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Annexed Mod Team ([personal profile] modaccount) wrote in [community profile] annexedlogs2022-08-14 08:50 pm

Mission Log #1

How It Works

Welcome to the first mission log in Annexed!

How Mission Logs Work: There will generally be two main missions per month, with different focuses tailored to different skillsets (usually stealth vs. fighting, though other skillsets will be tapped on). Each mission will be posted in phases, with a prompt for the start of each phase. The plotting post will give you a rundown of what the missions are, how they might go, and what might be discovered. Characters may partake in whichever pat of the operation they choose, whether it's a large prominent part or a more supporting role. Characters may participate in both missions, and as many phases as they wish.

Mod Guidance: Players may request occasional scene-setting when they hit a point where they're unsure what might happen next in a log or what their characters might encounter. There will be a "Mod Guidance" comment that players can reply to in order to request this kind of scene-setting.

Completion of Missions: There will be a submissions comment for anyone who's threaded out a portion of the mission. Once a thread has been completed at least halfway, please submit your character's progress and plans for the thread to the submissions thread. These submissions are the main way that the mod will decide how the mission went in the next month's wrap-up post, so they are very important!

Plotting Post: Here!

The Cure For Immunity

The Witches have received intel through their spies in Zephyr that a lab located just outside the outskirts of the city is engaged in experiments on sentient beings to create a serum that will change those people who are incompatible with Sylphid reproduction. This serum would allow the Sylphid to take over the bodies of people who would usually be fatal to them.

The serum is said to function at a 45% success rate already.

Obviously this would be a major blow to all life on the Broken World, as 70% of the population is immune to being taken over by Sylphid. This serum would allow them to increase their population numbers exponentially and turn a powerful takeover into a nigh-unstoppable one.

The Witch will be calling a general meeting at the Command Center where she will explain the situation and the proposed missions to stop it.

Mission A: Into the Lab

Mission Appropriateness: Chipped or Stripped
Mission Focus: Stealth and recon.

This mission will focus on stealth and recon, with operatives conducting surveillance on the lab to work out the rounds of the guards and other staff so they can infiltrate and take the information on the Sylphid serum in order to reverse engineer it and hopefully make a serum to make everyone immune to Sylphid takeover. The Witch passionately states in her opening speech that this would be an immense blow against the Sylphid and is a very important mission.

PHASE I

Nestled in the jungle a few blocks outside city limits is a low cement building with a high barbed-wire-topped chain-link fence around it. The lab is built like a fortress with thick walls, very few windows, and a thick roof made of cement and tile, almost bomb-proof. All in all, the Sylphid aren't exactly subtle, the place might as well scream 'secret lab to create top-secret serums.' There's also a regular round of security guards accompanied by guard dogs that make their way around the perimeter, and security cameras at every entrance and exit.

There is plenty of cover around the building for operatives to watch the rounds of the guards, the way the cameras swivel, and get a feeling for what kind of people enter and exit the building. Surveillance can be conducted the old-fashioned way, by just watching the building from many different angles and sharing observations by camera. They can also be done in a variety of other ways, depending on individual powers and abilities - want to pretend to be making a delivery so you can scope out the front desk? take photos or videos of rounds or entrances and exits to study? draw a rough map of the grounds to show everybody? Go for it!

There are a variety of ways to get into the building, but surveillance will boil down to four main routes of entry:

The first is a direct frontal entry, where characters may bluff their way inside the building in a variety of ways including pretending to make a delivery, taking down a single guard and stealing their uniform, or otherwise working out a ruse to get inside.
The second is a through a single bulletproof glass skylight in the roof of the building, directly above the mess hall, which should be empty just after lunch time. There is a strong lock on the skylight, but it can be picked and there are no traps.
The third is through the back entrance, near where the guards' staff room is, in a secondary building. This route will require taking out several guards as silently as possible and entering disguised as guards.
The fourth is through a ventilation system that can be accessed by a panel high up on the wall at the one side of the building that is facing the jungle. This one will require some acrobatic skill and flexibility and might be best for a small character.

