modaccount: (Default)
Annexed Mod Team ([personal profile] modaccount) wrote in [community profile] annexedlogs2022-08-14 08:50 pm

Mission Log #1

How It Works

Welcome to the first mission log in Annexed!

How Mission Logs Work: There will generally be two main missions per month, with different focuses tailored to different skillsets (usually stealth vs. fighting, though other skillsets will be tapped on). Each mission will be posted in phases, with a prompt for the start of each phase. The plotting post will give you a rundown of what the missions are, how they might go, and what might be discovered. Characters may partake in whichever pat of the operation they choose, whether it's a large prominent part or a more supporting role. Characters may participate in both missions, and as many phases as they wish.

Mod Guidance: Players may request occasional scene-setting when they hit a point where they're unsure what might happen next in a log or what their characters might encounter. There will be a "Mod Guidance" comment that players can reply to in order to request this kind of scene-setting.

Completion of Missions: There will be a submissions comment for anyone who's threaded out a portion of the mission. Once a thread has been completed at least halfway, please submit your character's progress and plans for the thread to the submissions thread. These submissions are the main way that the mod will decide how the mission went in the next month's wrap-up post, so they are very important!

Plotting Post: Here!

The Cure For Immunity

The Witches have received intel through their spies in Zephyr that a lab located just outside the outskirts of the city is engaged in experiments on sentient beings to create a serum that will change those people who are incompatible with Sylphid reproduction. This serum would allow the Sylphid to take over the bodies of people who would usually be fatal to them.

The serum is said to function at a 45% success rate already.

Obviously this would be a major blow to all life on the Broken World, as 70% of the population is immune to being taken over by Sylphid. This serum would allow them to increase their population numbers exponentially and turn a powerful takeover into a nigh-unstoppable one.

The Witch will be calling a general meeting at the Command Center where she will explain the situation and the proposed missions to stop it.

Mission A: Into the Lab

Mission Appropriateness: Chipped or Stripped
Mission Focus: Stealth and recon.

This mission will focus on stealth and recon, with operatives conducting surveillance on the lab to work out the rounds of the guards and other staff so they can infiltrate and take the information on the Sylphid serum in order to reverse engineer it and hopefully make a serum to make everyone immune to Sylphid takeover. The Witch passionately states in her opening speech that this would be an immense blow against the Sylphid and is a very important mission.

PHASE I

Nestled in the jungle a few blocks outside city limits is a low cement building with a high barbed-wire-topped chain-link fence around it. The lab is built like a fortress with thick walls, very few windows, and a thick roof made of cement and tile, almost bomb-proof. All in all, the Sylphid aren't exactly subtle, the place might as well scream 'secret lab to create top-secret serums.' There's also a regular round of security guards accompanied by guard dogs that make their way around the perimeter, and security cameras at every entrance and exit.

There is plenty of cover around the building for operatives to watch the rounds of the guards, the way the cameras swivel, and get a feeling for what kind of people enter and exit the building. Surveillance can be conducted the old-fashioned way, by just watching the building from many different angles and sharing observations by camera. They can also be done in a variety of other ways, depending on individual powers and abilities - want to pretend to be making a delivery so you can scope out the front desk? take photos or videos of rounds or entrances and exits to study? draw a rough map of the grounds to show everybody? Go for it!

There are a variety of ways to get into the building, but surveillance will boil down to four main routes of entry:

The first is a direct frontal entry, where characters may bluff their way inside the building in a variety of ways including pretending to make a delivery, taking down a single guard and stealing their uniform, or otherwise working out a ruse to get inside.
The second is a through a single bulletproof glass skylight in the roof of the building, directly above the mess hall, which should be empty just after lunch time. There is a strong lock on the skylight, but it can be picked and there are no traps.
The third is through the back entrance, near where the guards' staff room is, in a secondary building. This route will require taking out several guards as silently as possible and entering disguised as guards.
The fourth is through a ventilation system that can be accessed by a panel high up on the wall at the one side of the building that is facing the jungle. This one will require some acrobatic skill and flexibility and might be best for a small character.

PHASE II

There are four major routes of entry into the lab, and characters who try any route of entry should keep in contact with people outside via radio or network to relay information found out during the infiltration phase. The rebels are trying to get as much information about the internal layout of the lab as possible in case the Sylphid opt to reuse it for another purpose in the future. They would ideally like to be able to map the entire internal structure of the facility. In all cases, photos, videos, and sketches of the inside of the lab would be welcome to the rebels.

