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Annexed Mod Team ([personal profile] modaccount) wrote in [community profile] annexedlogs2022-08-14 08:50 pm

Mission Log #1

How It Works

Welcome to the first mission log in Annexed!

How Mission Logs Work: There will generally be two main missions per month, with different focuses tailored to different skillsets (usually stealth vs. fighting, though other skillsets will be tapped on). Each mission will be posted in phases, with a prompt for the start of each phase. The plotting post will give you a rundown of what the missions are, how they might go, and what might be discovered. Characters may partake in whichever pat of the operation they choose, whether it's a large prominent part or a more supporting role. Characters may participate in both missions, and as many phases as they wish.

Mod Guidance: Players may request occasional scene-setting when they hit a point where they're unsure what might happen next in a log or what their characters might encounter. There will be a "Mod Guidance" comment that players can reply to in order to request this kind of scene-setting.

Completion of Missions: There will be a submissions comment for anyone who's threaded out a portion of the mission. Once a thread has been completed at least halfway, please submit your character's progress and plans for the thread to the submissions thread. These submissions are the main way that the mod will decide how the mission went in the next month's wrap-up post, so they are very important!

Plotting Post: Here!

The Cure For Immunity

The Witches have received intel through their spies in Zephyr that a lab located just outside the outskirts of the city is engaged in experiments on sentient beings to create a serum that will change those people who are incompatible with Sylphid reproduction. This serum would allow the Sylphid to take over the bodies of people who would usually be fatal to them.

The serum is said to function at a 45% success rate already.

Obviously this would be a major blow to all life on the Broken World, as 70% of the population is immune to being taken over by Sylphid. This serum would allow them to increase their population numbers exponentially and turn a powerful takeover into a nigh-unstoppable one.

The Witch will be calling a general meeting at the Command Center where she will explain the situation and the proposed missions to stop it.

Mission A: Into the Lab

Mission Appropriateness: Chipped or Stripped
Mission Focus: Stealth and recon.

This mission will focus on stealth and recon, with operatives conducting surveillance on the lab to work out the rounds of the guards and other staff so they can infiltrate and take the information on the Sylphid serum in order to reverse engineer it and hopefully make a serum to make everyone immune to Sylphid takeover. The Witch passionately states in her opening speech that this would be an immense blow against the Sylphid and is a very important mission.

PHASE I

Nestled in the jungle a few blocks outside city limits is a low cement building with a high barbed-wire-topped chain-link fence around it. The lab is built like a fortress with thick walls, very few windows, and a thick roof made of cement and tile, almost bomb-proof. All in all, the Sylphid aren't exactly subtle, the place might as well scream 'secret lab to create top-secret serums.' There's also a regular round of security guards accompanied by guard dogs that make their way around the perimeter, and security cameras at every entrance and exit.

There is plenty of cover around the building for operatives to watch the rounds of the guards, the way the cameras swivel, and get a feeling for what kind of people enter and exit the building. Surveillance can be conducted the old-fashioned way, by just watching the building from many different angles and sharing observations by camera. They can also be done in a variety of other ways, depending on individual powers and abilities - want to pretend to be making a delivery so you can scope out the front desk? take photos or videos of rounds or entrances and exits to study? draw a rough map of the grounds to show everybody? Go for it!

There are a variety of ways to get into the building, but surveillance will boil down to four main routes of entry:

The first is a direct frontal entry, where characters may bluff their way inside the building in a variety of ways including pretending to make a delivery, taking down a single guard and stealing their uniform, or otherwise working out a ruse to get inside.
The second is a through a single bulletproof glass skylight in the roof of the building, directly above the mess hall, which should be empty just after lunch time. There is a strong lock on the skylight, but it can be picked and there are no traps.
The third is through the back entrance, near where the guards' staff room is, in a secondary building. This route will require taking out several guards as silently as possible and entering disguised as guards.
The fourth is through a ventilation system that can be accessed by a panel high up on the wall at the one side of the building that is facing the jungle. This one will require some acrobatic skill and flexibility and might be best for a small character.