PHASE II

There are four major routes of entry into the lab, and characters who try any route of entry should keep in contact with people outside via radio or network to relay information found out during the infiltration phase. The rebels are trying to get as much information about the internal layout of the lab as possible in case the Sylphid opt to reuse it for another purpose in the future. They would ideally like to be able to map the entire internal structure of the facility. In all cases, photos, videos, and sketches of the inside of the lab would be welcome to the rebels.

Frontal Entry: Characters who opt to enter through the front via some kind of ruse and who gain entry will find themselves faced with a maze of corridors and rooms. This may be difficult because anyone who is allowed entry into the building generally knows their way around. Success of this particular route of entry will depend on confidence and being able to keep the ruse alive as the characters run into various different people - scientists, guards, deliverypersons, janitorial staff, and other staff. Keep the ruse up for as long as possible and make sure you get as many details of the inside of the building as possible to relay to your colleagues outside as possible.

Skylight Entry: Characters who opt to enter through the skylight will find themselves faced with a heavy lock as their first obstacle. The lock is able to be picked or hacked, depending on the characters' skillset. Once the skylight is open they will have to lower themselves into the room underneath, a mess hall for the staff in the lab, and subdue the cafeteria workers. From this point, they will need to keep themselves hidden from passers-by in the hallways, and rely on stealth and silence as much as possible while mapping out the inside of the lab, and keep in radio or network contact with those on the outside.

Back Entry: This is the method of entry that requires the most fighting. Characters will enter the back area of the building where there is a smaller outbuilding that is used by the guards for a sort of staff room while they are taking breaks, and subdue several guards to take their uniforms. After the uniforms and keycards for the building are secured, they can enter through the back door and maintain the ruse of being guards that are patrolling the building. This is where knowledge of the guard rounds comes in handy, and all that surveillance will certainly help. These characters will have to be careful to avoid the real guards as they will be able to clock that they aren't their coworkers and the "I'm new" story will only work so many times! Characters in guard uniforms will have an easier time communicating out loud on radios and the network as they're expected to be communicating by radio, and will also be able to give spare walkie-talkies to those on the outside.

Ventilation Entry: This is the most physically challenging method of entry, but a very valuable one. After accessing the ventilation system, characters will be able to crawl through the duct work in a virtually undetectable way and take photos, videos, or sketches of the rooms they can view through vents. The duct work goes everywhere throughout the building and mostly poses obstacles in the form of the mazelike system of them, occasional fans and other blockages in the ductwork, and dust and debris in the ducts including possibly rats and spiders. Some of the spiders are poisonous, as jungle spiders tend to be, and anyone bitten by the spiders will experience pain and hallucinations that may hinder them. As with all other entry methods, the people in the ventilation system should be communicating with those on the outside by radio or network.

PHASE III

Phase III is more straightforward than the other phases of this mission - once the infiltrators have mapped out the inside of the lab, they should locate the central computer banks and anyone with the technical expertise should make a copy of the databanks. This will require some hacking and all characters doing infiltration will be provided with a device that will allow them to hack through any passcodes required by the computer to access the information inside. Copying the database will take at least a half hour, so characters may have to create diversions, talk themselves out of hot water when people come to stop by the computer room, and otherwise distract the true staff of the building from entering the room and catching them in the act.

Once the computer banks have been copied, characters should use another device they will be given before infiltration to plant a virus in the computer banks that will corrupt everything in them. The virus will take about 10 minutes to get to the point of critical mass, a guaranteed disruption of the whole system. This phase of the mission will take at least 40 minutes total, during which characters are going to have to keep any of the real staff of the lab out of the computer room through whatever means possible, making it the point in the mission most likely to go off the rails.

After the computer system has been disrupted by the virus, characters will have to escape the building without being caught by the Sylphid staff, and may leave through any exit available so they can melt into the forest and make a clean escape.

ADDITIONAL MISSION

Characters infiltrating the lab will discover several rooms where sentient test subjects are located. Some of them will be in very ill health due to side effects of the treatments they've been enduring, and all will be very willing and eager to be rescued. While some characters stay with the computer banks to copy and sabotage them, other characters may go find these rooms full of test subjects, about 45 in total, and smuggle them out of the building. Once the rebel force has been alerted to the presence of test subjects, they will send a truck to wait near the back entrance, and operatives will simply have to cut the chain link fence to make space for the subjects to get into the truck to be transported back to the Witches Camp. This mission will likely involve having to subdue several guards as the back entrance is near the guards' room.