Frontal Entry: Characters who opt to enter through the front via some kind of ruse and who gain entry will find themselves faced with a maze of corridors and rooms. This may be difficult because anyone who is allowed entry into the building generally knows their way around. Success of this particular route of entry will depend on confidence and being able to keep the ruse alive as the characters run into various different people - scientists, guards, deliverypersons, janitorial staff, and other staff. Keep the ruse up for as long as possible and make sure you get as many details of the inside of the building as possible to relay to your colleagues outside as possible.

Skylight Entry: Characters who opt to enter through the skylight will find themselves faced with a heavy lock as their first obstacle. The lock is able to be picked or hacked, depending on the characters' skillset. Once the skylight is open they will have to lower themselves into the room underneath, a mess hall for the staff in the lab, and subdue the cafeteria workers. From this point, they will need to keep themselves hidden from passers-by in the hallways, and rely on stealth and silence as much as possible while mapping out the inside of the lab, and keep in radio or network contact with those on the outside.

Back Entry: This is the method of entry that requires the most fighting. Characters will enter the back area of the building where there is a smaller outbuilding that is used by the guards for a sort of staff room while they are taking breaks, and subdue several guards to take their uniforms. After the uniforms and keycards for the building are secured, they can enter through the back door and maintain the ruse of being guards that are patrolling the building. This is where knowledge of the guard rounds comes in handy, and all that surveillance will certainly help. These characters will have to be careful to avoid the real guards as they will be able to clock that they aren't their coworkers and the "I'm new" story will only work so many times! Characters in guard uniforms will have an easier time communicating out loud on radios and the network as they're expected to be communicating by radio, and will also be able to give spare walkie-talkies to those on the outside.

Ventilation Entry: This is the most physically challenging method of entry, but a very valuable one. After accessing the ventilation system, characters will be able to crawl through the duct work in a virtually undetectable way and take photos, videos, or sketches of the rooms they can view through vents. The duct work goes everywhere throughout the building and mostly poses obstacles in the form of the mazelike system of them, occasional fans and other blockages in the ductwork, and dust and debris in the ducts including possibly rats and spiders. Some of the spiders are poisonous, as jungle spiders tend to be, and anyone bitten by the spiders will experience pain and hallucinations that may hinder them. As with all other entry methods, the people in the ventilation system should be communicating with those on the outside by radio or network.

PHASE III

Phase III is more straightforward than the other phases of this mission - once the infiltrators have mapped out the inside of the lab, they should locate the central computer banks and anyone with the technical expertise should make a copy of the databanks. This will require some hacking and all characters doing infiltration will be provided with a device that will allow them to hack through any passcodes required by the computer to access the information inside. Copying the database will take at least a half hour, so characters may have to create diversions, talk themselves out of hot water when people come to stop by the computer room, and otherwise distract the true staff of the building from entering the room and catching them in the act.

Once the computer banks have been copied, characters should use another device they will be given before infiltration to plant a virus in the computer banks that will corrupt everything in them. The virus will take about 10 minutes to get to the point of critical mass, a guaranteed disruption of the whole system. This phase of the mission will take at least 40 minutes total, during which characters are going to have to keep any of the real staff of the lab out of the computer room through whatever means possible, making it the point in the mission most likely to go off the rails.

After the computer system has been disrupted by the virus, characters will have to escape the building without being caught by the Sylphid staff, and may leave through any exit available so they can melt into the forest and make a clean escape.

ADDITIONAL MISSION

Characters infiltrating the lab will discover several rooms where sentient test subjects are located. Some of them will be in very ill health due to side effects of the treatments they've been enduring, and all will be very willing and eager to be rescued. While some characters stay with the computer banks to copy and sabotage them, other characters may go find these rooms full of test subjects, about 45 in total, and smuggle them out of the building. Once the rebel force has been alerted to the presence of test subjects, they will send a truck to wait near the back entrance, and operatives will simply have to cut the chain link fence to make space for the subjects to get into the truck to be transported back to the Witches Camp. This mission will likely involve having to subdue several guards as the back entrance is near the guards' room.

Mission B: Disrupt The Supply Chain

Mission Appropriateness: Chipped or Stripped
Mission Focus: Recon and open battle.

