Would Rokuro be as confident without ten or so drinks in him? Probably not, but this is one of very few occasions where a solid 'buzz' works in his favour instead of against him. Sober Rokuro would refuse to engage in such tomfoolery, and the entire bar would be leaving with a serious cause of tinnitus. Tech included.
The shoes are tactical in a sense. Because Tech is looking, and so is leader of the rebel rabble and half his followers. The man must know this deal isn't nearly as stacked in his favour, but there's something uniquely distracting about a high heel and flash of ankle that makes the viewer more vulnerable to persuasion.
"Yeah, fine. You've got four eyes and he's got one. There's no way we'll lose." The man smirks smugly, bulky arms folded over his uniformed chest. His similarly stacked female companion looks no less confident. "You've got three options. Cards, darts, or billiards."
Rokuro looks to Tech. The act of turning his attention away from the man who wants it and giving it to another is calculated. Emotion is weakness on the battlefield. To make your enemy angry, desperate, or longing is to chip away at their resolve. Should the Art of War be brought into a casual bar-brawl? Maybe not, but these are the people the rebels chose to challenge, and a battle of (drunk) wits is what they will get.
"I do not know any of these games, so I will leave that decision to you." Rokuro trusts he will pick the game that relies most on skill over rules or strategy.
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The shoes are tactical in a sense. Because Tech is looking, and so is leader of the rebel rabble and half his followers. The man must know this deal isn't nearly as stacked in his favour, but there's something uniquely distracting about a high heel and flash of ankle that makes the viewer more vulnerable to persuasion.
"Yeah, fine. You've got four eyes and he's got one. There's no way we'll lose." The man smirks smugly, bulky arms folded over his uniformed chest. His similarly stacked female companion looks no less confident. "You've got three options. Cards, darts, or billiards."
Rokuro looks to Tech. The act of turning his attention away from the man who wants it and giving it to another is calculated. Emotion is weakness on the battlefield. To make your enemy angry, desperate, or longing is to chip away at their resolve. Should the Art of War be brought into a casual bar-brawl? Maybe not, but these are the people the rebels chose to challenge, and a battle of (drunk) wits is what they will get.
"I do not know any of these games, so I will leave that decision to you." Rokuro trusts he will pick the game that relies most on skill over rules or strategy.