Mission B: Disrupt The Supply Chain

Mission Appropriateness: Chipped or Stripped
Mission Focus: Recon and open battle.

This mission will focus on open battle and guerilla tactics, with operatives locating and disrupting the supply chain to the lab. It will focus on identifying shipments of equipment, food, and other supplies to the lab and interrupting them, destroying the vehicles, subduing the enemy, and taking whatever supplies they can back to the Witches Camp.

PHASE I

The highway leading past the lab is a seldom-used four-lane highway that snakes its way through the jungle in a mostly uninhabited area. While there are a few scattered farms and other occupied areas, most of the highway is bordered on by wild jungle, which provides a lot of cover for surveillance of the delivery vehicles that approach the lab to drop off supplies. Most of the trucks will contain food, equipment, and other sundries for the function of the lab. The trucks can be wheeled or hover, and will have various brand names emblazoned on them. Characters tasked with surveillance in these areas will settle at safe and well-hidden spots in the jungle to watch the roads and keep detailed notes on which trucks with which brand names enter the lab to deliver supplies. They will also need to keep in close contact with home base to relay this information, with notes on the times the deliveries happen and what sort of supplies may be being delivered, based on the logos on the trucks.

Characters will discover that there are actually several routes delivery trucks are taking to get to the lab, contrary to previous intel-gathering, which pointed to the quickest and most obvious route being the one the trucks used. Some trucks are taking side streets through a nearby occupied area, at the center of which is a rather skeezy truck stop where drivers stop for food before completing their deliveries. Characters will need to spread out to cover these additional routes in order to make sure they don't miss any delivery trucks.

Additionally, the truck stop may become a good source of intel, with staff being amenable through convincing, coercion, or bribing to give information on the drivers that stop in on a regular basis, what they haul, and what their timetables are like. Players are more than welcome to NPC some of the staff at the truck stop for mild interrogation, including waitresses, cashiers, station attendants, and janitorial staff.

PHASE II

As Mission A moves into its final phase, and much more likely to be discovered, phase II of Mission B will go into full effect. Operatives will have discovered four routes that trucks are taking into the lab, and will need to cover all of them for both surveillance and to blockade them or sabotage them and stop the trucks.

Route 1: The main and quickest route that trucks are taking to the lab, which is directly down the highway and off of it into the lab driveway. This will be the toughest one to blockade due to the size of the highway - four lanes, though seldom used, is quite a distance to cover.

Route 2: A winding side road that goes over a small creek and then beside it, only two lanes across and through a mostly uninhabited area. Because it's uninhabited and a smaller road with less traffic, it will be easier to blockade and is also the second most used route by the trucks.

Route 3: A relatively direct route from the truck stop through some back streets that straightforwardly traverse farmland. There is more traffic on this road that is civilian because of its proximity to farmland, and will require a bit more effort due to this civilian traffic.

Route 4: Another straightforward route, though this time through a civilian-occupied area, and close to a school for the small community surrounding the truck stop. This will be the most difficult to blockade without doing too much collateral damage to the civilian area around it and the school.

Characters will have been given bombs that they may use to destroy the roads themselves as well as access to heavy machinery they can use to move cement blocks into the roadways to block traffic from getting through. Once the roads are blocked or destroyed, characters will have to subdue the Sylphid staff on the trucks through force, which might be a significant fight, as all Sylphid, even down to truck drivers, are well-trained in combat. These drivers are also well-armed, considering the mission they're on to supply the lab, which is one of the top priorities for the Sylphid as of now.

PHASE III

Phase III is relatively straightforward compared to the rest of the missions - unload the trucks and carry the supplies back to the Witches Camp via truck or hover-ATV, then destroy the trucks. This will mostly be through demolitions or by setting the trucks on fire, leaving them as a signal to the Sylphid that they can't go about their research without being challenged.

Characters may disable the trucks in whatever fashion they wish, so long as it leaves a good, lasting message to the Sylphid. The Sylphid drivers that aren't killed should be captured and bound and loaded into a truck to be taken back to the Witches Camp to be interrogated or used as bargaining chips for the more diplomatic side of the rebellion.

