier to surround them both. He's focusing on density rather than size, and so it will be a tight squeeze, requiring them to stand back to back, but the shell of the bubble will thicken.

"It is possible for me to kill them without much effort, but to do so I would need to drop the barrier, and I am not certain I am faster than their weapons. I have never seen such a monstrous firearm." Rokuro can stop a man's heart mid-beat, but can he do so before said man pulls the trigger? It's difficult to make predictions in a world he doesn't understand.
forcecalls: (borderglitz-adamdriver-tlj-081)

[personal profile] forcecalls 2022-08-26 11:13 pm (UTC)(link)
He's been called crazy before, certainly. It's the sort of thing that people mean as an insult until they see the extent of his ability, and then it becomes a sort of compliment. What she's seeing now is hardly that, with the limitations of the chip, but it gives an idea.

Meanwhile, he doesn't think he's seen anyone look so utterly happy to slit someone's throat.

"You're enjoying this," he observes in a lull between enemies.

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