modaccount: (Default)
Annexed Mod Team ([personal profile] modaccount) wrote in [community profile] annexedlogs2022-08-14 08:50 pm

Mission Log #1

How It Works

Welcome to the first mission log in Annexed!

How Mission Logs Work: There will generally be two main missions per month, with different focuses tailored to different skillsets (usually stealth vs. fighting, though other skillsets will be tapped on). Each mission will be posted in phases, with a prompt for the start of each phase. The plotting post will give you a rundown of what the missions are, how they might go, and what might be discovered. Characters may partake in whichever pat of the operation they choose, whether it's a large prominent part or a more supporting role. Characters may participate in both missions, and as many phases as they wish.

Mod Guidance: Players may request occasional scene-setting when they hit a point where they're unsure what might happen next in a log or what their characters might encounter. There will be a "Mod Guidance" comment that players can reply to in order to request this kind of scene-setting.

Completion of Missions: There will be a submissions comment for anyone who's threaded out a portion of the mission. Once a thread has been completed at least halfway, please submit your character's progress and plans for the thread to the submissions thread. These submissions are the main way that the mod will decide how the mission went in the next month's wrap-up post, so they are very important!

Plotting Post: Here!

The Cure For Immunity

The Witches have received intel through their spies in Zephyr that a lab located just outside the outskirts of the city is engaged in experiments on sentient beings to create a serum that will change those people who are incompatible with Sylphid reproduction. This serum would allow the Sylphid to take over the bodies of people who would usually be fatal to them.

The serum is said to function at a 45% success rate already.

Obviously this would be a major blow to all life on the Broken World, as 70% of the population is immune to being taken over by Sylphid. This serum would allow them to increase their population numbers exponentially and turn a powerful takeover into a nigh-unstoppable one.

The Witch will be calling a general meeting at the Command Center where she will explain the situation and the proposed missions to stop it.

Mission A: Into the Lab

Mission Appropriateness: Chipped or Stripped
Mission Focus: Stealth and recon.

This mission will focus on stealth and recon, with operatives conducting surveillance on the lab to work out the rounds of the guards and other staff so they can infiltrate and take the information on the Sylphid serum in order to reverse engineer it and hopefully make a serum to make everyone immune to Sylphid takeover. The Witch passionately states in her opening speech that this would be an immense blow against the Sylphid and is a very important mission.

PHASE I

Nestled in the jungle a few blocks outside city limits is a low cement building with a high barbed-wire-topped chain-link fence around it. The lab is built like a fortress with thick walls, very few windows, and a thick roof made of cement and tile, almost bomb-proof. All in all, the Sylphid aren't exactly subtle, the place might as well scream 'secret lab to create top-secret serums.' There's also a regular round of security guards accompanied by guard dogs that make their way around the perimeter, and security cameras at every entrance and exit.

There is plenty of cover around the building for operatives to watch the rounds of the guards, the way the cameras swivel, and get a feeling for what kind of people enter and exit the building. Surveillance can be conducted the old-fashioned way, by just watching the building from many different angles and sharing observations by camera. They can also be done in a variety of other ways, depending on individual powers and abilities - want to pretend to be making a delivery so you can scope out the front desk? take photos or videos of rounds or entrances and exits to study? draw a rough map of the grounds to show everybody? Go for it!

There are a variety of ways to get into the building, but surveillance will boil down to four main routes of entry:

The first is a direct frontal entry, where characters may bluff their way inside the building in a variety of ways including pretending to make a delivery, taking down a single guard and stealing their uniform, or otherwise working out a ruse to get inside.
The second is a through a single bulletproof glass skylight in the roof of the building, directly above the mess hall, which should be empty just after lunch time. There is a strong lock on the skylight, but it can be picked and there are no traps.
The third is through the back entrance, near where the guards' staff room is, in a secondary building. This route will require taking out several guards as silently as possible and entering disguised as guards.
The fourth is through a ventilation system that can be accessed by a panel high up on the wall at the one side of the building that is facing the jungle. This one will require some acrobatic skill and flexibility and might be best for a small character.

PHASE II

There are four major routes of entry into the lab, and characters who try any route of entry should keep in contact with people outside via radio or network to relay information found out during the infiltration phase. The rebels are trying to get as much information about the internal layout of the lab as possible in case the Sylphid opt to reuse it for another purpose in the future. They would ideally like to be able to map the entire internal structure of the facility. In all cases, photos, videos, and sketches of the inside of the lab would be welcome to the rebels.