PHASE II

There are four major routes of entry into the lab, and characters who try any route of entry should keep in contact with people outside via radio or network to relay information found out during the infiltration phase. The rebels are trying to get as much information about the internal layout of the lab as possible in case the Sylphid opt to reuse it for another purpose in the future. They would ideally like to be able to map the entire internal structure of the facility. In all cases, photos, videos, and sketches of the inside of the lab would be welcome to the rebels.

Frontal Entry: Characters who opt to enter through the front via some kind of ruse and who gain entry will find themselves faced with a maze of corridors and rooms. This may be difficult because anyone who is allowed entry into the building generally knows their way around. Success of this particular route of entry will depend on confidence and being able to keep the ruse alive as the characters run into various different people - scientists, guards, deliverypersons, janitorial staff, and other staff. Keep the ruse up for as long as possible and make sure you get as many details of the inside of the building as possible to relay to your colleagues outside as possible.

Skylight Entry: Characters who opt to enter through the skylight will find themselves faced with a heavy lock as their first obstacle. The lock is able to be picked or hacked, depending on the characters' skillset. Once the skylight is open they will have to lower themselves into the room underneath, a mess hall for the staff in the lab, and subdue the cafeteria workers. From this point, they will need to keep themselves hidden from passers-by in the hallways, and rely on stealth and silence as much as possible while mapping out the inside of the lab, and keep in radio or network contact with those on the outside.

Back Entry: This is the method of entry that requires the most fighting. Characters will enter the back area of the building where there is a smaller outbuilding that is used by the guards for a sort of staff room while they are taking breaks, and subdue several guards to take their uniforms. After the uniforms and keycards for the building are secured, they can enter through the back door and maintain the ruse of being guards that are patrolling the building. This is where knowledge of the guard rounds comes in handy, and all that surveillance will certainly help. These characters will have to be careful to avoid the real guards as they will be able to clock that they aren't their coworkers and the "I'm new" story will only work so many times! Characters in guard uniforms will have an easier time communicating out loud on radios and the network as they're expected to be communicating by radio, and will also be able to give spare walkie-talkies to those on the outside.

Ventilation Entry: This is the most physically challenging method of entry, but a very valuable one. After accessing the ventilation system, characters will be able to crawl through the duct work in a virtually undetectable way and take photos, videos, or sketches of the rooms they can view through vents. The duct work goes everywhere throughout the building and mostly poses obstacles in the form of the mazelike system of them, occasional fans and other blockages in the ductwork, and dust and debris in the ducts including possibly rats and spiders. Some of the spiders are poisonous, as jungle spiders tend to be, and anyone bitten by the spiders will experience pain and hallucinations that may hinder them. As with all other entry methods, the people in the ventilation system should be communicating with those on the outside by radio or network.

PHASE III

Phase III is more straightforward than the other phases of this mission - once the infiltrators have mapped out the inside of the lab, they should locate the central computer banks and anyone with the technical expertise should make a copy of the databanks. This will require some hacking and all characters doing infiltration will be provided with a device that will allow them to hack through any passcodes required by the computer to access the information inside. Copying the database will take at least a half hour, so characters may have to create diversions, talk themselves out of hot water when people come to stop by the computer room, and otherwise distract the true staff of the building from entering the room and catching them in the act.

Once the computer banks have been copied, characters should use another device they will be given before infiltration to plant a virus in the computer banks that will corrupt everything in them. The virus will take about 10 minutes to get to the point of critical mass, a guaranteed disruption of the whole system. This phase of the mission will take at least 40 minutes total, during which characters are going to have to keep any of the real staff of the lab out of the computer room through whatever means possible, making it the point in the mission most likely to go off the rails.

After the computer system has been disrupted by the virus, characters will have to escape the building without being caught by the Sylphid staff, and may leave through any exit available so they can melt into the forest and make a clean escape.

ADDITIONAL MISSION

Characters infiltrating the lab will discover several rooms where sentient test subjects are located. Some of them will be in very ill health due to side effects of the treatments they've been enduring, and all will be very willing and eager to be rescued. While some characters stay with the computer banks to copy and sabotage them, other characters may go find these rooms full of test subjects, about 45 in total, and smuggle them out of the building. Once the rebel force has been alerted to the presence of test subjects, they will send a truck to wait near the back entrance, and operatives will simply have to cut the chain link fence to make space for the subjects to get into the truck to be transported back to the Witches Camp. This mission will likely involve having to subdue several guards as the back entrance is near the guards' room.

