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Annexed Mod Team ([personal profile] modaccount) wrote in [community profile] annexedlogs2022-08-14 08:50 pm

Mission Log #1

How It Works

Welcome to the first mission log in Annexed!

How Mission Logs Work: There will generally be two main missions per month, with different focuses tailored to different skillsets (usually stealth vs. fighting, though other skillsets will be tapped on). Each mission will be posted in phases, with a prompt for the start of each phase. The plotting post will give you a rundown of what the missions are, how they might go, and what might be discovered. Characters may partake in whichever pat of the operation they choose, whether it's a large prominent part or a more supporting role. Characters may participate in both missions, and as many phases as they wish.

Mod Guidance: Players may request occasional scene-setting when they hit a point where they're unsure what might happen next in a log or what their characters might encounter. There will be a "Mod Guidance" comment that players can reply to in order to request this kind of scene-setting.

Completion of Missions: There will be a submissions comment for anyone who's threaded out a portion of the mission. Once a thread has been completed at least halfway, please submit your character's progress and plans for the thread to the submissions thread. These submissions are the main way that the mod will decide how the mission went in the next month's wrap-up post, so they are very important!

Plotting Post: Here!

The Cure For Immunity

The Witches have received intel through their spies in Zephyr that a lab located just outside the outskirts of the city is engaged in experiments on sentient beings to create a serum that will change those people who are incompatible with Sylphid reproduction. This serum would allow the Sylphid to take over the bodies of people who would usually be fatal to them.

The serum is said to function at a 45% success rate already.

Obviously this would be a major blow to all life on the Broken World, as 70% of the population is immune to being taken over by Sylphid. This serum would allow them to increase their population numbers exponentially and turn a powerful takeover into a nigh-unstoppable one.

The Witch will be calling a general meeting at the Command Center where she will explain the situation and the proposed missions to stop it.

Mission A: Into the Lab

Mission Appropriateness: Chipped or Stripped
Mission Focus: Stealth and recon.

This mission will focus on stealth and recon, with operatives conducting surveillance on the lab to work out the rounds of the guards and other staff so they can infiltrate and take the information on the Sylphid serum in order to reverse engineer it and hopefully make a serum to make everyone immune to Sylphid takeover. The Witch passionately states in her opening speech that this would be an immense blow against the Sylphid and is a very important mission.

PHASE I

Nestled in the jungle a few blocks outside city limits is a low cement building with a high barbed-wire-topped chain-link fence around it. The lab is built like a fortress with thick walls, very few windows, and a thick roof made of cement and tile, almost bomb-proof. All in all, the Sylphid aren't exactly subtle, the place might as well scream 'secret lab to create top-secret serums.' There's also a regular round of security guards accompanied by guard dogs that make their way around the perimeter, and security cameras at every entrance and exit.

There is plenty of cover around the building for operatives to watch the rounds of the guards, the way the cameras swivel, and get a feeling for what kind of people enter and exit the building. Surveillance can be conducted the old-fashioned way, by just watching the building from many different angles and sharing observations by camera. They can also be done in a variety of other ways, depending on individual powers and abilities - want to pretend to be making a delivery so you can scope out the front desk? take photos or videos of rounds or entrances and exits to study? draw a rough map of the grounds to show everybody? Go for it!

There are a variety of ways to get into the building, but surveillance will boil down to four main routes of entry:

The first is a direct frontal entry, where characters may bluff their way inside the building in a variety of ways including pretending to make a delivery, taking down a single guard and stealing their uniform, or otherwise working out a ruse to get inside.
The second is a through a single bulletproof glass skylight in the roof of the building, directly above the mess hall, which should be empty just after lunch time. There is a strong lock on the skylight, but it can be picked and there are no traps.
The third is through the back entrance, near where the guards' staff room is, in a secondary building. This route will require taking out several guards as silently as possible and entering disguised as guards.
The fourth is through a ventilation system that can be accessed by a panel high up on the wall at the one side of the building that is facing the jungle. This one will require some acrobatic skill and flexibility and might be best for a small character.

PHASE II

There are four major routes of entry into the lab, and characters who try any route of entry should keep in contact with people outside via radio or network to relay information found out during the infiltration phase. The rebels are trying to get as much information about the internal layout of the lab as possible in case the Sylphid opt to reuse it for another purpose in the future. They would ideally like to be able to map the entire internal structure of the facility. In all cases, photos, videos, and sketches of the inside of the lab would be welcome to the rebels.