Damage to civilian property or injury of civilians, especially children who may be playing at the playground by the school would be seriously looked down on and a huge blow to the rebellion's reputation, so characters are encouraged to keep destruction to a minimum on Route 4 in particular. In fact, the rebellion would prefer if operatives could load the trucks onto heavy machinery and take them to the Witches Camp for demolition instead of leaving them on Route 4.

Additionally, operatives along the routes will find that some of the trucks contain caged and restrained test subjects. Once these are discovered, they should be taken by truck back to the Witches Camp. Unfortunately, these test subjects can't be returned to their families in Zephyr because their chips would immediately mark them for death - the Sylphid would, without thinking twice, kill people that were marked as test subjects who escaped, especially after being rescued by the rebellion, in case they were corrupted by the rebellion. These test subjects will have to be comforted and brought back to the Camp to either join the rebellion or be civilians in the Camp.



tarisian_cathar: (Default)

[personal profile] tarisian_cathar 2022-08-21 03:38 am (UTC)(link)
"It is fine," she replied, holding up a hand. "It is an excellent viewpoint. And it seems capable of holding us both."
noisecomplaint: (2)

[personal profile] noisecomplaint 2022-08-21 04:00 am (UTC)(link)
Some people might take issue to being ordered around by a stranger, but Rokuro has spent his entire lifetime in service to another. Obedience, while possibly not in his blood, is certainly habit. He would much rather take the advice of someone more experienced than waste valuable time and energy for the sake of independence.

"How can you tell?" A question, not a challenge. To Rokuro the trucks are reminiscent of armored beetles. Flipping them over may reveal a weakness, but upon simple observation he can't detect a chink in their metal shells.

Whilst waiting for an answer, he whips a spiral of water up into the air, and then straight down onto the front of the truck. Hard enough to warp the hood and create gaps at its corners, which allows the water to flood inside and drown the engine within seconds.
newmemorywhodis: (Inquisitive 02)

[personal profile] newmemorywhodis 2022-08-21 04:13 am (UTC)(link)
Link nods, and shifts further up the tree branch. He makes sure to tilt his body in a different direction to her - if she's already got eyes on one part of the highway, Link might as well scope out another.

But occasional he glances in her direction out of the corner of his eye, curious. She wasn't a Hylian, or even one of those 'humans' that seemed to be so numerous here. But she wasn't any race he was familiar with either.

"Who are you?" he asks.
noisecomplaint: (6)

[personal profile] noisecomplaint 2022-08-21 04:26 am (UTC)(link)
"It almost looks like a canon--" Then there's the flare of a light in the dark, and Rokuro feels more than sees the rocket hurtling towards them. He has a split second to slam up a second barrier, large enough to cover Link, himself, and whoever else is between them. Sylphid included. There's no time to specify targets.

Rokuro is expecting the rocket to hit hard, given his experience with black-powder canons, but nothing could prepare him for the raw power of a modern-day explosive. The rocket strikes the outer barrier and pierces the water veil, shattering the bubble, and continues onwards towards them in the blink of an eye. Too fast for Rokuro, who is staggered by the blow to his magic, to recast.

With only the smaller bubbles to protect them against the rocket's slowed projectory, the best Rokuro can manage is to throw up his arms, cover his face, and hope Link's pot lid is stronger than it looks.
tech_nically: (riiiight)

[personal profile] tech_nically 2022-08-21 04:43 am (UTC)(link)
Somehow Tech manages to be fairly quiet for all the extra gear he has in comparison. He'd even taken care to secure or muffle any zippers on his pack. While Rokuro's attire had initially gotten an arch of a brow, he hadn't questioned it. Maybe this was just how people dressed like where he came from? He'd have some things to say about the stealth part if it were brought up, but right now, it seems to suffice.

Once again Tech's tablet is in hand, but doesn't take too long in checking things. He looks over at Rokuro, craning his neck back to look up towards the sky.

"So long as we don't run across anything big out there," he notes. "But yes, the climate is rather comfortable here. I don't believe I've had opportunity to properly study the night sky, although cross-referencing it with more familiar star maps will be a problem without that accessible information." He frowns out at the darkness of the jungle before them, making a mental note to acquire or put together some kind of substitute for his helmet's visor as he cautiously starts ahead.
newmemorywhodis: (Concerned 01)

[personal profile] newmemorywhodis 2022-08-21 04:45 am (UTC)(link)
Link's eyes go wide, and the word narrows down to the explosive missile hurtling towards him. There's no time to plan, no time to think. All Link has to go on is instinct and the hope that what works with Guardians works with this.