Frontal Entry: Characters who opt to enter through the front via some kind of ruse and who gain entry will find themselves faced with a maze of corridors and rooms. This may be difficult because anyone who is allowed entry into the building generally knows their way around. Success of this particular route of entry will depend on confidence and being able to keep the ruse alive as the characters run into various different people - scientists, guards, deliverypersons, janitorial staff, and other staff. Keep the ruse up for as long as possible and make sure you get as many details of the inside of the building as possible to relay to your colleagues outside as possible.

Skylight Entry: Characters who opt to enter through the skylight will find themselves faced with a heavy lock as their first obstacle. The lock is able to be picked or hacked, depending on the characters' skillset. Once the skylight is open they will have to lower themselves into the room underneath, a mess hall for the staff in the lab, and subdue the cafeteria workers. From this point, they will need to keep themselves hidden from passers-by in the hallways, and rely on stealth and silence as much as possible while mapping out the inside of the lab, and keep in radio or network contact with those on the outside.

Back Entry: This is the method of entry that requires the most fighting. Characters will enter the back area of the building where there is a smaller outbuilding that is used by the guards for a sort of staff room while they are taking breaks, and subdue several guards to take their uniforms. After the uniforms and keycards for the building are secured, they can enter through the back door and maintain the ruse of being guards that are patrolling the building. This is where knowledge of the guard rounds comes in handy, and all that surveillance will certainly help. These characters will have to be careful to avoid the real guards as they will be able to clock that they aren't their coworkers and the "I'm new" story will only work so many times! Characters in guard uniforms will have an easier time communicating out loud on radios and the network as they're expected to be communicating by radio, and will also be able to give spare walkie-talkies to those on the outside.

Ventilation Entry: This is the most physically challenging method of entry, but a very valuable one. After accessing the ventilation system, characters will be able to crawl through the duct work in a virtually undetectable way and take photos, videos, or sketches of the rooms they can view through vents. The duct work goes everywhere throughout the building and mostly poses obstacles in the form of the mazelike system of them, occasional fans and other blockages in the ductwork, and dust and debris in the ducts including possibly rats and spiders. Some of the spiders are poisonous, as jungle spiders tend to be, and anyone bitten by the spiders will experience pain and hallucinations that may hinder them. As with all other entry methods, the people in the ventilation system should be communicating with those on the outside by radio or network.

PHASE III

Phase III is more straightforward than the other phases of this mission - once the infiltrators have mapped out the inside of the lab, they should locate the central computer banks and anyone with the technical expertise should make a copy of the databanks. This will require some hacking and all characters doing infiltration will be provided with a device that will allow them to hack through any passcodes required by the computer to access the information inside. Copying the database will take at least a half hour, so characters may have to create diversions, talk themselves out of hot water when people come to stop by the computer room, and otherwise distract the true staff of the building from entering the room and catching them in the act.

Once the computer banks have been copied, characters should use another device they will be given before infiltration to plant a virus in the computer banks that will corrupt everything in them. The virus will take about 10 minutes to get to the point of critical mass, a guaranteed disruption of the whole system. This phase of the mission will take at least 40 minutes total, during which characters are going to have to keep any of the real staff of the lab out of the computer room through whatever means possible, making it the point in the mission most likely to go off the rails.

After the computer system has been disrupted by the virus, characters will have to escape the building without being caught by the Sylphid staff, and may leave through any exit available so they can melt into the forest and make a clean escape.

ADDITIONAL MISSION

Characters infiltrating the lab will discover several rooms where sentient test subjects are located. Some of them will be in very ill health due to side effects of the treatments they've been enduring, and all will be very willing and eager to be rescued. While some characters stay with the computer banks to copy and sabotage them, other characters may go find these rooms full of test subjects, about 45 in total, and smuggle them out of the building. Once the rebel force has been alerted to the presence of test subjects, they will send a truck to wait near the back entrance, and operatives will simply have to cut the chain link fence to make space for the subjects to get into the truck to be transported back to the Witches Camp. This mission will likely involve having to subdue several guards as the back entrance is near the guards' room.

Mission B: Disrupt The Supply Chain

Mission Appropriateness: Chipped or Stripped
Mission Focus: Recon and open battle.

This mission will focus on open battle and guerilla tactics, with operatives locating and disrupting the supply chain to the lab. It will focus on identifying shipments of equipment, food, and other supplies to the lab and interrupting them, destroying the vehicles, subduing the enemy, and taking whatever supplies they can back to the Witches Camp.