This mission will focus on open battle and guerilla tactics, with operatives locating and disrupting the supply chain to the lab. It will focus on identifying shipments of equipment, food, and other supplies to the lab and interrupting them, destroying the vehicles, subduing the enemy, and taking whatever supplies they can back to the Witches Camp.

PHASE I

The highway leading past the lab is a seldom-used four-lane highway that snakes its way through the jungle in a mostly uninhabited area. While there are a few scattered farms and other occupied areas, most of the highway is bordered on by wild jungle, which provides a lot of cover for surveillance of the delivery vehicles that approach the lab to drop off supplies. Most of the trucks will contain food, equipment, and other sundries for the function of the lab. The trucks can be wheeled or hover, and will have various brand names emblazoned on them. Characters tasked with surveillance in these areas will settle at safe and well-hidden spots in the jungle to watch the roads and keep detailed notes on which trucks with which brand names enter the lab to deliver supplies. They will also need to keep in close contact with home base to relay this information, with notes on the times the deliveries happen and what sort of supplies may be being delivered, based on the logos on the trucks.

Characters will discover that there are actually several routes delivery trucks are taking to get to the lab, contrary to previous intel-gathering, which pointed to the quickest and most obvious route being the one the trucks used. Some trucks are taking side streets through a nearby occupied area, at the center of which is a rather skeezy truck stop where drivers stop for food before completing their deliveries. Characters will need to spread out to cover these additional routes in order to make sure they don't miss any delivery trucks.

Additionally, the truck stop may become a good source of intel, with staff being amenable through convincing, coercion, or bribing to give information on the drivers that stop in on a regular basis, what they haul, and what their timetables are like. Players are more than welcome to NPC some of the staff at the truck stop for mild interrogation, including waitresses, cashiers, station attendants, and janitorial staff.

PHASE II

As Mission A moves into its final phase, and much more likely to be discovered, phase II of Mission B will go into full effect. Operatives will have discovered four routes that trucks are taking into the lab, and will need to cover all of them for both surveillance and to blockade them or sabotage them and stop the trucks.

Route 1: The main and quickest route that trucks are taking to the lab, which is directly down the highway and off of it into the lab driveway. This will be the toughest one to blockade due to the size of the highway - four lanes, though seldom used, is quite a distance to cover.

Route 2: A winding side road that goes over a small creek and then beside it, only two lanes across and through a mostly uninhabited area. Because it's uninhabited and a smaller road with less traffic, it will be easier to blockade and is also the second most used route by the trucks.

Route 3: A relatively direct route from the truck stop through some back streets that straightforwardly traverse farmland. There is more traffic on this road that is civilian because of its proximity to farmland, and will require a bit more effort due to this civilian traffic.

Route 4: Another straightforward route, though this time through a civilian-occupied area, and close to a school for the small community surrounding the truck stop. This will be the most difficult to blockade without doing too much collateral damage to the civilian area around it and the school.

Characters will have been given bombs that they may use to destroy the roads themselves as well as access to heavy machinery they can use to move cement blocks into the roadways to block traffic from getting through. Once the roads are blocked or destroyed, characters will have to subdue the Sylphid staff on the trucks through force, which might be a significant fight, as all Sylphid, even down to truck drivers, are well-trained in combat. These drivers are also well-armed, considering the mission they're on to supply the lab, which is one of the top priorities for the Sylphid as of now.

PHASE III

Phase III is relatively straightforward compared to the rest of the missions - unload the trucks and carry the supplies back to the Witches Camp via truck or hover-ATV, then destroy the trucks. This will mostly be through demolitions or by setting the trucks on fire, leaving them as a signal to the Sylphid that they can't go about their research without being challenged.

Characters may disable the trucks in whatever fashion they wish, so long as it leaves a good, lasting message to the Sylphid. The Sylphid drivers that aren't killed should be captured and bound and loaded into a truck to be taken back to the Witches Camp to be interrogated or used as bargaining chips for the more diplomatic side of the rebellion.

Damage to civilian property or injury of civilians, especially children who may be playing at the playground by the school would be seriously looked down on and a huge blow to the rebellion's reputation, so characters are encouraged to keep destruction to a minimum on Route 4 in particular. In fact, the rebellion would prefer if operatives could load the trucks onto heavy machinery and take them to the Witches Camp for demolition instead of leaving them on Route 4.