He holds the trash can lid up high. A faint transparent red sphere appears around him. Rokuro is too far; Daruk can only protect Link. He has to time this just right...

Just as the rocket is about to hit Link, he parries. There's a flash, and the rocket is propelled back towards the Slyphid soldiers. At the same time the ghostly visage of a large Gerudo appears before Link, blocking the force and heat that would have otherwise still struck him, parry or no.

The Slyphid soldiers in turn only have seconds to realise just how horribly the tables have just been turned on them, before the missile hits and explodes.

There's not much left of them after that.
tech_nically: (riiiight)

You're fine! Welcome back!

[personal profile] tech_nically 2022-08-21 05:09 am (UTC)(link)
"Hopefully not too soon," Tech replies. He'll be prepared for a firefight either way, once they do begin to move out. It will hardly be the first time.
grindset: (15390139)

iia;

[personal profile] grindset 2022-08-21 05:14 am (UTC)(link)
[Viktor's operator commentary is sparse, quiet, leaves plenty of room for concentration. He's present, but unobtrusive, even when phrases like experimental lab light up every synapse of curiosity in his brain. Keeps his questions brief, though he's got approximately a thousand of them on deck. Got it, he says, for the imagery coming in. An economy of syllables, except for the occasional moment:]

That last one was fuzzy, can you, [a pause for the incoming file,] much better, thank you.

[And then, one turn,]

Test subjects? Animal, or sapient?
consider8: (Concern)

[personal profile] consider8 2022-08-21 06:03 am (UTC)(link)
[She nods, taking comfort in the voices on the other end. As much as she appreciated having the freedom to act autonomously, having someone in your ear made her feel less alone.]

[She needed that right now.]

[She takes a deep breath, feeling her heart starting to slow but the ink running through her freezing like ice. She needs to keep her mind on the mission. People were counting on her.]


People. Humanoid specimens. One moment. Can send visual. [The picture that comes through is really bad -- nothing but blurry grates and shadow. The result of a shaky hand.]

It would make sense, I think. The Sylphid are trying to increase their... numbers, right?

...we're seeing how far they are willing to take it.
stargazed: (dreams cannot be drawn by you alone)

[personal profile] stargazed 2022-08-21 01:28 pm (UTC)(link)
"Not a plan," she says, because she may as well shoot that misunderstanding down before it can go anywhere further. "Planning before you know your enemy well enough is asking to go down to the first twist they throw. I'm saying that this will likely be drawn-out and messy, and I find people who approach these kinds of conflicts with simpler, less fully-formed motivations are the ones who tend to be most thrown for a loop when the worst happens."

It's why she tends to be so bluntly insistent about people who work with her being absolutely certain of what their motivations are and what they're willing to do - at least in this case, there's not a matter of people stepping onto the battlefield frivolously, but lacking clear-cut motivations can still bite someone.

"Think what we've landed in and how you feel about it through while you actually have the opportunity, would be more accurate."
stargazed: (that void is only covered by a smile)

[personal profile] stargazed 2022-08-21 01:28 pm (UTC)(link)
[She has a hair wrap prepared for the actual infiltration stage to keep things more compact, but there's ample cover here, so Mikumo doesn't feel she needs much beyond having her hair up for this bit. While Eight's appearance is slightly unusual, it doesn't give Mikumo pause, particularly since she mostly lives on a water planet regardless. She's seen plenty of fins and gills on people, so tentacles isn't much of a step further.]

Getting out will likely be easier than getting in as long as we aren't compromised, but having multiple escape routes at least means people won't make themselves too obvious focusing on a single one. [Which she absolutely would not put past people anyway, but most of the ones here seem to have experience with this sort of thing, so she's trying not to assume.] But I'd be more concerned if they did know we were coming. It's an infiltration, after all. It's that much more of a problem if they're on their guard.