PHASE I

The highway leading past the lab is a seldom-used four-lane highway that snakes its way through the jungle in a mostly uninhabited area. While there are a few scattered farms and other occupied areas, most of the highway is bordered on by wild jungle, which provides a lot of cover for surveillance of the delivery vehicles that approach the lab to drop off supplies. Most of the trucks will contain food, equipment, and other sundries for the function of the lab. The trucks can be wheeled or hover, and will have various brand names emblazoned on them. Characters tasked with surveillance in these areas will settle at safe and well-hidden spots in the jungle to watch the roads and keep detailed notes on which trucks with which brand names enter the lab to deliver supplies. They will also need to keep in close contact with home base to relay this information, with notes on the times the deliveries happen and what sort of supplies may be being delivered, based on the logos on the trucks.

Characters will discover that there are actually several routes delivery trucks are taking to get to the lab, contrary to previous intel-gathering, which pointed to the quickest and most obvious route being the one the trucks used. Some trucks are taking side streets through a nearby occupied area, at the center of which is a rather skeezy truck stop where drivers stop for food before completing their deliveries. Characters will need to spread out to cover these additional routes in order to make sure they don't miss any delivery trucks.

Additionally, the truck stop may become a good source of intel, with staff being amenable through convincing, coercion, or bribing to give information on the drivers that stop in on a regular basis, what they haul, and what their timetables are like. Players are more than welcome to NPC some of the staff at the truck stop for mild interrogation, including waitresses, cashiers, station attendants, and janitorial staff.

PHASE II

As Mission A moves into its final phase, and much more likely to be discovered, phase II of Mission B will go into full effect. Operatives will have discovered four routes that trucks are taking into the lab, and will need to cover all of them for both surveillance and to blockade them or sabotage them and stop the trucks.

Route 1: The main and quickest route that trucks are taking to the lab, which is directly down the highway and off of it into the lab driveway. This will be the toughest one to blockade due to the size of the highway - four lanes, though seldom used, is quite a distance to cover.

Route 2: A winding side road that goes over a small creek and then beside it, only two lanes across and through a mostly uninhabited area. Because it's uninhabited and a smaller road with less traffic, it will be easier to blockade and is also the second most used route by the trucks.

Route 3: A relatively direct route from the truck stop through some back streets that straightforwardly traverse farmland. There is more traffic on this road that is civilian because of its proximity to farmland, and will require a bit more effort due to this civilian traffic.

Route 4: Another straightforward route, though this time through a civilian-occupied area, and close to a school for the small community surrounding the truck stop. This will be the most difficult to blockade without doing too much collateral damage to the civilian area around it and the school.

Characters will have been given bombs that they may use to destroy the roads themselves as well as access to heavy machinery they can use to move cement blocks into the roadways to block traffic from getting through. Once the roads are blocked or destroyed, characters will have to subdue the Sylphid staff on the trucks through force, which might be a significant fight, as all Sylphid, even down to truck drivers, are well-trained in combat. These drivers are also well-armed, considering the mission they're on to supply the lab, which is one of the top priorities for the Sylphid as of now.

PHASE III

Phase III is relatively straightforward compared to the rest of the missions - unload the trucks and carry the supplies back to the Witches Camp via truck or hover-ATV, then destroy the trucks. This will mostly be through demolitions or by setting the trucks on fire, leaving them as a signal to the Sylphid that they can't go about their research without being challenged.

Characters may disable the trucks in whatever fashion they wish, so long as it leaves a good, lasting message to the Sylphid. The Sylphid drivers that aren't killed should be captured and bound and loaded into a truck to be taken back to the Witches Camp to be interrogated or used as bargaining chips for the more diplomatic side of the rebellion.

Damage to civilian property or injury of civilians, especially children who may be playing at the playground by the school would be seriously looked down on and a huge blow to the rebellion's reputation, so characters are encouraged to keep destruction to a minimum on Route 4 in particular. In fact, the rebellion would prefer if operatives could load the trucks onto heavy machinery and take them to the Witches Camp for demolition instead of leaving them on Route 4.

Additionally, operatives along the routes will find that some of the trucks contain caged and restrained test subjects. Once these are discovered, they should be taken by truck back to the Witches Camp. Unfortunately, these test subjects can't be returned to their families in Zephyr because their chips would immediately mark them for death - the Sylphid would, without thinking twice, kill people that were marked as test subjects who escaped, especially after being rescued by the rebellion, in case they were corrupted by the rebellion. These test subjects will have to be comforted and brought back to the Camp to either join the rebellion or be civilians in the Camp.



fightingevilbymoonknight: (profile-marc)

[personal profile] fightingevilbymoonknight 2022-08-23 06:16 pm (UTC)(link)
Tech. Interesting name. Or more likely a nickname, honestly, it sounds like the kind of thing a squad would pick to call their geekiest member. So Marc doesn't question it.