Frontal Entry: Characters who opt to enter through the front via some kind of ruse and who gain entry will find themselves faced with a maze of corridors and rooms. This may be difficult because anyone who is allowed entry into the building generally knows their way around. Success of this particular route of entry will depend on confidence and being able to keep the ruse alive as the characters run into various different people - scientists, guards, deliverypersons, janitorial staff, and other staff. Keep the ruse up for as long as possible and make sure you get as many details of the inside of the building as possible to relay to your colleagues outside as possible.

Skylight Entry: Characters who opt to enter through the skylight will find themselves faced with a heavy lock as their first obstacle. The lock is able to be picked or hacked, depending on the characters' skillset. Once the skylight is open they will have to lower themselves into the room underneath, a mess hall for the staff in the lab, and subdue the cafeteria workers. From this point, they will need to keep themselves hidden from passers-by in the hallways, and rely on stealth and silence as much as possible while mapping out the inside of the lab, and keep in radio or network contact with those on the outside.

Back Entry: This is the method of entry that requires the most fighting. Characters will enter the back area of the building where there is a smaller outbuilding that is used by the guards for a sort of staff room while they are taking breaks, and subdue several guards to take their uniforms. After the uniforms and keycards for the building are secured, they can enter through the back door and maintain the ruse of being guards that are patrolling the building. This is where knowledge of the guard rounds comes in handy, and all that surveillance will certainly help. These characters will have to be careful to avoid the real guards as they will be able to clock that they aren't their coworkers and the "I'm new" story will only work so many times! Characters in guard uniforms will have an easier time communicating out loud on radios and the network as they're expected to be communicating by radio, and will also be able to give spare walkie-talkies to those on the outside.

Ventilation Entry: This is the most physically challenging method of entry, but a very valuable one. After accessing the ventilation system, characters will be able to crawl through the duct work in a virtually undetectable way and take photos, videos, or sketches of the rooms they can view through vents. The duct work goes everywhere throughout the building and mostly poses obstacles in the form of the mazelike system of them, occasional fans and other blockages in the ductwork, and dust and debris in the ducts including possibly rats and spiders. Some of the spiders are poisonous, as jungle spiders tend to be, and anyone bitten by the spiders will experience pain and hallucinations that may hinder them. As with all other entry methods, the people in the ventilation system should be communicating with those on the outside by radio or network.

PHASE III

Phase III is more straightforward than the other phases of this mission - once the infiltrators have mapped out the inside of the lab, they should locate the central computer banks and anyone with the technical expertise should make a copy of the databanks. This will require some hacking and all characters doing infiltration will be provided with a device that will allow them to hack through any passcodes required by the computer to access the information inside. Copying the database will take at least a half hour, so characters may have to create diversions, talk themselves out of hot water when people come to stop by the computer room, and otherwise distract the true staff of the building from entering the room and catching them in the act.

Once the computer banks have been copied, characters should use another device they will be given before infiltration to plant a virus in the computer banks that will corrupt everything in them. The virus will take about 10 minutes to get to the point of critical mass, a guaranteed disruption of the whole system. This phase of the mission will take at least 40 minutes total, during which characters are going to have to keep any of the real staff of the lab out of the computer room through whatever means possible, making it the point in the mission most likely to go off the rails.

After the computer system has been disrupted by the virus, characters will have to escape the building without being caught by the Sylphid staff, and may leave through any exit available so they can melt into the forest and make a clean escape.

ADDITIONAL MISSION

Characters infiltrating the lab will discover several rooms where sentient test subjects are located. Some of them will be in very ill health due to side effects of the treatments they've been enduring, and all will be very willing and eager to be rescued. While some characters stay with the computer banks to copy and sabotage them, other characters may go find these rooms full of test subjects, about 45 in total, and smuggle them out of the building. Once the rebel force has been alerted to the presence of test subjects, they will send a truck to wait near the back entrance, and operatives will simply have to cut the chain link fence to make space for the subjects to get into the truck to be transported back to the Witches Camp. This mission will likely involve having to subdue several guards as the back entrance is near the guards' room.