[Not that the prospect seems to bother Mikumo much, with the faint, almost amused note that plays around her voice and expression.]
cheezburger: (come now)

Additional

[personal profile] cheezburger 2022-08-21 04:06 pm (UTC)(link)
As much as G'raha would like to deal with the computers, a glance at them has told him they're more than a bit different than the magitech he knows so well back home, or even the magitech he doesn't quite know as well, and there's not enough time for him to familiarize himself with it as much as he wants, so he's leaving that to others and helping out elsewhere.

"Supposing they aren't the type to shoot first and ask questions after," he adds, looking slightly less like the guard he's supposed to be dressed momentarily as he forgets what side his gun holster is on. Though he spots a couple hostages looking immediately more panicked.

"No need to worry, you're in good hands."
bentheredonethat: (pic#15888380)

No worries!!

[personal profile] bentheredonethat 2022-08-21 04:18 pm (UTC)(link)
I will have tea. Because tea is everything right? May the Force be with you.

It feels strange to say the words; stranger yet not to say them.
scathes: (57)

[personal profile] scathes 2022-08-21 04:19 pm (UTC)(link)
Leaks snorts softly at that; he doesn't know much about his ancestors, those smaller cats that must have existed at the same time as humans, but he knows that they were just a primitive species before the goddess Ribika's intervention. How much can they really have in common? If the cats of old were anything like his own loathsome species, this woman surely wouldn't say she was fond of them...

Leaks is too engrossed in his own misgivings to notice Alder's tension, the brusque edge to her voice that she's trying to temper. In some ways, that curt, clipped tone seems to suit him. A perfunctory attitude is an honest one, in these circumstances.

"Other cats... They're mostly worthless. I only speak for myself." Leaks's pupils dilate a bit as their path winds, peering around a tight enclosure of trees. Although he's hardly one for conversation, talking isn't an unwelcome distraction, allowing him to focus on just one person in this all-too-tightly-enclosed group. "You are fortunate. You've acquired the only one worth having, so even with the rest of these weaklings, this mission will be..."

He notices as soon as that soft vocalisation begins, and his own voice drops off abruptly. Magic. He can feel it like an expanding bubble from her core, the space sharpening around her, a resonance that seems to bring an aura of clarity to his own surroundings and thoughts. A support spell... and a song. He looks at her sharply, slightly breathless with surprise as he asks, "sanga?"

It's out before he means to say it.
bentheredonethat: (pic#15880694)

*Sobs* Obi-Wan wants an actual adult

[personal profile] bentheredonethat 2022-08-21 04:42 pm (UTC)(link)
At this point he's given up inwardly flailing about having fallen back into old 'General' habits. There will be plenty of time for that later, when he can sit and meditate. For now he feels responsible for not only the mission mandates but also for Tech and Heero, so he is going to try to do his best for them.

With one last glance back, confirming they were ready, Obi-Wan checked the door and released a breath before he pushed it open and stepped out. Expecting them to follow, he walked with his head up, but tilted slightly to try to avoid any camera angles as he strode confidently towards the door.

Elma had said to try for the double door, just off center, as the way on the other side appeared to currently be clear. Inwardly crossing his fingers that he could trust her -and that nothing had changed between her intel and now- Obi-Wan headed for that door.

Reaching for his keycard, he went to swipe it open, only to have the light on the reader stay stubbornly red. Giving the card another swipe -still red- he glanced towards Tech and Heero, eyebrows lifted in silent communication:

One of you want to try a card you picked up?
bentheredonethat: (pic#15888385)

[personal profile] bentheredonethat 2022-08-21 04:48 pm (UTC)(link)
[ With a quick smile to Eight, he would briefly fall into position to cover their flank as they retreated, but he would only travel with them part of the way. Enough to ensure -as best he could- that Eight had things in hand, with the aid of the more ambulatory subjects, and that the coast was clear. ]

Eight! [ He hissed softly as he came to a stop at a hallway T juncture. ] I still need to check some of these hallways. Will you be okay from here?

[ It is a question, but also an order of sorts. The idea that in his opinion she absolutely would be okay. An expression of his faith in her ability to get the job done, hopefully a boost of encouragement to help carry her and her charges safely out of the building. ]
forcecalls: (over shoulder)

[personal profile] forcecalls 2022-08-21 04:50 pm (UTC)(link)
Impressive. He has no way of telling whether this is even someone from his own galaxy, though he recognizes the ability to stop bullets like that as something he would be able to do if not for this stupid chip. He makes a mental note, not for the first time during this fight, to get it removed as soon as possible. As it stands, he's grateful for the assistance, though extremely frustrated that he needed it.