Mission B: Disrupt The Supply Chain

Mission Appropriateness: Chipped or Stripped
Mission Focus: Recon and open battle.

This mission will focus on open battle and guerilla tactics, with operatives locating and disrupting the supply chain to the lab. It will focus on identifying shipments of equipment, food, and other supplies to the lab and interrupting them, destroying the vehicles, subduing the enemy, and taking whatever supplies they can back to the Witches Camp.

PHASE I

The highway leading past the lab is a seldom-used four-lane highway that snakes its way through the jungle in a mostly uninhabited area. While there are a few scattered farms and other occupied areas, most of the highway is bordered on by wild jungle, which provides a lot of cover for surveillance of the delivery vehicles that approach the lab to drop off supplies. Most of the trucks will contain food, equipment, and other sundries for the function of the lab. The trucks can be wheeled or hover, and will have various brand names emblazoned on them. Characters tasked with surveillance in these areas will settle at safe and well-hidden spots in the jungle to watch the roads and keep detailed notes on which trucks with which brand names enter the lab to deliver supplies. They will also need to keep in close contact with home base to relay this information, with notes on the times the deliveries happen and what sort of supplies may be being delivered, based on the logos on the trucks.

Characters will discover that there are actually several routes delivery trucks are taking to get to the lab, contrary to previous intel-gathering, which pointed to the quickest and most obvious route being the one the trucks used. Some trucks are taking side streets through a nearby occupied area, at the center of which is a rather skeezy truck stop where drivers stop for food before completing their deliveries. Characters will need to spread out to cover these additional routes in order to make sure they don't miss any delivery trucks.

Additionally, the truck stop may become a good source of intel, with staff being amenable through convincing, coercion, or bribing to give information on the drivers that stop in on a regular basis, what they haul, and what their timetables are like. Players are more than welcome to NPC some of the staff at the truck stop for mild interrogation, including waitresses, cashiers, station attendants, and janitorial staff.

PHASE II

As Mission A moves into its final phase, and much more likely to be discovered, phase II of Mission B will go into full effect. Operatives will have discovered four routes that trucks are taking into the lab, and will need to cover all of them for both surveillance and to blockade them or sabotage them and stop the trucks.

Route 1: The main and quickest route that trucks are taking to the lab, which is directly down the highway and off of it into the lab driveway. This will be the toughest one to blockade due to the size of the highway - four lanes, though seldom used, is quite a distance to cover.

Route 2: A winding side road that goes over a small creek and then beside it, only two lanes across and through a mostly uninhabited area. Because it's uninhabited and a smaller road with less traffic, it will be easier to blockade and is also the second most used route by the trucks.

Route 3: A relatively direct route from the truck stop through some back streets that straightforwardly traverse farmland. There is more traffic on this road that is civilian because of its proximity to farmland, and will require a bit more effort due to this civilian traffic.

Route 4: Another straightforward route, though this time through a civilian-occupied area, and close to a school for the small community surrounding the truck stop. This will be the most difficult to blockade without doing too much collateral damage to the civilian area around it and the school.

Characters will have been given bombs that they may use to destroy the roads themselves as well as access to heavy machinery they can use to move cement blocks into the roadways to block traffic from getting through. Once the roads are blocked or destroyed, characters will have to subdue the Sylphid staff on the trucks through force, which might be a significant fight, as all Sylphid, even down to truck drivers, are well-trained in combat. These drivers are also well-armed, considering the mission they're on to supply the lab, which is one of the top priorities for the Sylphid as of now.

PHASE III

Phase III is relatively straightforward compared to the rest of the missions - unload the trucks and carry the supplies back to the Witches Camp via truck or hover-ATV, then destroy the trucks. This will mostly be through demolitions or by setting the trucks on fire, leaving them as a signal to the Sylphid that they can't go about their research without being challenged.

Characters may disable the trucks in whatever fashion they wish, so long as it leaves a good, lasting message to the Sylphid. The Sylphid drivers that aren't killed should be captured and bound and loaded into a truck to be taken back to the Witches Camp to be interrogated or used as bargaining chips for the more diplomatic side of the rebellion.