Mission B: Disrupt The Supply Chain

Mission Appropriateness: Chipped or Stripped
Mission Focus: Recon and open battle.

This mission will focus on open battle and guerilla tactics, with operatives locating and disrupting the supply chain to the lab. It will focus on identifying shipments of equipment, food, and other supplies to the lab and interrupting them, destroying the vehicles, subduing the enemy, and taking whatever supplies they can back to the Witches Camp.

PHASE I

The highway leading past the lab is a seldom-used four-lane highway that snakes its way through the jungle in a mostly uninhabited area. While there are a few scattered farms and other occupied areas, most of the highway is bordered on by wild jungle, which provides a lot of cover for surveillance of the delivery vehicles that approach the lab to drop off supplies. Most of the trucks will contain food, equipment, and other sundries for the function of the lab. The trucks can be wheeled or hover, and will have various brand names emblazoned on them. Characters tasked with surveillance in these areas will settle at safe and well-hidden spots in the jungle to watch the roads and keep detailed notes on which trucks with which brand names enter the lab to deliver supplies. They will also need to keep in close contact with home base to relay this information, with notes on the times the deliveries happen and what sort of supplies may be being delivered, based on the logos on the trucks.

Characters will discover that there are actually several routes delivery trucks are taking to get to the lab, contrary to previous intel-gathering, which pointed to the quickest and most obvious route being the one the trucks used. Some trucks are taking side streets through a nearby occupied area, at the center of which is a rather skeezy truck stop where drivers stop for food before completing their deliveries. Characters will need to spread out to cover these additional routes in order to make sure they don't miss any delivery trucks.

Additionally, the truck stop may become a good source of intel, with staff being amenable through convincing, coercion, or bribing to give information on the drivers that stop in on a regular basis, what they haul, and what their timetables are like. Players are more than welcome to NPC some of the staff at the truck stop for mild interrogation, including waitresses, cashiers, station attendants, and janitorial staff.

PHASE II

As Mission A moves into its final phase, and much more likely to be discovered, phase II of Mission B will go into full effect. Operatives will have discovered four routes that trucks are taking into the lab, and will need to cover all of them for both surveillance and to blockade them or sabotage them and stop the trucks.

Route 1: The main and quickest route that trucks are taking to the lab, which is directly down the highway and off of it into the lab driveway. This will be the toughest one to blockade due to the size of the highway - four lanes, though seldom used, is quite a distance to cover.

Route 2: A winding side road that goes over a small creek and then beside it, only two lanes across and through a mostly uninhabited area. Because it's uninhabited and a smaller road with less traffic, it will be easier to blockade and is also the second most used route by the trucks.

Route 3: A relatively direct route from the truck stop through some back streets that straightforwardly traverse farmland. There is more traffic on this road that is civilian because of its proximity to farmland, and will require a bit more effort due to this civilian traffic.

Route 4: Another straightforward route, though this time through a civilian-occupied area, and close to a school for the small community surrounding the truck stop. This will be the most difficult to blockade without doing too much collateral damage to the civilian area around it and the school.

Characters will have been given bombs that they may use to destroy the roads themselves as well as access to heavy machinery they can use to move cement blocks into the roadways to block traffic from getting through. Once the roads are blocked or destroyed, characters will have to subdue the Sylphid staff on the trucks through force, which might be a significant fight, as all Sylphid, even down to truck drivers, are well-trained in combat. These drivers are also well-armed, considering the mission they're on to supply the lab, which is one of the top priorities for the Sylphid as of now.

PHASE III

Phase III is relatively straightforward compared to the rest of the missions - unload the trucks and carry the supplies back to the Witches Camp via truck or hover-ATV, then destroy the trucks. This will mostly be through demolitions or by setting the trucks on fire, leaving them as a signal to the Sylphid that they can't go about their research without being challenged.

Characters may disable the trucks in whatever fashion they wish, so long as it leaves a good, lasting message to the Sylphid. The Sylphid drivers that aren't killed should be captured and bound and loaded into a truck to be taken back to the Witches Camp to be interrogated or used as bargaining chips for the more diplomatic side of the rebellion.