Additionally, operatives along the routes will find that some of the trucks contain caged and restrained test subjects. Once these are discovered, they should be taken by truck back to the Witches Camp. Unfortunately, these test subjects can't be returned to their families in Zephyr because their chips would immediately mark them for death - the Sylphid would, without thinking twice, kill people that were marked as test subjects who escaped, especially after being rescued by the rebellion, in case they were corrupted by the rebellion. These test subjects will have to be comforted and brought back to the Camp to either join the rebellion or be civilians in the Camp.



tarisian_cathar: (eyebrow)

[personal profile] tarisian_cathar 2022-08-21 10:38 pm (UTC)(link)
Tea? Quite the luxury, thank you. May it also be with you.
tarisian_cathar: (Default)

[personal profile] tarisian_cathar 2022-08-21 10:38 pm (UTC)(link)
"How long do you require?"

It's the best question she can ask. And the shortest - which is of significant import right now.
tarisian_cathar: (conversation)

[personal profile] tarisian_cathar 2022-08-21 10:44 pm (UTC)(link)
She has little idea how to respond to that - nobody has ever said it before. So she proceeds in order, to give herself time to figure out...well, something decently useful.

"Perhaps they believed you uniquely capable if something went wrong?" she replied, moving a little closer to sit next to Harley. "Either way, it is a vote of confidence. And...thank you?"
tech_nically: (ackshually)

[personal profile] tech_nically 2022-08-21 10:47 pm (UTC)(link)
"Beginning upload of virus...now. Unfortunately I do not have an estimate on time as of yet, but give me a moment."

A quicker moment than he'd anticipated, but Tech's glad of that. He comes back on the comms not too long after. "I'm estimating approximately ten minutes, but we should get enough headway by that point for the virus to properly run its course."
noisecomplaint: (29)

[personal profile] noisecomplaint 2022-08-21 11:01 pm (UTC)(link)
Rokuro sees the moment the rocket hits the bubble, feels it shatter, like a punch to the gut. What comes next is so fast, bright, and unexpected he isn't sure if it actually happened, or he suffered a head injury and is hallucinating the entire thing. Between the god-like apparition and Link deflecting the rocket with a pot lid, the latter seems far more likely.

"What..." Either way, Rokuro is alive-- though barely conscious, and after a split second of wavering on his feet behind Link, his legs go weak and he topples over onto the grass. Out cold. His body's self-defense mechanism against the toll his abilities take on him.

It happens. More than Rokuro would ever admit.
Edited 2022-08-21 23:04 (UTC)
grindset: (15499870)

[personal profile] grindset 2022-08-21 11:03 pm (UTC)(link)
I wouldn't risk the attention.

[Well, he might, but he's not going to advise her to do so—not without further knowledge, anyway.]

We have your sector, but... see if you can identify any nearby landmarks. Corridor junctions, rooms of significance, that sort of thing. We may be able to send someone else in.
doitinthree: (pic#15898185)

[personal profile] doitinthree 2022-08-21 11:20 pm (UTC)(link)
Saw an opportunity, and took it.

[Descriptive.]

Took out some guards, stole their stuff. We're heading towards the server room. Where are you?
doitinthree: (pic#15898185)

[personal profile] doitinthree 2022-08-21 11:25 pm (UTC)(link)
We can stick to these comms but their radios work as a decent back up if we need it, or we get cornered by their guards and need someone to help us talk our way out of it.

[Checking in with your 'superior' who conveniently tells you to go 'report to them' could get them out of a tight spot.]

I'm checking in periodically with a couple in the vents, they're intending to stay in there and get close to the server room and call out anything problematic.
consider8: (8affled)

[personal profile] consider8 2022-08-21 11:26 pm (UTC)(link)
Copy.

[She'll double back, though she looks over to the grate as she does.]

We're looking for ways to try to help them, right?
noisecomplaint: (5)

[personal profile] noisecomplaint 2022-08-21 11:33 pm (UTC)(link)
Galaxy? Space? Rokuro nods along, though it's clear by the look on his face that he only half understands what Tech is talking about. By some magic they are speaking the same language, but there's nothing to be done about words that didn't exist in his time and place.

"Yes. It has. I have felt... overwhelmed, at times, with how little I appear to know in comparison to others." A glance away. This is more than he would admit to most people. Rokuro is a perfectionist, and has always taken pride in being well-read and spoken. He was lucky enough to be educated during childhood, unlike most people in his Japan. Few outside of samurai-class can read more than a handful of words, or even spell their own names.