Damage to civilian property or injury of civilians, especially children who may be playing at the playground by the school would be seriously looked down on and a huge blow to the rebellion's reputation, so characters are encouraged to keep destruction to a minimum on Route 4 in particular. In fact, the rebellion would prefer if operatives could load the trucks onto heavy machinery and take them to the Witches Camp for demolition instead of leaving them on Route 4.

Additionally, operatives along the routes will find that some of the trucks contain caged and restrained test subjects. Once these are discovered, they should be taken by truck back to the Witches Camp. Unfortunately, these test subjects can't be returned to their families in Zephyr because their chips would immediately mark them for death - the Sylphid would, without thinking twice, kill people that were marked as test subjects who escaped, especially after being rescued by the rebellion, in case they were corrupted by the rebellion. These test subjects will have to be comforted and brought back to the Camp to either join the rebellion or be civilians in the Camp.



nutbuckets: (pic#15829170)

[personal profile] nutbuckets 2022-08-20 07:05 pm (UTC)(link)
Any century, I think.
batleths: (pic#15879302)

[personal profile] batleths 2022-08-20 07:12 pm (UTC)(link)
Uh... is it at home or outside?
nutbuckets: (pic#15829163)

[personal profile] nutbuckets 2022-08-20 07:13 pm (UTC)(link)
At home.
batleths: (pic#15879281)

[personal profile] batleths 2022-08-20 07:14 pm (UTC)(link)
That's what we're looking for. The problem is finding one going to the right place.
nutbuckets: (pic#15862813)

[personal profile] nutbuckets 2022-08-20 07:15 pm (UTC)(link)
Oh yeah, I guess you don't wanna end up even further from home.
batleths: (pic#15879247)

[personal profile] batleths 2022-08-20 07:16 pm (UTC)(link)
How big is it?
nutbuckets: (pic#15862804)

[personal profile] nutbuckets 2022-08-20 07:16 pm (UTC)(link)
It can fit in one hand, easy.
fightingevilbymoonknight: (Default)

[personal profile] fightingevilbymoonknight 2022-08-20 08:09 pm (UTC)(link)
"I have a feeling by the time we're needing to get out again, it won't matter too much," Marc says. "If we manage to do all of what they want us to in there, the escape probably ain't gonna be quiet."

He regards the distant walls with a frown. "Though if we can get the non-combatants out first, before the computer system melts down, that'll be useful. I'm sure we'll have somebody outside on comms either way."
noisecomplaint: (23)

[personal profile] noisecomplaint 2022-08-20 08:12 pm (UTC)(link)
"An interesting proposition." Rokuro understands on a conceptual level, even if the chemical jargon goes almost entirely over his head. Force the trucks to stop innocuously by blocking the road with one of their number, and take advantage of the opportunity to investigate their contents.

"I do not know if I can manipulate this 'coolant' you speak of, as I have never encountered it, however... I could give the second or third driver what looks like a heart-attack, which may cause a similar delay and upset. As these things occur naturally in people, I doubt they would immediately suspect foul play or outside interference." It's not the most savoury of plans, but it may be the most reliable. Attempting to control the chemicals inside the vehicles, not knowing how Rokuro might affect them, is a risk.
noisecomplaint: (3)

[personal profile] noisecomplaint 2022-08-20 09:08 pm (UTC)(link)
While unfamiliar with the technology and weapons of this realm, he is fairly certain Link is fighting with a broom and what appears to be a pot-lid. Given Link's impressive powers of magnetism, Rokuro was expecting something a little more... polished.

A deep breath and he disengages from the creek, the wall of water crashing down over the bridge and any trucks unlucky enough to be stuck in its vicinity. Switching his weight from one hip to the other, he shifts to a defensive posture and thrusts a glowing hand in Link's direction.

"Water Mirror Bubble!" Just like that, a shimmering veil of blue surrounds Link, enclosing him in a bubble of constantly moving water. The barrier will protect him from damage and deflect projectile attacks, bullets pinging off the surface and flying in all directions. Lucky for Rokuro, he is protected by his own bubble, so the vast majority will end up bouncing back at the shooters.

If Link struggles to handle the mob Rokuro can multi-task, upholding the barriers with one hand while casting with the other, but maintaining the barriers requires a great deal of stamina. If Rokuro isn't careful he can pass out, or do permanent damage to himself, and neither is helpful.