Damage to civilian property or injury of civilians, especially children who may be playing at the playground by the school would be seriously looked down on and a huge blow to the rebellion's reputation, so characters are encouraged to keep destruction to a minimum on Route 4 in particular. In fact, the rebellion would prefer if operatives could load the trucks onto heavy machinery and take them to the Witches Camp for demolition instead of leaving them on Route 4.

Additionally, operatives along the routes will find that some of the trucks contain caged and restrained test subjects. Once these are discovered, they should be taken by truck back to the Witches Camp. Unfortunately, these test subjects can't be returned to their families in Zephyr because their chips would immediately mark them for death - the Sylphid would, without thinking twice, kill people that were marked as test subjects who escaped, especially after being rescued by the rebellion, in case they were corrupted by the rebellion. These test subjects will have to be comforted and brought back to the Camp to either join the rebellion or be civilians in the Camp.



bladebabysitter: (another joke about eating tatsu?)

[personal profile] bladebabysitter 2022-08-18 05:40 pm (UTC)(link)
Fast and imperious, then. Elma gets that right away, with a slight nod. And to that extent, she steps forward quickly, dropping one hand down on the desk just short of hard enough to be a slap.

"Surprise inspection." Flat and hard, the voice carries ample authority in it, as well as implied threat -- the sort of thing that immediately makes people panic, expecting that they'll be caught and cudgeled for the slightest mistake. The receptionist is no exception, nearly jumping as he reflexively grabs for some papers and shuffles them together. He probably isn't even hiding anything intentionally, just trying to make himself look neater and more with it.

No mercy granted. "I assume you know the proper protocol for letting us in," she adds, again relying heavily on the implication of what might happen if he doesn't perform it flawlessly.
bladebabysitter: (wat)

[personal profile] bladebabysitter 2022-08-18 05:54 pm (UTC)(link)
Huh.

"If I'm not mistaken, your form looks like you're more used to a sword or bladed weapon. We could take the time to scrounge something up, if you like. Your explosives saved us quite a bit of time."
jetboot: (pic#15860553)

[personal profile] jetboot 2022-08-18 06:20 pm (UTC)(link)
Alex, she says, and there's a moment where he looks slightly surprised, before the corners of his lips quirk into a quick smile and he exhales a breath that's almost a laugh. It's fine, he can go with that.

In turn, his gaze rests on her for one second, then two, before he decides that whatever, she's going to be stuck with 'babe' for as long as they're at the stop. "As my mom always used to say: absence makes the heard grow fonder". It's punctuated by a pause and a loose shrug and then, completely seriously— "And — work hard, play hard."

His attention shifts sideways, and rests on the waitress. She's busy preparing a fresh pot of coffee (thank God) and he wonders, briefly, if this wouldn't be easier if they weren't playing the 'having a date' charade, then decides that it doesn't matter now.

He looks back to Codi, his eyes meeting hers.

"Which means we're just going to have to make the most of the time we have together."
Edited 2022-08-18 18:21 (UTC)
jetboot: (pic#15860535)

[personal profile] jetboot 2022-08-18 06:30 pm (UTC)(link)
( his last grand escapade, the one before everything went to shit with gamora and thanos and the infinity stones, peter had made a remark along the lines of how he hasn't been that great about planning things lately.

("lately." it had been a broad, very generous definition of the term.)

whoever had planned this had, so far, done a stellar job, peter thinks. they've managed to sneak in and do what they'd needed to do with relatively few issues. for a team that barely knows each other, peter thinks that they can count it as a success — at least, it was more of a success than his first ever mission with what-kind-of-came-to-be the guardians had been and he'd counted that as a success. )


Talk our way out of it. ( he answers, barely pausing to consider the options — it's been known to work for him in the past, on occasion. like, infrequently. sure, mostly he ends up in a fight, but that's more or less to be expected when your crew is made up of strongly opinionated individuals. ) If we override the locking mechanism, anyone that comes by is automatically going to be suspicious and then we're SOL.
jetboot: (pic#15860545)

b i + ii bc i do what i want

[personal profile] jetboot 2022-08-18 06:45 pm (UTC)(link)
This isn't completely out of left field for Peter — he's participated in surveillance ops before and whilst he'd never describe them as interesting, he's fully aware they're an often important necessity.