"And it seems I am the only one." More quietly, folding his arms across his chest. While his peers practice their new abilities and share knowledge and experience, Rokuro is left contemplating the flush toilet in his studio. He would rather gouge out his remaining eye than ask another person about such unseemly matters.

"I cannot help but question why I was brought to this place, when I am... less useful than most." Adding insult to an already grievous injury. Rokuro was born to be useful. Trained from childhood to read, write, cook, clean, fight, and eventually die, for his chosen master. Back home, a page of his abilities is worth more than their weight in gold. Here, Rokuro could likely be traded for a skinny cow and singular sack of rice.
grindset: (15390264)

[personal profile] grindset 2022-08-22 12:28 am (UTC)(link)
Without question. If there's any way to move the subjects to safety, we should do it—ideally with a route worked out in advance. Should they be found in transit, there's a high chance they'll simply be terminated.

[Or worse—dragged right back to their misery. To see that glint of hope snuffed would be desperately sad, never mind being responsible for it.]

Even a sketch would be better than guessing.
tech_nically: (riiiight)

[personal profile] tech_nically 2022-08-22 12:53 am (UTC)(link)
Given Rokuro hasn't asked for clarification, Tech hasn't thought about what might need to be given further explanation, but then again, it might not be a conversation for right this moment. It's difficult to put himself exactly in Rokuro's situation, but after seeing how the man had reacted to a simple tablet, not too difficult to imagine how Rokuro would respond to other things he takes for granted simply because it's a normal or expected convenience where he's from.

"...from what it sounds like, the Sylphid are simply looking for hosts to further their population. I do not know if they have certain parameters that they look into when using this technology of theirs to pull in people from other worlds, but theoretically it can likely bring in anyone." He pulls out his tablet again to try and get a general idea of where about they've gotten and how much closer to the road they are.

"I would not say you are less useful. There is no set baseline that I'm aware of. We can't help for being here in this foreign world, but we can at least be grateful that we've been saved the trouble of finding out how the Sylphid carry out their plans to fulfillment and can now act to try and do something about it in turn." He reorients himself, tucking the tablet away once again as he gestures in the direction they're to continue.

"There's a lot for me to learn here, even for all my familiarity. Even knowing how I would proceed with things, such tactics will not necessarily work the same way. Then there are people whom I have no idea how skilled they are or what they are capable of, if they can be trusted. Yet to some degree I must be able to trust them and their ability to do their part. I'm not sure it's any easier than finding our way to operate independently from the Republic we once served." He sighs. It has been a challenge enough as a group, and now here he is on his own. If he lets himself take too broad a view of the situation, he knows he'll feel just as overwhelmed.

"You're here on this mission. That's something you decided," he continues after a moment. "You could choose not to, but you still want to do something, despite cultural hindrances, but whatever reasons lie behind it, it does not change the fact that you choose to act."
consider8: (Agent 8)

[personal profile] consider8 2022-08-22 12:54 am (UTC)(link)
Copy.

[And with the confirmation that they weren't going to leave anyone behind, the pictures are coming fast. She's not taking any shortcuts here, and are bordering on too much detailed. They're detailed and clear, and show an entire hallway of one of the wings of the building.]

[She's not going to leave them to their fate. She can't.]
newmemorywhodis: (Pensive 01)

[personal profile] newmemorywhodis 2022-08-22 01:08 am (UTC)(link)
Link feels like the more she talks, the more something inside him shrinks. Perhaps if he was better with people, or had more of his memories and experiences to draw from, he'd realise that what she was trying to do was to help. That she was trying to give advice, not pass judgement.

But Link wasn't good with people. And while he didn't remember, there was some deep familiarity about this, that felt like judgement. Like there had been people in that forgotten past who had questioned his motivation, his abilities. Had expected him to be someone confident and convicted and without any doubts at all. People who Mikumo, unwittingly, was reminding him of.

Don't say anything, something inside him said. Stay silent. No one can judge you for what you say if you don't say anything at all.

Link said nothing.
noisecomplaint: (2)

[personal profile] noisecomplaint 2022-08-22 01:08 am (UTC)(link)
It seems everyone here knows more than he does. Rokuro who has yet to meet someone who is struggling on the same level with the most simple of modern amenities. After he figures out how toilets, showers, and microwaves work, maybe he'll have enough spare time and energy to learn basic mechanics.