"Usually it was just me and--" He hesitates very briefly before finishing, "My partner." His wife, but he's not sure how free Layla wants to be with that information. "We did a lot of heists to liberate stolen artifacts and repatriate them." And also kill evil people, thanks to a cranky god, but that's over with now, thankfully.

Well. Killing people for a cranky god is over with. He might have to kill people here. He's not liking that idea a whole lot, but he'll manage.
fightingevilbymoonknight: (certain-marc)

[personal profile] fightingevilbymoonknight 2022-08-23 06:22 pm (UTC)(link)
Marc quirks her a little grin. "You're not wrong. I've done this kinda gig before." Specifically dressing up as a janitor. It doesn't always work... but it does more often than it doesn't. "How's it going in there?"
newmemorywhodis: (Neutral 06)

[personal profile] newmemorywhodis 2022-08-23 10:12 pm (UTC)(link)
This, at least, is more familiar and comfortable territory: Mikumo wants help, and Link is someone who can give it. He'd never been one to shirk giving assistance where he could before, and he's not going to start now. Not even after the awkward conversation.

"Okay," he says. Not exactly a detailed response. Now that they're talking about something else, Link doesn't feel so much like anything he says will be wrong. He doesn't have that same instinct telling him to keep quiet - but that doesn't mean he's suddenly going to become talkative either.
bladebabysitter: (i don't believe this crap)

[personal profile] bladebabysitter 2022-08-23 10:22 pm (UTC)(link)
Elma agrees with his assessment without hesitation, ducking behind the bushes in turn. They have a tolerably good view of the road as the trucks roll up -- and then stop some distance away, as they spot the blasted-out road.

That's a bit inconvenient.
bladebabysitter: (look i'm not a silent protagonist)

[personal profile] bladebabysitter 2022-08-23 10:28 pm (UTC)(link)
Is that all she wanted? Color Elma surprised; she expected more ambition from a plan this remarkably... let's say 'bold'. But she doesn't waste any time wondering, following her cue before any pause can cast suspicion on them.

"Want to conduct a surprise inspection of the evac routes?" she asks over her shoulder. "I wouldn't be surprised if they had a whole shelving unit jammed in front of an exit."
anewhero: (Default)

[personal profile] anewhero 2022-08-23 10:43 pm (UTC)(link)
"Yeah, at least I have the routes. That's the main thing we came for. He nodded, "Let's get a move on then, Codi."
newmemorywhodis: (Puzzled 02)

[personal profile] newmemorywhodis 2022-08-23 11:12 pm (UTC)(link)
He'd vaguely scrubbed at it with a piece of cloth to get off any noticeable bits of grime. Did that count as washing?

If it bothered Rokuro that much, he could always go dunk it in that creek. If there was any water left, now that Rokuro had flung it around everywhere.

"Firearms?" Link says, head tilted to one side at the unfamiliar term. "Like bokoblin skeletal arms? But on fire?" That can't be what Rokuro was talking about, can it? He hasn't seen anyone talking about a weapon like that.
forcecalls: (i slept fine like a whole 7 or 8 minutes)

[personal profile] forcecalls 2022-08-24 12:21 am (UTC)(link)
He reacts to the undignified crawling as much as she reacted to his display of no power a moment ago. It's not something worth spending thought on.

The answer satisfies him, and his continued bristling settles a bit as she speaks. He nods. At least that sounds like a decent reason for her unexpected presence, and he'll be glad for an opportunity to do something other than just stare at the road.

"How soon do you expect they'll be here?"
forcecalls: (someone get me a hair brush)

[personal profile] forcecalls 2022-08-24 12:27 am (UTC)(link)
"I'm fine," he replies, with a tone that implies both that it's not entirely true but also that his dignity is more wounded than his arm is. He's dealt with worse before, but that should have been avoidable.
forcecalls: (borderglitz-adamdriver-tlj-122)

[personal profile] forcecalls 2022-08-24 12:32 am (UTC)(link)
The bubble comes as a surprise. He glances back at Rokuro to find him fighting the Slyphid Kylo had pointed out with his other hand. Impressive. Were he not about to be in close quarters with the enemies in front of him, he would pause to wonder how this works. But there's no time for it right now. He does, however, make note of the effect it has as he engages the Sylphid with his sword.
nutbuckets: (pic#15862804)

[personal profile] nutbuckets 2022-08-24 01:40 am (UTC)(link)
Nah, just a specific item from home. But I'll give it to ya if you say the general term for it.
tarisian_cathar: (conversation)

[personal profile] tarisian_cathar 2022-08-24 02:19 am (UTC)(link)
A tone she readily notices. She'd used it herself, when still a learner.