While Rokuro may look calm and entirely composed, channeling energy through his body hurts.
heeroized: (Shout out till I die)

[personal profile] heeroized 2022-08-20 09:12 pm (UTC)(link)
Copy. No explosions. [There's a note of dry amusement in Heero's voice.] This time.

[This entire mission was a little... understated for Heero's usual MO, but it'll do. Better to feel out the other escapees and the rebellion a bit more first. Not to mention until he's a better grasp of how the Sylphid themselves operate.

And then he's off to join the excursion going through the back door. He'd wish Eight luck, but he doesn't really believe in it... and also doesn't think she needs it.]
doitinthree: (pic#15653608)

[personal profile] doitinthree 2022-08-20 09:21 pm (UTC)(link)
Got it. There's two of us here, we'll stagger our exit and then follow up behind you.
Did you guys pick up their radios? If so, we should switch frequencies.
doitinthree: (pic#15653608)

yeeea B)

[personal profile] doitinthree 2022-08-20 09:28 pm (UTC)(link)
[Jim listens, ultimately giving a definitive nod as he agrees with the analysis.]

Okay. Yeah, I agree. We'll try that.

[Jim looks over his mission partner, not knowing much about the guy but it's obvious to him already that he knows his way around technology.]

Okay so I'll work on this one over here, but if anyone enters I'll keep them talking? It'll look suspicious if we both stop what we're doing.
doitinthree: (pic#15653608)

[personal profile] doitinthree 2022-08-20 09:38 pm (UTC)(link)
Then talking it is.

( It had honestly been the option he was leaning towards himself, the path of least escalation if they were to get lucky. And if it didn't work.. well, then there would be other options.

Besides, Jim is fairly confident that the two of them look inconspicuous enough that they should be able to pull a fast one over any intruder, or at least for however long the 'new guy' routine can last them. )


Hopefully if we look like we're working, they'll leave us be? Though knowing my luck we'll end up with some micromanager sticking his head in here and wondering who the hell we are.
doitinthree: (pic#15653601)

[personal profile] doitinthree 2022-08-20 09:43 pm (UTC)(link)
[Out of all the possibilities for this mission, how'd he end up babysitting?

Truth be told it has sort of worked out in their favour, a lost child ends up being a fantastic distractor, and oddly enough for being a kid she actually held some competency in what they were doing here. That aside however, it seemed they were determined to clash.]


I wasn't taking forever I was making sure we set it up right. And blasting it won't make a difference if they're all connected to a network, using a virus makes sure you wipe out their whole system with no backup.

[Wait a second hold up]

Wait, what did you do?
precociousprincess: @ malagraphic (vulnerable)

[personal profile] precociousprincess 2022-08-20 09:56 pm (UTC)(link)
[ Under her breath ] Whatever you say.

Hmm, that makes sense. I’m still learning about computers so I can program my droid to do more.

…I disabled the locking mechanisms. You said you wanted someone to do that so people couldn’t get in while you …uploaded the virus. So I did it.

You’re welcome.
newmemorywhodis: (Pensive 06)

[personal profile] newmemorywhodis 2022-08-20 10:07 pm (UTC)(link)
Link feels much like there's something in this conversation that he's missing. Does she want him to...give her a detailed plan of attack? A battle strategy?

No one expected him to have a detailed plan to defeat Hyrule. If anything, other people told him the plan. Go see Impa, free the divine beasts, go fight that monster in the Castle. Interspersed with a lot of him roaming the land, trying to figure out who he even was. The hard part had been trying to figure out when; when was he strong enough, when had he remembered enough of who he used to be to defeat the monster?

He doesn't know what the plan is now. Doesn't know how to defeat the enemy. Doesn't know how to even process the new unsettling nightmares he's started having, where he wakes up and he's not Link anymore. But he hadn't planned to let everything he didn't know get in the way of fighting them. He never has before.

"I'm sure enough," he says. And this, at least, he can say firmly. The rest, however, he doesn't sound quite so confident of. "But...I don't...you want me to have a plan? Now?"
bentheredonethat: (pic#15880705)

[personal profile] bentheredonethat 2022-08-20 10:08 pm (UTC)(link)
Affirmative on the radios.