When there's a voice over the radio that asks-slash-states that is so totally boring, Peter can't find it in himself to disagree. In his more self-aware moments, he'd be likely to admit that that's the reason why any single one of the Guardians' plans have a tendency to go sideways: he tries to accommodate too much and he also doesn't do enough surveillance.

Or they don't, he should say.

Half a plan with only most of the information? Yeah, sure, good enough has been more or less how he (they've) operated of late, and now—

whatever.

Which means that the response to the question comes almost immediately. It's a short, sharp snort of a laugh, and then—.

"It's not supposed to be interesting."

Soz, Harley.
ezra_of_lothal: (you think by malagraphic)

Voice

[personal profile] ezra_of_lothal 2022-08-18 06:52 pm (UTC)(link)
Copy that, Ben. We'll keep an eye out for internal schematics.
ezra_of_lothal: (rubbing back of neck by malagraphic)

A - Phase III; Comms [Voice]

[personal profile] ezra_of_lothal 2022-08-18 07:28 pm (UTC)(link)
We've got sick or injured people there that could use an escort or helping hand out.
fightingevilbymoonknight: (knowing-marc)

[personal profile] fightingevilbymoonknight 2022-08-18 08:05 pm (UTC)(link)
Who needs to be a soldier type for recon work? Hell, who needs to be a soldier type for infiltration? Marc ain't gonna judge. He does take in the guns with interest-- he has one, but it's in a holster under his shirt, not obvious. "You're gonna be hungry if you're out here for a full shift," he warns, and after a moment offers the last of the bag of pretzels (or little pretzel like crackers with a name he couldn't pronounce, so he just calls them pretzels, dammit) he'd mostly eaten through during his own shift.

"The dogs are gonna be a problem unless we time entrances right," he says first. "That's really the biggest one. There's holes to exploit if you go in at the right time or with the right people. Or with the right disguise on. But we gotta be careful to avoid times when the dogs are passing by."
grindset: (Default)

[personal profile] grindset 2022-08-18 08:06 pm (UTC)(link)
rad, thanks kindly.
newmemorywhodis: (Neutral 03)

[personal profile] newmemorywhodis 2022-08-18 08:31 pm (UTC)(link)
Link pauses, tilting his head to the side. He would like something more like a real weapon than a broom, yes. But he hadn't yet had much luck finding such a weapon. And this didn't seem like an area that would have a convenient nearby old battlefield to scavenge. But if Elma thought she could find one...

"Where?" he asks.
Edited 2022-08-18 20:31 (UTC)
newmemorywhodis: (Pensive 02)

[personal profile] newmemorywhodis 2022-08-18 08:48 pm (UTC)(link)
He hadn't seen people. The trucks he'd searched had all had lab equipment and food. Items, not people.

He's quiet, for a moment, after she speaks.

"They're like us," he says softly, remembering that waking up in that small locked room just a few weeks ago. Not the first time he'd waken up confused and alone, with no idea how he got there. But he hadn't been trapped like that before. The experience wasn't one Link wanted to repeat.

Or wished upon others.
anewhero: (marcus)

Re: B-I/II

[personal profile] anewhero 2022-08-18 11:42 pm (UTC)(link)
Marcus was suddenly shocked from the strange woman touching him on the shoulder and almost turned on her until he noticed her.

".. Dako-? Damn it, ... Wait, are you serious?!"

The cyborg was annoyed and let the poor sucker who was the wrong guy go.
noisecomplaint: (28)

[personal profile] noisecomplaint 2022-08-19 02:31 am (UTC)(link)
"There are three trucks marked with skulls and crossbones." It doesn't seem so off-topic to Rokuro. Sometimes pirates happen. Usually when you least expect them to.

"And two carrying refuse. By that I mean filth, pollution, the leavings of production..." A wrinkle of his nose. What Rokuro really means is garbage, though on a potentially different level than Tech will grasp. In his particular era of Japan, those who handle waste and 'tainted' material such as blood, meat, and hides are considered polluted by society, and treated as outcasts. Forced to live in shanties on contaminated ground.

Which means Rokuro has very little interest in going anywhere near the waste-disposal trucks unless absolutely necessary.