"The lie is unnecessary, and pride heals," she says, briefly, risking a glance over their cover. "I count five, at the moment. I suggest a fighting withdrawal."
newmemorywhodis: (Neutral 10)

[personal profile] newmemorywhodis 2022-08-24 03:05 am (UTC)(link)
"How?" Link wonders. He doesn't have much experience with traps. Puzzles and mysteries, yes, but generally the Calamity's monsters didn't plant traps. They just hung around until they saw something to attack.

Then there's the other question - how would they know to plant a trap?

"Did they see us?" Link wonders. He didn't think he was spotted. And Juhani being spotted seemed even more unlikely, considering how good she was at being unnoticed.
newmemorywhodis: (Neutral 01)

[personal profile] newmemorywhodis 2022-08-24 03:14 am (UTC)(link)
They've still managed step one, however; the trucks have stopped, and they aren't going to be going any further any time soon.

Some bomb arrows would be great right about now - but he doesn't have the bow to shoot them with, nevermind the arrows. He has to work with what he's got.

He summons another glowing blue bomb, and inches forward, trying to find a better vantage point to chuck it.
tarisian_cathar: (Default)

[personal profile] tarisian_cathar 2022-08-24 03:28 am (UTC)(link)
They might not. But, and here she's presuming the enemy are clever - if one knew there was an active resistance, and one guessed that they might strike at certain targets - you could plan ahead.

"They know there's a resistance, but the question is: do they know about us? Even then, are they thinking we might be nearby?"

She runs it through her head a few more times.

"Perhaps we should find out what's really in that truck."
jedied: (217)

[personal profile] jedied 2022-08-24 04:20 am (UTC)(link)
I'm used to crawling around in the underbellies of spacecraft, but there are only so many ways to get lost in one of those.

[ She sighs and tries to crane her head to look behind her. It's not that far to backtrack, even if they'll have to do it literally backwards. ]

Okay. Let's back up; I want out of here before we're caught.

[ So far their luck had held, but she's fairly certain someone's going to turn up and catch them at it, and she can't just mind-trick them into going away. ]
jedied: (Default)

mission A

[personal profile] jedied 2022-08-24 04:43 am (UTC)(link)
Rey has been hurrying in and out of the lab, helping those subjects who were too weak or traumatized to make it out on their own. She's not sure how long she has, but there are still people in there. Others have been doing the same, but there are only so many of them. She could really use some help. On her way back inside she spots the other woman scouting the area and hurries over.

"There are a few more people left in there. Can you back me up?"

She's not leaving without the last of them, but she's not sure she can handle the guards on her own if they come back. Someone had gotten their attention for the moment, but she's sure there will be more eventually.
noisecomplaint: (3)

[personal profile] noisecomplaint 2022-08-24 04:52 am (UTC)(link)
Feeling nothing in the way of light or darkness from Kylo, Rokuro assumes he is the same as many other rebels he's met. A strong fighter, but without the gift/curse of true power. Whether it's arrogance, concern, or some complicated combination of the two, he will hold the barrier for as long as Kylo is engaged in battle-- or Rokuro loses the strength to do so.

Depending on how hard Kylo fights, and if it appears he is struggling in any way (or even messes up slightly) Rokuro will whip a jet of water in his direction, knocking his enemies feet out from under them to give Kylo the advantage. You know. Just in case he needed it.

If Kylo fights excellently, perfectly, Rokuro will simply maintain the barrier and otherwise let him be. At least until the lower ranks of Sylphid security part for two much larger, heavily armed guards to join the fray. Rokuro doesn't recognize the extremely large gatling-style guns they are carrying, but he does know nothing that size can be of good news for them.

He shifts position, backing up into Kylo. Close enough for the much-taller man to hear him speak quietly over the din of battle.

"Should we be greatly concerned?"
tech_nically: (riiiight)

[personal profile] tech_nically 2022-08-24 04:55 am (UTC)(link)
Well, it isn't too far off the mark. Tech wouldn't discount it either, and he knows where his talents lie.