I will let Tech and Heero know your plan. But there is also someone on the roof, providing real time visual of what she can see through the skylights, she won't be able to switch over.
newmemorywhodis: (Happy 04)

[personal profile] newmemorywhodis 2022-08-20 10:16 pm (UTC)(link)
"Spear!" Link liked spears. They might not do as much damage as a good sword or a nice dragonbone club, but that extra reach they had was always very nice.

One of the other weapons she'd offered however - the one she had lots of - he was less so keen on. "Guns are weird," he says, scrunching up his nose a little. He remembered being given one when they were being rescued. For the moment part, Link didn't remember how he'd learned to use any weapons. He just...picked them up, and already knew. But the gun? The gun had been a mystery. He'd ended up giving up on it altogether, and had chosen to instead just chuck it at an enemy's head.

Bows were better. Bows at least he knew out to use. But if she could make weapons, then perhaps...

"...Can you make a bow?"
newmemorywhodis: (Fight 03)

[personal profile] newmemorywhodis 2022-08-20 10:33 pm (UTC)(link)
Link takes a quick moment to peer, curious, at the blue water bubble. Perhaps it was like Daruk's protection? Link wasn't completely sure, so he should probably assume he could still get hurt in here, and fight accordingly.

Fortunately however, while Link's current arsenal can be charitably described as not the best, it quickly becomes apparently that Link has the skills to make up for it. He wields the broom like a spear, making quick jabbing motions towards the advancing men.

One goes down hard and fast, but another manages to get a few shots off in Link's direction. He darts out of the way, but it doesn't matter - thanks to Rokuro's shield, they bounce off entirely.
tech_nically: (just a tad concerned)

[personal profile] tech_nically 2022-08-20 10:45 pm (UTC)(link)
That may be for the best. I'll admit, I haven't had much experience in improvising for small talk.

[Hopefully they can just carry on without interruption, but it would be foolish to not have some kind of back-up plan.]
tech_nically: (riiiight)

[personal profile] tech_nically 2022-08-20 10:51 pm (UTC)(link)
"True," Tech admits with the sigh of one who has all too many times gone the noisy route.

"Still, better to keep things discreet for as long as we can," he agrees, "In order to make sure all our people are evacuated."

If there are going to be multiple parties at just as many entry points, things could get complicated an confusing rather fast.
tech_nically: (just a tad concerned)

[personal profile] tech_nically 2022-08-20 10:56 pm (UTC)(link)
It's not a suggestion Tech had considered, but when it comes to sabotage, it's second nature that he looks to the more technical aspect of things. He considers Rokuro's proposition.

"Very well. We'll do it your way. I think it could be beneficial if you further investigated how acute your abilities can operate in such circumstances as I earlier spoke of, however. We can exploit that later when time is not a factor."

Tech glances over his tablet again before tucking it into its pouch. "Shall we head out then? We've a ways to go through if we're going to try to catch the transports."
heeroized: (Expression is losing the light)

I'm not used to Mission based stuff and my brain keeps going asdfasdfbrrr out my ears :D

[personal profile] heeroized 2022-08-20 11:59 pm (UTC)(link)
Heero's method of selling it usually involved guns and explosions so he was kind of in the same boat as Tech there. Not that he hadn't done infiltration type missions before, but they certainly weren't his preferred assignment.

"Alright."

And so it was time to goon patrol and Be Guards that were Totally Not Suspicious. Hopefully no one would question when they'd gotten the short New Guy, otherwise... eh, should be fine, right?

Time to see just how long they're apparently luck could hold out.
noisecomplaint: (7)

[personal profile] noisecomplaint 2022-08-21 12:09 am (UTC)(link)
"Agreed. It is important for one to know their limitations." And better to learn during a controlled training exercise than out in the field, where failure could get them both killed.

Rokuro jumps from the tree and lands in a graceful crouch. Stripped, he would pick up on the Sylphid's radar when infiltrating their laboratory, but out here... he is quick and quiet enough to escape the attention of most, and dressed ever so subtly in black.

Ignore the entirely bare midriff and slices of pale skin showing through cut-outs in the glossy leather. This is exactly how ninja dress back home. Stealth.

Standing outside the canopy of the jungle, he looks up at the moon glowing brightly against the starry sky.

"A fine night for a walk."

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