"Regardless, how are we to confirm the contents without closing the distance and looking ourselves? Unless there was a device that would allow you to see through objects to the contents inside--" A concept so absurd he won't bother to finish voicing it.
tech_nically: (just a tad concerned)

[personal profile] tech_nically 2022-08-19 05:00 am (UTC)(link)
Being offered the man's rations- no wait, what are these? -isn't something Tech expects, so he does take a moment to indulge curiosity as he picks out one of the twisty cracker things for inspection. It is quite clear he's never seen anything like it, but then when you're used to your food either being from the military cafeteria or in compacted geometric shapes, actual (?) food is a novelty.

"Hm. I can see how that can complicate matters," Tech says, nodding as he absently pockets the pretzel. "So I'm gathering that it isn't with every rotation that a dog is present. Is it just one at any given time?" Accounting for the possible need of a distraction for an animal had not been something he'd considered, but then that's probably a good thing that they're putting in the hours for recon.
tech_nically: (i'll take tactical droids for 1000)

[personal profile] tech_nically 2022-08-19 05:09 am (UTC)(link)
Tech frowns, looking over again. "That doesn't particularly sound like what we're looking for," he says carefully. "I suppose other trucks using this route shouldn't be a surprise..." Which does make it difficult if they are intent on targeting specific ones.

"The markings will be the easiest thing to go by, although they can also be misleading. Depending on if this sort of a strike has been done before, I would not be surprised if the transports are purposely mislabeled or lack any clear labeling at all. Why would you advertise what you were carrying through potentially hostile territory?" Of course that just means that their job is going to be a lot more complicated than simply truck-watching from a tree. He perks as Rokuro starts voicing what he believes to be the impossible.

"Technically there do exist such devices. They won't give you an exact image but depending on the specs, can reveal accurate enough details to identify otherwise hidden contents- at least to a certain degree."
precociousprincess: @ malagraphic (kinda sus)

III - B

[personal profile] precociousprincess 2022-08-19 05:45 am (UTC)(link)
[ Leia watches nearby, feeling very small in this room full of so much different technology. Computers also made more sense than they used to, as so much of them were similar to droids, between the mechanical programming and the electronics. Their security and other systems she didn't grasp yet though she was determined to try.

She found someone around the camp that was an actual local and had inquired more about the Heba planet and was told that some people's powers are dormant for awhile, some activate right away. But it was different for everyone and they all had to learn and grow over time. She was excited, but also annoyed that she didn't already know how to do everything. No one even wanted her to come on this mission, but she was determined to make herself useful. ]


Oh I already did that while you were taking forever on the computer. [ A pause. ]

If you already got what we need from it, why don't you just shoot it with a blaster or blow it up so we can escape already?

[ooc: it's fine if you want to develop their CR in the TDM more first. I am heading back there next. Let me know. c: ]
fightingevilbymoonknight: (browsup-marc)

[personal profile] fightingevilbymoonknight 2022-08-19 07:12 am (UTC)(link)
Marc continues to hold out the bag, brows going up pointedly. He's offering you the whole bag, buddy. There's only like four more in there, but it's still better than nothing. "The dogs walk around the building, so if you time it right, you can avoid them. You just gotta make sure you're in before they come around again. It's maybe a ten minute window. You'll see, there's some out there now."
tech_nically: (silently suspicious)

[personal profile] tech_nically 2022-08-19 07:22 am (UTC)(link)
There's a clear moment where Tech looks uncertain of what's expected of him with the pack of snacks still being held out towards him, but he finally, if somewhat hesitantly, plucks the bag from Marc's hand. He carefully tucks it into the same pocket as the singular cracker, gauging the other man with a look that seems to suggest he's seeing some sort of approval.

Just as well it's back to business. Nodding as he soaks in that information, Tech has a quick look through the binoculars to see what he can from where they stand before he looks up at the tree. Definitely going to be a better vantage point above.

"Ten minutes sounds like a good enough span of time to get in, but we'll definitely need eyes outside to signal when it's clear again once whoever's inside needs to get back out."
stargazed: (dreams cannot be drawn by you alone)

[personal profile] stargazed 2022-08-19 01:43 pm (UTC)(link)
"If it wasn't for the fact that they apparently brought us here specifically to use as hosts, I'd wonder if they weren't exactly like us. But it certainly goes to show how they treat incompatible residents of this world," she says, eyes on the trees to ensure they don't hit anything, but tone very clear and weighty. It's not the first time she's seen these sorts of control experiments happening on people, and she doesn't like it any more here than she did back home. If nothing else, it does give them some more tangible experience of what the rebellion are fighting against.