"As you wish." Rokuro creates further space between himself and his chosen targets, heel digging into the dirt as he finds a more grounded posture. He sends a surge of water in their direction with his left hand, soaking their weapons and knocking them back, and with his right he draws a shimmering protective 'bubble' around Kylo, which will absorb the brunt of most attacks.

Thankfully, the concept of multi-tasking has existed since the dawn of time, and so Rokuro is at least on par with his comrades in that regard, if not a little further ahead-- everything he knows how to do, he can do without technology.
heeroized: (Shoot the flashing light)

Sorry, out of luck on that front. At least he's promised not to blow anything up?

[personal profile] heeroized 2022-08-22 01:11 am (UTC)(link)
Heero takes the keycard from Tech as he walks past. He'll just have to try them both. It's... fine. Had to be a hang up eventually. First card gets swiped - nothing. Sticking it into an unused pocket of his pants.

There's a voice in Heero's mind that sounds suspiciously like Duo's with a running litany of excuses for why their patrol has stalled at this door. Because that's how a job like this would have gone with the other pilot. Always an excuse handy just in case.

Heero tries the third card then, shoulders relaxing the slightest bit as the light turns green and the door clicks open. Success!

Hopefully no one's paying too close attention to any cameras in the area, because this entire little episode must have looked quite suspicious. Oh well, stepping forward, Heero pushes the door open and then turns to wait for the others.
newmemorywhodis: (Neutral 04)

[personal profile] newmemorywhodis 2022-08-22 01:29 am (UTC)(link)
To him, she was different - but not really all that strange. She was kind of like a Rito, or a Zora, if they were more like cats than birds or fish. It made him wonder what other kinds of people were out there, that he hadn’t met yet.

“Link,” he answers, before turning his attention to the road again. Just as he did, something caught his interest.

A large truck, coming into view on the highway. Link’s eyes flick back to Juhani. “Look,” he says, pointing it out.
noisecomplaint: (19)

[personal profile] noisecomplaint 2022-08-22 01:30 am (UTC)(link)
"I am not the type of man who is comfortable sitting back and doing nothing.." He stops as they near a break in the trees. From there, they should get a better view of the convoy and its progress while still remaining invisible. Rokuro drops down to one knee, observing the trucks in silence for a moment.

"Thank you. For your words of reassurance. I feel lucky to have found a partner who is both patient and intelligent. The two so rarely go hand in hand." He shoots a ghost of a smile back over his shoulder at Tech before closing his eye and exhaling, making a conscious effort to push all tension and anxiety out of his body. Steadying his heart rate and breathe. While Rokuro's abilities are effective as far as he is able to see, great distances require him to actively concentrate.

"I believe I'm in range for the third driver, and will act on your order."
newmemorywhodis: (Focused 02)

[personal profile] newmemorywhodis 2022-08-22 01:40 am (UTC)(link)
And throw it, indeed, Link does. It doesn’t hit the truck itself, instead landing on the road in front of it. But the blue sphere keeps rolling, and whoever is driving the truck doesn’t realise that they really shouldn’t drive over it.

The moment the ball goes under the truck, Link taps at the slate again.

A muffled BOOM!, and the truck is launched up into the air, tilting on its side as it comes crashing down and screeching across the tarmac.
newmemorywhodis: (Pensive 01)

[personal profile] newmemorywhodis 2022-08-22 01:46 am (UTC)(link)
Link’s still standing. But he takes a moment, breathing heavily, to process what just happened.

Well. At least he knows that works, now. And there’s definitely no more enemies to worry about.

Then he turns around, and realises Rokuro is lying on the ground. He comes over, and pokes gently at the man with one foot. Is he injured?
tech_nically: (not amused)

[personal profile] tech_nically 2022-08-22 01:48 am (UTC)(link)
Rokuro had not struck him as the type. Tech would say the same of himself, but they had not been trained to be idle. Still, most decisions to take part in missions was usually made by Hunter, and that guidance is largely absent.

At least his words seem to have helped. Tech had mostly been relaying his observations, but the smile does receive just as faint a one back, accompanied with a nod. Stepping behind Rokuro once they come to a suitable position, the clone commando removes his binoculars to look out towards the road and the line of trucks. While the other doesn't voice the need to concentrate, Tech falls silent as he does, monitoring the vehicles until Rokuro speaks up again. He glances down at him before nodding and putting the binoculars back to his goggles.