His face shows plenty of the latter, though he nods and ducks behind a large chunk of previously blown up road.
forcecalls: (time out for admiration)

[personal profile] forcecalls 2022-08-21 05:03 pm (UTC)(link)
Even without his extra senses to confirm the feelings behind it, it's obvious that's a genuine question. That pleasantly differs from the challenge he might have expected.

"They're similar to transports I've seen before." He has far more mechanical knowledge with regard to ships than he does with things like this that travel on the ground, but it's enough to have some idea, at least. As it turns out, he's right about it; the water causes the engine to sputter and die.

He only has a moment to feel pleased about that before the Slyphid in the now dead vehicle emerge and start toward them, as do more from the vehicle behind. He gestures toward the farther group, being a better target for these water powers than his sword.

"You take those." With that, he moves off to take care of the closer ones himself.
consider8: (O8ject)

[personal profile] consider8 2022-08-21 05:23 pm (UTC)(link)
[The woman's word spoke with wisdom and experience. Between being rather difficult to find in the tree and her words, it was clear to Eight she's had done this before too. On reflection that wasn't too surprising: with the turnaround between arrival and this mission was only about a week, only the confident would even consider coming along.]

Some were talking about going through the back door and using uniforms as disguises. That is already more exposure than I am used to. [Especially with her unique hair to make her stand out.]

Considering we escaped last week, I would have thought that they would be on more alert. [She sighed.] I'm not sure if it's confidence or negligence.
anewhero: (Default)

[personal profile] anewhero 2022-08-21 05:31 pm (UTC)(link)
... Marcus groaned; this would be harder than usual.

"Thank you for saving my ass back there. Fine, Fine, I guess I shook him too hard."

anewhero: (Default)

[personal profile] anewhero 2022-08-21 05:35 pm (UTC)(link)
Marcus looked over at Shepard and then looked over at the prisoners which he was relieved that these prisoners were not afraid of terminators this time. Marcus nodded looking to the prisoners on his side "You heard the woman, you come with me for now.

"There's a hidden area where they are keeping prisoners out of range. I had to think like Skynet for a second. "
consider8: (Infuri8)

[personal profile] consider8 2022-08-21 05:59 pm (UTC)(link)
[Eight looked up to Ben when she was called, halting to give Ben her full attention. Her eyebrows droop. There was no time for them to linger, even for a moment.]

[She takes a step forward, ready to object or even go with him. But in her mind's eye she already saw him insist, or pressing his rank to command her to leave in order to see her charges safe.]

[Her hand gripped the handle of her gun tightly, her heart furiously at war with her head. Finally, in defeated defiance, she nods.]
You're making a bad habit out of this... [She grumbles inwardly that it's going to get him killed someday...]

[As she turns to catch up to the three she stated pointedly.]
Don't take too long, sir. We won't leave without you. [A hollow threat. They would absolutely leave if he took too long. But she was sure to make sure that she was going to hold out until the last possible moment.]
batleths: (pic#15879194)

comms

[personal profile] batleths 2022-08-21 06:32 pm (UTC)(link)
Where the hell did you get to?

( she asks whilst definitely crawling around in the air vents )
batleths: (pic#15879194)

[personal profile] batleths 2022-08-21 06:36 pm (UTC)(link)
( reach.

reach.

and then her hands find something to grab. pulling herself up and into the vent is a smooth motion almost as if she's done it before (she has!). she disappears for a moment before a hand drops down, her head poking back out seconds later )


Come on. We should be quick.

( pulling him up shouldn't be simple but she's a lot stronger than she looks, making it almost look easy )
batleths: (pic#15879289)

[personal profile] batleths 2022-08-21 06:40 pm (UTC)(link)
( at least they're not the only ones in the room, someone else doing lookout. though whilst b'elanna is rooting around in her own security checks she's still got an ear out for anything else )

As long as it's quicker than the download was. I don't want to spend longer here than I have to.

( and they're much more likely to notice them the longer that they're in there )

Though... some of those security flaws could helps us cause a distraction. If we can find some of the door controls.

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