"And if they're willing to experiment on people, that bodes poorly for any allies that might be captured as well, compatible or not."
maskedtyrant: (Smug | Brown-Nosing)

[personal profile] maskedtyrant 2022-08-19 02:43 pm (UTC)(link)
It barely shows on Codi's face - just a bit of a tug at the corners of her already confident smirk - but she could not be happier about Elma's performance so far. The woman just knows what to do. This is a person she needs to keep in her back pocket. She'll need to get her name and contact details once they get out of here.

To that end, her next objective becomes as much an attempt at fishing more intel out of the harried receptionist as it is a test of Elma's adaptability. Codi steps forward and passes Elma a pleading stare. "Please, officer," she sighs (intentionally dodging giving a name; she didn't see what alias was on the ID card Elma flashed at the gates, and she has no idea that it was created on-the-spot and could likely be changed just as quickly). "No need to brow-beat the poor man. Last inspection's abysmal results were hardly his fault."

Having set up a classic good-cop/bad-cop routine, Codi leans into the lifeline that she's just thrown to the receptionist, flashing him a sympathetic smile while he fumbles at his computer. "No need to stress about it," she reassures him. "Just need to check us in and provide us with a copy of your most recent evacuation map, and we'll be on our way."
maskedtyrant: (Grin | Conversational)

[personal profile] maskedtyrant 2022-08-19 03:12 pm (UTC)(link)
Codi stares directly back at him, olive eyes unwavering.

"I plan on it."

Then she chuffs a small laugh, breaking the spell, and leans back casually into the booth. Seems like they're on the same page - she likes that. Now they can get to the fun stuff.

"Your mom was a doll. Bright and full of wisdom. Shame what happened to her." Codi lets her voice carry a little, as if she's just trying to talk over the lull of the diner, but the way her eyes drift to the nearby tables to see if anyone else is looking back says her intentions are elsewhere. "Those routes into the forest are way too dangerous. I heard they started giving folks who run them whole guard rotations after her accident."
maskedtyrant: (Rage | Yelling!!)

[personal profile] maskedtyrant 2022-08-19 03:26 pm (UTC)(link)
"Yes."

Codi doesn't move and her expression doesn't waver, waiting patiently for the ruffled trucker to stumble and stagger his way into the safety of the diner. As soon as he's inside, however, her face falls into a deadpan scowl.

"--Of course I'm not serious!" she hisses. "I'm making sure that guy calls the authorities about 'some guy with a gun tried to hold me up for money,' not 'an armed resistance fighter threatened me for supply route details to our secret lab.' You're welcome, by the way."
bentheredonethat: (pic#15888382)

[personal profile] bentheredonethat 2022-08-19 03:35 pm (UTC)(link)
And that -children- as they say; was that.

His own pair dispatched, Obi-Wan took a quick sit-rep of the room and after a beat his fuzzy brows bounced upwards in an unspoken huh, that went well expression. It would be followed shortly with an itch between his shoulder blades as he'd wonder what that meant for the next part of their adventure; because things never, ever went to plan.

For now, however, he turned when he heard fabric tearing and took in what Heero was up to with the sheets.

"Good idea," he remarked, making a gesture to request a sheet so he and Tech could follow suit. Hopefully their clothes mannequins would sleep peacefully for at least a couple of hours, but it wouldn't hurt to have some additional restraint in place.

If Heero shared the sheets, Obi-Wan would turn and toss one towards Tech before getting to work binding up his victims.

"Tech, what's our status on jamming communications?" Asking the question, while quietly ripping fabric, Obi-Wan was glancing back at Heero and wearing a concerned expression.

He and Tech would no doubt be able to find guard uniforms that mostly fit, but Heero was ... well ... smol.
bentheredonethat: (pic#15888380)

[personal profile] bentheredonethat 2022-08-19 03:38 pm (UTC)(link)
[ He doesn't immediately recognize her voice, but that makes no never mind. He knows there are a lot of folks he still needs to meet. Obi-Wan waits a brief second, keeping the comms open in case someone else jumps in, but soon enough, will trigger his own comm, whispering in return. ]

Do you need clear egress internally or externally?

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