He's not exactly sure how this is going to be pulled off. Vaguely he expects it will be something like what happens with the Jedi, where you don't so much see what they do so much as the reaction. "All right..." he says, fixing his sights on the third truck once he makes some rough estimates on distance and speeds. "Now."
noisecomplaint: (OG -1)

[personal profile] noisecomplaint 2022-08-22 02:33 am (UTC)(link)
Rokuro rises to his feet while awaiting Tech's order, standing tall and firm. Grounding himself physically, mentally, and emotionally. He inhales a deep, measured breath through his nose and exhales through his mouth. Then he pulls away the bandages covering his right eye, or where it used to be.

There's a reason Rokuro waited until the last moment, and that's because the engraved blue chalcedony stone set into his eye-socket glows. Revealing it any sooner than absolutely necessary could give away their position, even from the darkness of the shadows.

Rokuro doesn't have to perform any chakras with his hands, or utter a mantra aloud to harness this power. It comes entirely from within himself, and that's why it hurts. The pain lancing from behind the stone and into his head is brutal enough to break the focus and will of most men, but Rokuro isn't most men. Many would say he is in his own terrifying class.

There's the slightest flinch as he hones in on the driver, seeking his heart through his skin/muscle/bones, and then the truck is swerving wildly across the road, forcing every vehicle behind it to brake. The Sylphid are thorough shaken and distracted.

Rokuro wipes a trickle of blood away from his nose with the back of his arm, turning away from the road as to hide the glow of his left 'eye'.

"He is still alive-- for the moment. I felt his comrades would be more occupied trying to save his life than mourn his death." The driver won't survive the assault on his heart, but that's between Rokuro and Tech.

"Shall we?"
Edited 2022-08-22 02:45 (UTC)
nutbuckets: (pic#15862843)

[personal profile] nutbuckets 2022-08-22 02:50 am (UTC)(link)
"Well, they'd be right to believe that." she says, nodding to herself, because she knows she can be exceptionally talented in a fight. Even against a whole-ass truck.

In fact, she once wrecked a truck just by dodging out of the way at the right time. Though that was sheer dumb luck.

"Thanks. And you're welcome. Accents are great, don't'cha think?"
tech_nically: (i'll take tactical droids for 1000)

[personal profile] tech_nically 2022-08-22 02:59 am (UTC)(link)
When Rokuro moves, Tech can't help but glance over, curious of course as to how this ability of his works. His eyes widen as the man reveals what lies beneath the bandages. An ornate glowing stone would not have been in the range of possibilities.

He watches, somewhat fascinated, and it's only that slight flinch that suggests that something else is occurring. Tech lifts his binoculars again, looking towards the road just as the third truck suddenly swerves, and even though expecting something, he can't contain the small gasp. He casts a look back down the line as the other vehicles come to an abrupt halt, watching as some of the drivers come out of the vehicles to see what's happened.

It seems he hardly needs to report the results as he looks to Rokuro, brow lifting as the man wipes away blood. "Ah," he says before nodding at Rokuro's addendum to the situation before adding, "-will you be all right?" Side-effects had not been discussed, after all, but Rokuro knows his abilities better than he does, so Tech just wants to be certain. But once he's reassured and Rokuro's ready, he'll give another nod before moving out.
noisecomplaint: (12)

[personal profile] noisecomplaint 2022-08-22 03:25 am (UTC)(link)
"Yes." Simply, as he rewraps the bandages. Rokuro is used to the aches and pains of his abilities, although the particular migraine that seeing into people brings is uniquely uncomfortable in the way it throbs behind his right eye-socket.

"It's nothing." And it isn't, not in comparison to when Rokuro really pushes himself. At a certain point death becomes more attractive than destroying himself from the inside out, but as per his Master's orders... Rokuro isn't allowed to do so.

A careful nod, mindful of his aching head, and he'll follow Tech as they creep down from jungle and through the grasses to the road-side. The other Sylphid have pulled out the truck driver and laid him upon the pavement to push on his chest and perform CPR, taking turns in their attempts to revive him while their comrades stand and watch.

It seems their enemies aren't entirely heartless, at least where their brethren are concerned.

Rokuro will look to Tech for direction once they reach the trucks, not entirely sure where to start in their 'inspection'. He still isn't certain he'll know what they're looking for even if he sees it.
Edited 2022-08-22 03:26 (UTC)

Page 18 of 40