A brow lifts at that hesitation, but Tech doesn't question it. It's even more curious a thing to hear what exactly Marc and his partner did. Liberating stolen artifacts. Stealing from thieves, then. "That certainly sounds like an interesting line of work," he muses, and he's sincere in that. It sounds so cavalier compared to anything he's known. It must be nice not having to be in a galaxy still trying to decide whether it's at peace or war.
noisecomplaint: (7)

[personal profile] noisecomplaint 2022-08-24 05:02 am (UTC)(link)
Rokuro watches from above, and in some ways through the truck, monitoring both Tech and the guard for the first sign of panic or movement. Every muscle coiled and ready to spring for the first sign of trouble.

For a too-long moment there is simply silence, and Rokuro wonders if the guard is about to alert his comrades to the presence of an enemy, but then he sees the guard move, sees Tech move, and the impromptu trap is set into motion.

The guard crouches down beside the truck, and before he can swivel his flash-light into the darkness receives Tech's rubber sole hard up the side of his head. Rokuro takes the opportunity to jump down at that moment, landing on the guard's back to keep him grounded-- and his bleeding face pressed firmly into the dirt so he can't scream.

He's not unconscious, not yet, but he's dazed and winded. Rokuro looks to Tech for their next move, both knees pressed against the guard's neck. If he keeps his weight there long enough the result will be unconsciousness, and then death.

What he's waiting for is Tech's go ahead to do one or the other.
tech_nically: (just a tad concerned)

[personal profile] tech_nically 2022-08-24 06:10 am (UTC)(link)
Tech isn't under the truck for too much longer, crawling back out from beneath it even as Rokuro had made his landing on the guard, saving him the need to follow up on subduing the Sylphid. He looks at the ninja and then back towards the truck, listening. This situation has quickly been becoming less and less ideal.

He meets Rokuro's look briefly, looking down at the unfortunate guard, not wanting to risk moving him if he was still conscious. Leaving him would certainly raise alarm. Making him disappear would...still be suspicious, but so long as they left no trace, there'd be no proof of something amiss. After some brief deliberation, Tech nods at Rokuro, crouching to pick up the discarded flashlight. "We've worn out our welcome. Once he's out, we'll take him and go," he whispers, chin jutting towards the jungle's edge. "We must cover our tracks." And any blood, but that goes without saying.
newmemorywhodis: (Neutral 10)

[personal profile] newmemorywhodis 2022-08-24 07:02 am (UTC)(link)
Link has no idea of the answer to any of these questions; all he can do is shrug. He might be a trained warrior, but he's not used to this kind of guerilla warfare.

He is curious about what's in that truck, though.

"We could follow it," he suggests.
stargazed: (my consciousness melts away)

[personal profile] stargazed 2022-08-24 01:22 pm (UTC)(link)
[Mikumo's not technically human, but that's also about the last thing she's going to correct anyone on, so she rolls with it. The question gets a bit of a one-sided shrug, even if she feels like there has to have been some kind of examination done as far as selecting them went.]

I would guess they needed to study us somehow to decide that we were compatible, though how they did it is still an open question. [It ties back into how advanced the technology used must have been to draw them to here from so many corners of the galaxy, and from across different dimensions.] It could be a numbers game, as far as human preference. Humans are definitely one of the most prolific species in the galaxy where I come from.
stargazed: (this cycle of destruction and repair)

[personal profile] stargazed 2022-08-24 01:22 pm (UTC)(link)
"Smoothly, if slowly. Copying this much information takes time, even with advanced computers," she says, half-turning back towards the console. The transfer is continuing again, but she'd like to be prepared for the next time it shows up a security check.

"We're about halfway, at least, so it shouldn't take longer than the time we've already been here over again. That's short enough that a janitor being around for that long shouldn't look out of place."
stargazed: (i'll embrace you...)

[personal profile] stargazed 2022-08-24 01:22 pm (UTC)(link)
Mikumo doesn't care to prompt him to talk either, since she's not particularly driven to engage with people beyond what she needs to, so the rest of the trip passes in silence. The ATVs around them park up in a line to be unloaded, and she brings hers to a stop along with them, leaning back over the seat to survey the load.

"If you're quick enough, I might do another trip back. There's limited drivers and limited vehicles if they're planning to destroy most of them."

She might join in moving the items later, but she wants to see how Link works first, so she gestures for him to go ahead and start.

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